











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Writhing One |
Level / Exp | 50 / 1085% |
Size | huge |
Lifes / Deaths | Killed by corrupted dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:30 / 900Killed by corrupted dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:49 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:31 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:42 Killed by Belivena the green worm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:16 Killed by rattlesnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:33 Killed by giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 00:08 Killed by Ce'Nudhetta the brown bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:09 Killed by Ce'Novea the midge swarm at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:26 Killed by Z'quikzshl the skeletal mold at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:59 Killed by The Possessed at level 10 on the 2nd Mirth 122nd year of Ascendancy at 23:20 Killed by Elyda the gelatinous cube at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:57 Killed by minotaur at level 11 on the 6th Mirth 122nd year of Ascendancy at 00:19 Killed by Porina the minotaur at level 11 on the 6th Mirth 122nd year of Ascendancy at 01:12 Killed by bandit at level 11 on the 6th Mirth 122nd year of Ascendancy at 05:35 Killed by thief at level 11 on the 7th Mirth 122nd year of Ascendancy at 10:42 Killed by thief at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:37 Killed by minotaur at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:51 Killed by Minotaur of the Labyrinth at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:10 Killed by blue jelly at level 12 on the 8th Mirth 122nd year of Ascendancy at 04:14 Killed by Adudana the treant at level 12 on the 1st Flare 122nd year of Ascendancy at 01:47 Killed by black crystal at level 12 on the 1st Flare 122nd year of Ascendancy at 09:57 Killed by thief at level 13 on the 1st Flare 122nd year of Ascendancy at 19:25 Killed by Gethra the rogue at level 13 on the 1st Flare 122nd year of Ascendancy at 19:52 Killed by Gethra the rogue at level 13 on the 1st Flare 122nd year of Ascendancy at 20:05 Killed by giant venus flytrap at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:28 Killed by crimson crystal at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:36 Killed by giant venus flytrap at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:12 Killed by Shardskin at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:30 Killed by worm that walks (servant of Asen) at level 13 on the 3rd Flare 122nd year of Ascendancy at 00:03 Killed by storm drake at level 14 on the 3rd Flare 122nd year of Ascendancy at 05:45 Killed by worm that walks (servant of Asen) at level 14 on the 4th Flare 122nd year of Ascendancy at 00:06 Killed by Isena the sand-drake at level 14 on the 8th Flare 122nd year of Ascendancy at 08:55 Killed by Xeryrin the red ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 20:13 Killed by Xeryrin the red ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 20:29 Killed by Glebeth the sand-drake at level 14 on the 8th Flare 122nd year of Ascendancy at 23:47 Killed by white jelly at level 14 on the 9th Flare 122nd year of Ascendancy at 03:31 Killed by Sandworm Queen at level 14 on the 9th Flare 122nd year of Ascendancy at 08:13 Killed by Asen at level 15 on the 9th Flare 122nd year of Ascendancy at 14:53 Killed by Liseth the sandworm at level 15 on the 9th Flare 122nd year of Ascendancy at 15:08 Killed by ritch flamespitter at level 15 on the 9th Flare 122nd year of Ascendancy at 15:24 Killed by thought-forged bowman at level 15 on the 10th Flare 122nd year of Ascendancy at 03:02 Killed by Arakira the sand-drake at level 15 on the 10th Flare 122nd year of Ascendancy at 06:16 Killed by Dildum the thalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 20:51 Killed by Dildum the thalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 21:06 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 21:53 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 22:20 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 22:34 Killed by Ssindan the krog at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:41 Killed by Slare the halfling at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:53 Killed by Orarnon the human at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:15 Killed by Orarnon the human at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:26 Killed by storm drake hatchling at level 16 on the 23rd Dusk 122nd year of Ascendancy at 19:16 Killed by forest wight at level 16 on the 24th Dusk 122nd year of Ascendancy at 02:15 Killed by Emarin the skeleton archer at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:13 Killed by Mayodabeth the degenerated skeleton warrior at level 16 on the 24th Dusk 122nd year of Ascendancy at 12:22 Killed by Eilinibrewen the yellow jelly at level 16 on the 24th Dusk 122nd year of Ascendancy at 20:49 Killed by skeleton assassin at level 16 on the 24th Dusk 122nd year of Ascendancy at 23:39 Killed by worm that walks (servant of Asen) at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:25 Killed by skeleton master archer at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:59 Killed by netherworm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 07:17 Killed by Eilinimira the ghoul at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:42 Killed by Eilinimira the ghoul at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:01 Killed by blade horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 09:39 Killed by venom drake hatchling at level 17 on the 25th Dusk 122nd year of Ascendancy at 14:44 Killed by oozing horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 15:14 Killed by skeleton archer at level 17 on the 25th Dusk 122nd year of Ascendancy at 15:28 Killed by armoured skeleton warrior at level 17 on the 25th Dusk 122nd year of Ascendancy at 17:26 Killed by Salegawe the giant red ant at level 17 on the 26th Dusk 122nd year of Ascendancy at 03:01 Killed by Salegawe the giant red ant at level 17 on the 26th Dusk 122nd year of Ascendancy at 03:09 Killed by snow giant thunderer at level 17 on the 26th Dusk 122nd year of Ascendancy at 08:25 Killed by white ooze at level 17 on the 26th Dusk 122nd year of Ascendancy at 14:52 Killed by Aderaba the lesser vampire at level 17 on the 26th Dusk 122nd year of Ascendancy at 15:52 Killed by armoured skeleton warrior at level 17 on the 26th Dusk 122nd year of Ascendancy at 15:59 Killed by skeleton mage at level 17 on the 26th Dusk 122nd year of Ascendancy at 19:08 Killed by Xanariwe the skeleton master archer at level 17 on the 27th Dusk 122nd year of Ascendancy at 00:13 Killed by cold drake at level 17 on the 27th Dusk 122nd year of Ascendancy at 08:46 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:09 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:18 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:35 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 10:30 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 11:02 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 13:05 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:42 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 15:06 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 16:51 Killed by bloated horror at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:01 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:10 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:43 Killed by Islimina the skeleton warrior at level 18 on the 27th Dusk 122nd year of Ascendancy at 21:02 Killed by Zubulralle the ghoul at level 18 on the 27th Dusk 122nd year of Ascendancy at 21:11 Killed by skeleton warrior at level 18 on the 27th Dusk 122nd year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 01:08 Killed by armoured skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 05:41 Killed by skeleton mage at level 18 on the 28th Dusk 122nd year of Ascendancy at 10:51 Killed by skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 11:12 Killed by skeleton mage at level 18 on the 28th Dusk 122nd year of Ascendancy at 11:21 Killed by skeleton master archer at level 19 on the 28th Dusk 122nd year of Ascendancy at 11:42 Killed by grave wight at level 19 on the 28th Dusk 122nd year of Ascendancy at 11:58 Killed by skeleton assassin at level 19 on the 28th Dusk 122nd year of Ascendancy at 12:12 Killed by fire drake hatchling at level 19 on the 28th Dusk 122nd year of Ascendancy at 13:07 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:02 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:19 Killed by skeleton warrior at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:29 Killed by ghast at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:43 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:57 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 19:07 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 19:21 Killed by thief at level 19 on the 28th Dusk 122nd year of Ascendancy at 21:39 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:14 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:21 Killed by ice wyrm at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:29 Killed by ice wyrm at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:53 Killed by Aletta Soultorn at level 19 on the 28th Dusk 122nd year of Ascendancy at 23:48 Killed by orc cryomancer at level 19 on the 29th Dusk 122nd year of Ascendancy at 01:53 Killed by orc cryomancer at level 19 on the 29th Dusk 122nd year of Ascendancy at 02:06 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 03:59 Killed by Dozing Cyrayalle at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:03 Killed by Sleeping Gletira at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:07 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:22 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:53 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 05:28 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 05:40 Killed by ghoulking at level 19 on the 29th Dusk 122nd year of Ascendancy at 09:38 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:14 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:36 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:44 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:51 Killed by elder vampire at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:12 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:17 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:26 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:55 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:10 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:25 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:33 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:46 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:54 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:06 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:19 Killed by Lord of Skulls (archer) at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:30 Killed by ghoulking at level 20 on the 29th Dusk 122nd year of Ascendancy at 13:39 Killed by war hound at level 20 on the 29th Dusk 122nd year of Ascendancy at 18:11 Killed by Dozing Belymina at level 20 on the 30th Dusk 122nd year of Ascendancy at 04:05 Killed by Dozing Belymina at level 20 on the 30th Dusk 122nd year of Ascendancy at 04:15 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:35 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:44 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:55 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:04 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:10 