










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Homosuperior |
| Class | Berserker |
| Level / Exp | 35 / 34% |
| Size | big |
| Lifes / Deaths | Killed by carrion worm mass at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:33 / 149Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:50 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:07 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:34 Killed by worm that walks at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:58 Killed by bandit at level 11 on the 3rd Flare 122nd year of Ascendancy at 11:32 Killed by thief at level 12 on the 3rd Flare 122nd year of Ascendancy at 13:13 Killed by Bomro the krog at level 14 on the 70th Dusk 122nd year of Ascendancy at 11:05 Killed by Alonel the dwarf at level 18 on the 13rd Haze 122nd year of Ascendancy at 23:46 Killed by dread at level 20 on the 17th Haze 122nd year of Ascendancy at 12:13 Killed by luminous horror at level 20 on the 17th Haze 122nd year of Ascendancy at 17:00 Killed by armoured skeleton warrior at level 20 on the 17th Haze 122nd year of Ascendancy at 23:05 Killed by The Master at level 20 on the 17th Haze 122nd year of Ascendancy at 23:16 Killed by The Master at level 20 on the 17th Haze 122nd year of Ascendancy at 23:29 Killed by The Master at level 20 on the 17th Haze 122nd year of Ascendancy at 23:52 Killed by The Master at level 20 on the 18th Haze 122nd year of Ascendancy at 00:10 Killed by The Master at level 20 on the 18th Haze 122nd year of Ascendancy at 00:21 Killed by The Master at level 20 on the 18th Haze 122nd year of Ascendancy at 00:35 Killed by armoured skeleton warrior at level 20 on the 18th Haze 122nd year of Ascendancy at 00:47 Killed by Lord of Skulls (warrior) at level 21 on the 18th Haze 122nd year of Ascendancy at 01:05 Killed by skeleton mage at level 21 on the 18th Haze 122nd year of Ascendancy at 01:18 Killed by skeleton master archer at level 21 on the 18th Haze 122nd year of Ascendancy at 01:34 Killed by skeleton mage at level 21 on the 18th Haze 122nd year of Ascendancy at 01:44 Killed by Porema the Blightborn at level 22 on the 27th Haze 122nd year of Ascendancy at 07:16 Killed by bandit at level 23 on the 28th Haze 122nd year of Ascendancy at 00:28 Killed by orc soldier at level 23 on the 28th Haze 122nd year of Ascendancy at 04:06 Killed by Golbug the Destroyer at level 23 on the 28th Haze 122nd year of Ascendancy at 04:17 Killed by orc soldier at level 23 on the 28th Haze 122nd year of Ascendancy at 04:32 Killed by Golbug the Destroyer at level 23 on the 28th Haze 122nd year of Ascendancy at 05:01 Killed by minotaur at level 25 on the 40th Haze 122nd year of Ascendancy at 15:20 Killed by orc corruptor at level 25 on the 40th Haze 122nd year of Ascendancy at 16:28 Killed by orc necromancer at level 27 on the 54th Regrowth 123rd year of Ascendancy at 13:33 Killed by orc necromancer at level 27 on the 54th Regrowth 123rd year of Ascendancy at 13:41 Killed by orc blood mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 13:55 Killed by armoured skeleton warrior at level 27 on the 54th Regrowth 123rd year of Ascendancy at 14:15 Killed by orc blood mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 14:26 Killed by armoured skeleton warrior at level 27 on the 54th Regrowth 123rd year of Ascendancy at 14:44 Killed by skeleton mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 15:09 Killed by armoured skeleton warrior at level 27 on the 54th Regrowth 123rd year of Ascendancy at 15:43 Killed by orc necromancer at level 27 on the 54th Regrowth 123rd year of Ascendancy at 16:18 Killed by orc blood mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 16:47 Killed by Aeruriatha the orc blood mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 17:08 Killed by orc blood mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 17:41 Killed by ghoulking at level 27 on the 54th Regrowth 123rd year of Ascendancy at 20:48 Killed by Layolemina the orc necromancer at level 28 on the 55th Regrowth 123rd year of Ascendancy at 00:25 Killed by Lord of Skulls (warrior) at level 28 on the 55th Regrowth 123rd year of Ascendancy at 01:05 Killed by armoured skeleton warrior at level 28 on the 55th Regrowth 123rd year of Ascendancy at 01:39 Killed by armoured skeleton warrior at level 28 on the 55th Regrowth 123rd year of Ascendancy at 02:34 Killed by orc necromancer at level 28 on the 55th Regrowth 123rd year of Ascendancy at 07:10 Killed by Mayegaldalaith the orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 12:30 Killed by Mayegaldalaith the orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 12:43 Killed by armoured skeleton warrior at level 28 on the 55th Regrowth 123rd year of Ascendancy at 12:52 Killed by orc soldier at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:04 Killed by armoured skeleton warrior at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:15 Killed by Mayegaldalaith the orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:25 Killed by Adeldamira the orc necromancer at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:38 Killed by Mayegaldalaith the orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 13:51 Killed by Mayegaldalaith the orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 14:05 Killed by orc corruptor at level 28 on the 55th Regrowth 123rd year of Ascendancy at 16:26 Killed by orc blood mage at level 28 on the 55th Regrowth 123rd year of Ascendancy at 21:52 Killed by Rak'shor, Grand Necromancer of the Pride at level 