










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 21 / 88% |
| Size | big |
| Lifes / Deaths | Killed by naga myrmidon at level 16 on the 8th Haze 122nd year of Ascendancy at 06:36 0 / 5Killed by dreaming horror at level 21 on the 8th Decay 122nd year of Ascendancy at 04:53 Killed by dreaming horror at level 21 on the 8th Decay 122nd year of Ascendancy at 06:18 Killed by Veletta the Guardian at level 21 on the 8th Decay 122nd year of Ascendancy at 17:39 Killed by Veletta the Guardian at level 21 on the 8th Decay 122nd year of Ascendancy at 18:53 |
Primary Stats
| Strength | 48 (base 32) |
| Dexterity | 34 (base 22) |
| Constitution | 22 (base 14) |
| Magic | 19 (base 10) |
| Willpower | 39 (base 29) |
| Cunning | 36 (base 25) |
Resources
| Life | 827/827 |
| Mana | 292/292 |
| Stamina | 267/267 |
| Equilibrium | 10 |
| Healing Factor | 1.2024166372473 |
| Regeneration | 6.699075822261 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 49 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Cold | +12% |
| Acid | +5% |
| Light | +28% |
| Nature | +4% |
| Darkness | +12% |
| Physical | +10% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24.514769548925 (45%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 19 |
| Physical Save | 38 |
| Spell Save | 36 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 6%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 4%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 7%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 43% |
| Knockback Resistance | 70% |
| Disarm Resistance | 39% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Icy Skin |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Aereyanor the iron torque of mindblast [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +5 (+2 eff.) Changes stats: +1 Str / +3 Wil Physical save: +3 (+2 eff.) It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | marksman's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
| Around waist | Ulfubers the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +4 Dex / +4 Mag Reduces incoming crit damage: 15.00% Maximum life: +57.00 Maximum mana: +47.00 Maximum stamina: +35.00 Maximum hate: +13.00 Maximum psi: +26.00 Maximum vim: +24.00 Maximum pos.energy: +31.00 Maximum neg.energy: +27.00 Light radius: +2 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
| In main hand | Radiancesmasher the steel greatsword (24-38 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 44% * 20% chance to reduce armor by 18% Damage (radius 1) on hit: +4 light When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Con Changes resistances: +6% nature Changes resistances penetration: +7% physical Changes damage: +6% light Disarm immunity: +19% Massive two-handed swords. |
| On hands | corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Changes stats: +3 Str Changes resistances: +7% acid Changes damage: +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | coruscating steel shield of the stars (0 def, 4 armour, 15-18 power, 38.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 Damage (Melee): +12 fire / +11 light / +12 darkness When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 3 fire Changes stats: +2 Str / +3 Mag / +3 Cun Changes resistances: +11% fire / +11% light / +11% darkness Changes damage: +12% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | murderer's linen cloak of implacability (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | GreenveinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 44% Changes resistances: +3% light / +13% temporal / +5% arcane / +9% nature Changes damage: +12% cold Pinning immunity: +20% Knockback immunity: +28% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, physical, light, nature, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 light, 5 nature, 5 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 223 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 306.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 158; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 158.07 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Galebone the stralite amuletRequires: - Level 25 Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +11 (+5 eff.) Changes stats: +14 Lck Changes resistances: +21% lightning / +24% fire / +17% cold / +18% temporal Changes resistances penetration: +10% darkness Changes damage: +15% lightning Pinning immunity: +33% Knockback immunity: +40% Reduce all damage from unseen attackers: 15% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Pendant of the Sun and MoonsRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+5 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. This item has been sent to the Item's Vault. |
Pitchhash of the BlightspawnRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +8 Str / +15 Dex / -10 Mag / +8 Wil / +14 Con Changes resistances: +25% cold / +17% fire Changes damage: +6% blight Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Shard of InsanityRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+15 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. This item has been sent to the Item's Vault. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Frostwake'Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% blight / +10% nature / +9% lightning Changes resistances penetration: +25% cold Poison immunity: +23% Disease immunity: +22% Amulets make your neck look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
QuenchhueRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage (Melee): 12 light Damage (Ranged): 14 light Changes stats: +1 Mag Changes resistances: +20% light / +3% cold Changes resistances penetration: +10% cold Changes damage: +21% light Blindness immunity: +24% Infravision radius: +3 See stealth: +9 See invisible: +7 Rings make your fingers look great! This item has been sent to the Item's Vault. |
UlfegagornRequires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +11 Armour: +8 Changes resistances: +18% physical Changes damage: +18% physical Critical mult.: +20.00% Stamina each turn: +3.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
gold ring 'Emydarin'Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +30 (+8 eff.) Armour: +4 Damage when hit (Melee): 4 physical Changes stats: +7 Con Changes resistances: +26% light Changes damage: +13% light See invisible: +12 Rings make your fingers look great! This item has been sent to the Item's Vault. |
goys ringRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +20 (+5 eff.) Armour: +2 Defense: +25 (+12 eff.) Changes stats: +10 Dex / +8 Wil / +7 Cun Changes resistances: +32% acid / +9% lightning Changes resistances penetration: +10% acid Changes damage: +16% acid / +7% all Spell save: +12 (+5 eff.) Confusion immunity: +20% Spellpower: +18 (+9 eff.) Mindpower: +34 (+14 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
steel ring 'Shiverbutcher'Requires: - Level 15 Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Changes stats: +3 Dex / +1 Con Changes resistances: +9% blight / +3% cold / +3% light Spell save: +13 (+5 eff.) Maximum stamina: +13.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 103% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring 'Filthkiller'Requires: - Level 35 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% * 10 arcane resource burn Changes resistances: +3% temporal / +18% blight / +17% mind / +5% arcane / +25% nature Changes damage: +17% mind Spell save: +3 (+1 eff.) Poison immunity: +42% Disease immunity: +40% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Brightbait the voratun battleaxe (57-86 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 darkness Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +42 acid / +30 nature Damage against: +19% Living When wielded/worn: Armour penetration: +34 Physical crit. chance: +19.0% Changes resistances: +3% lightning / +6% temporal / +9% darkness / +6% blight Changes resistances penetration: +21% acid / +5% fire / +34% nature Critical mult.: +44.00% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Dawnnigh (43-65 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 blight / +19 cold / +20 light Damage (radius 2) on crit: +8 blight / +8 light When wielded/worn: Physical crit. chance: +19.0% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Floewind the voratun battleaxe (54-81 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +13 cold Damage (radius 1) on hit: +12 temporal Damage (radius 2) on crit: +12 temporal When wielded/worn: Physical crit. chance: +20.0% Changes resistances: +6% temporal Changes resistances penetration: +15% cold Changes damage: +3% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Lisamina the dwarven-steel battleaxe (46-69 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +48 fire When wielded/worn: Physical crit. chance: +14.0% Physical power: +7 (+2 eff.) Changes stats: +5 Mag Changes resistances penetration: +7% fire Changes damage: +3% blight Reduces incoming crit damage: 5.00% Spell crit. chance: +2% Global speed: +5% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Nidurion the Kindlesear (34-51 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 fire damage (1/turn) Damage (radius 1) on hit: +20 arcane / +20 light When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +15% light / +27% fire Changes damage: +37% fire Light radius: +3 Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Unlightfame the stralite battleaxe (55-82 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +17.0% Effects on melee hit: * 10% chance to reduce damage dealt by 15% Changes stats: +16 Wil / +19 Con Changes resistances: +3% light / +9% temporal Changes damage: +12% acid Maximum life: +107.00 Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Vilesear the voratun battleaxe (57-86 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 44% Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +12 mind When wielded/worn: Armour penetration: +33 Physical crit. chance: +30.0% Physical power: +19 (+5 eff.) Changes stats: +7 Con Changes resistances: +9% mind Changes resistances penetration: +17% physical Critical mult.: +73.00% Disarm immunity: +35% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
voratun battleaxe 'Adoseda' (59-89 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 34% chance to reduce all saves and defense by 18 Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 blight / +24 mind / +8 arcane When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +14 Physical crit. chance: +17.0% Changes stats: +6 Dex / +7 Wil / +10 Cun Changes resistances: +5% arcane Critical mult.: +33.00% Mana when firing critical spell: +2.00 Spellpower: +5 (+4 eff.) Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Aramira the Flashparry (28-37 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 18 * 10% chance to reduce armor by 18% Damage (Melee): +10 mind / +11 light Damage (radius 1) on hit: +4 acid Damage against: +23% Undead When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Effects on melee hit: * 20% chance to reduce armor by 18% Changes stats: +5 Cun / +4 Wil Changes resistances: +3% lightning Changes damage: +9% acid Critical mult.: +24.00% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Aratar the Fire's kiss (11-14 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage (Melee): +8 fire / +5 darkness / +12 cold Damage (radius 1) on hit: +8 fire Damage against: +6% Living When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 cold Sharp, short and deadly. This item has been sent to the Item's Vault. |
