


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 33 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 08:05 / 51Killed by ruin banshee at level 15 on the 48th Retaking 124th year of Ascendancy at 20:40 Killed by ruin banshee at level 15 on the 48th Retaking 124th year of Ascendancy at 21:20 Killed by whitehoof maulotaur at level 15 on the 48th Retaking 124th year of Ascendancy at 22:05 Killed by whitehoof hailstorm at level 15 on the 49th Retaking 124th year of Ascendancy at 00:09 Killed by whitehoof ghoul at level 15 on the 49th Retaking 124th year of Ascendancy at 04:56 Killed by Adynne the whitehoof maulotaur at level 16 on the 49th Retaking 124th year of Ascendancy at 13:49 Killed by Garin the whitehoof maulotaur at level 16 on the 49th Retaking 124th year of Ascendancy at 13:57 Killed by Adynne the whitehoof maulotaur at level 16 on the 49th Retaking 124th year of Ascendancy at 15:10 Killed by Adynne the whitehoof maulotaur at level 16 on the 49th Retaking 124th year of Ascendancy at 15:20 Killed by Glalelaith the whitehoof hailstorm at level 16 on the 49th Retaking 124th year of Ascendancy at 18:41 Killed by Elydara the ghoulking at level 16 on the 49th Retaking 124th year of Ascendancy at 19:01 Killed by Elydara the ghoulking at level 16 on the 49th Retaking 124th year of Ascendancy at 19:12 Killed by skeleton warrior at level 17 on the 49th Retaking 124th year of Ascendancy at 21:49 Killed by Arewen the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 07:42 Killed by Arewen the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 08:34 Killed by Beleba the giant eel at level 17 on the 50th Retaking 124th year of Ascendancy at 09:53 Killed by Betheriathra the squid at level 18 on the 50th Retaking 124th year of Ascendancy at 10:48 Killed by armoured skeleton warrior at level 18 on the 50th Retaking 124th year of Ascendancy at 13:21 Killed by whitehoof ghoul at level 18 on the 51st Retaking 124th year of Ascendancy at 00:27 Killed by Nektosh the One-Horned at level 18 on the 51st Retaking 124th year of Ascendancy at 00:46 Killed by Nektosh the One-Horned at level 18 on the 51st Retaking 124th year of Ascendancy at 01:07 Killed by Nektosh the One-Horned at level 18 on the 51st Retaking 124th year of Ascendancy at 02:11 Killed by Nektosh the One-Horned at level 18 on the 51st Retaking 124th year of Ascendancy at 03:21 Killed by Nektosh the One-Horned at level 18 on the 51st Retaking 124th year of Ascendancy at 03:40 Killed by Silylrawen the steam giant berserker at level 20 on the 6th Revenge 124th year of Ascendancy at 17:22 Killed by Silylrawen the steam giant berserker at level 20 on the 6th Revenge 124th year of Ascendancy at 17:31 Killed by orcc at level 21 on the 6th Revenge 124th year of Ascendancy at 18:22 Killed by multi-hued drake at level 21 on the 17th Revenge 124th year of Ascendancy at 06:24 Killed by luminous horror at level 21 on the 17th Revenge 124th year of Ascendancy at 07:41 Killed by worm that walks at level 22 on the 17th Revenge 124th year of Ascendancy at 12:03 Killed by luminous horror at level 22 on the 17th Revenge 124th year of Ascendancy at 12:15 Killed by worm that walks at level 22 on the 17th Revenge 124th year of Ascendancy at 12:33 Killed by worm that walks at level 22 on the 17th Revenge 124th year of Ascendancy at 15:24 Killed by Behrain the shalore at level 24 on the 29th Revenge 124th year of Ascendancy at 11:52 Killed by Laienari the shalore at level 24 on the 29th Revenge 124th year of Ascendancy at 12:38 Killed by Laienari the shalore at level 24 on the 29th Revenge 124th year of Ascendancy at 13:47 Killed by Laienari the shalore at level 24 on the 29th Revenge 124th year of Ascendancy at 15:20 Killed by Lanondi the shalore at level 24 on the 42nd Revenge 124th year of Ascendancy at 01:15 Killed by Vehhidi the shalore at level 24 on the 42nd Revenge 124th year of Ascendancy at 02:39 Killed by orc blood mage (subdued) at level 27 on the 45th Revenge 124th year of Ascendancy at 23:01 Killed by Betena the orc blood mage (subdued) at level 27 on the 46th Revenge 124th year of Ascendancy at 01:30 Killed by multi-hued crystal at level 30 on the 10th Pain 124th year of Ascendancy at 18:02 Killed by Velira the giant black ant at level 31 on the 11st Pain 124th year of Ascendancy at 13:08 Killed by Elyssra the treant at level 31 on the 11st Pain 124th year of Ascendancy at 14:01 Killed by Galle the netherworm mass at level 32 on the 14th Pain 124th year of Ascendancy at 15:05 Killed by Cyrerianne the searing horror at level 33 on the 14th Pain 124th year of Ascendancy at 19:40 Killed by Cyrerianne the searing horror at level 33 on the 14th Pain 124th year of Ascendancy at 21:06 Killed by Cyrerianne the searing horror at level 33 on the 14th Pain 124th year of Ascendancy at 22:33 Killed by war hound at level 33 on the 15th Pain 124th year of Ascendancy at 02:02 Killed by war hound at level 33 on the 15th Pain 124th year of Ascendancy at 03:26 |
Primary Stats
| Strength | 56 (base 34) |
| Dexterity | 77 (base 60) |
| Constitution | 71 (base 50) |
| Magic | 25 (base 12) |
| Willpower | 42 (base 15) |
