











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 15 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:31 / 130Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:59 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 10:14 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 10:39 Killed by red ooze at level 5 on the 75th Pyre 122nd year of Ascendancy at 11:11 Killed by copperhead snake at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:55 Killed by skeleton mage at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:09 Killed by skeleton warrior at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:59 Killed by large white snake at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:26 Killed by skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 01:53 Killed by giant white mouse at level 6 on the 77th Pyre 122nd year of Ascendancy at 02:16 Killed by degenerated skeleton archer at level 6 on the 77th Pyre 122nd year of Ascendancy at 02:28 Killed by skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 02:43 Killed by degenerated skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 03:15 Killed by skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 03:55 Killed by bloated horror at level 7 on the 77th Pyre 122nd year of Ascendancy at 10:05 Killed by cave troll at level 7 on the 77th Pyre 122nd year of Ascendancy at 10:44 Killed by skeleton archer at level 7 on the 77th Pyre 122nd year of Ascendancy at 11:41 Killed by rattlesnake at level 7 on the 77th Pyre 122nd year of Ascendancy at 13:21 Killed by rattlesnake at level 7 on the 77th Pyre 122nd year of Ascendancy at 13:42 Killed by The Shade at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:38 Killed by large brown snake at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:05 Killed by The Shade at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:28 Killed by gladiator at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:57 Killed by arcane blade at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:45 Killed by copperhead snake at level 8 on the 2nd Flare 122nd year of Ascendancy at 08:07 Killed by saw horror at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:48 Killed by saw horror at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:56 Killed by saw horror at level 9 on the 3rd Flare 122nd year of Ascendancy at 09:05 Killed by giant venus flytrap at level 9 on the 3rd Flare 122nd year of Ascendancy at 09:46 Killed by bee swarm at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:24 Killed by Sawtree at level 9 on the 4th Flare 122nd year of Ascendancy at 02:14 Killed by Wrathroot at level 9 on the 4th Flare 122nd year of Ascendancy at 02:29 Killed by Sawtree at level 9 on the 4th Flare 122nd year of Ascendancy at 02:51 Killed by bee swarm at level 9 on the 4th Flare 122nd year of Ascendancy at 03:04 Killed by bee swarm at level 9 on the 4th Flare 122nd year of Ascendancy at 03:37 Killed by Wrathroot at level 9 on the 4th Flare 122nd year of Ascendancy at 04:09 Killed by Sawtree at level 10 on the 4th Flare 122nd year of Ascendancy at 05:00 Killed by giant venus flytrap at level 11 on the 4th Flare 122nd year of Ascendancy at 07:01 Killed by netherworm mass at level 11 on the 4th Flare 122nd year of Ascendancy at 09:12 Killed by netherworm mass at level 11 on the 4th Flare 122nd year of Ascendancy at 09:22 Killed by netherworm mass at level 11 on the 4th Flare 122nd year of Ascendancy at 09:34 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:48 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 13:56 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:05 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:13 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:23 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 14:32 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:31 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:50 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 15:59 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 16:17 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 16:29 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 16:37 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 16:57 Killed by worm that walks at level 11 on the 4th Flare 122nd year of Ascendancy at 17:14 Killed by Dalomnd the thalore at level 11 on the 5th Flare 122nd year of Ascendancy at 20:06 Killed by Dalomnd the thalore at level 11 on the 5th Flare 122nd year of Ascendancy at 20:18 Killed by Dalomnd the thalore at level 11 on the 5th Flare 122nd year of Ascendancy at 20:39 Killed by shadow at level 11 on the 5th Flare 122nd year of Ascendancy at 21:00 Killed by Leaolnba the human at level 11 on the 5th Flare 122nd year of Ascendancy at 21:13 Killed by minotaur at level 11 on the 7th Flare 122nd year of Ascendancy at 20:28 Killed by minotaur at level 11 on the 7th Flare 122nd year of Ascendancy at 21:53 Killed by cutpurse at level 11 on the 8th Flare 122nd year of Ascendancy at 01:17 Killed by disarming trap at level 11 on the 8th Flare 122nd year of Ascendancy at 02:14 Killed by thief at level 11 on the 8th Flare 122nd year of Ascendancy at 03:59 Killed by thief at level 11 on the 8th Flare 122nd year of Ascendancy at 04:24 Killed by Silossra the copperhead snake at level 11 on the 8th Flare 122nd year of Ascendancy at 07:28 Killed by flame turret at level 11 on the 8th Flare 122nd year of Ascendancy at 07:41 Killed by steamgun turret at level 11 on the 8th Flare 122nd year of Ascendancy at 08:00 Killed by steamgun turret at level 11 on the 8th Flare 122nd year of Ascendancy at 08:24 Killed by thief at level 11 on the 8th Flare 122nd year of Ascendancy at 11:17 Killed by thief at level 11 on the 8th