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:22 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:30 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:36 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:51 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:57 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:06 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:15 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:28 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:40 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:50 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:58 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:08 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:14 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:23 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:33 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:48 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:59 Killed by Siemak the krog at level 21 on the 49th Dusk 122nd year of Ascendancy at 07:18 Killed by Siemak the krog at level 21 on the 49th Dusk 122nd year of Ascendancy at 07:33 Killed by Todirda the thalore at level 21 on the 49th Dusk 122nd year of Ascendancy at 08:01 Killed by Assassin Lord at level 21 on the 54th Dusk 122nd year of Ascendancy at 01:31 Killed by bloated horror at level 21 on the 54th Dusk 122nd year of Ascendancy at 01:50 Killed by Harkor'Zun at level 21 on the 67th Dusk 122nd year of Ascendancy at 08:01 Killed by Harkor'Zun at level 21 on the 67th Dusk 122nd year of Ascendancy at 08:15 Killed by bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 08:17 Killed by giant venus flytrap at level 21 on the 67th Dusk 122nd year of Ascendancy at 09:05 Killed by Burb the snow giant champion at level 22 on the 68th Dusk 122nd year of Ascendancy at 02:13 Killed by Burb the snow giant champion at level 22 on the 68th Dusk 122nd year of Ascendancy at 02:31 Killed by dredgling at level 22 on the 68th Dusk 122nd year of Ascendancy at 08:15 Killed by thief at level 22 on the 68th Dusk 122nd year of Ascendancy at 09:08 Killed by orc high pyromancer at level 22 on the 68th Dusk 122nd year of Ascendancy at 14:00 Killed by orc high pyromancer at level 22 on the 68th Dusk 122nd year of Ascendancy at 14:12 Killed by worm that walks (servant of Asen) at level 22 on the 68th Dusk 122nd year of Ascendancy at 14:27 Killed by multi-hued drake hatchling at level 23 on the 68th Dusk 122nd year of Ascendancy at 16:42 Killed by onilug at level 23 on the 68th Dusk 122nd year of Ascendancy at 17:05 Killed by snow giant boulder thrower at level 23 on the 68th Dusk 122nd year of Ascendancy at 23:37 Killed by Glorovena the lesser vampire at level 23 on the 70th Dusk 122nd year of Ascendancy at 10:23 Killed by snow giant boulder thrower at level 23 on the 70th Dusk 122nd year of Ascendancy at 10:53 Killed by cold drake at level 23 on the 70th Dusk 122nd year of Ascendancy at 11:13 Killed by Rantha the Worm at level 23 on the 70th Dusk 122nd year of Ascendancy at 18:37 Killed by greater teluvorta at level 23 on the 71st Dusk 122nd year of Ascendancy at 11:28 Killed by Arothra the ultimate telugoroth at level 23 on the 71st Dusk 122nd year of Ascendancy at 15:02 Killed by Arothra the ultimate telugoroth at level 23 on the 71st Dusk 122nd year of Ascendancy at 16:03 Killed by Glorarina the dredge at level 24 on the 73rd Dusk 122nd year of Ascendancy at 02:04 Killed by Chronolith Twin at level 24 on the 73rd Dusk 122nd year of Ascendancy at 11:38 Killed by Chronolith Twin at level 24 on the 73rd Dusk 122nd year of Ascendancy at 12:02 Killed by Chronolith Twin at level 24 on the 73rd Dusk 122nd year of Ascendancy at 12:14 Killed by worm that walks (servant of Asen) at level 24 on the 73rd Dusk 122nd year of Ascendancy at 12:49 Killed by Aenro the human at level 24 on the 11st Haze 122nd year of Ascendancy at 03:04 Killed by Aenro the human at level 24 on the 11st Haze 122nd year of Ascendancy at 03:18 Killed by Famita the krog at level 24 on the 14th Haze 122nd year of Ascendancy at 15:11 Killed by Famita the krog at level 24 on the 14th Haze 122nd year of Ascendancy at 15:19 Killed by Famita the krog at level 24 on the 14th Haze 122nd year of Ascendancy at 15:30 Killed by Badarsto the quasit at level 24 on the 58th Haze 122nd year of Ascendancy at 11:10 Killed by dread at level 24 on the 58th Haze 122nd year of Ascendancy at 18:11 Killed by Ce'Nayama the dreadmaster at level 24 on the 58th Haze 122nd year of Ascendancy at 18:30 Killed by Ce'Nayama the dreadmaster at level 24 on the 58th Haze 122nd year of Ascendancy at 18:43 Killed by Ce'Nayama the dreadmaster at level 24 on the 58th Haze 122nd year of Ascendancy at 19:05 Killed by dread at level 24 on the 58th Haze 122nd year of Ascendancy at 19:28 Killed by elven corruptor at level 25 on the 66th Haze 122nd year of Ascendancy at 03:14 Killed by elven blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 03:42 Killed by elven corruptor at level 25 on the 66th Haze 122nd year of Ascendancy at 04:11 Killed by elven blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 04:23 Killed by elven corruptor at level 25 on the 66th Haze 122nd year of Ascendancy at 06:52 Killed by elven blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 15:24 Killed by elven corruptor at level 25 on the 66th Haze 122nd year of Ascendancy at 20:29 Killed by elven blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 20:37 Killed by elven cultist at level 25 on the 66th Haze 122nd year of Ascendancy at 20:42 Killed by elven blood mage at level 25 on the 66th Haze 122nd year of Ascendancy at 20:52 Killed by worm that walks (servant of Asen) at level 25 on the 66th Haze 122nd year of Ascendancy at 21:12 Killed by Gytha the elven corruptor at level 25 on the 67th Haze 122nd year of Ascendancy at 06:10 Killed by worm that walks (servant of Asen) at level 25 on the 67th Haze 122nd year of Ascendancy at 19:55 Killed by elven cultist at level 25 on the 67th Haze 122nd year of Ascendancy at 20:46 Killed by elven warrior at level 25 on the 67th Haze 122nd year of Ascendancy at 20:56 Killed by elven cultist at level 25 on the 67th Haze 122nd year of Ascendancy at 21:08 Killed by elven cultist at level 25 on the 67th Haze 122nd year of Ascendancy at 21:18 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 01:25 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 01:33 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 01:41 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 01:49 Killed by Porawen the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 05:28 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 05:38 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 05:49 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:06 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:16 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:25 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:34 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:44 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 06:59 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 07:22 Killed by Glyyatira the elven guard at level 25 on the 68th Haze 122nd year of Ascendancy at 07:34 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 15:11 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 15:18 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 15:35 Killed by worm that walks (servant of Asen) at level 25 on the 68th Haze 122nd year of Ascendancy at 20:37 Killed by elven blood mage at level 25 on the 68th Haze 122nd year of Ascendancy at 20:53 Killed by elven cultist at level 25 on the 68th Haze 122nd year of Ascendancy at 20:59 Killed by worm that walks (servant of Asen) at level 25 on the 68th Haze 122nd year of Ascendancy at 21:12 Killed by elven blood mage at level 25 on the 69th Haze 122nd year of Ascendancy at 02:01 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 69th Haze 122nd year of Ascendancy at 05:27 Killed by worm that walks (servant of Asen) at level 25 on the 69th Haze 122nd year of Ascendancy at 05:58 Killed by worm that walks (servant of Asen) at level 25 on the 69th Haze 122nd year of Ascendancy at 10:54 Killed by wretchling at level 26 on the 69th Haze 122nd year of Ascendancy at 11:17 Killed by worm that walks (servant of Asen) at level 26 on the 69th Haze 122nd year of Ascendancy at 11:57 Killed by elven corruptor at level 26 on the 69th Haze 122nd year of Ascendancy at 12:11 Killed by elven cultist at level 26 on the 69th Haze 122nd year of Ascendancy at 16:31 Killed by elven cultist at level 26 on the 69th Haze 122nd year of Ascendancy at 16:44 Killed by elven blood mage at level 26 on the 69th Haze 122nd year of Ascendancy at 22:02 Killed by elven cultist at level 26 on the 70th Haze 122nd year of Ascendancy at 08:24 Killed by elven cultist at level 26 on the 70th Haze 122nd year of Ascendancy at 13:57 Killed by Islimira the mean looking elven guard at level 26 on the 70th Haze 122nd year of Ascendancy at 15:13 Killed by Islimira the mean looking elven guard at level 26 on the 70th Haze 122nd year of Ascendancy at 15:27 Killed by elven corruptor at level 26 on the 70th Haze 122nd year of Ascendancy at 17:06 Killed by enthralled slave at level 26 on the 79th Haze 122nd year of Ascendancy at 19:45 Killed by Blood Master at level 26 on the 80th Haze 122nd year of Ascendancy at 03:37 Killed by orc assassin at level 26 on the 7th Allure 123rd year of Ascendancy at 20:54 Killed by bloated horror at level 26 on the 8th Allure 123rd year of Ascendancy at 05:31 Killed by orc master assassin at level 26 on the 8th Allure 123rd year of Ascendancy at 07:45 Killed by Poleganne the orc master assassin at level 26 on the 8th Allure 123rd year of Ascendancy at 08:16 Killed by Beluyaba the stone troll at level 27 on the 9th Allure 123rd year of Ascendancy at 00:23 Killed by Forest Troll Hedge-Wizard at level 27 on the 9th Allure 123rd year of Ascendancy at 03:00 Killed by corrupted protosentient globula at level 27 on the 9th Allure 123rd year of Ascendancy at 06:04 Killed by corrupted protoplasmic controller at level 27 on the 9th Allure 123rd year of Ascendancy at 08:10 Killed by Gloritira the corrupted plasmic disruptor at level 27 on the 9th Allure 123rd year of Ascendancy at 08:22 Killed by Gloritira the corrupted plasmic disruptor at level 27 on the 9th Allure 123rd year of Ascendancy at 08:34 Killed by corrupted mastocytic feeder at level 27 on the 9th Allure 123rd year of Ascendancy at 09:20 Killed by Golbug the Destroyer at level 27 on the 10th Allure 123rd year of Ascendancy at 07:09 Killed by Golbug the Destroyer at level 27 on the 10th Allure 123rd year of Ascendancy at 07:22 Killed by Golbug the Destroyer at level 27 on the 10th Allure 123rd year of Ascendancy at 07:33 Killed by Golbug the Destroyer at level 27 on the 10th Allure 123rd year of Ascendancy at 07:51 Killed by Golbug the Destroyer at level 27 on the 10th Allure 123rd year of Ascendancy at 08:15 Killed by corrupted snow giant at level 29 on the 10th Allure 123rd year of Ascendancy at 19:21 Killed by worm that walks (servant of Asen) at level 29 on the 10th Allure 123rd year of Ascendancy at 20:03 Killed by orc necromancer at level 29 on the 10th Regrowth 123rd year of Ascendancy at 11:55 Killed by orc corruptor at level 29 on the 13rd Regrowth 123rd year of Ascendancy at 16:45 Killed by Areda the orc necromancer at level 29 on the 13rd Regrowth 123rd year of Ascendancy at 16:56 Killed by Areda the orc necromancer at level 29 on the 13rd Regrowth 123rd year of Ascendancy at 17:03 Killed by Areda the orc necromancer at level 29 on the 13rd Regrowth 123rd year of Ascendancy at 17:31 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 123rd year of Ascendancy at 22:17 Killed by orc necromancer at level 29 on