Inimi the level 6 Halfling Wanderer by LennaB

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassWanderer
Level / Exp6 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity21 (base 13)
Constitution13 (base 12)
Magic24 (base 16)
Willpower32 (base 23)
Cunning21 (base 14)

Resources

Mana200/200
Equilibrium0
Vim90/90
Life196/196
Psi122/122
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth2.4490609987955
See Invisible5.6920593674777

Offense: Mainhand

Damage9
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower24
Crit Chance11%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+11%
Mind+6%
Nature+5%

Defense: Base

Armour (hardiness)0 (44.574340358689%)
Defense26
Ranged Defense26
Fatigue0
Physical Save9
Spell Save30
Mental Save22

Defense: Resistances

Darkness+ 24%( 70%)
Nature+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Warcries1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.00
2/5
1/5
0/5
0/5
Psionic / Psychic Assault1.00
5/5
3/5
0/5
0/5
Spell / Ice1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Corruption / Vile life1.00
1/5
1/5
0/5
0/5
Spell / Divination1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
active

Equipment

On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of pouch of iron shots (15/15, 110% power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.17 gold from the transmogrification of
flaming iron greatsword of vileness (112% power, 1 apr).
You gain 4.26 gold from the transmogrification of
thought-forged iron greatmaul of paradox (122% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northwest (bandit)).

Inimi uses
Mind Sear.
Bandit uses
Infusion: Regeneration.
Bandit starts regenerating health quickly.

Inimi hits Bandit for 132 mind damage.

--------------------------------

Inimi uses
Psychic Lobotomy.
Bandit higher mental functions have been imparied.

Inimi receives 10 healing from Blood Splash.
Inimi hits Bandit for 69 mind damage.
Inimi killed Bandit!
Talent Mind Sear is ready to use.

--------------------------------

Resting starts...

Talent Psychic Lobotomy is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).