Flare 122nd year of Ascendancy at 11:27 Killed by thief at level 11 on the 8th Flare 122nd year of Ascendancy at 11:41 Killed by minotaur at level 11 on the 8th Flare 122nd year of Ascendancy at 11:55 Killed by Minotaur of the Labyrinth at level 11 on the 8th Flare 122nd year of Ascendancy at 12:19 Killed by minotaur at level 11 on the 8th Flare 122nd year of Ascendancy at 12:32 Killed by minotaur at level 11 on the 8th Flare 122nd year of Ascendancy at 13:01 Killed by Betota the cutpurse at level 12 on the 8th Flare 122nd year of Ascendancy at 13:35 Killed by Dosmin the krog at level 12 on the 2nd Dusk 122nd year of Ascendancy at 05:44 Killed by Dosmin the krog at level 12 on the 2nd Dusk 122nd year of Ascendancy at 05:53 Killed by Dosmin the krog at level 12 on the 2nd Dusk 122nd year of Ascendancy at 06:01 Killed by Cilneorl the human at level 12 on the 2nd Dusk 122nd year of Ascendancy at 06:18 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 15:58 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 16:19 Killed by Cailon the thalore at level 12 on the 2nd Dusk 122nd year of Ascendancy at 16:33 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 16:51 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:00 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:08 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:19 Killed by Slaurrel the halfling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:25 Killed by Cailon the thalore at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:33 Killed by Isorra the human at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:43 Killed by Cailon the thalore at level 12 on the 2nd Dusk 122nd year of Ascendancy at 17:54 Killed by Dice at level 12 on the 2nd Dusk 122nd year of Ascendancy at 18:22 Killed by Cailon the thalore at level 12 on the 2nd Dusk 122nd year of Ascendancy at 18:29 Killed by Dice at level 13 on the 3rd Dusk 122nd year of Ascendancy at 15:59 Killed by war hound at level 13 on the 3rd Dusk 122nd year of Ascendancy at 17:53 Killed by Aruda the gelatinous cube at level 13 on the 4th Dusk 122nd year of Ascendancy at 03:08 Killed by Aruda the gelatinous cube at level 13 on the 4th Dusk 122nd year of Ascendancy at 03:24 Killed by Aruda the gelatinous cube at level 13 on the 4th Dusk 122nd year of Ascendancy at 03:48 Killed by Dice at level 13 on the 4th Dusk 122nd year of Ascendancy at 05:26 Killed by Dice at level 13 on the 4th Dusk 122nd year of Ascendancy at 12:57 Killed by Adebeth the white worm mass at level 13 on the 4th Dusk 122nd year of Ascendancy at 14:00 Killed by Dice at level 14 on the 4th Dusk 122nd year of Ascendancy at 19:16 Killed by greater gwelgoroth at level 14 on the 38th Dusk 122nd year of Ascendancy at 23:33 Killed by gwelgoroth at level 14 on the 38th Dusk 122nd year of Ascendancy at 23:46 Killed by gwelgoroth at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:00 Killed by greater gwelgoroth at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:37 Killed by ultimate gwelgoroth at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:50 Killed by gwelgoroth at level 14 on the 39th Dusk 122nd year of Ascendancy at 01:00 Killed by snow giant at level 14 on the 18th Haze 122nd year of Ascendancy at 17:49 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 17:58 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:09 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:19 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:29 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:37 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:46 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 18:55 Killed by Urkis, the High Tempest at level 14 on the 18th Haze 122nd year of Ascendancy at 19:04 Killed by snow giant boulder thrower at level 15 on the 18th Haze 122nd year of Ascendancy at 20:00 Killed by snow giant boulder thrower at level 15 on the 18th Haze 122nd year of Ascendancy at 20:21 Killed by snow giant chieftain at level 15 on the 18th Haze 122nd year of Ascendancy at 20:53 Killed by snow giant boulder thrower at level 15 on the 18th Haze 122nd year of Ascendancy at 21:12 Killed by snow giant at level 15 on the 18th Haze 122nd year of Ascendancy at 22:35 Killed by Ben Cruthdar, the Cursed at level 15 on the 44th Haze 122nd year of Ascendancy at 16:48 Killed by Durir the krog at level 15 on the 60th Haze 122nd year of Ascendancy at 01:10 Killed by Aneriman the halfling at level 15 on the 60th Haze 122nd year of Ascendancy at 01:22 Killed by Aneriman the halfling at level 15 on the 60th Haze 122nd year of Ascendancy at 01:36 Killed by Aneriman the halfling at level 15 on the 60th Haze 122nd year of Ascendancy at 01:51 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 19 (base 14) |
| Constitution | 24 (base 10) |
| Magic | 41 (base 34) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | 419/419 |
| Mana | 258/258 |
| Stamina | 157/157 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 35 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| All | 0% |
| Nature | +16% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (73.607947236566%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 33 |
| Physical Save | 33 |
| Spell Save | 31 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Lightning | + 7%( 70%) |