| Cunning | 94 (base 60) |
Resources
| Life | 1122/1122 |
| Positive | 146/146 |
| Steam | 137/137 |
| Healing Factor | 2.0676680497925 |
| Regeneration | 15.817660580913 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | -63.333333333333% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 61.044141999068 |
| See Invisible | 70.044141999068 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 68 |
| Crit Chance | 40% |
| APR | 33 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 68 |
| Crit Chance | 40% |
| APR | 33 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 26% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 26% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Physical | +8% |
| All | 0% |
| Arcane | +8% |
| Mind | +6% |
| Nature | +8% |
Offense: Damage Penetration
| Temporal | +24% |
| Darkness | +24% |
| Arcane | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 26 (75.817490494297%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 38 |
| Mental Save | 58 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Arcane | + 22%( 70%) |
| Mind | + 21%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 55%( 70%) |
| Physical | + 35%( 70%) |
| Temporal | + 36%( 70%) |
| Darkness | + 44%( 70%) |
| Cold | + 31%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 63% |
| Disarm Resistance | 20% |
| Confusion Resistance | 26% |
| Knockback Resistance | 25% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 96%. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Gunslinging | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Gunner training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of hardened leather boots 'Hettothad' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Str dps ---------- Res.pen +16% darkness +16% temporal ----- def ----- Armour +3 Resists +18% lightning +22% temporal +21% darkness +9% fire Mind.save +12 (+3 eff.) Heal.mod +20% Pinning- +20% Stun/Frz- +20% Def/telep +19 Res/telep +15% Dur/telep +22% A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Sunknave' (14/22, 55.5-66.6 power, 5 apr) 3.0 T4 shot ammo [Random Unique] Arcane/Master Power 55.5 - 66.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +9 Apr +5 Crit +14.5% Capacity 22 Ranged+ +4 blight On Hit.r1 +20 fire On Crit.r2 +4 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 * Create an explosion dealing 50 lightning damage (1/turn) On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Kagrim1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% arcane +6% mind Res.pen +10% arcane Melee Ret 6 arcane ----- def ----- Resists +3% mind Phys.save +14 (+3 eff.) Max.HP +62.00 Heal.mod +26% Blind- +43% Confus- +26% ---------- misc Light +11 See.Stealth +9 See.Invis +18 Track: Puts all charms on 36 cooldown Level 2.4 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Visage of Nektosh (4 def, 8 armour) 3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
| On hands | brawler's dwarven-steel gauntlets of spellstriking (0 def, 3 armour) 1.5 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +5 Dex +6 Mag +6 Wil +4 Cun dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 10 arcane Dmg.mod +5% arcane ----- def ----- Armour +3 Fatigue +3% Resists +4% arcane Phys.save +11 (+3 eff.) ---------- misc Talents +1 Sand Shredder Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing iron torque of mindblast [power 105] (14 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +25% Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +5 Str +5 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +9 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Bethytta the Blazerage0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +4 Mag +3 Wil +10 Cun +15 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +9% lightning HP.reg +3.00 ---------- misc Stam/turn +0.70 Light +3 Amulets can have magical properties. |
| In main hand | Brilliant Auto-loading Orc Expeller 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% On Hit.r1 +80 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Around waist | hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Brilliant Auto-loading Orc Expeller 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+2 eff.) Resists +18% lightning +15% cold Phys.save +10 (+2 eff.) Stun/Frz- +30% This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | enlightening drakeskin leather armour of alacrity (24 def, 10 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +10 Defense +24 (+6 eff.) Fatigue +8% Mind.save +23 (+6 eff.) A suit of armour made of leather. |
Inventory
steam generator implant of the sneak (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion (die at -194; dur 5; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -194 life. The duration and life will increase by 1% for every 1% life you have lost (currently 194 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune (range 58; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Lorerin the Deepsrigor0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +8 Str +5 Dex +2 Mag +6 Wil +5 Cun dps ---------- Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ---------- misc Light +3 Amulets can have magical properties. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 32 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (126). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Xerumirivea the Pitchslicer0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Dmg.mod +30% darkness Res.pen +25% darkness ----- def ----- Mind.save +18 (+5 eff.) ---------- misc Masteries +0.28 Steamtech/Engineering Amulets can have magical properties. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