Eilinuth the Nightwend (18-24 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 nature / +12 arcane Damage (radius 1) on hit: +12 darkness When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 darkness Sharp, short and deadly. This item has been sent to the Item's Vault. |
Mucusbrand the stralite dagger (42-54 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 42.0 - 54.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +12 lightning / +12 arcane When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Damage when hit (Melee): 2 nature Changes resistances: +12% nature / +6% lightning Changes resistances penetration: +25% lightning / +25% nature Sharp, short and deadly. This item has been sent to the Item's Vault. |
Murkwrither (26-34 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 15% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +9 darkness Damage against: +17% Living / +12% Unnatural When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 18% Changes resistances penetration: +15% acid Disarm immunity: +27% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Scaldwolf (28-37 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 acid damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage (radius 1) on hit: +12 darkness / +4 fire Damage (radius 2) on crit: +4 fire When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +12% acid / +20% fire Changes damage: +14% acid / +3% fire Sharp, short and deadly. This item has been sent to the Item's Vault. |
Sootschism of the Blightspawn (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). On weapon hit: * 15% chance to reduce all saves and defense by 18 Damage (Melee): +9 nature / +11 mind Damage (radius 2) on crit: +4 light Damage against: +5% Unnatural When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid Changes damage: +9% light Talent on hit(spell): Netherblast (20% chance level 3). Sharp, short and deadly. This item has been sent to the Item's Vault. |
elemental dwarven-steel dagger of massacre (29-37 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 29.0 - 37.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +11% fire Changes damage: +12% fire Sharp, short and deadly. This item has been sent to the Item's Vault. |
stralite dagger 'Nightmight' (27-35 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage (Melee): +20 darkness Damage (radius 1) on hit: +4 darkness When wielded/worn: Armour penetration: +10 Physical crit. chance: +13.0% Changes damage: +15% darkness Critical mult.: +30.00% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Armynarisavon (79-119 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 79.5 - 119.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +23 fire Damage (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +16 Armour: +2 Changes resistances: +3% temporal / +3% physical Changes resistances penetration: +20% all Healing mod.: +5% Massive two-handed mauls. This item has been sent to the Item's Vault. |
Fulomathad the dwarven-steel greatmaul (44-66 power, 5 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +13 nature When wielded/worn: Armour: +4 Changes stats: +10 Str / +5 Dex / +6 Mag / +9 Wil / +5 Cun / +9 Con Changes resistances penetration: +10% physical Massive two-handed mauls. This item has been sent to the Item's Vault. |
Hurahor the dwarven-steel greatmaul (40-60 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +4 acid / +16 temporal Damage (radius 1) on hit: +12 acid Damage (radius 2) on crit: +35 acid / +41 nature When wielded/worn: Armour penetration: +16 Physical power: +16 (+4 eff.) Damage when hit (Melee): 2 temporal Changes stats: +7 Con Changes resistances penetration: +23% acid / +16% physical / +23% nature Changes damage: +9% acid Disarm immunity: +32% Massive two-handed mauls. This item has been sent to the Item's Vault. |
Loryntir the voratun greatmaul (63-95 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 18 Damage (Melee): +36 mind Damage (radius 2) on crit: +30 lightning / +24 cold When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +19% lightning / +20% cold Changes damage: +3% mind / +6% temporal Critical mult.: +38.00% Movement speed: +47% Massive two-handed mauls. This item has been sent to the Item's Vault. |
Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 48 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. This item has been sent to the Item's Vault. |
dwarven-steel greatmaul 'Layemira' (43-65 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +9 Dex / +7 Mag / +13 Wil / +7 Cun / +9 Con Changes damage: +6% arcane Maximum vim: +10.00 Massive two-handed mauls. This item has been sent to the Item's Vault. |
elemental dwarven-steel greatmaul of evisceration (41-61 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 acid damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Changes resistances penetration: +16% acid Changes damage: +21% acid Massive two-handed mauls. This item has been sent to the Item's Vault. |
elemental stralite greatmaul of amnesia (56-84 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 acid damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Changes resistances penetration: +20% acid Changes damage: +24% acid Massive two-handed mauls. This item has been sent to the Item's Vault. |
enhanced voratun greatmaul of massacre (78-117 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Mag / +9 Wil / +7 Cun / +10 Con Massive two-handed mauls. This item has been sent to the Item's Vault. |
dwarven-steel greatsword 'Brandstake' (33-52 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 arcane / +12 blight Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +17 lightning / +16 cold / +16 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 9 Changes resistances penetration: +17% lightning / +20% cold / +15% fire Movement speed: +36% Massive two-handed swords. This item has been sent to the Item's Vault. |
dwarven-steel greatsword 'Forestcrack' (50-80 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 9 * Create an explosion dealing 16 cold damage (1/turn) Damage (Melee): +10 blight Damage (radius 2) on crit: +12 nature / +8 mind When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Changes resistances: +6% nature Changes resistances penetration: +12% cold Changes damage: +6% nature / +12% cold Disease immunity: +21% Massive two-handed swords. This item has been sent to the Item's Vault. |
elemental dwarven-steel greatsword of phasing (34-54 power, 11 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +11 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 fire damage (1/turn) Damage Shield penetration (this weapon only): +17% When wielded/worn: Changes resistances penetration: +13% fire Changes damage: +13% fire Massive two-handed swords. This item has been sent to the Item's Vault. |
elemental dwarven-steel greatsword of projection (35-56 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 16 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +19% acid Changes damage: +19% acid Massive two-handed swords. This item has been sent to the Item's Vault. |
elemental voratun greatsword of corruption (63-101 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * Create an explosion dealing 16 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +14% cold Changes damage: +21% cold Massive two-handed swords. This item has been sent to the Item's Vault. |
AlolafastRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +8 arcane Damage (radius 2) on crit: +128 fire When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +6.0% Changes stats: +8 Con / +3 Wil Changes resistances: +5% arcane Changes resistances penetration: +27% fire Talent mastery: +0.30 Wild-gift / Fungus Spell save: +9 (+4 eff.) Mental save: +6 (+3 eff.) Maximum mana: +40.00 Global speed: +16% Damage Shield penetration: +30% It can be used to regenerate 330 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Dazzlewild the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +12 light When wielded/worn: Accuracy: +17 (+5 eff.) Physical crit. chance: +9.0% Physical power: +21 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Str Changes resistances penetration: +32% physical Changes damage: +12% light Mental crit. chance: +3% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Elenidrabar the FlamehackRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +12 acid When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +14.0% Changes stats: +6 Mag Changes resistances: +15% fire Changes resistances penetration: +12% temporal / +12% physical Changes damage: +21% physical / +18% temporal / +15% arcane / +6% fire Talent cooldown: Arrow Stitching (-1 turn) Spellpower: +8 (+5 eff.) Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
FirecastRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +29 cold / +12 fire Damage (radius 2) on crit: +8 cold When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +9.0% Damage when hit (Melee): 8 arcane / 4 fire Changes stats: +11 Dex Changes resistances penetration: +5% arcane / +15% physical Changes damage: +33% cold Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Grinydudas the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 9 When wielded/worn: Changes stats: +7 Mag Changes resistances: +12% blight / +6% mind Changes resistances penetration: +10% blight / +15% physical / +26% arcane / +23% temporal Changes damage: +23% physical / +30% temporal Talent cooldown: Arrow Stitching (-1 turn) Mana when firing critical spell: +2.11 Spell crit. chance: +2% Damage Shield penetration: +31% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Mardamas the RainpulverizerRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to slow global speed by 44% Damage (Ranged): +17 cold Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +8 temporal When wielded/worn: Effects on ranged hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Changes resistances penetration: +12% physical Changes damage: +21% cold Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Willowwill the yew longbowRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (Ranged): +4 nature When wielded/worn: Effects on ranged hit: * 10% chance to slow global speed by 44% Changes stats: +6 Dex / +12 Wil / +6 Cun / +15 Con Changes resistances: +15% nature Changes resistances penetration: +11% physical Changes damage: +9% cold Maximum life: +33.00 Combat speed: +10% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
XagaminaRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 1) on hit: +8 arcane Damage (radius 2) on crit: +16 arcane When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Physical power: +11 (+3 eff.) Changes stats: +5 Str / +6 Dex Changes resistances penetration: +11% all / +10% temporal Changes damage: +6% arcane Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
ash longbow 'Scorpiondream'Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Travel speed: +200% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Effects on ranged hit: * 11 arcane resource burn * 20% chance to slow global speed by 44% Changes stats: +5 Cun / +3 Wil Changes resistances: +12% fire Changes resistances penetration: +11% all Talent mastery: +0.15 Wild-gift / Antimagic Spell save: +6 (+3 eff.) Mindpower: +9 (+4 eff.) Combat speed: +10% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