the 57th Regrowth 123rd year of Ascendancy at 22:50 Killed by ghoulking at level 29 on the 57th Regrowth 123rd year of Ascendancy at 23:01 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 123rd year of Ascendancy at 23:14 Killed by armoured skeleton warrior at level 29 on the 57th Regrowth 123rd year of Ascendancy at 23:33 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 09:38 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 09:53 Killed by orc elite berserker at level 29 on the 58th Regrowth 123rd year of Ascendancy at 10:10 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 10:39 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 10:53 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 11:23 Killed by Combat Trainer Eilinalralle at level 29 on the 58th Regrowth 123rd year of Ascendancy at 11:59 Killed by rimebark at level 29 on the 58th Regrowth 123rd year of Ascendancy at 15:41 Killed by stone golem at level 29 on the 58th Regrowth 123rd year of Ascendancy at 16:07 Killed by Combat Trainer Poleramira at level 29 on the 58th Regrowth 123rd year of Ascendancy at 16:33 Killed by minotaur at level 29 on the 58th Regrowth 123rd year of Ascendancy at 16:47 Killed by Elakira the grave wight at level 29 on the 58th Regrowth 123rd year of Ascendancy at 18:20 Killed by Elakira the grave wight at level 29 on the 58th Regrowth 123rd year of Ascendancy at 18:33 Killed by Aeribeth the icy orc wyrmic at level 29 on the 58th Regrowth 123rd year of Ascendancy at 20:03 Killed by orc grand master assassin at level 29 on the 58th Regrowth 123rd year of Ascendancy at 21:39 Killed by vampire lord at level 29 on the 59th Regrowth 123rd year of Ascendancy at 02:22 Killed by orc necromancer at level 29 on the 59th Regrowth 123rd year of Ascendancy at 02:36 Killed by orc necromancer at level 29 on the 59th Regrowth 123rd year of Ascendancy at 02:46 Killed by luminous horror at level 30 on the 59th Regrowth 123rd year of Ascendancy at 05:52 Killed by Asen at level 30 on the 59th Regrowth 123rd year of Ascendancy at 09:45 Killed by naga myrmidon at level 30 on the 59th Regrowth 123rd year of Ascendancy at 10:51 Killed by multi-hued drake at level 30 on the 59th Regrowth 123rd year of Ascendancy at 11:50 Killed by multi-hued drake at level 30 on the 59th Regrowth 123rd year of Ascendancy at 11:57 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 12:00 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 12:12 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 12:34 Killed by bandit at level 30 on the 59th Regrowth 123rd year of Ascendancy at 15:39 Killed by bandit lord at level 30 on the 59th Regrowth 123rd year of Ascendancy at 15:56 Killed by blinkwyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 17:26 Killed by orc berserker at level 30 on the 59th Regrowth 123rd year of Ascendancy at 18:52 Killed by multi-hued drake at level 30 on the 59th Regrowth 123rd year of Ascendancy at 19:52 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 20:05 Killed by bloated horror at level 30 on the 59th Regrowth 123rd year of Ascendancy at 20:14 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 20:41 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 20:50 Killed by greater multi-hued wyrm at level 30 on the 59th Regrowth 123rd year of Ascendancy at 21:00 Killed by multi-hued drake at level 30 on the 59th Regrowth 123rd year of Ascendancy at 21:19 Killed by orc berserker at level 30 on the 60th Regrowth 123rd year of Ascendancy at 02:33 Killed by orc master assassin at level 30 on the 60th Regrowth 123rd year of Ascendancy at 07:25 Killed by orc master assassin at level 30 on the 60th Regrowth 123rd year of Ascendancy at 07:47 Killed by Layabressra the orc elite fighter at level 30 on the 60th Regrowth 123rd year of Ascendancy at 10:03 Killed by orc elite berserker at level 30 on the 60th Regrowth 123rd year of Ascendancy at 11:44 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 12:03 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 12:43 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 12:58 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 13:32 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 13:46 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 14:19 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 14:34 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 15:05 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 15:32 Killed by Combat Trainer Layuselaith at level 30 on the 60th Regrowth 123rd year of Ascendancy at 15:49 Killed by Combat Trainer Velowen at level 30 on the 60th Regrowth 123rd year of Ascendancy at 19:45 Killed by Combat Trainer Velowen at level 30 on the 60th Regrowth 123rd year of Ascendancy at 20:01 Killed by Poluvena the orc elite berserker at level 31 on the 60th Regrowth 123rd year of Ascendancy at 21:51 Killed by giant spider at level 31 on the 60th Regrowth 123rd year of Ascendancy at 22:08 Killed by venom drake at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:12 Killed by wretchling at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:25 Killed by venom wyrm at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:35 Killed by venom wyrm at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:43 Killed by venom drake at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:55 Killed by venom drake at level 31 on the 61st Regrowth 123rd year of Ascendancy at 01:04 Killed by worm that walks at level 31 on the 61st Regrowth 123rd year of Ascendancy at 03:09 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 08:02 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 08:27 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 08:44 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 09:08 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 09:21 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 09:39 Killed by Grushnak, Battlemaster of the Pride at level 31 on the 61st Regrowth 123rd year of Ascendancy at 10:04 Killed by orc necromancer at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 23:47 Killed by orc pyromancer at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 23:58 Killed by orc warrior at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 00:28 Killed by orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 06:46 Killed by orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 06:52 Killed by orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 07:00 Killed by orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 07:02 Killed by ghast at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 07:14 Killed by Xerynn the orc blood mage at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 07:25 Killed by Neruwen the master vampire at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 09:39 Killed by skeleton mage at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 10:36 Killed by Islethra the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 12:06 Killed by armoured skeleton warrior at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 12:16 Killed by Islethra the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 12:25 Killed by sanguine horror at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 12:58 Killed by sanguine horror at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 13:05 Killed by orc blood mage at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 14:23 Killed by Emelybrevea the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:12 Killed by necrotic abomination at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:20 Killed by armoured skeleton warrior at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:27 Killed by armoured skeleton warrior at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:39 Killed by armoured skeleton warrior at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:49 Killed by Gloma the orc grand master assassin at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 18:10 Killed by Gloma the orc grand master assassin at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 18:27 Killed by Gloma the orc grand master assassin at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 18:45 Killed by Ivanne the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 18:55 Killed by Ivanne the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:02 Killed by Ivanne the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:09 Killed by ghoul at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:18 Killed by Ivanne the orc necromancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:31 Killed by ghoul at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:40 Killed by ghoul at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 19:51 Killed by luminous horror at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 23:00 Killed by Zubetha the orc blood mage at level 31 on the 74th Regrowth 123rd year of Ascendancy at 02:22 Killed by Zubetha the orc blood mage at level 31 on the 74th Regrowth 123rd year of Ascendancy at 02:38 Killed by orc necromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 06:30 Killed by orc necromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 06:44 Killed by orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:15 Killed by orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:33 Killed by orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:47 Killed by orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:59 Killed by Glorytha the orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 12:55 Killed by Glorytha the orc corruptor at level 31 on the 74th Regrowth 123rd year of Ascendancy at 13:05 Killed by orc necromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 19:49 Killed by orc necromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 19:56 Killed by dread at level 32 on the 74th Regrowth 123rd year of Ascendancy at 22:27 Killed by orc necromancer at level 32 on the 74th Regrowth 123rd year of Ascendancy at 22:58 Killed by orc necromancer at level 32 on the 74th Regrowth 123rd year of Ascendancy at 23:20 Killed by ghoulking at level 32 on the 74th Regrowth 123rd year of Ascendancy at 23:28 Killed by ghast at level 32 on the 74th Regrowth 123rd year of Ascendancy at 23:40 Killed by heavy bone giant at level 32 on the 75th Regrowth 123rd year of Ascendancy at 00:00 Killed by orc blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 03:51 Killed by orc blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 03:59 Killed by orc blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 04:08 Killed by orc blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 04:14 Killed by orc blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 04:23 Killed by worm that walks (servant of Asen) at level 32 on the 75th Regrowth 123rd year of Ascendancy at 05:50 Killed by dread at level 32 on the 76th Regrowth 123rd year of Ascendancy at 01:18 Killed by dread at level 32 on the 76th Regrowth 123rd year of Ascendancy at 17:05 Killed by orc necromancer at level 32 on the 76th Regrowth 123rd year of Ascendancy at 17:54 Killed by worm that walks (servant of Asen) at level 32 on the 76th Regrowth 123rd year of Ascendancy at 22:57 Killed by Lord of Skulls (archer) at level 32 on the 76th Regrowth 123rd year of Ascendancy at 23:27 Killed by worm that walks (servant of Asen) at level 32 on the 77th Regrowth 123rd year of Ascendancy at 02:14 Killed by orc grand master assassin at level 32 on the 77th Regrowth 123rd year of Ascendancy at 04:14 Killed by worm that walks (servant of Asen) at level 32 on the 77th Regrowth 123rd year of Ascendancy at 04:46 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 10:42 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 10:55 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:03 Killed by