






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 26 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 14 (base 12) |
| Constitution | 16 (base 14) |
| Magic | 44 (base 42) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 613/650 |
| Mana | 190/190 |
| Stamina | 185/185 |
| Healing Factor | 1.3807861466554 |
| Regeneration | 9.6655030265878 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 37 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 16 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 23 |
Defense: Resistances
| Cold | + 16%(100%) |
| Mind | + 11%(100%) |
| Fire | + 31%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 30/202 damage before it crumbles. Damage Shield |
Quests
Equipment
| Socketed Gems | ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| In off hand | reinforced dwarven-steel shield of winter (0 def, 7 armour, 113.5 block)7.0 T3 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 26 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +7 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Main armor | troll-hide reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Psionic While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Armour +7 Defense +12 (+9 eff.) Fatigue +8% Resists +7% mind Mind.save +13 (+6 eff.) Max.HP +55.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of leather. |
| In main hand | Poltergeist's Crooked Club (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Inventory
shielding rune of the sneak (absorb 86; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 195; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazesquall (114% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: * 20% chance to reduce all saves and defense by 9 While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Crit.mult +13.00% Acc +15 (+5 eff.) Apr +7 ---------- misc Stam/turn +1.00 Light +3 Sharp, long, and deadly. |
enhanced steel longsword of shearing (110% power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Nature/Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +5 Mag +6 Wil +4 Cun +4 Con dps ---------- Res.pen +8% all Acc +8 (+3 eff.) Apr +7 Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of corruption (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Curse of Death 3 On Hit: 20% Epidemic 3 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 18 While equipped: ----- def ----- Disease- +12% Sharp, long, and deadly. |
warbringer's steel mace of crippling (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +16% Blunt and deadly. |
Mudas the Glowknight (122% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 light On Crit.r2 +8 light While equipped: dps ---------- Phys.crit +8.0% Crit.mult +14.00% Res.pen +10% temporal +7% all Acc +11 (+4 eff.) Apr +16 Melee Ret 8 fire ----- def ----- Resists +9% fire One-handed war axes. |
Voidpiercer the dwarven-steel waraxe (124% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +4 Wil dps ---------- Res.pen +10% all Acc +13 (+4 eff.) Apr +10 ----- def ----- Resists +15% darkness +6% temporal ---------- misc Infravis +3 One-handed war axes. |
blazebringer's dwarven-steel waraxe of phasing (121% power, 9 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Nature Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +4.5% Atk.spd 100% Phasing +13% On Crit.r2 +5 fire While equipped: dps ---------- All.spd +3% Res.pen +5% fire One-handed war axes. |
dwarven-steel mail armour 'Glacierbrand' (7 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +8 Defense +7 (+6 eff.) Fatigue +12% Resists +24% lightning +15% cold +9% light Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Teleport- +20% A suit of armour made of mail. |
iron mail armour 'Airjustice' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Res.pen +5% lightning ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.04 Max.psi +30.00 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Voryriath (25 def, 4 armour, 76.5 block)7.0 T2 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) Dmg.mod +9% arcane ----- def ----- Armour +4 Defense +25 (+15 eff.) Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+7 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
steel shield 'Torchrage' (0 def, 4 armour, 37 block)7.0 T2 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Res.pen +20% fire +20% cold On shield block: * Deals 26 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 4 fire ----- def ----- Armour +4 Fatigue +8% Resists +6% fire +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Achievements
Log
Elven mage vanishes from sight.
Elven mage deactivates Secrets of the Eternals.
Omaira's Channel Staff hits Elven mage for 72 fire damage.
Omaira's Channel Staff killed Elven mage!
Your shield crumbles under the damage!
The shield around Omaira crumbles.
Omaira resists!
Elven mage's Shock hits Omaira for (235 absorbed), 31 lightning (31 total damage).
Golem (servant of Omaira) casts Rune: Shielding.
A shield forms around golem (servant of Omaira).
Elven cultist's dazing lightning area effect hits Something for (52 absorbed), 0 lightning (0 total damage).
Omaira is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Elven cultist's Soul Rot hits Omaira for 287 blight damage.
Isidawyn the elven blood mage casts Invoke Darkness.
Character control switched to golem (servant of Omaira).
Isidawyn the elven blood mage hits Omaira for 377 darkness damage.
Golem (servant of Omaira) is not dazed anymore.
Isidawyn the elven blood mage killed Omaira!
golem (servant of Omaira) reflects damage back to Something!
Something hits golem (servant of Omaira) for (172 absorbed), 0 blight (0 total damage).
golem (servant of Omaira) hits Something for 0 blight damage.
Elven cultist is not dazed anymore.
Elven cultist's dazing lightning area effect hits Elven cultist for (21 absorbed), 0 lightning (0 total damage).
Elven cultist is dazed!
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
The shield around golem (servant of Omaira) crumbles.
Golem (servant of Omaira) deactivates Reflective Skin.




























