Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Superhuman |
| Class | Mindslayer |
| Level / Exp | 40 / 20% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 51.8850226636 (base 11) |
| Dexterity | 49.500933226171 (base 10) |
| Constitution | 76 (base 52) |
| Magic | 20 (base 10) |
| Willpower | 77 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | 2148/2148 |
| Psi | 127/127 |
| Healing Factor | 1.3 |
| Regeneration | 6.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +65.211342722655% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 72 |
| Crit Chance | 39% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.6666666666667 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.9 |
| Crit Chance | 38% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 45.275108876387 |
| Ranged Defense | 45.275108876387 |
| Fatigue | 7 |
| Physical Save | 44.169919310753 |
| Spell Save | 31.35 |
| Mental Save | 45.133333333333 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Psionic / Projection | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.50 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Thermal Shield |
| talent | Kinetic Aura |
| talent | Thermal Aura |
| talent | Kinetic Shield |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | voratun greatsword of purging (61-97.6 power, 4 apr) voratun greatsword of purging (61-97.6 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +23 nature Massive two-handed swords. |
| Quiver | 527 alchemist agate 527 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| On head | grounding drakeskin leather cap of trickery (0 def, 5 armour) grounding drakeskin leather cap of trickery (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +3 Dex Changes resistances: +14% lightning / +11% temporal A cap made of leather. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | gladiator's gold ring of blinding strikes gladiator's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +6 Str / +6 Con Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | balanced stralite greatmaul of purging (56.5-84.75 power, 3 apr) balanced stralite greatmaul of purging (56.5-84.75 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature When wielded/worn: Accuracy: +12 Defense: +12 Massive two-handed mauls. |
| On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | enveloping elven-silk cloak of implacability (16 def, 0 armour) enveloping elven-silk cloak of implacability (16 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 Physical save: +19 Mental save: +11 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of constitution (+2) gold amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
Inventory
dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr) dwarven-steel greatmaul of massacre (52.5-78.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
elven-wood starstaff of protection (25-30 power, 5 apr, darkness element) elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element) lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +13 Effects on melee hit: * 18% chance to blind Changes stats: +7 Con Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +22 Spell crit. chance: +5% Light radius: +3 Healing mod.: +15% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 27.86 light damage. Staves designed for wielders of magic, by the greats of the art. |
caustic orichalcum trident of massacre (72-115.2 power, 16 apr) caustic orichalcum trident of massacre (72-115.2 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 72.0 - 115.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 47% chance to corrode armor When wielded/worn: Changes resistances penetration: +14% acid Life regen: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
volcanic drakeskin leather armour (5 def, 19 armour) volcanic drakeskin leather armour (5 def, 19 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 9 fire Changes resistances: +19% fire / +20% physical A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
void dragonbone wand of firewall [power 301] (6 cooldown) void dragonbone wand of firewall [power 301] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting for 4 turns (dam 301 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of conjuration [power 445] (10 cooldown) warded dragonbone wand of conjuration [power 445] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +5 temporal / +4 blight / +4 fire / +2 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 222-445), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Goracio the Superhuman Mindslayer level 24
76th Pyre 122nd year of Ascendancy at 07:13 see stats
Arena Battler 50
Got to wave 50 in the arena.By Goracio the Superhuman Mindslayer level 38
79th Pyre 122nd year of Ascendancy at 10:25 see stats
Level 10
Got a character to level 10.By Goracio the Superhuman Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 21:20 see stats
Level 20
Got a character to level 20.By Goracio the Superhuman Mindslayer level 20
75th Pyre 122nd year of Ascendancy at 17:06 see stats
Level 30
Got a character to level 30.By Goracio the Superhuman Mindslayer level 30
77th Pyre 122nd year of Ascendancy at 10:48 see stats
Level 40
Got a character to level 40.By Goracio the Superhuman Mindslayer level 40
1st Mirth 122nd year of Ascendancy at 00:28 see stats
Size matters
Did over 600 damage in one attack.By Goracio the Superhuman Mindslayer level 24
76th Pyre 122nd year of Ascendancy at 11:44 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Goracio the Superhuman Mindslayer level 32
78th Pyre 122nd year of Ascendancy at 06:58 see stats
Log
Naga myrmidon rushes out!
Naga myrmidon misses Goracio.
You collect a new ingredient: naga tongue.
Goracio hits Naga myrmidon for 203 physical, 16 nature, 29 physical (248 total damage).
Goracio killed Naga myrmidon!
There is an item here: orite trident (37.5-60 power, 13 apr)
Talent Infusion: Regeneration is ready to use.
Talent Thermal Strike is ready to use.
Talent Telekinetic Grasp is ready to use.
You pickup 0.65 gold pieces.
There is an item here: blazebringer's deep-steel trident of torment (25.5-40.8 power, 10 apr)
Welcome to level 40 [Goracio].
Goracio has 3 stat point(s), 2 class talent point(s), 4 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Level 40!
Wave clear!
Clear bonus: 1715! Score bonus: 1306! Danger bonus: 145.5! Rank bonus: 380!
Your experience increases by3546.5!
You earn 1 gold for your victory!
Items lying around will disappear in 80 turns!
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Aura
- Thermal Shield
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Goracio deactivates Augmentation.
Goracio activates Augmentation.
Goracio deactivates Skate.
Goracio activates Skate.
Goracio deactivates Beyond the Flesh.
Goracio activates Beyond the Flesh.