fiery orc wyrmic at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:10 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:22 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:33 Killed by sanguine horror at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:43 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 11:54 Killed by Heavy Sentinel at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:06 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:17 Killed by orc blood mage at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:23 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:30 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:38 Killed by armoured skeleton warrior at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:47 Killed by Heavy Sentinel at level 32 on the 77th Regrowth 123rd year of Ascendancy at 12:57 Killed by Heavy Sentinel at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:10 Killed by orc necromancer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:18 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:26 Killed by Heavy Sentinel at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:37 Killed by Heavy Sentinel at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:45 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 13:53 Killed by armoured skeleton warrior at level 32 on the 77th Regrowth 123rd year of Ascendancy at 14:10 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 14:27 Killed by mountain troll thunderer at level 32 on the 77th Regrowth 123rd year of Ascendancy at 14:45 Killed by Lord of Skulls (warrior) at level 32 on the 77th Regrowth 123rd year of Ascendancy at 15:06 Killed by poison spore at level 32 on the 77th Regrowth 123rd year of Ascendancy at 16:16 Killed by poison spore at level 32 on the 77th Regrowth 123rd year of Ascendancy at 16:32 Killed by Nerabrema the orc warrior at level 32 on the 77th Regrowth 123rd year of Ascendancy at 20:08 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 20:34 Killed by orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 20:54 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:31 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:40 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:46 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:53 Killed by Cyrubeth the orc soldier at level 32 on the 77th Regrowth 123rd year of Ascendancy at 21:59 Killed by Lord of Skulls (warrior) at level 32 on the 77th Regrowth 123rd year of Ascendancy at 22:11 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 77th Regrowth 123rd year of Ascendancy at 22:17 Killed by Lord of Skulls (warrior) at level 32 on the 77th Regrowth 123rd year of Ascendancy at 22:26 Killed by ghoul at level 32 on the 77th Regrowth 123rd year of Ascendancy at 22:44 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 23:19 Killed by orc corruptor at level 32 on the 77th Regrowth 123rd year of Ascendancy at 23:39 Killed by orc necromancer at level 33 on the 78th Regrowth 123rd year of Ascendancy at 03:00 Killed by skeleton archer at level 33 on the 78th Regrowth 123rd year of Ascendancy at 03:36 Killed by worm that walks (servant of Asen) at level 33 on the 78th Regrowth 123rd year of Ascendancy at 07:59 Killed by Dozing Cyruvea at level 33 on the 78th Regrowth 123rd year of Ascendancy at 11:50 Killed by Dozing Layyth at level 33 on the 78th Regrowth 123rd year of Ascendancy at 11:54 Killed by Sleeping Gureta at level 33 on the 78th Regrowth 123rd year of Ascendancy at 12:02 Killed by Asen at level 33 on the 78th Regrowth 123rd year of Ascendancy at 12:26 Killed by Dozing Cyruvea at level 33 on the 78th Regrowth 123rd year of Ascendancy at 12:36 Killed by Dozing Layyth at level 33 on the 78th Regrowth 123rd year of Ascendancy at 12:49 Killed by Sleeping Gureta at level 33 on the 78th Regrowth 123rd year of Ascendancy at 12:59 Killed by Sleeping Gureta at level 33 on the 78th Regrowth 123rd year of Ascendancy at 13:11 Killed by Dozing Layyth at level 33 on the 78th Regrowth 123rd year of Ascendancy at 13:20 Killed by orc necromancer at level 33 on the 80th Regrowth 123rd year of Ascendancy at 11:29 Killed by orc necromancer at level 33 on the 80th Regrowth 123rd year of Ascendancy at 11:38 Killed by orc mage-hunter at level 33 on the 80th Regrowth 123rd year of Ascendancy at 11:46 Killed by Lord of Skulls (warrior) at level 33 on the 80th Regrowth 123rd year of Ascendancy at 12:01 Killed by ghoul at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 16:55 Killed by Isomira the orc master wyrmic at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 16:59 Killed by armoured skeleton warrior at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 17:06 Killed by orc mage-hunter at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 17:13 Killed by minotaur at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 19:04 Killed by stone golem at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 19:16 Killed by giant spider at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 19:33 Killed by dĂșathedlen at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 21:49 Killed by worm that walks (servant of Asen) at level 33 on the 1st Pyre 123rd year of Ascendancy at 03:22 Killed by Glita the fire wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 05:49 Killed by Glita the fire wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 06:03 Killed by dĂșathedlen at level 33 on the 1st Pyre 123rd year of Ascendancy at 09:00 Killed by Emelibeth the storm wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 10:57 Killed by Xerowen the fire wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 13:08 Killed by Xerowen the fire wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 13:26 Killed by Gleyathra the greater multi-hued wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 14:12 Killed by Gleyathra the greater multi-hued wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 14:23 Killed by Gleyathra the greater multi-hued wyrm at level 33 on the 1st Pyre 123rd year of Ascendancy at 14:50 Killed by Zubimina the storm wyrm at level 34 on the 1st Pyre 123rd year of Ascendancy at 16:30 Killed by fire drake at level 34 on the 1st Pyre 123rd year of Ascendancy at 16:43 Killed by dolleg at level 34 on the 1st Pyre 123rd year of Ascendancy at 18:19 Killed by Zenuia the Invader at level 34 on the 1st Pyre 123rd year of Ascendancy at 18:28 Killed by onilug at level 34 on the 1st Pyre 123rd year of Ascendancy at 20:18 Killed by Animated throat-seeking reinforced leather sling of enduring at level 34 on the 2nd Pyre 123rd year of Ascendancy at 05:30 Killed by Poltergeist Butcher at level 34 on the 2nd Pyre 123rd year of Ascendancy at 05:44 Killed by Poltergeist pulsing mindstar 'Nerywen' at level 34 on the 2nd Pyre 123rd year of Ascendancy at 07:23 Killed by Salyvena the gigantic gravity worm at level 34 on the 12nd Pyre 123rd year of Ascendancy at 06:48 Killed by greater multi-hued wyrm at level 34 on the 12nd Pyre 123rd year of Ascendancy at 14:18 Killed by greater multi-hued wyrm at level 34 on the 12nd Pyre 123rd year of Ascendancy at 14:33 Killed by orc necromancer at level 34 on the 59th Pyre 123rd year of Ascendancy at 08:11 Killed by orc necromancer at level 34 on the 59th Pyre 123rd year of Ascendancy at 08:20 Killed by faerlhing at level 35 on the 76th Pyre 123rd year of Ascendancy at 07:31 Killed by faerlhing at level 35 on the 76th Pyre 123rd year of Ascendancy at 09:58 Killed by faerlhing at level 35 on the 76th Pyre 123rd year of Ascendancy at 10:11 Killed by worm that walks (servant of Asen) at level 35 on the 77th Pyre 123rd year of Ascendancy at 10:05 Killed by worm that walks (servant of Asen) at level 35 on the 10th Flare 123rd year of Ascendancy at 23:21 Killed by worm that walks (servant of Asen) at level 35 on the 1st Dusk 123rd year of Ascendancy at 10:22 Killed by worm that walks (servant of Asen) at level 35 on the 1st Dusk 123rd year of Ascendancy at 16:18 Killed by Isanor the orc cryomancer at level 35 on the 1st Dusk 123rd year of Ascendancy at 16:28 Killed by thaurhereg at level 35 on the 1st Dusk 123rd year of Ascendancy at 16:45 Killed by Lashing Tentacle at level 35 on the 4th Dusk 123rd year of Ascendancy at 21:47 Killed by orc elite berserker at level 35 on the 14th Dusk 123rd year of Ascendancy at 18:22 Killed by orc pyromancer at level 35 on the 16th Dusk 123rd year of Ascendancy at 23:01 Killed by Cyrawyn the icy orc wyrmic at level 35 on the 17th Dusk 123rd year of Ascendancy at 01:07 Killed by poison spore at level 36 on the 17th Dusk 123rd year of Ascendancy at 08:14 Killed by orc elite fighter at level 36 on the 17th Dusk 123rd year of Ascendancy at 08:42 Killed by orc high pyromancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 08:54 Killed by orc pyromancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 09:18 Killed by orc cryomancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 09:33 Killed by orc grand master assassin at level 36 on the 17th Dusk 123rd year of Ascendancy at 12:51 Killed by orc cryomancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 13:00 Killed by orc high pyromancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 13:16 Killed by orc high cryomancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 14:10 Killed by orc high cryomancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 14:33 Killed by orc pyromancer at level 36 on the 17th Dusk 123rd year of Ascendancy at 23:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 17th Dusk 123rd year of Ascendancy at 23:43 Killed by orc cryomancer at level 36 on the 18th Dusk 123rd year of Ascendancy at 00:05 Killed by overpowered greater multi-hued wyrm at level 36 on the 18th Dusk 123rd year of Ascendancy at 00:14 Killed by overpowered greater multi-hued wyrm at level 36 on the 18th Dusk 123rd year of Ascendancy at 00:30 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 00:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 01:00 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 01:28 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 01:44 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 02:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 02:32 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 02:41 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 02:47 Killed by orc cryomancer at level 38 on the 18th Dusk 123rd year of Ascendancy at 21:23 Killed by worm that walks (servant of Asen) at level 38 on the 18th Dusk 123rd year of Ascendancy at 23:26 Killed by orc cryomancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 00:14 Killed by orc cryomancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 00:48 Killed by Emelawen the orc high cryomancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 01:55 Killed by worm that walks (servant of Asen) at level 38 on the 19th Dusk 123rd year of Ascendancy at 04:11 Killed by Layenor the orc cryomancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 04:20 Killed by worm that walks (servant of Asen) at level 38 on the 19th Dusk 123rd year of Ascendancy at 09:11 Killed by Silimira the orc pyromancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 11:38 Killed by worm that walks (servant of Asen) at level 38 on the 19th Dusk 123rd year of Ascendancy at 15:41 Killed by Gyra the orc cryomancer at level 38 on the 19th Dusk 123rd year of Ascendancy at 16:12 Killed by Polirith the Invoker at level 38 on the 20th Dusk 123rd year of Ascendancy at 00:46 Killed by Polirith the Invoker at level 38 on the 20th Dusk 123rd year of Ascendancy at 00:53 Killed by Polirith the Invoker at level 38 on the 20th Dusk 123rd year of Ascendancy at 01:01 Killed by Phoenix at level 38 on the 20th Dusk 123rd year of Ascendancy at 01:08 Killed by Guriawe the Invoker