











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Ogre | 
| Class | Writhing One | 
| Level / Exp | 15 / 29% | 
| Size | big | 
| Lifes / Deaths | Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:23/ 85 Killed by thought-forged bowman at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:09 Killed by wolf at level 5 on the 2nd Mirth 122nd year of Ascendancy at 07:25 Killed by giant venus flytrap at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:00 Killed by giant venus flytrap at level 5 on the 2nd Mirth 122nd year of Ascendancy at 10:08 Killed by Wrathroot at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:24 Killed by Wrathroot at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:56 Killed by Wrathroot at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:48 Killed by brecklorn at level 9 on the 4th Flare 122nd year of Ascendancy at 15:33 Killed by grannor'vin at level 9 on the 4th Flare 122nd year of Ascendancy at 16:27 Killed by brecklorn at level 9 on the 4th Flare 122nd year of Ascendancy at 16:47 Killed by brecklorn at level 9 on the 4th Flare 122nd year of Ascendancy at 17:37 Killed by dremling at level 9 on the 5th Flare 122nd year of Ascendancy at 00:06 Killed by cold drake hatchling at level 9 on the 5th Flare 122nd year of Ascendancy at 00:48 Killed by grannor'vor at level 9 on the 5th Flare 122nd year of Ascendancy at 01:04 Killed by cold drake at level 9 on the 5th Flare 122nd year of Ascendancy at 05:15 Killed by dremling at level 9 on the 5th Flare 122nd year of Ascendancy at 08:22 Killed by Silovena the drem at level 9 on the 5th Flare 122nd year of Ascendancy at 10:56 Killed by Isedata the drem at level 9 on the 6th Flare 122nd year of Ascendancy at 03:31 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 06:35 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 06:44 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 06:58 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 07:48 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 08:34 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 09:33 Killed by green jelly at level 10 on the 6th Flare 122nd year of Ascendancy at 10:48 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 12:19 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 12:28 Killed by dremling at level 10 on the 6th Flare 122nd year of Ascendancy at 13:19 Killed by dremling at level 10 on the 6th Flare 122nd year of Ascendancy at 14:03 Killed by drem at level 10 on the 6th Flare 122nd year of Ascendancy at 14:35 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 15:38 Killed by worm that walks (servant of Selivost) at level 10 on the 6th Flare 122nd year of Ascendancy at 16:43 Killed by Islylrarin the grannor'vor at level 10 on the 6th Flare 122nd year of Ascendancy at 17:40 Killed by bee swarm at level 10 on the 6th Flare 122nd year of Ascendancy at 18:49 Killed by The Amalgamation at level 10 on the 6th Flare 122nd year of Ascendancy at 19:16 Killed by The Amalgamation at level 10 on the 6th Flare 122nd year of Ascendancy at 19:35 Killed by The Amalgamation at level 10 on the 6th Flare 122nd year of Ascendancy at 20:02 Killed by Silalenn the half formed drem at level 10 on the 6th Flare 122nd year of Ascendancy at 20:17 Killed by The Amalgamation at level 10 on the 6th Flare 122nd year of Ascendancy at 21:03 Killed by steamgun turret at level 10 on the 6th Flare 122nd year of Ascendancy at 21:38 Killed by steamgun turret at level 10 on the 6th Flare 122nd year of Ascendancy at 22:58 Killed by Belissra the half formed drem at level 10 on the 6th Flare 122nd year of Ascendancy at 23:06 Killed by Mayimina the half formed drem at level 10 on the 6th Flare 122nd year of Ascendancy at 23:12 Killed by Isariarin the half formed drem at level 10 on the 6th Flare 122nd year of Ascendancy at 23:39 Killed by Xithra the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 00:26 Killed by flame turret at level 10 on the 7th Flare 122nd year of Ascendancy at 00:42 Killed by Xithra the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 01:12 Killed by Xithra the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 01:34 Killed by Xithra the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 02:18 Killed by Beturin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 02:29 Killed by worm that walks (servant of Selivost) at level 10 on the 7th Flare 122nd year of Ascendancy at 03:21 Killed by Xithra the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 03:53 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 04:13 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 04:43 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 05:14 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 05:27 Killed by Emelyriath the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 05:39 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 05:55 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 06:42 Killed by Cyrerabrerin the half formed drem at level 10 on the 7th Flare 122nd year of Ascendancy at 06:57 Killed by Cyrerabrerin the half formed drem at level 11 on the 7th Flare 122nd year of Ascendancy at 07:54 Killed by Cyrerabrerin the half formed drem at level 11 on the 7th Flare 122nd year of Ascendancy at 08:52 Killed by Porurelrata the fire drake hatchling at level 11 on