





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 14 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 29 (base 27) |
Dexterity | 15 (base 15) |
Constitution | 24 (base 21) |
Magic | 13 (base 13) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 323/425 |
Mana | 152/152 |
Stamina | 128/139 |
Healing Factor | 1.5489106603116 |
Regeneration | 3.0978213206232 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 42 |
Accuracy | 37 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24.317011280365 (72.903125182002%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 20 |
Physical Save | 21 |
Spell Save | 16 |
Mental Save | 9 |
Defense: Resistances
Mind | + 21%(100%) |
Darkness | + 18%(100%) |
Light | + 16%(100%) |
All | + 7%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 92.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 6% Changes resistances: +10% light / +12% darkness Talent granted: +1 Block Spell save: +6 (+5 eff.) Handheld deflection devices. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +3 Con Life regen: +1.00 Maximum life: +50.00 Healing mod.: +10% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 8 On weapon crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Damage (Melee): +5 blight One-handed war axes. |
Inventory
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +16% fire A suit of armour made of metal plates. |
Achievements
Log
Talent Stone Touch is ready to use.
Seralan picks up (f.): rough leather cap (0 def, 1 armour).
You pickup 0.45 gold pieces.
Seralan picks up (n.): woodsman's iron pickaxe (dig speed 37 turns).
You pickup 0.75 gold pieces.
You pickup 0.65 gold pieces.
You pickup 0.85 gold pieces.
Seralan picks up (g.): fortifying steel mail armour of Eyal (2 def, 6 armour).
Talent Rune: Shielding is ready to use.
You pickup 0.65 gold pieces.
You pickup 0.60 gold pieces.
Talent Gem Portal is ready to use.
Talent Infusion: Regeneration is ready to use.
Lore found: diary (the maze)
You can read all your collected lore in the game menu, by pressing Escape.
Talent Dig is ready to use.
You give fortifying steel mail armour of Eyal (2 def, 6 armour) to golem (servant of Seralan).
Character control switched to golem (servant of Seralan).
Golem (servant of Seralan) wears (replacing iron plate armour of fire resistance (0 def, 7 armour)): fortifying steel mail armour of Eyal (2 def, 6 armour).
Seralan casts Rune: Manasurge.
Seralan starts to surge mana.