at level 38 on the 20th Dusk 123rd year of Ascendancy at 01:20 Killed by Guriawe the Invoker at level 39 on the 20th Dusk 123rd year of Ascendancy at 01:40 Killed by Guriawe the Invoker at level 39 on the 20th Dusk 123rd year of Ascendancy at 01:53 Killed by Guriawe the Invoker at level 39 on the 20th Dusk 123rd year of Ascendancy at 02:03 Killed by Neretha the orc pyromancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 10:47 Killed by Silodhessra the orc cryomancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 10:59 Killed by orc high pyromancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 11:03 Killed by Silodhessra the orc cryomancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 11:20 Killed by orc pyromancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 12:59 Killed by orc high cryomancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 13:05 Killed by Zubariavea the orc pyromancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 13:12 Killed by Zubariavea the orc pyromancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 13:22 Killed by orc cryomancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 13:46 Killed by worm that walks (servant of Asen) at level 39 on the 20th Dusk 123rd year of Ascendancy at 18:27 Killed by orc cryomancer at level 39 on the 20th Dusk 123rd year of Ascendancy at 18:51 Killed by worm that walks at level 39 on the 20th Dusk 123rd year of Ascendancy at 19:21 Killed by aether beam at level 39 on the 20th Dusk 123rd year of Ascendancy at 21:13 Killed by worm that walks (servant of Asen) at level 39 on the 21st Dusk 123rd year of Ascendancy at 01:20 Killed by orc pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 01:54 Killed by orc pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 02:30 Killed by Glorymireba the orc pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 04:24 Killed by Betewyn the orc high pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 05:21 Killed by Betewyn the orc high pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 05:28 Killed by Betewyn the orc high pyromancer at level 39 on the 21st Dusk 123rd year of Ascendancy at 05:41 Killed by Bethyba the orc pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 10:12 Killed by Aerura the orc cryomancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 10:35 Killed by Yveriarin the orc pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 10:45 Killed by orc high pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 15:43 Killed by multi-hued drake at level 40 on the 21st Dusk 123rd year of Ascendancy at 15:52 Killed by orc pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 16:19 Killed by worm that walks (servant of Asen) at level 40 on the 21st Dusk 123rd year of Ascendancy at 18:06 Killed by orc high pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 23:06 Killed by orc high pyromancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 23:38 Killed by worm that walks (servant of Asen) at level 40 on the 22nd Dusk 123rd year of Ascendancy at 00:07 Killed by Aradath the orc fighter at level 40 on the 22nd Dusk 123rd year of Ascendancy at 02:27 Killed by orc pyromancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 02:44 Killed by orc pyromancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 02:55 Killed by orc cryomancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 03:12 Killed by Emomildanne the orc pyromancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 05:06 Killed by Emomildanne the orc pyromancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 05:17 Killed by worm that walks (servant of Asen) at level 40 on the 22nd Dusk 123rd year of Ascendancy at 06:13 Killed by worm that walks (servant of Asen) at level 40 on the 22nd Dusk 123rd year of Ascendancy at 12:40 Killed by Neradhena the orc cryomancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 12:53 Killed by orc pyromancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 15:22 Killed by Emelilaith the orc high cryomancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 16:17 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 16:22 Killed by Emelilaith the orc high cryomancer at level 40 on the 22nd Dusk 123rd year of Ascendancy at 16:31 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 16:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 16:54 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 17:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 17:15 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 17:23 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 22nd Dusk 123rd year of Ascendancy at 17:31 Killed by greater multi-hued wyrm at level 40 on the 22nd Dusk 123rd year of Ascendancy at 22:32 Killed by greater multi-hued wyrm at level 40 on the 22nd Dusk 123rd year of Ascendancy at 22:43 Killed by multi-hued drake at level 41 on the 23rd Dusk 123rd year of Ascendancy at 08:03 Killed by greater multi-hued wyrm at level 41 on the 23rd Dusk 123rd year of Ascendancy at 08:54 Killed by Xanyma the orc cryomancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 13:42 Killed by Mayolaith the orc pyromancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 13:52 Killed by Mayolaith the orc pyromancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 14:02 Killed by Mayolaith the orc pyromancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 14:15 Killed by orc high pyromancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 14:28 Killed by orc cryomancer at level 41 on the 23rd Dusk 123rd year of Ascendancy at 15:37 Killed by orc pyromancer at level 41 on the 39th Dusk 123rd year of Ascendancy at 01:00 Killed by Yvugabeth the fire wyrm at level 41 on the 52nd Dusk 123rd year of Ascendancy at 12:55 Killed by Yveyavea the orc master wyrmic at level 41 on the 52nd Dusk 123rd year of Ascendancy at 16:40 Killed by fire drake at level 41 on the 52nd Dusk 123rd year of Ascendancy at 17:01 Killed by rimebark (wild summon) at level 41 on the 52nd Dusk 123rd year of Ascendancy at 17:48 Killed by orc master assassin at level 41 on the 52nd Dusk 123rd year of Ascendancy at 18:15 Killed by minotaur at level 41 on the 52nd Dusk 123rd year of Ascendancy at 18:58 Killed by Porinor the fire wyrm at level 41 on the 52nd Dusk 123rd year of Ascendancy at 20:41 Killed by Emelutira the fire wyrm at level 41 on the 52nd Dusk 123rd year of Ascendancy at 21:51 Killed by orc necromancer at level 41 on the 53rd Dusk 123rd year of Ascendancy at 00:54 Killed by minotaur at level 41 on the 53rd Dusk 123rd year of Ascendancy at 01:19 Killed by giant spider at level 41 on the 53rd Dusk 123rd year of Ascendancy at 01:37 Killed by Mayarin the ice wyrm at level 41 on the 53rd Dusk 123rd year of Ascendancy at 02:32 Killed by worm that walks (servant of Asen) at level 41 on the 53rd Dusk 123rd year of Ascendancy at 04:37 Killed by Emeluldamira the spire dragon at level 41 on the 53rd Dusk 123rd year of Ascendancy at 07:44 Killed by Emeluldamira the spire dragon at level 41 on the 53rd Dusk 123rd year of Ascendancy at 08:05 Killed by Emeluldamira the spire dragon at level 41 on the 53rd Dusk 123rd year of Ascendancy at 08:17 Killed by bloated horror at level 41 on the 53rd Dusk 123rd year of Ascendancy at 14:03 Killed by greater multi-hued wyrm at level 41 on the 53rd Dusk 123rd year of Ascendancy at 14:25 Killed by Polinne the orc summoner at level 41 on the 53rd Dusk 123rd year of Ascendancy at 15:24 Killed by forge-giant at level 41 on the 53rd Dusk 123rd year of Ascendancy at 17:01 Killed by lava floor at level 41 on the 53rd Dusk 123rd year of Ascendancy at 17:26 Killed by thaurhereg at level 41 on the 53rd Dusk 123rd year of Ascendancy at 18:42 Killed by worm that walks at level 41 on the 53rd Dusk 123rd year of Ascendancy at 18:52 Killed by thaurhereg at level 41 on the 53rd Dusk 123rd year of Ascendancy at 19:07 Killed by nightmare horror at level 42 on the 53rd Dusk 123rd year of Ascendancy at 19:36 Killed by lava floor at level 42 on the 53rd Dusk 123rd year of Ascendancy at 21:18 Killed by luminous horror at level 42 on the 53rd Dusk 123rd year of Ascendancy at 21:34 Killed by daelach at level 42 on the 53rd Dusk 123rd year of Ascendancy at 21:48 Killed by blade horror at level 42 on the 53rd Dusk 123rd year of Ascendancy at 22:05 Killed by orc master wyrmic at level 42 on the 54th Dusk 123rd year of Ascendancy at 02:10 Killed by Betota the orc mage-hunter at level 42 on the 54th Dusk 123rd year of Ascendancy at 02:45 Killed by Betota the orc mage-hunter at level 42 on the 54th Dusk 123rd year of Ascendancy at 03:05 Killed by mountain troll thunderer at level 42 on the 54th Dusk 123rd year of Ascendancy at 04:51 Killed by orc master wyrmic at level 42 on the 54th Dusk 123rd year of Ascendancy at 08:43 Killed by Xanemira the venom wyrm at level 42 on the 54th Dusk 123rd year of Ascendancy at 09:55 Killed by orc grand summoner at level 42 on the 54th Dusk 123rd year of Ascendancy at 11:23 Killed by Yville the venom wyrm at level 42 on the 54th Dusk 123rd year of Ascendancy at 22:25 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 55th Dusk 123rd year of Ascendancy at 02:25 Killed by Gemissra the blinkwyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 02:36 Killed by orc master assassin at level 42 on the 55th Dusk 123rd year of Ascendancy at 02:52 Killed by Gemissra the blinkwyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 03:00 Killed by rimebark at level 42 on the 55th Dusk 123rd year of Ascendancy at 03:25 Killed by Glonne the ice wyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 03:38 Killed by Glonne the ice wyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 04:02 Killed by Glonne the ice wyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 04:11 Killed by worm that walks (servant of Asen) at level 42 on the 55th Dusk 123rd year of Ascendancy at 04:42 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 55th Dusk 123rd year of Ascendancy at 04:56 Killed by rimebark at level 42 on the 55th Dusk 123rd year of Ascendancy at 05:11 Killed by orc high pyromancer at level 43 on the 59th Dusk 123rd year of Ascendancy at 02:05 Killed by orc corruptor at level 43 on the 59th Dusk 123rd year of Ascendancy at 02:13 Killed by orc cryomancer at level 43 on the 59th Dusk 123rd year of Ascendancy at 02:28 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 5th Haze 123rd year of Ascendancy at 00:07 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 5th Haze 123rd year of Ascendancy at 00:35 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 5th Haze 123rd year of Ascendancy at 01:10 Killed by Polebeth the Crimson Ooze's mucus ooze at level 43 on the 5th Haze 123rd year of Ascendancy at 09:16 Killed by Polebeth the crimson ooze at level 43 on the 5th Haze 123rd year of Ascendancy at 09:40 Killed by fire wyrm at level 43 on the 5th Haze 123rd year of Ascendancy at 15:50 Killed by fire wyrm at level 43 on the 5th Haze 123rd year of Ascendancy at 16:05 Killed by Eiliniwen the Silent Death at level 43 on the 6th Haze 123rd year of Ascendancy at 03:24 Killed by Bethisetira the Fearsome at level 43 on the 6th Haze 123rd year of Ascendancy at 14:04 Killed by Bethisetira the Fearsome at level 43 on the 6th Haze 123rd year of Ascendancy at 14:26 Killed by Getha the Neverdead at level 43 on the 6th Haze 123rd year of Ascendancy at 17:51 Killed by Getha the Neverdead at level 43 on the 6th Haze 123rd year of Ascendancy at 18:18 Killed by skeleton mage at level 43 on the 6th Haze 123rd year of Ascendancy at 19:36 Killed by Getha the Neverdead at level 43 on the 6th Haze 123rd year of Ascendancy at 19:48 Killed by Getha the Neverdead at level 43 on the 6th Haze 123rd year of Ascendancy at 20:07 Killed by armoured skeleton warrior at level 43 on the 6th Haze 123rd year of Ascendancy