| Light | -11%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 7%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Poison Resistance | 13% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by degenerated skeleton warrior. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost defiler from death by Sawtree. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by green worm mass. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Polira the Mucusraptor (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Fatigue: +3% Changes stats: +3 Con Changes resistances: +7% lightning / +6% temporal / +3% nature Changes damage: +12% nature Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots of crippling (22/22, 16-19 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| On hands | naturalist's hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Damage (Melee): 8 nature Changes stats: +3 Str Changes resistances: +6% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | powerful steel torque of gale force [power 160] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 176 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +7% blight Poison immunity: +13% Disease immunity: +10% Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +28% Maximum life: +24.00 Rings make your fingers look great! |
| Around neck | copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
| In main hand | Xanewe the steel greatsword (32-51 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +10.0% Defense: +10 (+6 eff.) Changes stats: +1 Dex Stamina each turn: +2.00 Massive two-handed swords. |
| Main armor | fearforged steel plate armour of implacability (0 def, 14 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes stats: +6 Con Changes resistances: +5% fire / -11% light / +6% darkness Physical save: +12 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A suit of armour made of metal plates. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Spell save: +6 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion (heal 60; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 125; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
balanced iron greatsword of erosion (14-22 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +9 (+6 eff.) Disarm immunity: +29% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.chilling steel greatsword of daylight (22-36 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 light / +10 cold Damage against: +10% Undead Massive two-handed swords. |
flaming steel greatsword of massacre (32-52 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.steel greatsword of crippling (24-38 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.warbringer's iron greatsword of erosion (16-26 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Massive two-handed swords. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
absorbing mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +6% fire / +5% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.infernal ash magestaff of might (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 (+5 eff.) Spell crit. chance: +8% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +12% cold Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+6 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+7 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
spellwoven linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +16 (+8 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +7% all Spellpower: +10 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cinder rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 fire Changes resistances: +6% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% darkness Changes damage: +10% darkness Psi each turn: +0.10 Mindpower: +3 (+3 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Aerubrema (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce armor by 27% Changes stats: +4 Wil / +3 Cun / +2 Con See invisible: +6 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant iron mail armour of the deep (2 def, 6 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +11% blight / +6% cold / +11% darkness / +5% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
cured leather armour of temporal resistance (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) Fatigue: +7% Changes resistances: +16% temporal A suit of armour made of leather. |
prismatic iron plate armour of fire resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% fire / +10% light / +11% darkness A suit of armour made of metal plates. |
rejuvenating steel plate armour of acid resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +16% acid Life regen: +2.00 Stamina each turn: +0.80 A suit of armour made of metal plates. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Aneriman the halfling uses Heat Shift.
Dice shrugs off the effect 'Frozen Feet'!
Dice is disarmed!
Dice's armour is damaged!
Aneriman the halfling hits Dice for 18 cold, 16 fire (35 total damage).
Dice stops bleeding.
Dice hits Aneriman the halfling for (10 to psi shield), 15 physical, (3 to psi shield), 5 nature (20 total damage).
Melee retaliation hits Aneriman the halfling for 8 fire damage.
Aneriman the halfling's Beyond the Flesh hits Dice for 32 physical, 11 physical (43 total damage).
Aneriman the halfling uses Thermal Balance.
Aneriman the halfling hits Dice for 34 cold, 33 fire (67 total damage).
Dice the level 15 higher arcane blade was roasted to death by Aneriman the halfling on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aneriman the halfling killed Dice!
Saving game...
You are sent back to the material plane!
Saving done.
Dice hits Aneriman the halfling for (38 to psi shield), 57 physical (57 total damage).
Dice killed Aneriman the halfling!
Dice picks up (b.): regeneration infusion of the duelist (heal 125; 17 cd).
Dice picks up (p.): woollen robe of power (0 def, 0 armour).
Dice picks up (h.): steel greatsword of crippling (24-38 power, 2 apr).
Dice picks up (i.): warbringer's iron greatsword of erosion (16-26 power, 1 apr).
Saving game...
Saving done.


























































