elven-wood longbow 'Flarebreaker'Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 9 Changes stats: +8 Dex / +2 Con Changes resistances penetration: +33% physical / +5% fire Changes damage: +9% blight / +6% fire Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 200 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
keeper's dragonbone longbow of enduringRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +15 Wil / +14 Con Changes resistances penetration: +15% temporal / +11% physical Changes damage: +23% temporal / +12% physical Talent cooldown: Arrow Stitching (-1 turn) Maximum life: +78.00 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Bethuwyn the Floelash (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Damage Shield penetration (this weapon only): +20% Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical / +10% arcane / +5% cold Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Blade of Distorted Time (40-56 power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 39 temporal damage and slows enemies in radius 6 of the target by 49% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% physical / +30% temporal Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. This item has been sent to the Item's Vault. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. This item has been sent to the Item's Vault. |
Glorinn the dwarven-steel longsword (21-30 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Str / +6 Dex Changes resistances penetration: +15% mind Changes damage: +9% mind Combat speed: +10% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Perseverance 'Halyrorion' (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 18 On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane / +14 nature When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 9 Changes stats: +8 Wil / +11 Con Changes resistances: +9% blight Critical mult.: +24.00% Spell save: +24 (+9 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% Maximum life: +67.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. This item has been sent to the Item's Vault. |
Prismonslaught (33-46 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 light When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +11.0% Changes stats: +4 Dex Changes resistances: +3% light Changes resistances penetration: +19% fire Changes damage: +3% light / +11% fire Light radius: +3 Combat speed: +10% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Quenchblood the steel longsword (22-31 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +3% cold Disarm immunity: +28% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
elemental steel longsword of projection (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 acid damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes resistances penetration: +6% acid Changes damage: +6% acid Sharp, long, and deadly. This item has been sent to the Item's Vault. |
enhanced stralite longsword of rage (35-49 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +15 Str / +7 Dex / +7 Mag / +8 Wil / +7 Cun / +7 Con Changes damage: +6% physical Sharp, long, and deadly. This item has been sent to the Item's Vault. |
steel longsword 'Brenachik' (16-22 power, 14 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +12% Damage (Melee): +9 light / +8 blight Damage against: +5% Undead When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes resistances: +6% blight Changes resistances penetration: +10% blight Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Mucusimmortal (19-26 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Defense: +6 (+3 eff.) Changes damage: +3% nature Spell save: +6 (+3 eff.) Disarm immunity: +22% Spell crit. chance: +3% Blunt and deadly. This item has been sent to the Item's Vault. |
stralite mace 'Lisydatira' (37-52 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce armor by 18% Changes stats: +2 Str / +12 Wil / +9 Con Changes resistances: +12% acid / +11% fire / +14% cold / +12% lightning / +6% all Critical mult.: +5.00% Spell save: +11 (+5 eff.) Only die when reaching: -20.00 life Maximum life: +57.00 Blunt and deadly. This item has been sent to the Item's Vault. |
Aerulin the pulsing mindstar (13-14 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 9 Damage when hit (Melee): 8 blight Changes resistances: +14% blight Changes resistances penetration: +5% blight Changes damage: +3% blight / +17% mind / +4% nature Talent granted: +1 Attune Mindstar Disease immunity: +16% Psi when firing a critical mind attack: +2.00 Mindpower: +17 (+7 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Baluhir (5-5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +5% blight / +3% darkness Changes damage: +3% nature Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Disease immunity: +11% Life regen: +0.70 Equilibrium when hit: +0.50 Maximum life: +12.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Ebonylore of the Blightspawn (9-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Deals 43 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Changes stats: +3 Cun / +3 Con Changes resistances: +10% mind / +9% cold Talent granted: +1 Attune Mindstar Critical mult.: +8.00% Mental save: +4 (+2 eff.) Psi each turn: +0.80 Only die when reaching: -60.00 life Maximum psi: +26.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Infravision radius: +3 Healing mod.: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Elora the thorny mindstar (7-7 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to slow global speed by 44% Damage (Melee): 5 lightning / 13 physical / 4 fire / 4 cold / 4 acid Changes resistances: +4% lightning / +15% physical / +2% acid / +3% blight / +5% fire / +5% arcane / +2% cold Changes resistances penetration: +8% physical Changes damage: +4% nature / +7% physical Talent granted: +1 Attune Mindstar Disease immunity: +16% Silence immunity: +20% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Flaregrind (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 18 On weapon crit: * Deals 43 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +4 fire When wielded/worn: Armour: +5 Damage (Melee): 4 cold Changes stats: +3 Cun Changes resistances: +9% mind / +6% cold Changes resistances penetration: +7% cold Changes damage: +9% cold Talent granted: +1 Attune Mindstar Critical mult.: +7.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Glybeth the Blizzardquill (9-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 acid Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +8 acid When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Cun Changes resistances: +5% nature Changes resistances penetration: +4% nature Changes damage: +12% lightning / +11% fire / +5% nature / +31% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Critical mult.: +12.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Korenik (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 13 mind / 11 darkness Changes resistances: +3% blight / +12% nature / +3% lightning Changes damage: +18% lightning / +7% darkness / +8% fire / +10% mind / +12% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +16 (+7 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Polewyn the living mindstar (17-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 44% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Damage when hit (Melee): 8 mind Changes stats: +11 Cun / +3 Wil Changes resistances: +9% arcane / +10% physical Changes resistances penetration: +8% physical Changes damage: +8% physical Talent granted: +1 Attune Mindstar Critical mult.: +19.00% Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Shimmerfury the pulsing mindstar (13-14 power, 33 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +33 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (radius 2) on crit: +12 lightning When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +2 Wil Changes damage: +7% lightning / +8% cold / +12% physical Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Physical save: +2 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Pinning immunity: +27% Equilibrium when hit: +1.80 Only die when reaching: -40.00 life Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Shimmerknight the living mindstar (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+7 eff.) Changes resistances penetration: +10% lightning Changes damage: +13% lightning / +11% physical / +12% blight / +8% cold / +21% mind / +3% arcane Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Pinning immunity: +23% Psi when firing a critical mind attack: +3.00 Hate per kill: +3.00 Psi per kill: +4.00 Spellpower: +15 (+8 eff.) Mindpower: +14 (+6 eff.) Mental crit. chance: +9% It can be used to inflict 63.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Umbrascar of the Blightspawn (13-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: -11 Mag / +2 Wil / +14 Cun Changes resistances: +6% blight / +5% physical / +6% darkness Changes resistances penetration: +7% physical Changes damage: +3% lightning / +5% physical / +8% nature Talent granted: +1 Attune Mindstar Disease immunity: +18% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Unronaridas the thorny mindstar (7-8 power, 27 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 fire / 4 mind / 9 darkness Changes stats: +2 Cun / +2 Con Changes resistances: +6% mind / +10% fire Changes resistances penetration: +11% fire Changes damage: +8% fire / +9% mind / +2% darkness Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Wildmistress the vined mindstar (5-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 44% When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes damage: +3% nature / +3% arcane Talent granted: +1 Attune Mindstar Critical mult.: +8.00% Spell save: +3 (+1 eff.) Mental save: +2 (+1 eff.) Maximum psi: +14.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Zeretir the Glowshine (12-13 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 44% * 12% chance to reduce armor by 18% Damage (radius 1) on hit: +12 light When wielded/worn: Damage (Melee): 17 fire Changes resistances: +6% acid / +15% fire / +9% light / +3% blight Changes resistances penetration: +4% fire Changes damage: +7% fire Talent granted: +1 Attune Mindstar Life regen: +1.20 Maximum life: +23.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +3% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
caller's thorny mindstar of resolve (7-7 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +4% acid / +3% fire / +4% physical / +4% cold Changes damage: +6% acid / +7% fire / +7% physical / +5% cold Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +24 Max wilder summons: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
vined mindstar 'Dairamnir' (4-4 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +8 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 9 Damage (Melee): 6 mind / 4 darkness Changes stats: +3 Cun Changes damage: +8% lightning / +3% darkness / +7% fire / +2% mind / +7% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