at 20:24 Killed by Getha the Neverdead at level 43 on the 6th Haze 123rd year of Ascendancy at 20:35 Killed by shadow at level 43 on the 7th Haze 123rd year of Ascendancy at 04:44 Killed by Onra the Crusher at level 44 on the 7th Haze 123rd year of Ascendancy at 11:09 Killed by Onra the Crusher at level 44 on the 7th Haze 123rd year of Ascendancy at 11:30 Killed by orc high cryomancer at level 44 on the 54th Haze 123rd year of Ascendancy at 09:38 Killed by orc blood mage at level 44 on the 54th Haze 123rd year of Ascendancy at 09:50 Killed by orc blood mage at level 44 on the 54th Haze 123rd year of Ascendancy at 10:09 Killed by gigantic corrosive tunneler at level 44 on the 62nd Haze 123rd year of Ascendancy at 13:48 Killed by orc corruptor at level 44 on the 66th Haze 123rd year of Ascendancy at 00:18 Killed by orc necromancer at level 44 on the 66th Haze 123rd year of Ascendancy at 00:37 Killed by shade of orc high pyromancer at level 44 on the 67th Haze 123rd year of Ascendancy at 20:31 Killed by bloated horror at level 45 on the 68th Haze 123rd year of Ascendancy at 19:41 Killed by Urkis, the High Tempest at level 45 on the 9th Allure 124th year of Ascendancy at 20:27 Killed by grave wight at level 45 on the 24th Regrowth 124th year of Ascendancy at 21:30 Killed by Bethonn the carrion worm mass at level 45 on the 24th Regrowth 124th year of Ascendancy at 22:05 Killed by Bethonn the carrion worm mass at level 45 on the 24th Regrowth 124th year of Ascendancy at 22:23 Killed by cold drake hatchling at level 45 on the 25th Regrowth 124th year of Ascendancy at 16:23 Killed by Greater Mummy Lord at level 45 on the 26th Regrowth 124th year of Ascendancy at 00:05 Killed by ghast at level 46 on the 26th Regrowth 124th year of Ascendancy at 07:36 Killed by worm that walks (servant of Asen) at level 46 on the 63rd Regrowth 124th year of Ascendancy at 05:16 Killed by Isidath the elven cultist at level 46 on the 63rd Regrowth 124th year of Ascendancy at 10:04 Killed by Draebor, the Imp at level 46 on the 30th Pyre 124th year of Ascendancy at 09:26 Killed by Xaniwe the eternal bone giant at level 47 on the 36th Pyre 124th year of Ascendancy at 00:40 Killed by Tannen at level 47 on the 36th Pyre 124th year of Ascendancy at 01:28 Killed by Tannen at level 47 on the 36th Pyre 124th year of Ascendancy at 01:55 Killed by Lord of Skulls (warrior) at level 47 on the 37th Pyre 124th year of Ascendancy at 22:24 Killed by orc cryomancer at level 47 on the 37th Pyre 124th year of Ascendancy at 22:35 Killed by orc necromancer at level 47 on the 37th Pyre 124th year of Ascendancy at 22:51 Killed by fire wyrm at level 47 on the 44th Pyre 124th year of Ascendancy at 23:55 Killed by Fyrk, Faeros High Guard at level 47 on the 45th Pyre 124th year of Ascendancy at 08:14 Killed by Vorath the orc blood mage at level 48 on the 62nd Pyre 124th year of Ascendancy at 23:49 Killed by orc cryomancer at level 48 on the 67th Pyre 124th year of Ascendancy at 22:25 Killed by ritch flamespitter at level 48 on the 67th Pyre 124th year of Ascendancy at 22:52 Killed by vampire lord at level 48 on the 68th Pyre 124th year of Ascendancy at 22:09 Killed by orc cryomancer at level 48 on the 69th Pyre 124th year of Ascendancy at 02:25 Killed by fire wyrm at level 48 on the 69th Pyre 124th year of Ascendancy at 14:53 Killed by Xanelle the fire wyrm at level 48 on the 70th Pyre 124th year of Ascendancy at 01:08 Killed by Xanelle the fire wyrm at level 48 on the 70th Pyre 124th year of Ascendancy at 01:23 Killed by forge-giant at level 48 on the 70th Pyre 124th year of Ascendancy at 10:58 Killed by forge-giant at level 48 on the 70th Pyre 124th year of Ascendancy at 11:14 Killed by champion of Urh'Rok at level 48 on the 70th Pyre 124th year of Ascendancy at 11:29 Killed by fire wyrm at level 48 on the 70th Pyre 124th year of Ascendancy at 12:33 Killed by lava floor at level 48 on the 70th Pyre 124th year of Ascendancy at 13:11 Killed by radiant horror at level 48 on the 70th Pyre 124th year of Ascendancy at 13:36 Killed by lava floor at level 48 on the 70th Pyre 124th year of Ascendancy at 13:50 Killed by radiant horror at level 48 on the 70th Pyre 124th year of Ascendancy at 13:58 Killed by searing horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:05 Killed by luminous horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:13 Killed by searing horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:20 Killed by searing horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:30 Killed by luminous horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:41 Killed by luminous horror at level 48 on the 70th Pyre 124th year of Ascendancy at 14:54 Killed by bursting entropic shard at level 48 on the 70th Pyre 124th year of Ascendancy at 17:58 Killed by saw horror at level 48 on the 70th Pyre 124th year of Ascendancy at 18:26 Killed by saw horror at level 48 on the 70th Pyre 124th year of Ascendancy at 18:43 Killed by Lisalemira the naga tide huntress at level 48 on the 70th Pyre 124th year of Ascendancy at 22:40 Killed by Lisalemira the naga tide huntress at level 48 on the 70th Pyre 124th year of Ascendancy at 22:56 Killed by Vorykira the naga myrmidon at level 49 on the 71st Pyre 124th year of Ascendancy at 00:01 Killed by ritch flamespitter at level 49 on the 71st Pyre 124th year of Ascendancy at 00:13 Killed by elder vampire at level 49 on the 71st Pyre 124th year of Ascendancy at 09:08 Killed by vampire lord at level 49 on the 71st Pyre 124th year of Ascendancy at 10:18 Killed by giant fire ant at level 49 on the 71st Pyre 124th year of Ascendancy at 10:54 Killed by thaurhereg at level 49 on the 71st Pyre 124th year of Ascendancy at 18:57 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 20:12 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 20:42 Killed by storm drake hatchling at level 49 on the 71st Pyre 124th year of Ascendancy at 21:10 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 21:33 Killed by giant spider (wild summon) at level 49 on the 71st Pyre 124th year of Ascendancy at 22:01 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 22:37 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 22:55 Killed by war hound at level 49 on the 71st Pyre 124th year of Ascendancy at 23:06 Killed by ritch flamespitter at level 49 on the 71st Pyre 124th year of Ascendancy at 23:28 Killed by Ivuna the Guardian at level 49 on the 71st Pyre 124th year of Ascendancy at 23:41 Killed by Ivuna the Guardian at level 49 on the 72nd Pyre 124th year of Ascendancy at 00:10 Killed by Ivuna the Guardian at level 49 on the 72nd Pyre 124th year of Ascendancy at 00:44 Killed by ritch flamespitter (wild summon) at level 49 on the 72nd Pyre 124th year of Ascendancy at 01:11 Killed by Ivuna the Guardian at level 49 on the 72nd Pyre 124th year of Ascendancy at 01:26 Killed by Ivuna the Guardian at level 49 on the 72nd Pyre 124th year of Ascendancy at 01:38 Killed by ghoulking at level 49 on the 72nd Pyre 124th year of Ascendancy at 04:29 Killed by ghast at level 49 on the 72nd Pyre 124th year of Ascendancy at 05:18 Killed by ghast at level 49 on the 72nd Pyre 124th year of Ascendancy at 06:08 Killed by ghast at level 49 on the 72nd Pyre 124th year of Ascendancy at 06:24 Killed by Risen Ghoul at level 49 on the 72nd Pyre 124th year of Ascendancy at 06:43 Killed by fire wyrm at level 49 on the 72nd Pyre 124th year of Ascendancy at 16:55 Killed by heavy bone giant at level 49 on the 73rd Pyre 124th year of Ascendancy at 03:57 Killed by orc high pyromancer at level 49 on the 73rd Pyre 124th year of Ascendancy at 04:15 Killed by champion of Urh'Rok at level 49 on the 73rd Pyre 124th year of Ascendancy at 04:25 Killed by champion of Urh'Rok at level 49 on the 73rd Pyre 124th year of Ascendancy at 04:45 Killed by orc pyromancer at level 49 on the 73rd Pyre 124th year of Ascendancy at 05:38 Killed by orc corruptor at level 49 on the 73rd Pyre 124th year of Ascendancy at 06:12 Killed by daelach at level 49 on the 73rd Pyre 124th year of Ascendancy at 09:11 Killed by daelach at level 49 on the 73rd Pyre 124th year of Ascendancy at 09:45 Killed by orc master wyrmic at level 50 on the 74th Pyre 124th year of Ascendancy at 10:25 Killed by multi-hued drake at level 50 on the 74th Pyre 124th year of Ascendancy at 11:29 Killed by multi-hued drake at level 50 on the 74th Pyre 124th year of Ascendancy at 11:44 Killed by orc cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 14:47 Killed by minotaur at level 50 on the 74th Pyre 124th year of Ascendancy at 19:10 Killed by orc grand summoner at level 50 on the 74th Pyre 124th year of Ascendancy at 20:17 Killed by thaurhereg at level 50 on the 74th Pyre 124th year of Ascendancy at 21:31 Killed by onilug at level 50 on the 74th Pyre 124th year of Ascendancy at 21:44 Killed by orc high cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 22:53 Killed by Siledabeth the orc fighter at level 50 on the 75th Pyre 124th year of Ascendancy at 03:42 Killed by Cyrumira the naga tide huntress at level 50 on the 75th Pyre 124th year of Ascendancy at 07:18 Killed by orc high cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 08:15 Killed by orc high cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 08:46 Killed by Dozing Ivyrivea at level 50 on the 75th Pyre 124th year of Ascendancy at 10:54 Killed by Sleeping Saludherin at level 50 on the 75th Pyre 124th year of Ascendancy at 11:05 Killed by Dozing Xerimikira at level 50 on the 75th Pyre 124th year of Ascendancy at 11:14 Killed by Sleeping Saludherin at level 50 on the 75th Pyre 124th year of Ascendancy at 11:25 Killed by Dozing Xerimikira at level 50 on the 75th Pyre 124th year of Ascendancy at 11:33 Killed by Dozing Ivyrivea at level 50 on the 75th Pyre 124th year of Ascendancy at 11:47 Killed by Sleeping Saludherin at level 50 on the 75th Pyre 124th year of Ascendancy at 12:09 Killed by Sleeping Saludherin at level 50 on the 75th Pyre 124th year of Ascendancy at 12:27 Killed by Dozing Xerimikira at level 50 on the 75th Pyre 124th year of Ascendancy at 12:35 Killed by Eilinarassra the orc high cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 16:37 Killed by skeleton master archer at level 50 on the 76th Pyre 124th year of Ascendancy at 03:49 Killed by cold drake at level 50 on the 76th Pyre 124th year of Ascendancy at 06:52 Killed by orc master wyrmic at level 50 on the 76th Pyre 124th year of Ascendancy at 07:13 Killed by Adonn the naga psyren at level 50 on the 76th Pyre 124th year of Ascendancy at 07:36 Killed by war hound at level 50 on the 76th Pyre 124th year of Ascendancy at 07:50 Killed by naga psyren at level 50 on the 76th Pyre 124th year of Ascendancy at 15:03 Killed by naga psyren at level 50 on the 76th Pyre 124th year of Ascendancy at 15:24 Killed by orc cryomancer at level 50 on the 76th Pyre 124th year of Ascendancy at 20:15 Killed by orc high pyromancer at level 50 on the 76th Pyre 124th year of Ascendancy at 20:33 Killed by orc cryomancer at level 50 on the 76th Pyre 124th year of Ascendancy at 21:15 Killed by orc high cryomancer at level 50 on the 77th Pyre 124th year of Ascendancy at 01:08 Killed by Polisebeth the orc grand summoner at level 50 on the 77th Pyre 124th year of Ascendancy at 04:22 Killed by storm wyrm at level 50 on the 77th Pyre 124th year of Ascendancy at 09:22 Killed by Polebeth the runed bone giant at level 50 on the 78th Pyre 124th year of Ascendancy at 00:39 Killed by greater gwelgoroth at level 50 on the 78th Pyre 124th year of Ascendancy at 03:12 Killed by orc soldier at level 50 on the 78th Pyre 124th year of Ascendancy at 08:08 Killed by orc corruptor at level 50 on the 78th Pyre 124th year of Ascendancy at 08:52 Killed by orc cryomancer at level 50 on the 78th Pyre 124th year of Ascendancy at 12:06 Killed by Belyba the orc high cryomancer at level 50 