










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Exploration | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Berserker | 
| Level / Exp | 12 / 65% | 
| Size | medium | 
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:53/ 113 Killed by degenerated skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:38 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:19 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:31 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:44 Killed by skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:03 Killed by skeleton master archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:30 Killed by skeleton master archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:43 Killed by skeleton master archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:05 Killed by Xanyba the war bear at level 5 on the 18th Dusk 122nd year of Ascendancy at 19:50 Killed by Isulaith the white crystal at level 5 on the 18th Dusk 122nd year of Ascendancy at 21:45 Killed by Bethekira the white crystal at level 7 on the 20th Dusk 122nd year of Ascendancy at 15:05 Killed by elven blood mage at level 8 on the 23rd Dusk 122nd year of Ascendancy at 01:18 Killed by elven blood mage at level 8 on the 23rd Dusk 122nd year of Ascendancy at 01:32 Killed by elven blood mage at level 8 on the 23rd Dusk 122nd year of Ascendancy at 01:41 Killed by elven tempest at level 8 on the 23rd Dusk 122nd year of Ascendancy at 03:14 Killed by elven elite warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 03:49 Killed by elven elite warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 04:09 Killed by elven warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 04:39 Killed by elven mage at level 8 on the 24th Dusk 122nd year of Ascendancy at 06:07 Killed by Lashing Tentacle at level 8 on the 24th Dusk 122nd year of Ascendancy at 07:13 Killed by Emelara the fiery orc wyrmic at level 8 on the 24th Dusk 122nd year of Ascendancy at 07:42 Killed by Rhaloren Inquisitor at level 9 on the 25th Dusk 122nd year of Ascendancy at 01:10 Killed by elemental crystal at level 10 on the 25th Dusk 122nd year of Ascendancy at 09:05 Killed by arcane crystal at level 10 on the 25th Dusk 122nd year of Ascendancy at 10:10 Killed by skeleton magus at level 10 on the 25th Dusk 122nd year of Ascendancy at 11:06 Killed by skeleton magus at level 10 on the 25th Dusk 122nd year of Ascendancy at 11:27 Killed by Latero the thalore at level 10 on the 30th Dusk 122nd year of Ascendancy at 19:32 Killed by Chanlourr the human at level 10 on the 30th Dusk 122nd year of Ascendancy at 20:35 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 15:51 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 15:58 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:07 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:14 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:23 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:33 Killed by golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:46 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 16:57 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 17:10 Killed by Gawyn the golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 17:20 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 17:44 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 18:17 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 18:34 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 18:50 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 19:03 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 19:20 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 19:43 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 21:25 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 22:30 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 22:45 Killed by Layinor the broken golem at level 10 on the 33rd Dusk 122nd year of Ascendancy at 23:10 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 00:35 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 00:52 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 01:08 Killed by Betedatira the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 01:24 Killed by golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 01:38 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 01:48 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 01:56 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:07 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:19 Killed by Betedatira the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:29 Killed by Betedatira the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:39 Killed by broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:49 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 03:00 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 04:08 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 04:41 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 04:56 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 05:39 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 06:21 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 06:48 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 07:12 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 08:09 Killed by Layinor the broken golem at level 10 on the 34th Dusk 122nd year of Ascendancy at 08:20 Killed by animated mummy wrappings at level 10 on the 35th Dusk 122nd year of Ascendancy at 13:28 Killed by animated mummy wrappings at level 10 on the 35th Dusk 122nd year of Ascendancy at 13:40 Killed by ancient elven mummy at level 10 on the 35th Dusk 122nd year of Ascendancy at 14:36 Killed by ancient elven mummy at level 10 on the 35th Dusk 122nd year of Ascendancy at 14:50 Killed by Isorla the human at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:11 Killed by Atelad the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:33 Killed by Isorla the human at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:41 Killed by Isorla the human at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:58 Killed by Isorla the human at level 10 on the 39th Dusk 122nd year of Ascendancy at 08:11 Killed by Eishrlan the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 10:20 Killed by Eishrlan the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 10:43 Killed by Ivesenne the sandworm destroyer at level 11 on the 40th Dusk 122nd year of Ascendancy at 04:03 Killed by Ximina the blue ooze at level 11 on the 40th Dusk 122nd year of Ascendancy at 08:42 Killed by gigantic corrosive tunneler at level 11 on the 40th Dusk 122nd year of Ascendancy at 08:55 Killed by Arura the green jelly at level 11 on the 40th Dusk 122nd year of Ascendancy at 11:55 Killed by ritch flamespitter at level 11 on the 40th Dusk 122nd year of Ascendancy at 19:54 Killed by Ce'Numira the green ooze at level 11 on the 40th Dusk 122nd year of Ascendancy at 20:25 Killed by Ce'Numira the green ooze at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:05 Killed by Ce'Numira the green ooze at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:37 Killed by barrow wight at level 12 on the 46th Dusk 122nd year of Ascendancy at 22:21 Killed by Aralrawen the skeleton master archer at level 12 on the 46th Dusk 122nd year of Ascendancy at 23:12 Killed by Aralrawen the skeleton master archer at level 12 on the 46th Dusk 122nd year of Ascendancy at 23:19 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 00:11 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 00:26 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 01:07 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 01:54 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 02:31 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 03:14 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 03:49 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 04:32 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 04:49 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 04:56 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 05:07 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 05:50 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 06:09 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 07:00 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 08:07 Killed by orc summoner at level 12 on the 47th Dusk 122nd year of Ascendancy at 08:55 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 09:01 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 09:09 Killed by Aralrawen the skeleton master archer at level 12 on the 47th Dusk 122nd year of Ascendancy at 09:17 | 