29 on the 56th Regrowth 123rd year of Ascendancy at 17:13 Killed by Lord of Skulls (warrior) at level 29 on the 56th Regrowth 123rd year of Ascendancy at 17:27 Killed by Rak'shor, Grand Necromancer of the Pride at level 29 on the 56th Regrowth 123rd year of Ascendancy at 17:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 29 on the 56th Regrowth 123rd year of Ascendancy at 17:49 Killed by sanguine horror at level 29 on the 56th Regrowth 123rd year of Ascendancy at 18:30 Killed by worm that walks at level 29 on the 65th Regrowth 123rd year of Ascendancy at 19:08 Killed by oozing horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 19:26 Killed by bloated horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 20:01 Killed by luminous horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 21:36 Killed by oozing horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 21:49 Killed by luminous horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 22:01 Killed by oozing horror at level 29 on the 65th Regrowth 123rd year of Ascendancy at 22:45 Killed by radiant horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 03:36 Killed by luminous horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 03:55 Killed by radiant horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 04:10 Killed by luminous horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 04:20 Killed by luminous horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 04:30 Killed by ravaging entropic rip at level 29 on the 66th Regrowth 123rd year of Ascendancy at 04:40 Killed by luminous horror at level 29 on the 66th Regrowth 123rd year of Ascendancy at 04:52 Killed by blade horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 05:06 Killed by bloated horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 05:19 Killed by blade horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 05:34 Killed by luminous horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 05:45 Killed by blade horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 06:00 Killed by luminous horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 06:14 Killed by radiant horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 06:37 Killed by luminous horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 06:53 Killed by netherworm mass at level 30 on the 66th Regrowth 123rd year of Ascendancy at 07:10 Killed by netherworm mass at level 30 on the 66th Regrowth 123rd year of Ascendancy at 07:23 Killed by netherworm mass at level 30 on the 66th Regrowth 123rd year of Ascendancy at 07:37 Killed by luminous horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 07:51 Killed by luminous horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 08:08 Killed by ravaging entropic rip at level 30 on the 66th Regrowth 123rd year of Ascendancy at 08:20 Killed by radiant horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 08:38 Killed by radiant horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 08:53 Killed by ravaging entropic rip at level 30 on the 66th Regrowth 123rd year of Ascendancy at 09:30 Killed by radiant horror at level 30 on the 66th Regrowth 123rd year of Ascendancy at 10:06 Killed by overpowered greater multi-hued wyrm at level 30 on the 50th Pyre 123rd year of Ascendancy at 16:48 Killed by multi-hued drake at level 30 on the 50th Pyre 123rd year of Ascendancy at 16:55 Killed by overpowered greater multi-hued wyrm at level 30 on the 50th Pyre 123rd year of Ascendancy at 17:02 Killed by multi-hued drake at level 31 on the 50th Pyre 123rd year of Ascendancy at 17:29 Killed by overpowered greater multi-hued wyrm at level 31 on the 50th Pyre 123rd year of Ascendancy at 17:48 Killed by overpowered greater multi-hued wyrm at level 31 on the 50th Pyre 123rd year of Ascendancy at 17:57 Killed by overpowered greater multi-hued wyrm at level 31 on the 50th Pyre 123rd year of Ascendancy at 18:07 Killed by overpowered greater multi-hued wyrm at level 32 on the 50th Pyre 123rd year of Ascendancy at 18:46 Killed by orc cryomancer at level 33 on the 50th Pyre 123rd year of Ascendancy at 23:22 Killed by orc pyromancer at level 34 on the 51st Pyre 123rd year of Ascendancy at 12:50 Killed by orc pyromancer at level 34 on the 51st Pyre 123rd year of Ascendancy at 14:26 Killed by orc pyromancer at level 34 on the 51st Pyre 123rd year of Ascendancy at 17:55 Killed by Islann the orc cryomancer at level 34 on the 51st Pyre 123rd year of Ascendancy at 19:42 Killed by Layeba the orc cryomancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 01:27 Killed by carrion worm mass at level 34 on the 52nd Pyre 123rd year of Ascendancy at 01:36 Killed by Ce'Nyrakira the orc pyromancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 01:51 Killed by Layeba the orc cryomancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 02:06 Killed by Isynne the orc cryomancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 02:35 Killed by carrion worm mass at level 34 on the 52nd Pyre 123rd year of Ascendancy at 03:35 Killed by orc high pyromancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 07:51 Killed by orc cryomancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 09:31 Killed by dietricus's Inner Demon at level 34 on the 52nd Pyre 123rd year of Ascendancy at 12:17 Killed by Salobeth the orc pyromancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 15:59 Killed by Poreldama the orc cryomancer at level 34 on the 52nd Pyre 123rd year of Ascendancy at 17:20 Killed by orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 17:57 Killed by orc high pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 18:49 Killed by orc soldier at level 35 on the 52nd Pyre 123rd year of Ascendancy at 19:17 Killed by orc high pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 20:01 Killed by orc high cryomancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 21:16 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 22:03 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 22:26 Killed by orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 22:48 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:00 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:15 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:27 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:43 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:51 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 00:13 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 00:29 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 00:41 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 01:03 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 01:18 Killed by orc pyromancer at level 35 on the 53rd Pyre 123rd year of Ascendancy at 01:51 Killed by Bethath the orc cryomancer at level 35 on the 53rd Pyre 123rd year of Ascendancy at 03:17 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 03:36 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 03:52 Killed by lava floor at level 35 on the 53rd Pyre 123rd year of Ascendancy at 04:03 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 04:18 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 04:40 Killed by dietricus at level 35 on the 53rd Pyre 123rd year of Ascendancy at 05:00 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 05:28 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Pyre 123rd year of Ascendancy at 05:41 |
Primary Stats
| Strength | 121 (base 60) |
| Dexterity | 97 (base 60) |
| Constitution | 65 (base 60) |
| Magic | 20 (base 11) |
| Willpower | 30 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | 1777/1777 |
| Equilibrium | 0 |
| Stamina | 281/281 |
| Vim | 236/236 |
| Healing Factor | 1.3541355335885 |
| Regeneration | 15.954020523242 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 56.776535395638 |
| See Invisible | 56.776535395638 |
Offense: Mainhand
| Damage | 227 |
| Accuracy | 78 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Darkness | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.084537089062 (100%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 47 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Darkness | + 39%( 70%) |
| Lightning | + 40%( 70%) |
| Cold | + 21%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Disarm Resistance | 28% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | eldritch pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +2 Mag / +3 Wil Stamina each turn: +0.70 Mana each turn: +0.11 Maximum mana: +30.00 Maximum stamina: +29.00 Spell crit. chance: +2% A pair of boots made of leather. |
| Quiver | deadly pouch of dwarven-steel shots of crippling (17/17, 39-47 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +12.0% Capacity: 17 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| On hands | umbral drakeskin leather gloves of strength (+3) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Damage (Melee): 10 darkness Changes stats: +3 Str Changes resistances: +12% darkness Changes damage: +9% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | catburglar's voratun helm of strength (+3) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +5 Dex Changes resistances: +15% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | sneakthief's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +9 (+2 eff.) Changes stats: +6 Cun / +6 Dex Spellpower: +9 (+5 eff.) Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
| On fingers | rogue's stralite ring of lightning (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +5 Cun Changes resistances: +28% lightning Changes damage: +14% lightning Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | enlightening voratun plate armour of the deep (0 def, 19 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Changes resistances: +5% acid / +5% cold Allows you to breathe in: water Mental save: +15 (+8 eff.) A suit of armour made of metal plates. |
| In main hand | balanced stralite greatsword of massacre (64-102 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +12 (+4 eff.) Disarm immunity: +28% Massive two-handed swords. |
| Cloak | enveloping cashmere cloak of the Shaloren (8 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
psionicist's gold ring of frost (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +24% cold Changes damage: +12% cold Mental save: +8 (+4 eff.) Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Glimmermaim (18-23 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +8 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +22.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +5% blight Critical mult.: +20.00% Spell save: +6 (+2 eff.) Mana each turn: +0.04 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Light radius: +2 Sharp, short and deadly. |
dwarven-steel greatmaul of crippling (42-64 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Massive two-handed mauls. |
iron greatmaul of massacre (24-35 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 23.5 - 35.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
