Hreasaf the level 5 Shalore Corruptor by batuhanbayramoglu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassCorruptor
Level / Exp5 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic18 (base 16)
Willpower17 (base 14)
Cunning11 (base 10)

Resources

Life171/171
Vim143/143
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage7
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save7
Spell Save23
Mental Save9

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 12%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blood1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
1/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Hreasaf wears (replacing
brass lantern): Summertide Phial.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (23/23, 15-18 power, 1 apr).
You gain 0.27 gold from the transmogrification of
iron shield of acid resistance (+16%) (0 def, 2 armour, 21.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.42 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 3.16 gold from the transmogrification of
hateful iron waraxe of phasing (11-15 power, 8 apr).
You gain 4.02 gold from the transmogrification of
balanced iron longsword of paradox (11-15 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; magical; dur 3; cd 10).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 97; 12 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.