vined mindstar 'Polerin' (4-4 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 18% Damage (Melee): 3 lightning / 3 physical / 3 cold / 3 acid / 4 fire Damage when hit (Melee): 4 acid Changes stats: +3 Wil Changes resistances: +2% lightning / +3% physical / +3% fire / +3% cold / +4% acid Changes damage: +3% acid Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Life regen: +0.70 Maximum life: +18.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
BleaktyphoonRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 10% chance to reduce damage dealt by 15% Damage (Ranged): +12 blight / +18 fire Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +32 acid / +45 nature When wielded/worn: Armour penetration: +15 Effects on ranged hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 mind Changes stats: +8 Cun Changes resistances penetration: +18% acid / +8% physical / +21% nature Changes damage: +6% mind / +22% fire Critical mult.: +15.00% Mental save: +9 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Cyrada the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage Shield penetration (this weapon only): +30% Damage (radius 2) on crit: +29 lightning / +31 cold When wielded/worn: Physical power: +10 (+2 eff.) Ammo reloads per turn: +2 Effects on ranged hit: * 18 arcane resource burn Changes stats: +4 Str / +6 Wil / +5 Cun Changes resistances: +9% blight Changes resistances penetration: +19% lightning / +17% cold Changes damage: +6% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +11 (+5 eff.) Movement speed: +50% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
EmelynaRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +5 cold Damage (radius 2) on crit: +12 fire When wielded/worn: Changes stats: +1 Str / +2 Mag / +2 Wil Changes resistances penetration: +5% fire Changes damage: +9% acid / +8% cold / +10% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Global speed: +2% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
cured leather sling 'Flashsin'Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (Ranged): +4 fire Damage (radius 2) on crit: +15 lightning / +7 cold When wielded/worn: Changes stats: +6 Dex / +2 Wil / +2 Cun Changes resistances penetration: +5% lightning / +5% cold See invisible: +6 Movement speed: +23% Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Betusewen the ash starstaff (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil / +1 Cun Changes resistances penetration: +10% mind Changes damage: +15% temporal Talent granted: +1 Command Staff Maximum mana: +19.00 Spellpower: +9 (+6 eff.) Spell crit. chance: +13% Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Eclipse (18-21 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+7 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Gunudogas (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +23 (+11 eff.) Changes stats: +2 Wil / +4 Con Changes damage: +30% blight / +18% mind Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +26 (+13 eff.) Spell crit. chance: +5% Mental crit. chance: +3% Light radius: +3 Healing mod.: +28% Damage Shield penetration: +24% Damage Shield Power: +13% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 70.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Polyna (39-46 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +6 Mag Changes damage: +39% arcane / +18% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum mana: +110.00 Maximum vim: +28.00 Spellpower: +34 (+16 eff.) Spell crit. chance: +14% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Snowpower the yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +10% blight Changes damage: +20% blight / +9% cold / +6% arcane Talent granted: +1 Command Staff Life regen: +0.60 Mana each turn: +0.50 Maximum mana: +60.00 Spellpower: +22 (+11 eff.) Spell crit. chance: +4% Healing mod.: +15% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Squalorsaw the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +24 (+12 eff.) Changes stats: +1 Mag / +4 Wil / +2 Cun Changes resistances: +12% temporal / +15% darkness / +3% nature Changes resistances penetration: +15% nature Changes damage: +6% nature / +30% temporal Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Physical save: +14 (+5 eff.) Spell save: +14 (+6 eff.) Mental save: +13 (+7 eff.) Spellpower: +22 (+11 eff.) Spell crit. chance: +10% Damage Shield penetration: +27% Defense after a teleport: +19 Resist all after a teleport: +25% New effects duration reduction after a teleport: +23% Damage Shield Power: +16% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Yaridor (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +12% blight / +9% temporal / +15% fire Talent granted: +1 Command Staff Critical mult.: +22.00% Spellpower: +6 (+5 eff.) Spell crit. chance: +23% Reduces paradox anomalies(equivalent to willpower): +5 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
ash magestaff 'Chargebreak' (15-18 power, 3 apr, light element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Damage when hit (Melee): 10 lightning Maximum wards: +2 light Changes resistances penetration: +5% cold Changes damage: +15% light / +6% cold Talents granted: +1 Command Staff +2 Ward Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +13 (+7 eff.) Spell crit. chance: +7% It can be used to conjure elemental energy in a radius 4 cone, dealing 19.45 to 23.34 light damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
dragonbone magestaff 'Chalundil' (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +11 (+5 eff.) Changes stats: +2 Str / +2 Con Maximum wards: +3 lightning Changes damage: +30% lightning / +9% physical Talents granted: +1 Command Staff +3 Ward Physical save: +10 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) Mana each turn: +0.50 Only die when reaching: -60.00 life Spellpower: +32 (+15 eff.) Spell crit. chance: +11% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
elven-wood starstaff 'Tundravortex' (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +5 Con Changes resistances: +3% acid / +3% cold / +6% nature / +3% blight Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spell save: +9 (+4 eff.) Life regen: +0.90 Spellpower: +18 (+9 eff.) Spell crit. chance: +13% Light radius: +3 Healing mod.: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 52.37 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
enhanced stralite steamgun of tinkering (+7)Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Mag / +6 Wil / +11 Cun / +6 Con Steampower: +9 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
stralite steamgun 'Giloruidar'Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 Travel speed: +800% Damage (radius 2) on crit: +18 lightning / +30 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +10.0% Physical power: +9 (+2 eff.) Ammo reloads per turn: +1 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +13% lightning / +10% cold / +5% physical Only die when reaching: -40.00 life Movement speed: +32% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
stralite steamgun of enduringRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +9 Wil / +12 Con Maximum life: +42.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
Fogsting of the Blightspawn (40-60 power, 8 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Block value: +99 On weapon hit: * 20% chance to reduce damage dealt by 15% Damage Shield penetration (this weapon only): +15% Damage (Melee): +14 light Damage (radius 2) on crit: +16 darkness / +4 lightning Damage against: +20% Undead Attacks use: 1.0 Steam When used to attack (with talents): Damage (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +6 Defense: +21 (+10 eff.) Fatigue: +12% Changes stats: -14 Cun / +14 Mag Talent granted: +3 Block Disarm immunity: +30% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
Halihell (12-18 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Base power: 12.0 - 18.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +25 Damage (radius 1) on hit: +16 acid Attacks use: 1.0 Steam When used to attack (with talents): Block value: +20 On weapon hit: * Deal physical damage equal to your armor (24) Damage (Melee): +12 nature When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +6% Effects on melee hit: * 8 arcane resource burn Damage (Melee): 10 acid / 5 nature Effects when hit in melee: * 9 arcane resource burn Changes stats: +4 Con Changes resistances: +7% acid / +14% blight / +3% fire / +5% arcane / +19% nature Talent granted: +1 Block Maximum life: +140.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
crackling voratun steamsaw of ruin (38-57 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.0 - 57.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +100 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +14 lightning When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Damage when hit (Melee): 28 lightning Changes stats: +3 Dex Changes resistances: +17% lightning Talent granted: +3 Block Critical mult.: +21.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
plaguebringer's stralite steamsaw of winter (31-47 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +76 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 9 Damage (Melee): +5 blight Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +14 cold When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +14% cold Talent granted: +2 Block Disease immunity: +18% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
quick voratun steamsaw of the stars (39-58 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +105 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +17 light / +18 darkness When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +4 Dex / +6 Mag / +11 Cun Changes resistances: +14% light / +14% darkness Changes damage: +14% light / +13% darkness Talent granted: +3 Block Combat speed: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
warded stralite steamsaw of massacre (35-53 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 35.5 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +72 Attacks use: 1.0 Steam When used to attack (with talents): On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Maximum wards: +5 lightning / +5 temporal / +3 darkness / +4 fire / +3 nature / +5 blight / +5 cold / +7 arcane / +5 light Talents granted: +2 Block +1 Ward Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
Beliwe the Flashguile (11-16 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +12 cold When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+3 eff.) Damage when hit (Melee): 6 cold Changes stats: +5 Str / +6 Dex / +5 Mag / +13 Wil / +4 Cun / +12 Con Changes resistances: +9% fire Changes resistances penetration: +5% fire Disarm immunity: +20% Maximum life: +20.00 One-handed war axes. This item has been sent to the Item's Vault. |
Lisubeth the dwarven-steel waraxe (29-41 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 8% chance to slow global speed by 44% Damage (radius 1) on hit: +4 acid Damage (radius 2) on crit: +17 lightning / +16 cold When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +13% lightning / +16% cold / +10% mind Movement speed: +21% One-handed war axes. This item has been sent to the Item's Vault. |
Xitha (10-14 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +15 cold Damage (radius 1) on hit: +8 mind / +11 fire When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +20% temporal / +10% mind / +9% physical Changes damage: +6% temporal Critical mult.: +10.00% Psi when hit: +0.24 One-handed war axes. This item has been sent to the Item's Vault. |
