Infini Legolas the level 17 Skeleton Archer by shoes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp17 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 24)
Dexterity64 (base 44)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning22 (base 22)

Resources

Life607/607
Stamina160/160
Healing Factor1.17
Regeneration3.6318174384722

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision13
See Stealth7
See Invisible12

Offense: Mainhand

Damage105
Accuracy61
Crit Chance6%
APR10
Speed0.80

Offense: Spell

Spellpower20
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.75
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)24.73 (48.103448275862%)
Defense20.95
Ranged Defense20.95
Fatigue3
Physical Save24.525
Spell Save18.35
Mental Save18.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Knockback Resistance50%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
1/5
1/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery excellence1.30
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
1/5
1/5
Technique / Archery prowess1.30
4/5
2/5
1/5
0/5

Generic Talents

Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
2/5
1/5
1/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
5/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Infini Legolas the Skeleton Archer level 10
5th Mirth 122nd year of Ascendancy at 15:16
see stats

Log

You gain 2.86 gold from the transmogrification of balanced steel dagger of massacre (115% power, 6 apr).
You gain 3.03 gold from the transmogrification of
balanced dwarven-steel dagger of massacre (123% power, 7 apr).
You gain 2.56 gold from the transmogrification of
acidic dwarven-steel dagger of erosion (114% power, 7 apr).
You gain 20.00 gold from the transmogrification of
Shantiz the Stormblade (111% power, 20 apr).
You gain 3.47 gold from the transmogrification of
hateful steel battleaxe of erosion (117% power, 2 apr).
You gain 3.22 gold from the transmogrification of
hateful iron battleaxe of erosion (108% power, 1 apr).
You gain 3.80 gold from the transmogrification of
flaming stralite battleaxe of erosion (156% power, 3 apr).
You gain 1.68 gold from the transmogrification of
flaming steel battleaxe of massacre (135% power, 2 apr).
You gain 3.10 gold from the transmogrification of
arcing dwarven-steel battleaxe of phasing (138% power, 11 apr).
You gain 1.71 gold from the transmogrification of
titan's steel ring of clarity.
You gain 1.62 gold from the transmogrification of
titan's copper ring of clarity.
You gain 2.03 gold from the transmogrification of
marksman's copper ring of clarity.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.82 gold from the transmogrification of
stabilizing steel amulet of constitution (+4).
You gain 1.99 gold from the transmogrification of
restful steel amulet of mastery (0.13 Technique / Archery - slings).
You gain 2.15 gold from the transmogrification of
vision rune of the psychic (radius 9; dur 12; see animal).
You gain 1.05 gold from the transmogrification of
teleportation rune of the sneak (range 58).
You gain 1.69 gold from the transmogrification of
shielding rune of the wizard (absorb 95 for 3 turns).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 18; dur 4).
You gain 2.10 gold from the transmogrification of
phase door rune of the sneak (range 7; power 22; dur 4).
You gain 2.15 gold from the transmogrification of
phase door rune of the sneak (range 8; power 22; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 15%; cure physical).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 15%; cure magical, physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 26; turns 3; dispells darkness).
You gain 1.26 gold from the transmogrification of
regeneration infusion of the warrior (heal 266 over 5 turns).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the psychic (heal 113 over 5 turns).
You gain 0.72 gold from the transmogrification of
regeneration infusion (heal 76 over 5 turns).
You gain 2.26 gold from the transmogrification of
movement infusion of the warrior (469% speed; 5 turns).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 24).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.