Brenilin the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Dmg.mod +13% nature ----- def ----- Resists +26% nature +9% darkness Max.HP +40.00 ---------- misc Infravis +3 Rings can have magical properties. |
hateful voratun battleaxe of evisceration (54-81 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master/Psionic Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +19 darkness Against +24% Living On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +16 (+5 eff.) Massive two-handed battleaxes. |
stralite longsword of ruin (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +15.00% Apr +13 Sharp, long, and deadly. |
hateful living mindstar of resolve (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +17% mind +19% darkness Res.pen +11% mind +12% darkness ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of sand (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 12 physical Dmg.mod +8% physical +18% mind +13% darkness Res.pen +13% physical +9% mind +10% darkness ----- def ----- Resists +14% physical ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ragukan the Murkward (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +24% arcane +20% fire Res.pen +20% arcane Melee Ret 10 arcane ----- def ----- Defense +11 (+2 eff.) Resists +5% arcane +15% darkness ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
Rimebreak4.0 T2 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +5 lightning +6 acid On Hit.r1 +12 cold Uses 2.0 Steam While equipped: Stats +2 Wil dps ---------- Dmg.mod +8% lightning +3% cold +10% acid Res.pen +6% all Acc +5 (+2 eff.) Apr +6 ---------- misc Infravis +1 See.Invis +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Talosis' Counterpoint 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical On Hit: * splashes acid on your target dealing 32 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
dwarven-steel steamgun 'Glaseba'4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 mind +9 fire On Crit.r2 +16 arcane On Hit: 10% Arcane Vortex 3 Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Steampwr +7 (+1 eff.) Spell.pwr +9 (+4 eff.) Dmg.mod +6% mind +14% physical +8% arcane +12% fire ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of acid4.0 T2 steamgun 1H weapon [Ego] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +12% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike voratun steamgun of tinkering (+12)4.0 T5 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +12 Cun dps ---------- Steampwr +10 (+2 eff.) Phys.spd +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] A stylish kruk-style cloak, to look awesome. |
Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% blight +9% all Max.HP +55.00 HP.reg +3.00 Heal.mod +15% Poison- +28% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhodorab the Blazewrither (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Mov.spd +25% Dmg.mod +30% mind Res.pen +25% temporal Melee Ret 10 light ----- def ----- Armour +3 Resists +12% light A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 Blink to a nearby random location (rad 8) Puts all charms on 22 cooldown A pair of boots made of leather. |
grounding pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Resists +12% lightning +11% temporal Blindside: Puts all charms on 22 cooldown Level 1.3 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil +3 Con dps ---------- Melee+ 7 acid 6 fire 7 cold 6 lightning ----- def ----- Armour +3 Phys.save +17 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +39% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 27 cooldown Level 3.9 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 7 darkness Dmg.mod +3% darkness ----- def ----- Armour +2 Resists +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Duveravor' (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +8 (+3 eff.) Mind.pwr +4 (+1 eff.) Melee+ 27 mind 23 darkness Acc +10 (+3 eff.) Apr +9 On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue +5% Resists +14% blight +9% fire +9% light +3% nature Phys.save +20 (+5 eff.) Spell.save +25 (+9 eff.) Mind.save -8 (-3 eff.) Disarm- +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 27 cooldown Level 3.9 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Isassra the Chillpulverizer (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Defense +2 (+0 eff.) Resists +11% lightning +26% temporal +5% arcane +6% acid Mind.save +18 (+5 eff.) HP.reg +4.00 Blind- +20% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
