Jimmy the level 9 Cornac Archer by ineptsparrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp9 / 7%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 17)
Dexterity33 (base 30)
Constitution25 (base 14)
Magic10 (base 10)
Willpower22 (base 10)
Cunning12 (base 12)

Resources

Life269/269
Stamina185/185
Healing Factor1.1245178243369
Regeneration2.5301651047581

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy48
Crit Chance7%
APR7
Speed0.95

Offense: Spell

Spellpower6
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Light+4%
Physical+5%
Cold+15%
Mind+6%

Defense: Base

Armour (hardiness)8 (49.007671158813%)
Defense33
Ranged Defense33
Fatigue0
Physical Save16
Spell Save17
Mental Save11

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 15%( 70%)
Light+ 16%( 70%)
Darkness+ 10%( 70%)
Cold+ 36%( 70%)
Lightning+ 15%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Runes
Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
0/5
Technique / Mobility1.00
5/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

failed
done
active
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (17 cooldown).
You gain 1.74 gold from the transmogrification of
icy steel shield of resilience (0 def, 4 armour, 43 block).
You gain 1.10 gold from the transmogrification of
cleansing steel plate armour (0 def, 9 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.90 gold from the transmogrification of
thought-forged iron waraxe of erosion (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 8.60 gold from the transmogrification of
Snowcut the steel waraxe (15-21 power, 3 apr).
You gain 1.32 gold from the transmogrification of
gifted vined mindstar of clarity (6-6 power, 18 apr, nature damage).
You gain 2.08 gold from the transmogrification of
steel dagger of persecution (11-14 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (20-30 power, 2 apr).
You gain 3.09 gold from the transmogrification of
arcing steel battleaxe of vileness (18-27 power, 2 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 21).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (regen 766% over 10 turns; mana 38; cd 16).
You gain 1.65 gold from the transmogrification of
acid wave rune of the duelist (damage 113; dur 4; cd 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; magical; dur 4; cd 12).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 18).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.