Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 17 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Ustimrel the halfling at level 11 on the 28th Dusk 122nd year of Ascendancy at 09:36 / 18Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 14:24 Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 16:31 Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 18:29 Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 19:24 Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 20:58 Killed by Lisoba the telugoroth at level 11 on the 29th Dusk 122nd year of Ascendancy at 23:06 Killed by Blubbi at level 13 on the 58th Dusk 122nd year of Ascendancy at 11:59 Killed by Wrathroot at level 14 on the 65th Dusk 122nd year of Ascendancy at 10:50 Killed by Wrathroot at level 14 on the 65th Dusk 122nd year of Ascendancy at 14:05 Killed by Weirdling Beast at level 15 on the 68th Dusk 122nd year of Ascendancy at 16:54 Killed by Isurin the minotaur at level 16 on the 54th Haze 122nd year of Ascendancy at 03:23 Killed by Bethaldatha the golem at level 17 on the 78th Haze 122nd year of Ascendancy at 23:05 Killed by Bethaldatha the golem at level 17 on the 79th Haze 122nd year of Ascendancy at 00:03 Killed by Bethaldatha the golem at level 17 on the 79th Haze 122nd year of Ascendancy at 01:15 Killed by Bethaldatha the golem at level 17 on the 79th Haze 122nd year of Ascendancy at 02:27 Killed by Bethaldatha the golem at level 17 on the 79th Haze 122nd year of Ascendancy at 03:28 Killed by Bethaldatha the golem at level 17 on the 79th Haze 122nd year of Ascendancy at 04:36 |
Primary Stats
| Strength | 30 (base 19) |
| Dexterity | 36 (base 25) |
| Constitution | 21 (base 10) |
| Magic | 26 (base 22) |
| Willpower | 55 (base 37) |
| Cunning | 17 (base 10) |
Resources
| Life | 379/379 |
| Stamina | 260/260 |
| Paradox | 397 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 17 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 54 |
| Crit Chance | 14% |
| APR | 13 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.65 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +6% |
| Temporal | +7% |
| Physical | +10% |
| Arcane | +4% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 44.32 (74%) |
| Defense | 21.55 |
| Ranged Defense | 21.55 |
| Fatigue | 36 |
| Physical Save | 37.425 |
| Spell Save | 30.175 |
| Mental Save | 45.4 |
Defense: Resistances
| Light | + 13%( 70%) |
| Temporal | + 7%( 70%) |
| Blight | + 12%( 70%) |
| All | + 4%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Poison Resistance | 11% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed multi-hued wyrm scale. * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sparksmash (0 def, 3 armour) Sparksmash (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 20 lightning Changes damage: +6% lightning / +6% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | hateful quiver of ash arrows of erosion (7/9, 21.5-30.1 power, 7 apr) hateful quiver of ash arrows of erosion (7/9, 21.5-30.1 power, 7 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 9 Damage when this weapon hits(ranged): +7 nature / +7 darkness / +8 temporal Damage against: +7% Humanoid Arrows are used with bows to pierce your foes to death. |
| Light source | healer's brass lantern of revealing healer's brass lantern of revealingInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +7 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | treant's steel ring treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature Physical save: +7 Poison immunity: +11% Disease immunity: +11% Rings can have magical properties. |
| On fingers | psionicist's copper ring of clarity psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +10 Confusion immunity: +22% Rings can have magical properties. |
| Around waist | Xeridatta the hardened leather belt Xeridatta the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +7 Physical crit. chance: +4.0% Changes stats: +4 Dex / +4 Cun / +2 Con Changes resistances: +3% temporal / +9% light Physical save: +6 Mental save: +6 Equilibrium when hit: +0.04 Mindpower: +5 A belt that goes around your waist. |
| In main hand | thunderous elm longbow of true flight thunderous elm longbow of true flightRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +7 lightning daze When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Changes stats: +2 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +6% lightning Longbows are used to shoot arrows at your foes. |
| On hands | archer's rough leather gloves of magic (+3) (0 def, 1 armour) archer's rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +6 Armour: +1 Changes stats: +3 Dex / +3 Mag / +2 Cun Changes damage: +4% arcane It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 7.00 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite plate armour 'Guneregorath' (7 def, 22 armour) stralite plate armour 'Guneregorath' (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Changes stats: +2 Wil Damage when the wearer hits(melee): 4 mind Changes resistances: +36% fire A suit of armour made of metal plates. |