on the 79th Pyre 124th year of Ascendancy at 00:38 Killed by Belyba the orc high cryomancer at level 50 on the 79th Pyre 124th year of Ascendancy at 00:50 Killed by orc high pyromancer at level 50 on the 79th Pyre 124th year of Ascendancy at 00:59 Killed by Silosenor the dredgling at level 50 on the 79th Pyre 124th year of Ascendancy at 02:53 Killed by orc cryomancer at level 50 on the 79th Pyre 124th year of Ascendancy at 03:05 Killed by Ureslak the Prismatic at level 50 on the 79th Pyre 124th year of Ascendancy at 17:08 Killed by orc cryomancer at level 50 on the 79th Pyre 124th year of Ascendancy at 18:43 Killed by uruivellas at level 50 on the 1st Mirth 124th year of Ascendancy at 02:56 Killed by greater multi-hued wyrm at level 50 on the 1st Mirth 124th year of Ascendancy at 03:16 Killed by multi-hued drake at level 50 on the 1st Mirth 124th year of Ascendancy at 03:27 Killed by orc cryomancer at level 50 on the 1st Mirth 124th year of Ascendancy at 03:39 Killed by multi-hued drake at level 50 on the 1st Mirth 124th year of Ascendancy at 04:04 Killed by forge-giant at level 50 on the 1st Mirth 124th year of Ascendancy at 04:49 Killed by forge-giant at level 50 on the 1st Mirth 124th year of Ascendancy at 05:01 Killed by poison spore at level 50 on the 1st Mirth 124th year of Ascendancy at 05:32 Killed by stone golem at level 50 on the 1st Mirth 124th year of Ascendancy at 06:59 Killed by minotaur at level 50 on the 1st Mirth 124th year of Ascendancy at 07:17 Killed by multi-hued drake at level 50 on the 1st Mirth 124th year of Ascendancy at 08:24 Killed by orc cryomancer at level 50 on the 1st Mirth 124th year of Ascendancy at 08:45 Killed by orc high pyromancer at level 50 on the 1st Mirth 124th year of Ascendancy at 14:27 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 14:58 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 15:18 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 16:22 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 17:03 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 18:03 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 18:38 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 19:24 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 20:03 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 20:36 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 21:12 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 21:41 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 22:23 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 23:00 Killed by Fallen Sun Paladin Aeryn at level 50 on the 1st Mirth 124th year of Ascendancy at 23:21 Killed by Fallen Sun Paladin Aeryn at level 50 on the 2nd Mirth 124th year of Ascendancy at 00:08 Killed by Fallen Sun Paladin Aeryn at level 50 on the 2nd Mirth 124th year of Ascendancy at 00:44 Killed by Fallen Sun Paladin Aeryn at level 50 on the 2nd Mirth 124th year of Ascendancy at 01:08 Killed by Fallen Sun Paladin Aeryn at level 50 on the 2nd Mirth 124th year of Ascendancy at 02:17 Killed by Argoniel at level 50 on the 2nd Mirth 124th year of Ascendancy at 04:47 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 04:54 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:04 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:16 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:24 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:40 Killed by cold drake hatchling at level 50 on the 2nd Mirth 124th year of Ascendancy at 06:05 Killed by onilug at level 50 on the 2nd Mirth 124th year of Ascendancy at 06:13 Killed by Argoniel at level 50 on the 2nd Mirth 124th year of Ascendancy at 06:41 Killed by lesser vampire at level 50 on the 2nd Mirth 124th year of Ascendancy at 06:50 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 07:08 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 07:17 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 07:29 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 07:37 Killed by Argoniel at level 50 on the 2nd Mirth 124th year of Ascendancy at 08:07 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 08:14 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 08:23 Killed by forge-giant at level 50 on the 2nd Mirth 124th year of Ascendancy at 08:41 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 08:56 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 09:11 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 09:21 Killed by forge-giant at level 50 on the 2nd Mirth 124th year of Ascendancy at 09:31 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 09:44 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 10:08 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 10:49 Killed by Elandar at level 50 on the 2nd Mirth 124th year of Ascendancy at 11:18 Killed by worm that walks (servant of Asen) at level 50 on the 2nd Mirth 124th year of Ascendancy at 12:06 |
Primary Stats
Strength | 136 (base 60) |
Dexterity | 76 (base 56) |
Constitution | 55 (base 40) |
Magic | 100 (base 60) |
Willpower | 39 (base 11) |
Cunning | 46 (base 19) |
Resources
Mana | 539/539 |
Psi | 129/129 |
Vim | 296/296 |
Life | 1194/1269 |
Insanity | 99/100 |
Healing Factor | 1.0649358927269 |
Regeneration | 4.1000031869984 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 56.031980245139 |
See Invisible | 66.031980245139 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 207 |
Accuracy | 81 |
Crit Chance | 38% |
APR | 55 |
Speed | 1.00 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Physical | +41% |
Acid | +41% |
Light | +46% |
Darkness | +44% |
Blight | +52% |
Arcane | +44% |
Fire | +41% |
All | +26% |
Offense: Damage Penetration
Blight | +38% |
Mind | +43% |
Light | +48% |
All | +23% |
Defense: Base
Armour (hardiness) | 88.723073231957 (96.438666929426%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 49 |
Mental Save | 22 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 60%( 70%) |
All | + 17%( 70%) |
Darkness | + 42%( 70%) |
Mind | + 48%( 70%) |
Fire | + 54%( 70%) |
Lightning | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Defense: +25 (+6 eff.) Fatigue: +3% Changes resistances: +6% lightning / +10% fire / +12% mind / +8% cold Changes resistances penetration: +20% mind Life regen: +4.00 Only die when reaching: -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Effects on melee hit: * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 28 fire Changes stats: +3 Wil / +7 Mag Changes resistances: +9% fire Changes resistances penetration: +13% all Spell save: +12 (+4 eff.) Spellpower: +30 (+7 eff.) Spell crit. chance: +1% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+6 eff.) Fatigue: +5% Changes stats: +3 Str Changes damage: +15% acid / +15% fire / +15% physical Physical save: +23 (+5 eff.) Maximum stamina: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +20 (+4 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +2 Str Changes resistances: +9% blight / +12% cold Changes resistances penetration: +15% blight It can be used to blast the opponent's mind dealing 561 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Defense: +11 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Damage when hit (Melee): 4 mind Changes resistances: +12% cold / +5% arcane / +15% mind Changes damage: +18% arcane It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +2 Physical power: +40 (+8 eff.) Changes stats: +4 Str / +1 Dex / +3 Wil / +5 Cun / +4 Con Damage against: +17% Summoned Reduced damage from: +24% Summoned Physical save: +13 (+3 eff.) Life regen: +1.60 Healing mod.: +26% Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 401.50 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 29 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 21 power out of 25/25) : Effective talent level: 3.9 Power cost: 21 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 50 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 darkness, 3 blight, 4 light, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +8 Defense: +30 (+7 eff.) Changes stats: +6 Wil Changes resistances: +9% blight / +21% fire Changes damage: +18% arcane Physical save: +19 (+4 eff.) Spell save: +22 (+7 eff.) Mental save: +22 (+11 eff.) Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 29 power out of 35/35) : Effective talent level: 2.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 229 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 25 power out of 60/60) : Effective talent level: 3.0 Power cost: 25 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 29 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+17 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 50 power out of 60/60) : Effective talent level: 2.0 Power cost: 50 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 41 power out of 80/80) : Effective talent level: 1.0 Power cost: 41 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +3% darkness / +18% temporal Changes damage: +6% mind Pinning immunity: +28% Stun/Freeze immunity: +10% Knockback immunity: +28% Amulets make your neck look great! |
![]() voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +36% Infravision radius: +6 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +5% mind Reduces incoming crit damage: 5.00% Mental save: +7 (+3 eff.) Poison immunity: +10% Disarm immunity: +20% Confusion immunity: +37% Psi when hit: +0.12 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+10 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 25 power out of 30/30) : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +7 Physical power: +15 (+3 eff.) Armour: +18 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Changes stats: +9 Str Changes resistances: +12% cold Changes damage: +15% blight / +15% physical Maximum stamina: +30.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Cun / +5 Con Critical mult.: +15.00% Physical save: +6 (+1 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 6 acid Changes resistances: +20% nature / +11% blight Changes resistances penetration: +20% physical Poison immunity: +22% Disease immunity: +22% Maximum stamina: +10.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +1 Str Reduces incoming crit damage: 10.00% Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +20.00 Infravision radius: +1 Rings make your fingers look great! |
![]() savior's voratun ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 34 light Damage (Ranged): 31 light Changes stats: +9 Mag Changes damage: +13% light Physical save: +12 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +11 (+5 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 29 power out of 35/35) : Effective talent level: 3.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 297.65 fire damage, and flames will be left dealing a further 69.56 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +46 nature Damage (radius 1) on hit: +12 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes stats: +13 Con / +17 Wil Changes resistances: +9% mind Changes resistances penetration: +10% mind Maximum life: +154.00 Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 61.5 - 92.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +12.5% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +15 (+3 eff.) Armour: +8 Defense: +15 (+3 eff.) Changes resistances: +15% cold Changes resistances penetration: +15% fire Only die when reaching: -40.00 life Massive two-handed battleaxes. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +16 acid When wielded/worn: Armour penetration: +5 Armour: +8 Changes resistances: +4% physical Stamina each turn: +3.00 Mental crit. chance: +4% Massive two-handed battleaxes. |
