Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Lore library fix 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 16 / 38% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 16 on the 18th Voratun 122nd year of Ascendancy at 09:18 5 / 1 |
Primary Stats
Strength | 35 (base 28) |
Dexterity | 14 (base 10) |
Constitution | 23 (base 20) |
Magic | 18 (base 20) |
Willpower | 30 (base 25) |
Cunning | 20 (base 14) |
Resources
Life | -16/440 |
Mana | 260/260 |
Equilibrium | 30 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 28 |
Accuracy | 29 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 29 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 24.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Defense: Base
Armour (hardiness) | 40.51802776324 (70%) |
Defense | 18.4 |
Ranged Defense | 23.2 |
Fatigue | 36 |
Physical Save | 20.589705882353 |
Spell Save | 17.679411764706 |
Mental Save | 18.379411764706 |
Defense: Resistances
Lightning | + 38%( 70%) |
Mind | + 18%( 70%) |
Fire | + 7%( 70%) |
Cold | + 7%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Confusion Resistance | 28% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.36 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
detrimental effect | The target is on fire, taking 36.21 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Quiver | 43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating linen wizard hat of willpower (+2) (1 def, 0 armour) insulating linen wizard hat of willpower (+2) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +5% fire / +5% cold A pointy cloth hat, very wizardly... |
Tool | void ash wand of trap destruction [power 38] (25/15 cooldown) void ash wand of trap destruction [power 38] (25/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to try to disarm any known traps in a line (disarm power 38), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's steel ring of pilfering warrior's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Armour: +6 Defense: +3 Changes stats: +3 Str It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | sneakthief's gold ring of lightning (+20%) sneakthief's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
Around neck | clarifying gold amulet of mastery (0.16 Wild-gift / Call of the wild) clarifying gold amulet of mastery (0.16 Wild-gift / Call of the wild)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% mind Talent mastery: +0.16 Wild-gift / Call of the wild Confusion immunity: +28% Amulets can have magical properties. |
In main hand | reinforced iron shield of lightning resistance (+17%) (4 def, 7 armour, 9 dam, 40.5 block) reinforced iron shield of lightning resistance (+17%) (4 def, 7 armour, 9 dam, 40.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +17% lightning Talent granted: +1 Block Handheld deflection devices |
In off hand | iron shield (4 def, 2 armour, 9 dam, 19 block) iron shield (4 def, 2 armour, 9 dam, 19 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Main armor | spiked dwarven-steel plate armour (5 def, 11 armour) spiked dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 10 physical A suit of armour made of metal plates. |
Inventory
mule's gold ring of perseverance mule's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +20 Stun/Freeze immunity: +23% Life regen: +0.90 Rings can have magical properties. |
rogue's copper ring of the mind (+10%) rogue's copper ring of the mind (+10%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
rogue's steel ring of clarity rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Mental save: +6 Confusion immunity: +28% Rings can have magical properties. |
balanced dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) balanced dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +9 Massive two-handed battleaxes. |
arcing iron longsword of crippling (6-8.4 power, 2 apr) arcing iron longsword of crippling (6-8.4 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 lightning When wielded/worn: Physical crit. chance: +6.0% Sharp, long, and deadly. |
stralite mace of phasing (36.5-51.1 power, 14 apr) stralite mace of phasing (36.5-51.1 power, 14 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Blunt and deadly. |
vined mindstar (6-6.6 power, 18 apr, nature damage) vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
focusing woollen robe (0 def, 0 armour) focusing woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mana each turn: +0.15 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing hardened leather armour of resilience (3 def, 6 armour) cleansing hardened leather armour of resilience (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +12% nature / +11% blight Maximum life: +29.00 A suit of armour made of leather. |
cleansing steel plate armour of acid resistance (4 def, 9 armour) cleansing steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +19% acid / +11% nature / +11% blight A suit of armour made of metal plates. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
steel torque of kinetic psionic shield [power 23] (25/20 cooldown) steel torque of kinetic psionic shield [power 23] (25/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Skeleton warrior misses Roque Warden.
Roque Warden hits skeleton warrior for 5 physical damage.
Red crystal casts Flame.
Black crystal is grabbed by a stone vine.
Skeleton warrior hits Roque Warden for 5 fire damage.
Roque Warden hits skeleton warrior for 9 physical, 5 physical damage (total 13.35).
Red crystal hits Roque Warden for 63 fire damage.
Roque Warden hits red crystal for 5 physical damage.
Alchemist is free from the stone vine.
Alchemist casts Throw Bomb.
Alchemist hits Roque Warden for 50 acid damage.
Skeleton warrior is free from the stone vine.
Skeleton warrior hits Roque Warden for 8 fire, 6 cold, 4 lightning, 5 acid, 27 physical, 15 acid damage (total 61.42).
Roque Warden hits skeleton warrior for 3 physical, 4 nature, 2 nature damage (total 8.88).
Roque Warden hits skeleton warrior for 5 physical damage.
Roque Warden hits black crystal for 5 physical damage.
Skeleton warrior hits Roque Warden for 34 fire damage.
Roque Warden hits skeleton warrior for 10 physical, 5 physical damage (total 14.25).
Roque Warden hits red crystal for 5 physical damage.
Alchemist casts Elemental Bolt!
Black crystal casts Soul Rot.
Skeleton warrior misses Roque Warden.
Roque Warden hits black crystal for 5 physical damage.
Roque Warden is not stunned anymore.
Alchemist is grabbed by a stone vine.
Skeleton warrior hits Roque Warden for 34 fire damage.
Skeleton warrior killed Roque Warden!
Roque Warden the level 16 dwarf stone warden was scorched to death by a skeleton warrior on level 22 of The Arena.