| Cloak | regal cashmere cloak of implacability (2 def, 0 armour) regal cashmere cloak of implacability (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Physical save: +7 Mental save: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. warrior's healing infusion (heal 121)warrior's healing infusion (heal 121) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 121 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. duelist's vision rune (radius 11)duelist's vision rune (radius 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 16) for 14 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing copper amulet of the fish cleansing copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +11% cold Allows you to breathe in: water Poison immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of powermighty ash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes resistances penetration: +10% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. arcing steel mace of vileness (14.5-20.3 power, 3 apr)arcing steel mace of vileness (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 lightning / +8 blight Burst (radius 2) on crit: +5 corrupted blood Blunt and deadly. |
ranger's cured leather sling of lightning ranger's cured leather sling of lightningRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +7 lightning When wielded/worn: Changes stats: +1 Dex Changes damage: +10% lightning Slings are used to hurl stones or metal shots at your foes. |
thunderous steel waraxe (12-16.8 power, 3 apr) thunderous steel waraxe (12-16.8 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 27% lightning daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +7% lightning One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Oluhor the drakeskin leather belt Oluhor the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +7 Defense: +13 Changes resistances: +9% temporal Physical save: +10 Spell save: +6 Spellpower: +6 Mindpower: +7 A belt that goes around your waist. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
quiver of ash arrows of gravity (13/13, 20-28 power, 7 apr) quiver of ash arrows of gravity (13/13, 20-28 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +5 gravity Arrows are used with bows to pierce your foes to death. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethitira (9/12, 11-13.2 power, 1 apr) Bethitira (9/12, 11-13.2 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 11.0 - 13.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 12 Burst (radius 1) on hit: +24 mind Damage conversion: 30% mind Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blubbi the Thalore Temporal Warden level 11
25th Dusk 122nd year of Ascendancy at 03:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blubbi the Thalore Temporal Warden level 16
76th Haze 122nd year of Ascendancy at 05:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blubbi the Thalore Temporal Warden level 16
68th Dusk 122nd year of Ascendancy at 22:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blubbi the Thalore Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 05:49 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Blubbi the Thalore Temporal Warden level 12
43rd Dusk 122nd year of Ascendancy at 21:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Blubbi the Thalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 16:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blubbi the Thalore Temporal Warden level 14
61st Dusk 122nd year of Ascendancy at 06:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blubbi the Thalore Temporal Warden level 16
54th Haze 122nd year of Ascendancy at 11:42 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Blubbi the Thalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 20:44 see stats
Log
Blubbi activates Quantum Feed.
Bethaldatha the golem hits Blubbi for 21 fire damage.
Bethaldatha the golem casts Rend.
Bethaldatha the golem drains life from Blubbi!
Bethaldatha the golem drains life from Blubbi!
Blubbi shrugs off the effect 'Bleeding'!
Blubbi starts to bleed.
Bethaldatha the golem drains life from Blubbi!
Bethaldatha the golem drains life from Blubbi!
Blubbi hits Bethaldatha the golem for 22 lightning, 22 lightning, 22 lightning, 22 lightning damage (total 84.80).
Bethaldatha the golem hits Blubbi for 18 physical, 9 nature, 8 temporal, 17 blight, 15 physical, 5 lightning, 17 blight, 12 blight, 9 nature, 8 temporal, 17 blight, 10 blight, 5 lightning, 17 blight damage (total 160.09).
Bethaldatha the golem hits Blubbi for 19 physical damage.
Bethaldatha the golem hits Blubbi for 21 fire damage.
Blubbi uses Infusion: Regeneration.
Blubbi starts regenerating health quickly.
Bethaldatha the golem casts Channel Staff.
Blubbi hits Bethaldatha the golem for 22 lightning, 22 lightning damage (total 42.40).
Bethaldatha the golem hits Blubbi for 9 physical, 9 nature, 8 temporal damage (total 24.62).
Bethaldatha the golem killed Blubbi!
Blubbi the level 17 thalore temporal warden was temporally distorted to death by Bethaldatha the golem on level 1 of Golem Graveyard.
Blubbi stops regenerating health quickly.
Blubbi stops bleeding.
Blubbi deactivates Quantum Feed.
Blubbi deactivates Weapon Folding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
