Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Glove Stats 1.0.0 Tier-1 Short Circuit Option 1.0.0 Items Vault 1.0.0 New Prodigies 1.0.0 Arcane Blade with Staff Combat Option 1.0.0 Inscription Tweaks 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 43 / 66% |
| Size | small |
| Lifes / Deaths | Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:33 / 87Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:10 Killed by Week at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:11 Killed by giant eel at level 1 on the 75th Pyre 122nd year of Ascendancy at 04:40 Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 09:05 Killed by yaech psion at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:18 Killed by Week at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:48 Killed by Isludhekira the venom drake hatchling at level 13 on the 21st Dusk 122nd year of Ascendancy at 12:29 Killed by orc grand master assassin at level 15 on the 65th Dusk 122nd year of Ascendancy at 07:12 Killed by Ce'Nussra the rattlesnake at level 17 on the 66th Dusk 122nd year of Ascendancy at 16:51 Killed by devourer at level 17 on the 66th Dusk 122nd year of Ascendancy at 18:09 Killed by Weirdling Beast at level 17 on the 66th Dusk 122nd year of Ascendancy at 21:38 Killed by Beandinjas the shalore at level 19 on the 22nd Haze 122nd year of Ascendancy at 16:54 Killed by Week at level 21 on the 33rd Haze 122nd year of Ascendancy at 07:53 Killed by Emildathra the dream seed at level 21 on the 34th Haze 122nd year of Ascendancy at 12:08 Killed by Mindworm at level 22 on the 76th Haze 122nd year of Ascendancy at 09:04 Killed by elven guard at level 25 on the 7th Decay 122nd year of Ascendancy at 03:11 Killed by Yvibeth the elven elite warrior at level 25 on the 7th Decay 122nd year of Ascendancy at 11:21 Killed by Isyrimina the mean looking elven guard at level 25 on the 7th Decay 122nd year of Ascendancy at 16:24 Killed by elven mage at level 25 on the 7th Decay 122nd year of Ascendancy at 18:22 Killed by Week at level 25 on the 8th Decay 122nd year of Ascendancy at 00:28 Killed by Yvulravea the elven elite warrior at level 26 on the 8th Decay 122nd year of Ascendancy at 04:37 Killed by Yvulravea the elven elite warrior at level 26 on the 8th Decay 122nd year of Ascendancy at 05:47 Killed by Yvulravea the elven elite warrior at level 26 on the 8th Decay 122nd year of Ascendancy at 07:38 Killed by Islowen the Guardian at level 26 on the 9th Decay 122nd year of Ascendancy at 19:15 Killed by Glorina the thief at level 26 on the 9th Decay 122nd year of Ascendancy at 23:35 Killed by devourer at level 26 on the 10th Decay 122nd year of Ascendancy at 02:08 Killed by devourer at level 26 on the 10th Decay 122nd year of Ascendancy at 03:15 Killed by Beterawyn the Guardian at level 26 on the 10th Decay 122nd year of Ascendancy at 05:20 Killed by Beterawyn the Guardian at level 26 on the 10th Decay 122nd year of Ascendancy at 06:25 Killed by Isatha the Guardian at level 26 on the 10th Decay 122nd year of Ascendancy at 09:21 Killed by forest wight at level 26 on the 10th Decay 122nd year of Ascendancy at 10:59 Killed by Isatha the Guardian at level 26 on the 10th Decay 122nd year of Ascendancy at 12:16 Killed by Isatha the Guardian at level 26 on the 10th Decay 122nd year of Ascendancy at 13:25 Killed by Week at level 26 on the 10th Decay 122nd year of Ascendancy at 14:17 Killed by Grand Corruptor at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 08:23 Killed by skeleton warrior at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 02:53 Killed by vampire lord at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 04:42 Killed by skeleton warrior at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 06:29 Killed by Borfast the Broken at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 21:16 Killed by Borfast the Broken at level 28 on the 32nd Regrowth 123rd year of Ascendancy at 23:07 Killed by lesser vampire at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 02:58 Killed by emperor wight at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 04:24 Killed by skeleton master archer at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 07:08 Killed by barrow wight at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 09:03 Killed by Borfast the Broken at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 10:28 Killed by Borfast the Broken at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 13:05 Killed by Borfast the Broken at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 16:54 Killed by Borfast the Broken at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 19:49 Killed by skeleton archer at level 28 on the 34th Regrowth 123rd year of Ascendancy at 09:05 Killed by skeleton archer at level 28 on the 34th Regrowth 123rd year of Ascendancy