elemental stralite waraxe of evisceration (30-42 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 16 lightning damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+3 eff.) Changes resistances penetration: +15% lightning Changes damage: +17% lightning One-handed war axes. This item has been sent to the Item's Vault. |
steel waraxe 'Ivawen' (14-19 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +12 Changes resistances: +3% light Changes resistances penetration: +7% all / +6% physical Blindness immunity: +10% Healing mod.: +10% One-handed war axes. This item has been sent to the Item's Vault. |
steel waraxe 'Olidas' (12-17 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 darkness Damage against: +7% Living When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Changes stats: +2 Mag Changes resistances penetration: +6% physical Changes damage: +3% arcane Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 One-handed war axes. This item has been sent to the Item's Vault. |
Cyrimiwyn the ScaldmistressInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +13% acid / +6% fire / +7% blight Changes resistances penetration: +5% acid Changes damage: +6% acid Life regen: +1.00 Maximum life: +39.00 Healing mod.: +10% A belt that goes around your waist. This item has been sent to the Item's Vault. |
Dairublek the drakeskin leather beltRequires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +24 (+12 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str / +2 Dex / +3 Mag / +1 Con Changes resistances: +6% acid / +8% fire / +13% cold / +8% lightning Stealth bonus: +11 Physical save: +18 (+7 eff.) Infravision radius: +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Deepswar of the BlightspawnRequires: - Level 15 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Effects when hit in melee: * 25% chance to reduce damage dealt by 15% * 31% chance to reduce strength, dexterity, and constitution by 9 Changes stats: +10 Dex / +3 Wil / +9 Cun / +7 Lck Changes resistances: +8% acid / +9% blight Changes damage: +9% fire Trap disarming bonus: +14 Stealth bonus: +9 Psi when hit: +0.12 Mindpower: +15 (+6 eff.) Mental crit. chance: +8% Infravision radius: +5 A belt that goes around your waist. This item has been sent to the Item's Vault. |
GilaldirRequires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +3.0% Physical power: +30 (+8 eff.) Defense: +20 (+10 eff.) Changes stats: +2 Con Critical mult.: +8.00% Stamina each turn: +3.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Lisivena the rough leather beltRequires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +1 Dex Changes resistances: +6% cold / +6% fire / +5% arcane / +3% temporal Changes resistances penetration: +20% physical Mental save: +9 (+5 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
blurring rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +5 Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Velygalaith'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% darkness Critical mult.: +5.00% Poison immunity: +10% Knockback immunity: +10% Life regen: +0.90 Maximum life: +20.00 Healing mod.: +11% A belt that goes around your waist. |
Ce'Nena (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes stats: +3 Str / +4 Dex / +2 Cun / +4 Con Changes resistances penetration: +8% arcane Changes damage: +8% arcane Critical mult.: +16.00% Physical save: +9 (+4 eff.) Psi when hit: +0.04 Maximum life: +82.00 Maximum mana: +44.00 Maximum hate: +6.00 Spellpower: +4 (+3 eff.) Spell crit. chance: +4% Mindpower: +10 (+4 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Duristir (3 def, 0 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Str / +4 Dex / +11 Con Changes resistances: +15% acid / +9% fire / +9% cold / +10% lightning Talent mastery: +0.40 Technique / Combat training Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Poison immunity: +20% Stamina each turn: +1.30 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Islana the Daykiller (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 light Changes stats: +2 Cun / +3 Dex Changes resistances: +11% cold Changes resistances penetration: +20% lightning Changes damage: +9% light Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Urthobar the Shimmerknave (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +3 Mag / +3 Wil / +4 Con Changes resistances: +5% arcane / +3% lightning Changes resistances penetration: +10% lightning Changes damage: +12% arcane Physical save: +24 (+9 eff.) Mental save: +8 (+4 eff.) Only die when reaching: -50.00 life Maximum life: +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
cashmere cloak 'Brighthunger' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 2 mind Changes stats: +3 Str / +2 Con Changes resistances: +15% mind Changes resistances penetration: +15% light / +25% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% blight / +15% temporal / +13% nature / +14% darkness Life regen: +1.00 Healing mod.: +12% Defense after a teleport: +14 Resist all after a teleport: +10% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Barohell (0 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +2 Mag / +3 Wil Changes resistances: +16% blight / +11% all Changes resistances penetration: +10% blight Changes damage: +19% blight Mental save: +19 (+9 eff.) Silence immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+5 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Breguyon the woollen robe (23 def, 3 armour)Requires: - Level 15 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +23 (+11 eff.) Effects on melee hit: * 10% chance to slow global speed by 44% * 10 arcane resource burn Changes stats: +3 Con Changes resistances: +3% nature / +9% all Changes resistances penetration: +8% darkness / +7% physical Changes damage: +9% physical / +5% darkness / +12% nature Physical save: +17 (+6 eff.) Poison immunity: +20% Disease immunity: +25% Maximum hate: +7.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Firewalker (15 def, 2 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+7 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. This item has been sent to the Item's Vault. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +10% temporal / +13% all Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Spellpower: +23 (+11 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
Umbrapiercer of the Blightspawn (0 def, 0 armour)Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects when hit in melee: * 7% chance to slow global speed by 44% * 6 arcane resource burn Changes stats: +8 Str / +12 Dex / +5 Mag / -5 Wil / +4 Cun Changes resistances: +14% lightning / +54% cold / +15% all Changes damage: +23% lightning / +20% physical / +48% cold Light radius: +3 Infravision radius: +3 See invisible: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Alidan (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun / +2 Con Reduces incoming crit damage: 5.00% Maximum encumbrance: +23 Physical save: +6 (+3 eff.) Light radius: +2 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
Galerace (0 def, 3 armour)Requires: - Level 15 Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +3% lightning / +6% temporal / +8% fire / +5% arcane / +5% cold Changes resistances penetration: +20% lightning / +7% physical Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Mayylevea (21 def, 5 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+10 eff.) Changes stats: +13 Dex / +7 Wil / +5 Con Changes resistances: +20% darkness / +21% temporal Changes resistances penetration: +15% temporal / +8% physical / +5% mind / +17% darkness Critical mult.: +10.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Mindpower: +5 (+2 eff.) Defense after a teleport: +30 Resist all after a teleport: +23% New effects duration reduction after a teleport: +38% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Sewersaw the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +2 Mag / +5 Wil / +3 Con Changes resistances: +9% nature Changes resistances penetration: +10% nature Stamina each turn: +1.40 Maximum stamina: +51.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of hardened leather boots 'Dairasta' (0 def, 3 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Str / +3 Wil / +10 Con Changes resistances penetration: +7% physical Changes damage: +7% physical Mental save: +9 (+5 eff.) Disease immunity: +10% Pinning immunity: +20% Spellpower: +8 (+5 eff.) Mindpower: +4 (+2 eff.) Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Adawyn (0 def, 3 armour)Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Damage (Melee): 20 temporal Damage (Ranged): 20 temporal Damage when hit (Melee): 10 mind Changes stats: +2 Cun / +9 Wil Changes resistances: +5% arcane / +14% temporal Changes damage: +10% temporal Hate when firing a critical mind attack: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Crackleraze the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical power: +12 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Str Changes resistances: +7% blight / +9% lightning Changes damage: +15% lightning Spell save: +11 (+5 eff.) Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Cuthilach (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Fatigue: +3% Damage (Melee): 9 light Changes resistances: +6% darkness / +3% cold / +7% light / +9% mind Changes damage: +8% light Mana each turn: +0.33 Spellpower: +15 (+8 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Emelegarin (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 24% chance to reduce all saves and defense by 18 Damage (Melee): 15 lightning / 38 mind / 25 darkness Changes stats: +1 Wil Changes resistances: +6% lightning Changes damage: +8% lightning Critical mult.: +10.00% Physical save: +10 (+4 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +50% Confusion immunity: +20% Stun/Freeze immunity: +20% Mindpower: +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Emelydaldawen the drakeskin leather gloves (0 def, 8 armour)Requires: - Level 25 Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes resistances: +15% acid Physical save: +15 (+6 eff.) Mental save: +13 (+7 eff.) Blindness immunity: +20% Disease immunity: +20% Life regen: +4.00 Maximum life: +180.