Viscous the Bejeweled the level 5 Shalore Alchemist by archaicgod

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic29 (base 27)
Willpower19 (base 11)
Cunning13 (base 10)

Resources

Life173/173
Mana143/143
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage25
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+7%
Physical+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save26
Mental Save20

Defense: Resistances

Acid+ 13%( 70%)
Cold+ 13%( 70%)
Lightning+ 13%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
Quiver
Light source
On head
Main armor

Inventory

Achievements

Log

The shield around golem (servant of Viscous the Bejeweled) crumbles.
Viscous the Bejeweled picks up (d.):
iron dagger (101% power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.61 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (101% power, 5 apr).
You gain 2.74 gold from the transmogrification of
short elm vilestaff of power (100% power, 2 apr, acid element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.10 gold from the transmogrification of
insulating copper amulet of strength (+3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.