at 10:23 Killed by Elumiwyn the rattlesnake at level 30 on the 39th Regrowth 123rd year of Ascendancy at 09:44 Killed by orc grand master assassin at level 32 on the 50th Regrowth 123rd year of Ascendancy at 10:40 Killed by eldritch eye at level 32 on the 50th Regrowth 123rd year of Ascendancy at 16:48 Killed by eldritch eye at level 32 on the 50th Regrowth 123rd year of Ascendancy at 18:06 Killed by eldritch eye at level 32 on the 50th Regrowth 123rd year of Ascendancy at 19:14 Killed by orc pyromancer at level 32 on the 50th Regrowth 123rd year of Ascendancy at 20:31 Killed by orc pyromancer at level 32 on the 50th Regrowth 123rd year of Ascendancy at 21:23 Killed by Week at level 32 on the 50th Regrowth 123rd year of Ascendancy at 22:26 Killed by orc cryomancer at level 32 on the 50th Regrowth 123rd year of Ascendancy at 23:10 Killed by Warmaster Gnarg at level 32 on the 51st Regrowth 123rd year of Ascendancy at 00:57 Killed by Warmaster Gnarg at level 32 on the 51st Regrowth 123rd year of Ascendancy at 02:33 Killed by eldritch eye at level 32 on the 51st Regrowth 123rd year of Ascendancy at 03:51 Killed by orc master assassin at level 32 on the 51st Regrowth 123rd year of Ascendancy at 05:42 Killed by orc high pyromancer at level 32 on the 51st Regrowth 123rd year of Ascendancy at 06:50 Killed by Warmaster Gnarg at level 32 on the 51st Regrowth 123rd year of Ascendancy at 08:31 Killed by Warmaster Gnarg at level 32 on the 51st Regrowth 123rd year of Ascendancy at 11:16 Killed by minotaur at level 33 on the 67th Regrowth 123rd year of Ascendancy at 06:23 Killed by orc corruptor at level 33 on the 77th Regrowth 123rd year of Ascendancy at 22:24 Killed by Briagh, Great Sand Wyrm at level 33 on the 4th Pyre 123rd year of Ascendancy at 23:50 Killed by Aerylle the venom drake hatchling at level 33 on the 16th Pyre 123rd year of Ascendancy at 15:09 Killed by skeleton warrior at level 34 on the 17th Pyre 123rd year of Ascendancy at 09:22 Killed by skeleton warrior at level 34 on the 17th Pyre 123rd year of Ascendancy at 11:35 Killed by armoured skeleton warrior at level 34 on the 18th Pyre 123rd year of Ascendancy at 03:56 Killed by Pale Drake at level 34 on the 26th Pyre 123rd year of Ascendancy at 06:16 Killed by skeleton warrior at level 35 on the 27th Pyre 123rd year of Ascendancy at 07:26 Killed by Aluin the Fallen at level 36 on the 56th Pyre 123rd year of Ascendancy at 10:11 Killed by Elalewyn the skeleton warrior at level 38 on the 6th Mirth 123rd year of Ascendancy at 19:33 Killed by skeleton master archer at level 38 on the 6th Mirth 123rd year of Ascendancy at 20:54 Killed by dredge at level 39 on the 7th Mirth 123rd year of Ascendancy at 12:26 Killed by The Shade of Telos at level 39 on the 7th Mirth 123rd year of Ascendancy at 18:31 Killed by armoured skeleton warrior at level 40 on the 10th Mirth 123rd year of Ascendancy at 02:30 Killed by orc assassin at level 40 on the 5th Flare 123rd year of Ascendancy at 14:33 Killed by Isidhelle the orc baby at level 41 on the 9th Dusk 123rd year of Ascendancy at 14:36 Killed by young orc at level 41 on the 9th Dusk 123rd year of Ascendancy at 15:37 Killed by Siludavea the orc grand master assassin at level 42 on the 32nd Dusk 123rd year of Ascendancy at 06:16 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 33rd Dusk 123rd year of Ascendancy at 17:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 83 (base 63) |
| Dexterity | 12 (base 9) |
| Constitution | 47 (base 43) |
| Magic | 25 (base 16) |
| Willpower | 98 (base 62) |
| Cunning | 60 (base 29) |
Resources
| Life | 936/936 |
| Equilibrium | 33 |
| Healing Factor | 1.5 |
| Regeneration | 219.96 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 76 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.9 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Physical | +22% |
| Cold | +18% |
| All | 0% |
| Darkness | +9% |
| Mind | +9% |
| Lightning | +35% |
| Fire | +18% |
| Nature | +16% |
Offense: Damage Penetration
| Lightning | +40% |
| Darkness | +10% |
| Acid | +20% |
| Physical | +20% |
| Fire | +20% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 20.35 |
| Ranged Defense | 20.35 |
| Fatigue | 6 |
| Physical Save | 46.791666666667 |
| Spell Save | 45.641666666667 |
| Mental Save | 55.725 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 58%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 61%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 66%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 35%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 95% |
| Knockback Resistance | 50% |