iron helm 'Tempesttrail' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) Dmg.mod +3% arcane Melee Ret 2 lightning 6 arcane ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather hat (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
impenetrable voratun mail armour of lightning resistance (5 def, 24 armour)14.0 T5 heavy armor [Ego] Master While equipped: ----- def ----- Armour +24 Defense +5 (+1 eff.) Fatigue +12% Resists +26% lightning A suit of armour made of mail. |
Galenull (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +15 (+7 eff.) Dmg.mod +9% lightning Melee Ret 4 mind ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +24% temporal Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.20 Max.vim +20.00 A suit of armour made of leather. |
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +15% lightning HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
voratun plate armour 'Curequeller' (15 def, 28 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Res.pen +5% nature Melee Ret 10 physical On Hit (Melee): * 10% chance to slow global speed by 54% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +28 Defense +15 (+3 eff.) Fatigue +22% Resists +27% blight +22% darkness +23% lightning Mind.save +19 (+5 eff.) Die.at -20.00 life ---------- misc Light +2 A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat.. Uses 66 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
simple healing salve [power 148] simple healing salve [power 148]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 148 Puts Talent Medical Injector on 14 cooldown Medical salve. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
chilling pouch of steel shots of daylight (18/18, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +7 light +5 cold Against +7% Undead While equipped: Shots are used with slings to pummel your foes to death. |
pouch of iron shots (15/15, 16-19.2 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
pouch of steel shots (18/18, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo [Normal] Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 While equipped: Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of amnesia (22/22, 45-54 power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 170 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of accuracy (43/43, 59.5-71.4 power, 11 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 59.5 - 71.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +11 Crit +7.0% Capacity 43 Rld cld 4 While equipped: Shots are used with slings to pummel your foes to death. |
iron grapple0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By orcc the Orc Gunslinger level 12
36th Retaking 124th year of Ascendancy at 03:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By orcc the Orc Gunslinger level 10
21st Retaking 124th year of Ascendancy at 16:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By orcc the Orc Gunslinger level 20
51st Retaking 124th year of Ascendancy at 03:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By orcc the Orc Gunslinger level 30
47th Revenge 124th year of Ascendancy at 13:35 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By orcc the Orc Gunslinger level 30
47th Revenge 124th year of Ascendancy at 15:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By orcc the Orc Gunslinger level 29
46th Revenge 124th year of Ascendancy at 19:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By orcc the Orc Gunslinger level 17
49th Retaking 124th year of Ascendancy at 21:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By orcc the Orc Gunslinger level 20
51st Retaking 124th year of Ascendancy at 06:27 see stats
Log
Gigantic sandworm tunneler misses orcc.
Turtle misses orcc.
Bleeding from Orcc hits Isytta the chitinous spider for 1 physical damage.
Isytta the chitinous spider misses orcc.
Isytta the chitinous spider hits orcc for (17 flat reduction), 0 mind, (19 flat reduction), 0 acid, (6 flat reduction), 0 fire (0 total damage).
War hound hits orcc for (42 flat reduction), 168 physical (168 total damage).
Melee retaliation hits Isytta the chitinous spider for 3 arcane damage.
Melee retaliation hits War hound for 4 arcane damage.
War hound starts to bleed.
orcc hits War hound for 39 physical, 8 arcane, 7 arcane, 10 physical (64 total damage).
Isytta the chitinous spider hits orcc for (42 flat reduction), 174 fire (174 total damage).
Bleeding from Orcc hits War hound for 1 physical damage.
Gigantic sandworm tunneler misses orcc.
Bleeding from Orcc hits Isytta the chitinous spider for 1 physical damage.
Melee retaliation hits War hound for 4 arcane damage.
War hound hits orcc for (42 flat reduction), 170 physical (170 total damage).
orcc the level 33 orc gunslinger was shattered to death by a war hound on level 1 of Duruduhek.
Orcc's is no longer disrupted.
Orcc isn't moving as defensively anymore.
Orcc tessellates her cloak!
Orcc is not stunned anymore.
Orcc calms down.
Orcc deactivates Chant of Fortitude.
Orcc rearms.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
War hound killed orcc!
Saving game...
Saving done.



































































































