iron greatmaul of massacre (28-42 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.0 - 42.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
steel greatmaul (28-43 power, 2 apr)Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
dwarven-steel greatsword of evisceration (36-58 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Massive two-handed swords. |
hateful iron greatsword of massacre (24-39 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +9% Living Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
stormbringer's stralite greatsword of evisceration (50-80 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +19 lightning / +38 cold When wielded/worn: Physical crit. chance: +9.0% Physical power: +12 (+3 eff.) Changes resistances penetration: +21% lightning / +7% cold Movement speed: +34% Massive two-handed swords. |
stralite greatsword of massacre (58-94 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
thought-forged steel greatsword of massacre (33-53 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 34 Damage (Melee): +12 mind When wielded/worn: Changes stats: +2 Cun / +5 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced elven-wood longbow of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +15 acid When wielded/worn: Changes stats: +17 Str / +11 Dex / +14 Mag / +14 Wil / +8 Cun / +8 Con Changes damage: +24% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.steady elven-wood longbow of enduring Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +6.0% Changes stats: +9 Con / +14 Wil Maximum life: +51.00 Longbows are used to shoot arrows at your foes. |
Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 19 power out of 30/30) : Effective talent level: 4.0 Power cost: 19 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 22 acid damage in a 4 radius ball. This damage will increase by 15% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite longsword of crippling (36-50 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 14 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +9 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +17% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Betuthra the Flamequill (12-14 power, 33 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +33 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +4 physical When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Cun Changes resistances: +6% nature Changes resistances penetration: +7% nature Changes damage: +14% lightning / +25% fire / +4% nature / +18% cold Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Projection +0.20 Psionic / Focus Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Physical save: +6 (+2 eff.) Stamina each turn: +3.00 Only die when reaching: -20.00 life Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.epiphanous pulsing mindstar of storms (12-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 lightning Changes stats: +5 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances: +10% lightning Changes resistances penetration: +12% lightning Changes damage: +8% mind / +8% lightning Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +1.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of balance (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +0.60 Mindpower: +5 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying pulsing mindstar of life (13-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 mind / 3 darkness Changes damage: +4% mind / +6% darkness Talent granted: +1 Attune Mindstar Life regen: +1.30 Maximum life: +28.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +9.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +13% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 49.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of might (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal elven-wood vilestaff of power (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +18 (+6 eff.) Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +27 (+14 eff.) Spell crit. chance: +4% Damage Shield penetration: +22% Damage Shield Power: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent dragonbone starstaff of fate (39-47 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +39% temporal Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+3 eff.) Spellpower: +19 (+10 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.caustic stralite waraxe of persecution (32-44 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +22 acid / +30 nature Damage against: +13% Unnatural When wielded/worn: Armour penetration: +11 Changes stats: +3 Wil Changes resistances penetration: +6% acid / +17% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe (40-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +11 Changes resistances penetration: +8% physical One-handed war axes. |
cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.timebroken silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes resistances: +13% all Changes damage: +11% arcane / +24% temporal Maximum mana: +45.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +13% all Changes damage: +10% temporal / +10% arcane / +8% all Maximum mana: +42.00 Spellpower: +17 (+9 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +2 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 16 cooldown : Effective talent level: 2.6 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of dwarven-steel boots of speed (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Infravision radius: +1 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of speed (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +2 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Balista' (15 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +2 Defense: +15 (+5 eff.) Fatigue: +3% Changes stats: +6 Str / +9 Dex / +4 Mag / +4 Cun Changes damage: +6% arcane Talent cooldown: Double Strike (-2 turns) Critical mult.: +10.00% Physical save: +25 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 cold Changes stats: +4 Dex Changes resistances: +7% cold Changes damage: +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 9 temporal Damage (Ranged): 8 temporal Changes stats: +3 Str Changes resistances: +7% temporal Changes damage: +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 6 darkness Changes stats: +2 Str Changes resistances: +5% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% darkness Changes damage: +3% acid / +10% darkness / +5% lightning / +3% fire / +4% arcane / +4% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap of blood magic (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Mag / +5 Wil Changes damage: +5% blight / +12% arcane Spell crit. chance: +2% A cap made of leather. |
dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of absorption (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Stamina when hit: +1.30 Equilibrium when hit: +0.70 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing drakeskin leather cap of strength (+9) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str Physical save: +15 (+5 eff.) A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening voratun mail armour of acid resistance (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Changes resistances: +21% acid Mental save: +15 (+8 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of command (9 def, 13 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+3 eff.) Fatigue: +12% Changes stats: +2 Str / +1 Cun / +3 Con Mental save: +12 (+6 eff.) Maximum life: +37.00 A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
impenetrable iron mail armour of temporal resistance (2 def, 10 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% temporal A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
prismatic steel mail armour of implacability (2 def, 10 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +11% light / +12% darkness Physical save: +6 (+2 eff.) A suit of armour made of mail. |
volcanic drakeskin leather armour of resilience (20 def, 13 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +20 (+7 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes resistances: +20% fire / +20% physical Maximum life: +32.00 A suit of armour made of leather. |
fortifying stralite plate armour of command (11 def, 18 armour)Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +11 (+4 eff.) Fatigue: +22% Changes stats: +5 Str / +4 Cun / +4 Con Mental save: +17 (+9 eff.) Maximum life: +86.00 A suit of armour made of metal plates. |
impenetrable steel plate armour (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour of fire resistance (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +17% fire Life regen: +4.30 Stamina each turn: +0.80 A suit of armour made of metal plates. |
steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 123 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of stralite shots of erosion (16/16, 46-55 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 16 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage Damage (Ranged): +5 nature / +21 physical Shots are used with slings to pummel your foes to death. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Void Shard Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 120.00 temporal and 130.80 darkness damage (based on Magic) Activation costs 13 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
dietricus hits Vor, Grand Geomancer of the Pride for (77 ignored), 0 physical, (6 ignored), 0 darkness (0 total damage).
Vor, Grand Geomancer of the Pride calms down.
Vor, Grand Geomancer of the Pride casts Blastwave.
Dietricus is knocked back!
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 10 fire damage.
Vor, Grand Geomancer of the Pride hits dietricus for 110 fire damage.
Talent Subcutaneous Metallisation is ready to use.
Dietricus is less impervious to physical effects.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits dietricus for 46 fire damage.
Vor, Grand Geomancer of the Pride's ice storm area effect hits dietricus for 56 cold damage.
Vor, Grand Geomancer of the Pride casts Freeze.
Dietricus become impervious to physical effects.
Dietricus is encased in ice!
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 9 fire damage.
Vor, Grand Geomancer of the Pride hits dietricus for 245 cold damage.
Dietricus is free from the ice.
Dietricus has recovered!
dietricus hits Iceblock for 175 physical, 7 darkness (181 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits dietricus for 56 fire damage.
Vor, Grand Geomancer of the Pride's ice storm area effect hits dietricus for 67 cold damage.
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride roars triumphantly.
Vor, Grand Geomancer of the Pride hits dietricus for 189 fire damage.
dietricus the level 35 homosuperior berserker was boiled to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vor, Grand Geomancer of the Pride killed dietricus!


















































































































