the 4th Dusk 122nd year of Ascendancy at 11:06 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 10:21 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 10:42 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 11:31 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 11:41 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 12:01 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 12:27 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 13:15 Killed by Burb the snow giant champion at level 11 on the 5th Dusk 122nd year of Ascendancy at 13:39 Killed by multi-hued drake hatchling at level 13 on the 5th Dusk 122nd year of Ascendancy at 16:55 Killed by fire drake hatchling at level 13 on the 6th Dusk 122nd year of Ascendancy at 10:02 Killed by greater teluvorta at level 13 on the 6th Dusk 122nd year of Ascendancy at 16:38 Killed by ultimate telugoroth at level 13 on the 6th Dusk 122nd year of Ascendancy at 17:21 Killed by greater teluvorta at level 14 on the 7th Dusk 122nd year of Ascendancy at 00:42 Killed by Emelawyn the dredgling at level 14 on the 7th Dusk 122nd year of Ascendancy at 06:03 Killed by Emelawyn the dredgling at level 14 on the 7th Dusk 122nd year of Ascendancy at 06:24 Killed by Rantha the Abomination at level 14 on the 7th Dusk 122nd year of Ascendancy at 10:08 Killed by Chronolith Clone at level 14 on the 7th Dusk 122nd year of Ascendancy at 11:31 Killed by Chronolith Twin at level 14 on the 7th Dusk 122nd year of Ascendancy at 11:47 Killed by worm that walks (servant of Selivost) at level 14 on the 7th Dusk 122nd year of Ascendancy at 12:24 Killed by Chronolith Clone at level 14 on the 7th Dusk 122nd year of Ascendancy at 13:08 Killed by Chronolith Clone at level 14 on the 7th Dusk 122nd year of Ascendancy at 13:58 | 
Primary Stats
| Strength | 52 (base 40) | 
| Dexterity | 13 (base 10) | 
| Constitution | 17 (base 13) | 
| Magic | 47 (base 28) | 
| Willpower | 20 (base 10) | 
| Cunning | 12 (base 10) | 
Resources
| Life | 153/432 | 
| Insanity | 55/100 | 
| Healing Factor | 1.5061497326203 | 
| Regeneration | 4.894986631016 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | 0% | 
| Global | +81.081081081081% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 65 | 
| Accuracy | 26 | 
| Crit Chance | 3% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 39 | 
| Crit Chance | 2% | 
| Speed | 1 | 
| Cooldown Reduction | 10 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +5% | 
| Lightning | +6% | 
| Light | +6% | 
| Temporal | +5% | 
| Nature | +8% | 
| Physical | +17% | 
| Fire | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +5% | 
| Physical | +20% | 
| Fire | +5% | 
| Light | +10% | 
Defense: Base
| Armour (hardiness) | 44.551211628464 (74.117647058824%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 22 | 
| Physical Save | 26 | 
| Spell Save | 31 | 
| Mental Save | 21 | 
Defense: Resistances
| Physical | + 15%( 70%) | 
| Cold | + 23%( 70%) | 
| All | + 6%( 70%) | 
| Lightning | + 34%( 70%) | 
| Light | + 17%( 70%) | 
| Temporal | + 10%( 70%) | 
| Darkness | + 23%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 29%( 70%) | 
| Nature | + 41%( 70%) | 
Defense: Immunities
| Teleport Resistance | 0% | 
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 20% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Demented / Friend of the worm | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Horrific body | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| beneficial effect | 3 pustules increasing resistance by 6%.Putrescent Pustule | 
| detrimental effect | Reduces global action speed by 23%.Slow | 
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance.Out of Time Zone | 
| beneficial effect | The target is surrounded by a magical shield, absorbing 32/133 damage  before it crumbles.Damage Shield | 
Quests
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara.Escort: lone alchemist (level 1 of Daikara) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.Escort: lost sun paladin (level 3 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest.Escort: lost warrior (level 1 of Old Forest) As a reward you improved Strength by +5. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
Equipment
| On feet |  Falodar (0 def, 10 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +10 Fatigue: +3% Changes stats: +1 Dex / +3 Mag Changes resistances penetration: +20% physical Changes damage: +9% physical Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands |  temporal dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head |  Gloryriakira the Shinebrand (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +18% lightning / +8% temporal / +12% light Changes resistances penetration: +10% light Changes damage: +6% light Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Satyrmark [power 195]  (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 2 nature Changes resistances: +12% lightning / +9% nature Changes resistances penetration: +5% fire Changes damage: +6% lightning It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 402 Base Damage: 216 Armor: 15 All Resist: 19 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 25% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Vorekira the Lightclamor Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +6% mind / +24% fire Changes resistances penetration: +5% mind Changes damage: +12% fire Light radius: +1 Rings can have magical properties. | 