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Forestbraze the hardened leather gloves (0 def, 2 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +5 Armour: +2 Damage (Melee): 8 darkness Damage when hit (Melee): 2 nature Changes stats: +3 Cun / +7 Dex Changes resistances: +7% darkness Changes damage: +12% acid / +6% darkness / +9% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Glomira the drakeskin leather gloves (0 def, 8 armour)Requires: - Level 25 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +10 Physical power: +15 (+4 eff.) Armour: +8 Changes stats: +3 Str / +4 Dex / +6 Cun Mental save: +9 (+5 eff.) Life regen: +8.00 Stamina each turn: +4.50 Maximum life: +73.00 Maximum stamina: +40.00 Spell crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Glorana the hardened leather gloves (0 def, 2 armour)Requires: - Level 15 Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Damage (Melee): 6 lightning / 6 fire Changes stats: +1 Cun / +1 Dex Changes resistances: +5% lightning / +5% fire Changes damage: +5% lightning / +3% fire / +6% mind Life regen: +1.90 Stamina each turn: +0.80 Psi each turn: +0.14 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Ivuwe (0 def, 2 armour)Requires: - Level 15 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 lightning / 9 darkness / 10 nature Changes resistances: +7% lightning / +8% darkness / +5% nature Changes damage: +8% lightning / +5% darkness / +6% nature Spell save: +12 (+5 eff.) Mana when firing critical spell: +2.00 Spellpower: +10 (+6 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Murkwisp of the Blightspawn (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Physical power: +10 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce armor by 18% Damage (Melee): 10 fire Effects when hit in melee: * 32% chance to reduce damage dealt by 15% * 32% chance to reduce strength, dexterity, and constitution by 9 Changes resistances: +14% blight / +7% fire / +3% acid Changes resistances penetration: +25% light Changes damage: +3% acid / +8% fire Spell save: +23 (+9 eff.) Life regen: +3.40 Stamina each turn: +1.00 Psi each turn: +0.28 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Salekira (0 def, 2 armour)Requires: - Level 15 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +2 Damage (Melee): 7 blight Changes stats: +3 Dex Changes resistances: +6% blight / +6% light Changes damage: +4% blight Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Silence immunity: +10% Disarm immunity: +23% Stun/Freeze immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Smearwind the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 7 acid / 13 temporal / 6 fire / 3 cold / 9 lightning Damage (Ranged): 12 temporal Changes stats: +4 Dex / +3 Mag / +3 Wil Changes resistances: +6% nature / +9% temporal Changes resistances penetration: +10% nature Changes damage: +12% nature / +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Voromina (0 def, 11 armour)Requires: - Level 25 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +22.0% Armour: +11 Damage (Melee): 13 fire Changes stats: +4 Con Changes resistances: +9% mind / +9% fire Changes damage: +8% fire Critical mult.: +11.00% Physical save: +30 (+11 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +45% Stamina each turn: +3.00 Spell crit. chance: +14% Mental crit. chance: +17% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Yvobrevena the Plaguepython (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 8 light Changes stats: +3 Dex / +2 Mag / +1 Cun Changes resistances: +17% light / +7% darkness Changes resistances penetration: +25% nature Changes damage: +3% lightning / +4% light / +12% nature Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 36.78 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)Requires: - Level 25 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +3 Damage (Melee): 6 acid / 7 fire / 5 lightning / 5 cold Changes stats: +4 Wil / +3 Mag Critical mult.: +10.00% Spell crit. chance: +12% Mental crit. chance: +14% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
brawler's drakeskin leather gloves of archery (0 def, 3 armour)Requires: - Level 25 Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +3 Changes stats: +4 Str / +9 Dex / +8 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
dwarven-steel gauntlets 'Chargeschism' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes resistances penetration: +10% lightning Changes damage: +30% lightning / +6% darkness Life regen: +4.00 Stamina each turn: +0.80 Equilibrium when hit: +0.08 Maximum stamina: +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
dwarven-steel gauntlets 'Glorunor' (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +8 Fatigue: +3% Damage (Melee): 5 physical / 6 fire Changes stats: +1 Mag / +3 Wil / +3 Cun Changes resistances: +6% darkness / +7% fire Changes resistances penetration: +15% temporal Changes damage: +4% fire / +3% physical Spell save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
dwarven-steel gauntlets 'Harorain' (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +7 Fatigue: +3% Damage (Melee): 7 cold Damage when hit (Melee): 4 mind Changes stats: +4 Dex Changes resistances: +7% cold Changes damage: +21% mind / +5% cold Mental save: +5 (+3 eff.) Maximum life: +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
voratun gauntlets 'Strikepanic' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 lightning Changes resistances: +21% lightning Changes resistances penetration: +10% blight / +25% fire Changes damage: +12% lightning / +6% fire Life regen: +5.20 Stamina each turn: +0.80 Psi each turn: +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Blazequencher the hardened leather cap (9 def, 3 armour)Requires: - Level 15 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Defense: +9 (+4 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +9 Cun / +3 Con Changes resistances: +15% mind Changes damage: +6% lightning Physical save: +9 (+4 eff.) Mental save: +37 (+15 eff.) Confusion immunity: +34% Maximum hate: +2.00 Maximum psi: +20.00 Mindpower: +10 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This item has been sent to the Item's Vault. |
Cloud Caller (0 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 26.61 to 79.84 lightning damage (53.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +5 Wil Changes resistances: +6% blight Changes damage: +7% blight / +19% arcane Physical save: +17 (+6 eff.) Mana each turn: +0.08 Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 7, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +5 Wil Changes resistances: +8% acid / +8% fire / +6% cold / +9% nature / +7% lightning Changes resistances penetration: +10% light Changes damage: +17% blight / +7% arcane Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 7, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% fire / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.9 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 43%) for 3 turns. The sound wave is so strong, your foes also take 127.94 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This item has been sent to the Item's Vault. |
Relgylesin (2 def, 0 armour)Requires: - Level 15 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Cun Changes resistances: +9% mind / +12% fire / +5% arcane / +18% nature Changes resistances penetration: +5% mind Changes damage: +12% nature / +11% mind Physical save: +8 (+3 eff.) Mental save: +15 (+8 eff.) Maximum psi: +21.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Sunthorn (0 def, 11 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +20% light / +6% fire / +17% darkness / +15% cold Changes resistances penetration: +20% fire Physical save: +13 (+5 eff.) Mental save: +13 (+7 eff.) Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This item has been sent to the Item's Vault. |
The Face of Fear (8 def, 0 armour)Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+7 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 9.00 mind and 10.08 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 11% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 10. Terrified: Deals 2.00 mind and 2.24 darkness damage per turn and increases cooldowns by 18%. Haunted: Causes the target to suffer 3.54 mind and 3.97 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. This item has been sent to the Item's Vault. |
Umbratouch of the Blightspawn (5 def, 8 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +6 Str / +8 Dex / +4 Wil / -5 Cun / +5 Con Changes resistances: +8% blight / +18% lightning / +5% arcane / +4% all Physical save: +8 (+3 eff.) Mental save: +8 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 284.6 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This item has been sent to the Item's Vault. |
cashmere wizard hat 'Bethyba' (2 def, 0 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 18% * 20% chance to reduce strength, dexterity, and constitution by 9 Damage when hit (Melee): 10 blight Changes stats: +6 Wil Changes resistances penetration: +25% blight / +25% mind Physical save: +10 (+4 eff.) A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
cashmere wizard hat 'Poruyawe' (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Changes resistances: +12% blight Changes damage: +20% temporal / +4% light / +24% blight / +7% darkness / +7% physical Mana each turn: +1.90 Mana when hit: +1.50 Maximum mana: +67.00 Maximum vim: +10.00 Spellpower: +6 (+5 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Bethetta the Tidebliss (15 def, 17 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +15 (+7 eff.) Fatigue: +22% Changes stats: +3 Cun / +8 Con Changes resistances: -15% light / +44% fire / +11% darkness / +6% cold Changes damage: +6% blight Physical save: +8 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +20 (+10 eff.) Spellpower: +25 (+12 eff.) Damage Shield penetration: +30% A suit of armour made of mail. This item has been sent to the Item's Vault. |
Coalwar of the Blightspawn (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +22% Effects when hit in melee: * 27% chance to reduce damage dealt by 15% * 25% chance to reduce strength, dexterity, and constitution by 9 Changes stats: +7 Con / +2 Mag Changes resistances: -10% light / +7% fire / +23% cold / +7% arcane / +10% darkness Physical save: +7 (+3 eff.) Spell save: +22 (+8 eff.) Mental save: +6 (+3 eff.) Knockback immunity: +20% Life regen: +4.00 A suit of armour made of mail. This item has been sent to the Item's Vault. |
Layalenne the steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +6% lightning / +12% darkness / +10% blight / +15% fire / +3% nature / +6% cold Spell save: +3 (+1 eff.) Life regen: +4.00 Maximum life: +24.00 Light radius: +1 Healing mod.: +10% A suit of armour made of mail. This item has been sent to the Item's Vault. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.9 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 23.91 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. |
Tarroleg the Pusbrawn (30 def, 14 armour)Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +10 (+2 eff.) Armour: +14 Defense: +30 (+15 eff.) Fatigue: +12% Changes stats: +5 Dex / +4 Wil / +2 Con Changes resistances: +26% blight / +24% darkness Changes resistances penetration: +15% nature Maximum stamina: +30.00 Light radius: +2 A suit of armour made of mail. This item has been sent to the Item's Vault. |
Death's Embrace (18 def, 18 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+9 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+6 eff.) It can be used to turn yourself invisible (power 20, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. This item has been sent to the Item's Vault. |
Ividhebeth the Phlegmsweeper (9 def, 13 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes stats: +2 Wil Changes resistances: +13% physical / +13% darkness / +11% blight / +12% fire / +9% nature Changes resistances penetration: +15% nature Changes damage: +3% fire Life regen: +4.00 Maximum life: +30.00 Light radius: +1 Healing mod.: +13% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Polyvea (23 def, 10 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Armour: +10 Defense: +23 (+11 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 9 Changes stats: +2 Mag / +3 Cun / +5 Con Changes resistances: +18% lightning Mental save: +12 (+6 eff.) Stamina each turn: +0.50 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 89 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This item has been sent to the Item's Vault. |