| Silence Resistance | 60% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 13% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 722 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 144.44 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 493. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emonor the Blindpeal (0 def, 4 armour) Emonor the Blindpeal (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +5 Armour: +4 Fatigue: +3% Changes stats: +3 Str / +6 Con Changes resistances penetration: +10% darkness Changes damage: +9% darkness Physical save: +7 Mental save: +10 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | guard's alchemist's lamp of illusion guard's alchemist's lamp of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 Physical save: +14 Spell save: +8 Mental save: +8 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed hardened leather cap of the bounder (0 def, 3 armour) bladed hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +9 Str / +5 Dex Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 278.79 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Ulfalathadradur (0 def, 1 armour) Ulfalathadradur (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +5 Str / +3 Con Changes damage: +9% mind When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Damage against: +15% Animal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | sapper's dwarven-steel pickaxe (dig speed 15 turns) sapper's dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +3 Cun Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. This item has been sent to the Item's Vault. |
| On fingers | solipsist's stralite ring of misery solipsist's stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Cun / +6 Wil Hate when firing a critical mind attack: +2.00 Mindpower: +11 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Eye of the Wyrm (16-17.6 power, 43 apr, physical damage) Eye of the Wyrm (16-17.6 power, 43 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 72% Wil, 18% Cun, 36% Str Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +43 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 5.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 339.03 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Ivodavea the living mindstar (15.5-17.05 power, 72 apr, mind damage) Ivodavea the living mindstar (15.5-17.05 power, 72 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 54% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 mind When wielded/worn: Damage when the wearer is hit: 20 lightning Changes resistances: +5% arcane / +16% lightning / +8% blight / +6% light Changes resistances penetration: +20% lightning Changes damage: +17% lightning / +10% nature Disease immunity: +22% Life regen: +1.80 Maximum life: +50.00 Mindpower: +5 Mental crit. chance: +5% Infravision radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | regal cashmere cloak of mindcraft (2 def, 0 armour) regal cashmere cloak of mindcraft (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +6 Wil Mental save: +8 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal / +10% all Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
Inventory
duelist's movement infusion (567% speed; 6 turns) duelist's movement infusion (567% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 11 turns, die at -417) heroism infusion (+6 for 11 turns, die at -417)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. Also while Heroism is active, you will only die when reaching -417 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's wild infusion (resist 28%; cure mental) psychic's wild infusion (resist 28%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's wild infusion (resist 27%; cure magical, mental) sneak's wild infusion (resist 27%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 27% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's clearing infusion (cure magical, physical, mental) warrior's clearing infusion (cure magical, physical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's movement infusion (940% speed; 6 turns) warrior's movement infusion (940% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 940% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
psionicist's copper ring of nature (+22%) psionicist's copper ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% nature Changes damage: +11% nature Mental save: +4 Rings can have magical properties. |
Oozing Heart (17-18.7 power, 25 apr, slime damage) Oozing Heart (17-18.7 power, 25 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 50.94 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
wyrm's pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) wyrm's pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 physical / 6 fire / 8 cold / 3 lightning / 5 acid Changes resistances: +5% physical / +5% fire / +8% cold / +5% lightning / +5% acid Changes resistances penetration: +4% cold Changes damage: +5% cold Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