Primary Stats
| Strength | 48 (base 33) | 
| Dexterity | 32 (base 25) | 
| Constitution | 14 (base 14) | 
| Magic | 12 (base 10) | 
| Willpower | 24 (base 10) | 
| Cunning | 16 (base 10) | 
Resources
| Life | 346/346 | 
| Stamina | 168/168 | 
| Healing Factor | 1.2372895330003 | 
| Regeneration | 6.4957700482516 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -63.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
Offense: Mainhand
| Damage | 39 | 
| Accuracy | 47 | 
| Crit Chance | 7% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11.5 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +6% | 
| Physical | +8% | 
| Nature | +8% | 
| Arcane | +4% | 
| Cold | +10% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | +5% | 
| Lightning | +5% | 
Defense: Base
| Armour (hardiness) | 37.723073231957 (96.438666929426%) | 
| Defense | 15 | 
| Ranged Defense | 15 | 
| Fatigue | 28 | 
| Physical Save | 27 | 
| Spell Save | 12 | 
| Mental Save | 20 | 
Defense: Resistances
| Blight | + 11%( 70%) | 
| Cold | + 40%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 3%( 70%) | 
| Light | 0%( 70%) | 
| Temporal | + 8%( 70%) | 
| Darkness | + 6%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 21%( 70%) | 
Defense: Immunities
| Stun Resistance | 21% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Teleport Resistance | 10% | 
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
Class Talents
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Berserker's strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| You failed to protect the injured seer from death by copperhead snake.Escort: injured seer (level 3 of Scintillating Caves) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves.Escort: lost sun paladin (level 2 of Scintillating Caves) As a reward you improved Strength by +5. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  insulating pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +6% cold A pair of boots made of leather. | 
| Quiver |  deadly quiver of elm arrows of accuracy (21/21, 21-29 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 21 Arrows are used with bows to pierce your foes to death. | 
| Light source |  void-walker's brass lantern of the sun Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% darkness / +5% temporal Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +4 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 47.81 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  iron helm 'Nimbuswild' (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 lightning Changes stats: +2 Cun / +3 Wil Changes resistances: +9% cold Changes resistances penetration: +5% lightning / +5% fire Mindpower: +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  elm wand of shielding [power 110]  (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  psionicist's copper ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! | 
| On fingers |  Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Around waist |  Daimyrab Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +8 Changes resistances: +3% temporal Physical save: +5 (+2 eff.) Teleport immunity: +10% Mindpower: +2 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. | 
| In main hand |  River's Fury (23-32 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.23 cold damage and 4.15 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. | 
| On hands |  iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  Nimbusobsidian the iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Cun / +4 Wil Changes resistances: +11% blight / +11% nature / +3% lightning A suit of armour made of metal plates. | 
| Cloak |  Cloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Around neck |  insulating steel amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% fire / +10% cold Amulets make your neck look great! | 
Inventory
|  iron greatsword (17-27 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. | 
|  nature's mossy mindstar (2-3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  cleansing iron mail armour of acid resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% acid / +10% nature / +11% blight A suit of armour made of mail. | 
|  iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
|  rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. | 
|  prismatic iron plate armour of lightning resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% lightning / +11% light / +11% darkness A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+2 eff.) Decaying mummy wrappings. | 
|  2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  100 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  4 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  3 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  elm totem of healing [power 110]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. | 
|  3 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Skeleton Man the Skeleton Berserker level 10
25th Dusk 122nd year of Ascendancy at 01:19 see stats
Log
Orc summoner cover of leaves falls apart.
Orc summoner is no longer inspired.
Aralrawen the skeleton master archer cover of leaves falls apart.
Aralrawen the skeleton master archer casts Pacification Hex.
Skeleton Man is hexed!
Skeleton Man hits Orc summoner for 34 physical, 14 cold (48 total damage).
Orc summoner summons a Ritch Flamespitter!
Orc summoner's mind surges with critical power!
Orc summoner uses Infusion: Primal.
Orc summoner attunes to the wild.
Orc summoner activates his totem!
Ritch flamespitter receives 469 healing from Orc summoner.
Aralrawen the skeleton master archer receives 473 healing from Orc summoner.
Orc summoner receives 489 healing.
Aralrawen the skeleton master archer casts Soul Rot.
Aralrawen the skeleton master archer's spell attains critical power!
Orc summoner HEALS from  physical  damage!
Orc summoner HEALS from  cold  damage!
Skeleton Man hits Orc summoner for 37 physical, 8 healing, 14 cold, 2 healing (52 total damage) [10 healing].
Ritch flamespitter spits flames!
Ritch flamespitter hits Skeleton Man for 211 fire damage.
Aralrawen the skeleton master archer's Soul Rot hits Skeleton Man for 370 blight damage.
Skeleton Man the level 12 skeleton berserker was debilitated by noxious blight before falling to death by Aralrawen the skeleton master archer on level 1 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aralrawen the skeleton master archer's Soul Rot killed Skeleton Man!
Saving game...
Saving done.


