cured leather armour 'Ce'Novea' (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +2 Wil Changes resistances: +17% acid / +19% fire Changes resistances penetration: +15% mind Critical mult.: +5.00% Life regen: +3.70 Maximum life: +36.00 Maximum psi: +10.00 Healing mod.: +11% A suit of armour made of leather. This item has been sent to the Item's Vault. |
drakeskin leather armour 'Xanalle' (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Damage (Melee): 17 acid / 23 fire Damage when hit (Melee): 16 acid / 11 fire Changes stats: +2 Cun / +6 Wil Changes resistances: +26% acid / +21% fire / +24% darkness / +30% blight Changes damage: +12% blight Critical mult.: +19.00% Maximum psi: +20.00 Mindpower: +20 (+8 eff.) Light radius: +2 A suit of armour made of leather. This item has been sent to the Item's Vault. |
hardened leather armour 'Brenodunastir' (9 def, 13 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+4 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +23% lightning / +11% physical / +6% light / +13% fire / +6% darkness Life regen: +5.40 Maximum life: +35.00 Healing mod.: +11% A suit of armour made of leather. This item has been sent to the Item's Vault. |
reinforced leather armour 'Obsidianwarden' (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 18% Damage when hit (Melee): 2 darkness Changes resistances: +9% arcane Changes resistances penetration: +5% acid Changes damage: +12% acid Critical mult.: +10.00% Spell save: +18 (+7 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
troll-hide cured leather armour of command (12 def, 8 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +1 Cun Mental save: +11 (+6 eff.) Life regen: +3.20 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Duskking (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage when hit (Melee): 4 lightning / 2 darkness Changes resistances: +28% lightning / +27% fire / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness Life regen: +11.00 Maximum life: +80.00 Healing mod.: +18% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+19 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+12 eff.) Spell save: +35 (+13 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+12 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. This item has been sent to the Item's Vault. |
Betamina the Darkbait (0 def, 8 armour, 47-57 power, 143.5 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +143 On weapon hit: * 20% chance to reduce damage dealt by 15% Damage (Melee): +18 acid Damage (radius 2) on crit: +12 blight / +34 fire / +24 light When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 15% chance to reduce armor by 18% On shield block: * Deals 23 light and fire damage to each enemy blocked Changes stats: +5 Con Changes resistances: +18% acid / +3% temporal / +10% light / +12% fire / +24% cold Changes resistances penetration: +20% darkness / +10% temporal Changes damage: +3% lightning / +3% darkness Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+4 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+5 eff.) This rugged stone shield flickers with bursts of pitch black flame. This item has been sent to the Item's Vault. |
Blackflash of the Blightspawn (0 def, 8 armour, 58-70 power, 146.5 block)Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.5 - 70.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +146 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +16 lightning When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Armour: +8 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 18 Effects when hit in melee: * 26% chance to reduce all saves and defense by 18 Changes stats: -8 Str / +8 Mag Changes resistances: +23% lightning / +5% arcane Changes resistances penetration: +25% arcane Changes damage: +9% lightning Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Dim's kiss of the Blightspawn (0 def, 6 armour, 36-43 power, 86 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 36.5 - 43.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +86 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +18 cold When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Armour: +6 Fatigue: +8% Effects when hit in melee: * 32% chance to reduce strength, dexterity, and constitution by 9 * 26% chance to reduce damage dealt by 15% Damage when hit (Melee): 4 lightning On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +21% lightning / +12% cold / +3% darkness / +3% temporal Changes damage: +12% lightning Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Fire Dragon Shield (16 def, 9 armour, 58-69 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+7 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. |
Nerytta (0 def, 8 armour, 61-73 power, 183 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 61.5 - 73.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +7.5% Block value: +183 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +22 light / +34 fire When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +10.0% Physical power: +24 (+6 eff.) Armour: +8 Fatigue: +8% On shield block: * Deals 23 light and fire damage to each enemy blocked Changes stats: +9 Str / +5 Dex Changes resistances: +12% light / +8% fire Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Runedil the Glowbender (0 def, 4 armour, 15-18 power, 38 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 Damage (Melee): +12 cold When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 9 arcane resource burn Damage (Melee): 6 acid / 10 nature Effects when hit in melee: * 5 arcane resource burn On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Con / +2 Wil Changes resistances: +6% acid / +41% cold / +5% nature Changes resistances penetration: +10% light Changes damage: +9% light Talent granted: +1 Block Light radius: +1 Handheld deflection devices. This item has been sent to the Item's Vault. |
dwarven-steel shield 'Borig' (0 def, 6 armour, 27-32 power, 82.5 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 Damage (Melee): +4 mind Damage (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +6 Fatigue: +8% Effects on melee hit: * 27% chance to reduce all saves and defense by 18 Effects when hit in melee: * 10% chance to reduce all saves and defense by 18 Changes stats: +4 Str / +4 Dex Changes resistances: +7% acid / +7% lightning / +8% fire / +5% arcane / +7% cold Changes damage: +9% mind Talent granted: +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
steel shield 'Cuthydogas' (0 def, 4 armour, 18-22 power, 62.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +62 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +15% acid / +17% fire / +3% nature / +5% arcane Talent granted: +1 Block Maximum life: +60.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
Armarion the Wildqueller (22/22, 46-64 power, 10 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 46.0 - 64.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 22 On weapon hit: * 32% chance to slow global speed by 44% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 nature Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Bethalle the Glowsmasher (18/18, 40-56 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 40.0 - 56.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +21 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage Damage (Ranged): +8 light / +8 physical Damage (radius 1) on hit: +12 light Damage (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Bregutokor (19/19, 56-79 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 56.5 - 79.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +22.5% Capacity: 19 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 9 * 10% chance to reduce all saves and defense by 18 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 temporal / +16 mind Damage (radius 1) on hit: +16 mind Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Chargequench (19/19, 33-46 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 19 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 44% * 20% chance to knock the target back 3 spaces and deal 99 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +21 lightning / +11 physical Damage (radius 2) on crit: +24 lightning Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Eilinyriassra (16/16, 33-46 power, 10 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 16 On weapon hit: * 20 arcane resource burn * 8% chance to slow global speed by 44% * 10% chance to reduce armor by 18% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 132 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +200% Damage (Ranged): +4 acid Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Frigidumbra the quiver of yew arrows (22/22, 32-45 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 22 On weapon hit: * 15% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 99 physical damage On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Travel speed: +200% Damage (Ranged): +14 physical / +14 temporal Damage (radius 1) on hit: +4 cold When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Frostspawn the quiver of ash arrows (24/24, 19-27 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 24 On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +8 blight / +12 cold Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +20 arcane / +20 cold Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Manodrarin the quiver of ash arrows (18/18, 31-43 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 31.0 - 43.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +7 Crit. chance: +10.5% Capacity: 18 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 9 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +11 cold Damage (radius 1) on hit: +8 blight Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Urinaribers (21/54, 42-58 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 54 On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to reduce armor by 18% * 20% chance to knock the target back 3 spaces and deal 99 physical damage Damage (Ranged): +16 acid / +8 physical / +17 blight / +16 arcane Damage (radius 1) on hit: +4 acid When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Zanutir (23/23, 66-92 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 66.0 - 92.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 23 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 9 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +61 blight Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
elemental quiver of ash arrows of grasping (15/15, 23-32 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 15 On weapon hit: * Create an explosion dealing 18 cold damage (1/turn) * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
elemental quiver of elven-wood arrows of vileness (19/19, 43-60 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 9 * Create an explosion dealing 22 acid damage (1/turn) Damage (Ranged): +14 blight Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
elemental quiver of yew arrows of corruption (21/22, 34-48 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.5 - 48.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 22 When this weapon hits: Curse of Defenselessness (20% chance level 3). On weapon hit: * Create an explosion dealing 18 fire damage (1/turn) Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