thaloren rough leather cap of the depths (0 def, 1 armour) thaloren rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Allows you to breathe in: water Mental save: +6 A cap made of leather. |
340 alchemist agate 340 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
54 alchemist bloodstone 54 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 355/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
battle-ranger's pouch of voratun shots of corruption (50/50, 51-61.2 power, 6 apr) battle-ranger's pouch of voratun shots of corruption (50/50, 51-61.2 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 50 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +15 darkness / +10 blight When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
Galepiety of thorny skin [power 16] (20 cooldown) Galepiety of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 8 darkness Changes resistances penetration: +25% lightning Changes damage: +15% lightning It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Week the Yeek Wyrmic level 30
36th Regrowth 123rd year of Ascendancy at 08:19 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Week the Yeek Wyrmic level 29
34th Regrowth 123rd year of Ascendancy at 18:41 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Week the Yeek Wyrmic level 19
3rd Haze 122nd year of Ascendancy at 00:36 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Week the Yeek Wyrmic level 40
10th Mirth 123rd year of Ascendancy at 11:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Week the Yeek Wyrmic level 32
45th Regrowth 123rd year of Ascendancy at 04:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Week the Yeek Wyrmic level 14
39th Dusk 122nd year of Ascendancy at 09:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Week the Yeek Wyrmic level 31
41st Regrowth 123rd year of Ascendancy at 05:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Week the Yeek Wyrmic level 20
33rd Haze 122nd year of Ascendancy at 03:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Week the Yeek Wyrmic level 20
33rd Haze 122nd year of Ascendancy at 02:18 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Week the Yeek Wyrmic level 41
9th Dusk 123rd year of Ascendancy at 23:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Week the Yeek Wyrmic level 17
67th Dusk 122nd year of Ascendancy at 03:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Week the Yeek Wyrmic level 10
9th Mirth 122nd year of Ascendancy at 22:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Week the Yeek Wyrmic level 20
32nd Haze 122nd year of Ascendancy at 12:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Week the Yeek Wyrmic level 30
34th Regrowth 123rd year of Ascendancy at 18:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Week the Yeek Wyrmic level 40
7th Mirth 123rd year of Ascendancy at 20:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Week the Yeek Wyrmic level 19
30th Haze 122nd year of Ascendancy at 17:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Week the Yeek Wyrmic level 26
8th Decay 122nd year of Ascendancy at 09:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Week the Yeek Wyrmic level 35
45th Pyre 123rd year of Ascendancy at 15:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Week the Yeek Wyrmic level 31
41st Regrowth 123rd year of Ascendancy at 07:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Week the Yeek Wyrmic level 8
7th Mirth 122nd year of Ascendancy at 20:59 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Week the Yeek Wyrmic level 26
2nd Regrowth 123rd year of Ascendancy at 02:03 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Week the Yeek Wyrmic level 33
13rd Pyre 123rd year of Ascendancy at 01:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Week the Yeek Wyrmic level 32
41st Regrowth 123rd year of Ascendancy at 13:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Week the Yeek Wyrmic level 18
74th Dusk 122nd year of Ascendancy at 17:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Week the Yeek Wyrmic level 28
34th Regrowth 123rd year of Ascendancy at 14:23 see stats
Log
Talent Infusion: Regeneration is ready to use.
Week stops regenerating health quickly.
Week uses Infusion: Regeneration.
Week starts regenerating health quickly.
High Sun Paladin Aeryn uses Highborn's Bloom.
Talent Infusion: Regeneration is ready to use.
Today is the 38th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Week stops regenerating health quickly.
Week uses Infusion: Regeneration.
Week starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Week stops regenerating health quickly.
Week uses Infusion: Regeneration.
Week starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Week stops regenerating health quickly.
Week uses Infusion: Regeneration.
Week starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