| On fingers |  Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Around waist |  spiritwalker's rough leather belt of the vagrant Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag / +1 Con Mental save: +5 (+2 eff.) Mana each turn: +0.11 Maximum mana: +20.00 Mindpower: +3 (+2 eff.) A belt that goes around your waist. | 
| Main armor |  Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. | 
| In main hand |  dwarven-steel mace 'Berorek' (37-51.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour: +8 Blindness immunity: +20% Disease immunity: +10% Pinning immunity: +20% Blunt and deadly. | 
| Cloak |  regal linen cloak of battle (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Changes stats: +2 Wil Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source |  brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
|  Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 241.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  warrior's copper ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. | 
|  Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
|  This item will automatically be transmogrified when you leave the level. acidic steel mace (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Blunt and deadly. | 
|  This item will automatically be transmogrified when you leave the level. earthen ash starstaff of fate (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +10 (+5 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. shimmering ash starstaff of might (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +38.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. balanced steel waraxe of massacre (17.5-24.5 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +6 (+6 eff.) Disarm immunity: +22% One-handed war axes. | 
|  steel waraxe 'Veliyalaith' (18-25.2 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +23% Mindpower: +5 (+3 eff.) Mental crit. chance: +1% One-handed war axes. | 
|  This item will automatically be transmogrified when you leave the level. focusing woollen robe of frost (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all / +18% cold Changes damage: +12% cold Mana each turn: +0.10 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Mental save: +21 (+10 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." | 
|  pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. | 
|  rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. | 
|  2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Earuran the Chilledge (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 31% Damage when hit (Melee): 2 cold Changes stats: +2 Str / +1 Wil Changes resistances penetration: +20% mind / +11% physical Critical mult.: +15.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  3 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  This item will automatically be transmogrified when you leave the level. quick ash wand of lightning storm [power 146] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 30 lightning damage and will be dazed for 1 turn (154 total damage) Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Selivost the Ogre Writhing One level 10
6th Flare 122nd year of Ascendancy at 03:40 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Selivost the Ogre Writhing One level 9
5th Flare 122nd year of Ascendancy at 00:02 see stats
Log
Tentacle Constriction from Selivost hits Chronolith Twin for 21 darkness damage.
Tentacle Constriction from Selivost killed Chronolith Twin!
Chronolith Twin's gravity area effect hits Worm that walks (servant of Selivost) for 23 physical damage.
Chronolith Twin's gravity area effect hits Selivost for (23 absorbed), 0 physical (0 total damage).
Worm that walks (servant of Selivost) uses Infusion: Regeneration.
Worm that walks (servant of Selivost) starts regenerating health quickly.
Your constrict target has disappeared!
Selivost deactivates Constrict.
The temporal warden gives you: Rune of the Rift (230.00 temporal damage, removed from time 4 turns).
Option unlocked: New Class: Temporal Warden (Chronomancer)
Lore found: Rune of the Rift
You can read all your collected lore in the game menu, by pressing Escape.
Selivost picks up (f.): balanced steel waraxe of massacre (17.5-24.5 power, 3 apr).
Selivost picks up (x.): quick ash wand of lightning storm [power 146]  (11 cooldown).
Selivost picks up (i.): The Black Boots (2 def, 1 armour).
Selivost picks up (h.): focusing woollen robe of frost (+9%) (0 def, 0 armour).
Selivost picks up (e.): earthen ash starstaff of fate (15-18 power, 3 apr, physical element).
Lore found: The Black Boots
You can read all your collected lore in the game menu, by pressing Escape.
Selivost speeds up.
Selivost slows down.
Chronolith Twin's gravity area effect hits Worm that walks (servant of Selivost) for 23 physical damage.
Chronolith Twin's gravity area effect hits Selivost for (23 absorbed), 0 physical (0 total damage).
Worm that walks (servant of Selivost) speeds up.
The shield around Selivost crumbles.
Selivost speeds up.
Worm that walks (servant of Selivost) stops regenerating health quickly.
Worm that walks (servant of Selivost) deactivates Worm that Walks Link.















