quiver of dragonbone arrows 'Dazzletickler' (24/24, 74-103 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 74.0 - 103.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 24 On weapon hit: * 20% chance to slow global speed by 44% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 132 physical damage On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +12 nature / +20 light Damage (radius 1) on hit: +12 mind Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
quiver of elven-wood arrows 'Glarecrack' (21/21, 61-85 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 61.0 - 85.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 21 Turns elapse between self-loadings: 6 On weapon hit: * 39% chance to reduce all saves and defense by 18 * 20% chance to knock the target back 3 spaces and deal 99 physical damage On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +26 physical / +20 light / +32 mind / +8 cold Damage (radius 1) on hit: +12 light Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Goriyon (dig speed 6 turns)Requires: - Level 15 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +6 (+1 eff.) Damage when hit (Melee): 6 acid Changes stats: +2 Str Changes resistances: +6% acid / +3% cold Changes resistances penetration: +16% physical Changes damage: +12% acid Critical mult.: +16.00% Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+4 eff.) Maximum life: +60.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Spectral CageRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+6 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 176 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorRequires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 375.18 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Annulment (1/1)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nylrath the pouch of stralite shots (19/19, 49-59 power, 11 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 49.5 - 59.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +11.5% Capacity: 19 On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 9 Travel speed: +200% Damage (Ranged): +9 blight / +17 light Damage (radius 1) on hit: +20 temporal Damage (radius 2) on crit: +16 temporal Damage against: +15% Undead Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Lavaspitter (22/22, 58-70 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 58.5 - 70.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 22 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +46 fire Damage (radius 1) on hit: +37 fire Damage (radius 2) on crit: +12 fire Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Lavastake (22/22, 56-67 power, 6 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 20% chance to reduce all saves and defense by 18 * 20% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to knock the target back 3 spaces and deal 99 physical damage Damage (Ranged): +20 fire / +20 blight / +12 mind / +39 physical Damage (radius 1) on hit: +20 mind Damage (radius 2) on crit: +16 mind / +20 fire Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Mayildawen the pouch of dwarven-steel shots (18/18, 38-45 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 38.0 - 45.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to reduce all saves and defense by 18 * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 132 physical damage Travel speed: +200% Damage (Ranged): +13 cold Damage (radius 2) on crit: +7 cold Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Silorelaith the Glittermark (17/17, 23-27 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 9 * Create an explosion dealing 17 acid damage (1/turn) Damage (Ranged): +21 blight / +16 light Damage (radius 1) on hit: +4 light / +12 blight Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Xanyma (13/34, 34-40 power, 4 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 34.0 - 40.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.5% Capacity: 34 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Travel speed: +100% When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Zanabers the Bleakquake (18/18, 44-53 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +12.0% Capacity: 18 On weapon hit: * 20% chance to reduce damage dealt by 15% * 20% chance to create vines that bind the target to the ground dealing 99 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +11 light / +20 darkness Damage (radius 2) on crit: +12 darkness / +8 mind Damage against: +14% Undead Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
elemental pouch of stralite shots of annihilation (16/22, 50-60 power, 12 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 50.5 - 60.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +9.5% Capacity: 22 On weapon hit: * Create an explosion dealing 17 acid damage (1/turn) Travel speed: +200% Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
pouch of stralite shots 'Eilinith' (19/19, 52-62 power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 19 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 44% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +23 cold Damage (radius 2) on crit: +10 cold Damage against: +10% Unnatural Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Samizilasus the voratun torque of clear mind [power 3] (25 cooldown)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Wil Spell save: +6 (+3 eff.) Maximum vim: +30.00 Spell crit. chance: +4% It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. * Heal for 30. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Betubrera [power 302] (22 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances penetration: +15% blight Mana each turn: +0.08 Maximum mana: +40.00 Damage Shield penetration: +30% It can be used to heal yourself and all friendly characters within 10 spaces for 302 Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 15% for 2 turns. * Reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Blackbreak of the Blightspawn [power 260] (15 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Defense: +5 (+2 eff.) Changes stats: -3 Str / +3 Wil Changes resistances: +9% temporal It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Gilachak [power 338] (15 cooldown)Requires: - Level 25 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce armor by 18% Changes resistances: +6% acid / +9% temporal It can be used to heal yourself and all friendly characters within 10 spaces for 338 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 77. * Increase all damage by 14% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Shockoblivion [power 305] (25 cooldown)Requires: - Level 25 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +2 Dex / +3 Cun / +1 Con Changes resistances: +12% lightning It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 748 Base Damage: 368 Armor: 17 All Resist: 1 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 62. * Reduce fatigue by 39% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Tefast the dragonbone totem of thorny skin [power 61] (20 cooldown)Requires: - Level 35 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +20% blight / +5% arcane Mana each turn: +0.08 Spellpower: +10 (+6 eff.) It can be used to harden the skin for 7 turns increasing armour by 61 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 32% for 2 turns. * Heal for 60. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
Tempestire [power 38] (20 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 lightning Changes resistances: +3% lightning / +6% temporal Changes damage: +3% lightning It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 63. * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Barkcrypt the elven-wood wand of conjuration [power 335] (15 cooldown)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% nature Changes damage: +9% arcane Critical mult.: +5.00% Mindpower: +15 (+6 eff.) Mental crit. chance: +1% It can be used to fire a magical bolt dealing 335 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Cyrelrabeth the Rimefury [power 176] (15 cooldown)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Con / +2 Mag Maximum wards: +3 blight / +3 mind / +2 darkness / +2 arcane Changes damage: +6% cold Talent granted: +1 Ward It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 35 lightning damage and will be dazed for 1 turn (176 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. * Gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Salogann [power 560] (15 cooldown)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +25 (+12 eff.) Changes stats: +3 Con Changes damage: +12% physical Equilibrium when hit: +0.24 Psi when hit: +0.20 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 112 lightning damage and will be dazed for 1 turn (560 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
soothing elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By oogabooga the Ogre Wyrmic level 18
28th Haze 122nd year of Ascendancy at 10:11 see stats
Exterminator
Killed 1000 creatures.By oogabooga the Ogre Wyrmic level 17
16th Haze 122nd year of Ascendancy at 23:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By oogabooga the Ogre Wyrmic level 17
8th Haze 122nd year of Ascendancy at 22:41 see stats
Level 10
Got a character to level 10.By oogabooga the Ogre Wyrmic level 10
10th Mirth 122nd year of Ascendancy at 05:59 see stats
Level 20
Got a character to level 20.By oogabooga the Ogre Wyrmic level 20
41st Haze 122nd year of Ascendancy at 16:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By oogabooga the Ogre Wyrmic level 21
66th Haze 122nd year of Ascendancy at 02:30 see stats
The Arena
Unlocked Arena mode.By oogabooga the Ogre Wyrmic level 9
7th Mirth 122nd year of Ascendancy at 14:49 see stats
The secret city
Discovered the truth about mages.By oogabooga the Ogre Wyrmic level 17
13rd Haze 122nd year of Ascendancy at 17:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By oogabooga the Ogre Wyrmic level 18
39th Haze 122nd year of Ascendancy at 13:49 see stats
Log
Saving game...
You transfer Coalwar of the Blightspawn (3 def, 8 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Glorinn the dwarven-steel longsword (21-30 power, 4 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Armynarisavon (79-119 power, 4 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Nerytta (0 def, 8 armour, 61-73 power, 183 block) from the online item's vault.
Saving done.
Saving game...
You transfer enhanced voratun greatmaul of massacre (78-117 power, 4 apr) from the online item's vault.
Saving done.
Saving game...
You transfer enhanced stralite longsword of rage (35-49 power, 5 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Sootschism of the Blightspawn (20-26 power, 7 apr) from the online item's vault.
Saving done.
Saving game...
You transfer pair of hardened leather boots 'Dairasta' (0 def, 3 armour) from the online item's vault.
Saving done.
Saving game...
You transfer dwarven-steel gauntlets 'Chargeschism' (0 def, 2 armour) from the online item's vault.
Saving done.
Saving game...
You transfer dwarven-steel greatsword 'Brandstake' (33-52 power, 2 apr) from the online item's vault.
Saving done.










































































































































































