![]() Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 When wielded/worn: Changes stats: +4 Mag / +2 Wil / +8 Cun / +2 Con Changes resistances penetration: +25% temporal Reduces incoming crit damage: 15.00% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +18 acid / +4 temporal / +16 darkness / +32 fire / +15 nature When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +17 Changes resistances penetration: +5% acid / +13% fire / +8% nature / +7% all Changes damage: +3% temporal Global speed: +1% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 22% Damage (Melee): +20 nature / +12 cold / +4 darkness When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 53% Changes damage: +24% nature Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 Damage (Melee): +16 mind Damage (radius 2) on crit: +16 fire When wielded/worn: Damage when hit (Melee): 6 arcane Changes resistances: +12% fire Changes resistances penetration: +15% mind Sharp, short and deadly. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Armour: +4 Changes resistances: +18% darkness / +3% temporal Changes resistances penetration: +25% blight Mental save: +9 (+4 eff.) Disease immunity: +20% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +2 Str / +2 Dex / +4 Con Changes resistances penetration: +25% cold Changes damage: +6% cold / +15% fire Disarm immunity: +45% Sharp, short and deadly. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 33 power out of 50/50) : Effective talent level: 2.0 Power cost: 33 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.37 acid and 24.12 blight damage. If not cleared after five turns it will inflict 136.97 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 mind / +8 cold Damage (radius 2) on crit: +12 mind When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% light Changes damage: +6% mind Mental save: +6 (+3 eff.) Sharp, short and deadly. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 18% chance to reduce all saves and defense by 26 On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 Damage (Melee): +16 mind Damage (radius 1) on hit: +19 fire When wielded/worn: Changes stats: +3 Dex / +7 Wil / +5 Cun Hate when firing a critical mind attack: +4.00 Mental crit. chance: +4% Light radius: +3 Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 53% * 10% chance to reduce damage dealt by 22% Damage (Melee): +8 nature / +5 darkness Damage against: +8% Living When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +11% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 118 fire damage (1/turn) Damage (Melee): +4 mind / +13 temporal When wielded/worn: Accuracy: +16 (+4 eff.) Changes stats: +3 Cun / +5 Dex Changes resistances: +12% temporal Changes resistances penetration: +15% darkness / +16% fire Changes damage: +16% fire Critical mult.: +10.00% Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 26 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind Damage (radius 1) on hit: +9 fire When wielded/worn: Armour: +6 Changes stats: +2 Cun / +2 Wil Changes damage: +10% physical / +10% mind / +18% temporal Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Mental save: +6 (+3 eff.) Psi each turn: +0.10 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 136 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() thought-forged voratun greatmaul of daylight (67-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 41% chance to reduce all saves and defense by 26 Damage (Melee): +31 mind / +21 light Damage against: +28% Undead When wielded/worn: Changes stats: +7 Cun / +7 Wil Massive two-handed mauls. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 53% Damage (Melee): +13 nature Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +49 fire When wielded/worn: Accuracy: +27 (+6 eff.) Armour penetration: +16 Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances: +6% temporal Changes resistances penetration: +24% fire / +14% physical Global speed: +7% Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 107 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 25 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +20 (+5 eff.) Damage when hit (Melee): 8 physical Changes stats: +2 Cun Changes resistances penetration: +10% lightning Maximum psi: +40.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +16 darkness Damage (radius 2) on crit: +20 darkness When wielded/worn: Changes resistances: +30% acid Changes resistances penetration: +15% mind Changes damage: +9% darkness Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +26 (+6 eff.) Armour penetration: +14 Damage when hit (Melee): 10 mind Changes resistances: +6% cold Changes resistances penetration: +20% cold / +16% physical Changes damage: +12% nature Hate when firing a critical mind attack: +3.00 Mental crit. chance: +8% Massive two-handed swords. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 9 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +18 Physical crit. chance: +16.0% Changes stats: +4 Str Changes resistances: +12% nature Critical mult.: +24.00% Stamina each turn: +2.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 22% Damage (radius 1) on hit: +20 mind When wielded/worn: Accuracy: +33 (+7 eff.) Damage when hit (Melee): 6 temporal Changes stats: +9 Dex Changes resistances: +15% temporal Changes resistances penetration: +25% darkness Combat speed: +10% Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 32 Damage (Melee): +14 blight When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +6 Str Changes resistances: +3% lightning Changes damage: +12% physical Disease immunity: +37% Knockback immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Massive two-handed swords. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +27 cold When wielded/worn: Changes stats: +3 Dex / +6 Mag / +7 Cun / +5 Con Changes damage: +9% mind / +26% cold Mental save: +12 (+6 eff.) See invisible: +15 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +4 fire When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +3.0% Damage when hit (Melee): 6 darkness Changes stats: +5 Dex / +6 Con Changes resistances: +6% darkness Changes resistances penetration: +5% fire / +9% physical Changes damage: +9% darkness Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 128 life over 5 turns Activation puts all charms on cooldown for 17 turns. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Physical power: +20 (+4 eff.) Changes stats: +9 Str / +8 Dex Changes resistances: +6% lightning / +9% acid Changes resistances penetration: +9% all Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Pinning immunity: +20% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 64.5 - 90.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +11 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 light When wielded/worn: Armour penetration: +6 Changes stats: +3 Str / +3 Wil / +2 Cun Changes resistances penetration: +25% physical Stamina each turn: +3.00 Sharp, long, and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Defense: +11 (+2 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +5% arcane / +9% mind Changes damage: +3% arcane / +3% mind Disarm immunity: +28% Sharp, long, and deadly. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +10 Wil / +5 Cun / +13 Con Changes resistances penetration: +5% arcane Reduces incoming crit damage: 15.00% Mana when firing critical spell: +2.00 Maximum life: +66.00 Maximum mana: +100.00 Sharp, long, and deadly. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 mind / +8 lightning When wielded/worn: Physical crit. chance: +13.0% Changes resistances: +27% fire Changes resistances penetration: +15% mind Spell save: +18 (+6 eff.) Confusion immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
![]() Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +15 Str / +5 Dex / +5 Mag / +15 Wil / +12 Cun / +5 Con Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +10% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +12 lightning / +11 fire / +4 mind When wielded/worn: Changes stats: +6 Wil Changes resistances: +9% darkness Mental save: +3 (+1 eff.) Sharp, long, and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() blazebringer's voratun longsword of enduring (43-60 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +45 fire When wielded/worn: Changes stats: +9 Con / +12 Wil Changes resistances penetration: +13% fire Maximum life: +67.00 Global speed: +11% Sharp, long, and deadly. |
![]() chilling voratun longsword of massacre (55-77 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +30 cold Sharp, long, and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
![]() flaming voratun longsword of massacre (54-75 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire Sharp, long, and deadly. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +32 lightning / +36 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +20.0% Changes stats: +3 Cun / +3 Str Changes resistances: +1% physical Changes resistances penetration: +19% lightning / +18% cold / +10% mind Critical mult.: +26.00% Movement speed: +39% Sharp, long, and deadly. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +12 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Str / +2 Con Changes resistances: +6% fire / +12% light / +6% nature Reduces incoming crit damage: 10.00% Disarm immunity: +28% Sharp, long, and deadly. |
![]() Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +9 nature When wielded/worn: Damage when hit (Melee): 6 temporal Changes stats: +10 Con / +10 Wil Changes resistances: +6% temporal Changes damage: +6% light / +6% temporal Maximum life: +58.00 Blunt and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Damage when hit (Melee): 2 darkness Changes resistances: +12% acid / +3% nature Changes resistances penetration: +25% acid / +9% all Changes damage: +12% nature / +6% acid Blunt and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 darkness / +6 light Damage against: +7% Living / +6% Undead Blunt and deadly. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 physical Damage (radius 1) on hit: +16 physical When wielded/worn: Armour penetration: +11 Physical power: +30 (+6 eff.) Damage (Melee): 8 mind / 13 darkness Changes damage: +6% mind / +6% darkness Talent granted: +1 Attune Mindstar Only die when reaching: -80.00 life Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 lightning / +16 nature Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +12 nature When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +15% lightning Changes resistances penetration: +10% nature Changes damage: +6% nature Talent granted: +1 Attune Mindstar Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Equilibrium when hit: +2.40 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+12 eff.) Maximum psi: +20.00 Mindpower: +14 (+5 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 25 power out of 30/30) : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 45.47 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 50 power out of 60/60) : Effective talent level: 1.0 Power cost: 50 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 40 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
![]() Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 17 power out of 20/20) : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 128.20 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +4 light Damage (radius 2) on crit: +8 light When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Str Changes resistances: +9% light / +6% fire Changes damage: +9% acid Light radius: +2 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +13 cold / +4 mind / +8 arcane Damage (radius 1) on hit: +8 arcane Damage (radius 2) on crit: +12 arcane When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +4.0% Effects on ranged hit: * 20% chance to reduce all saves and defense by 26 Changes stats: +8 Cun Changes resistances: +3% mind Changes resistances penetration: +9% physical Changes damage: +17% cold Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% nature Changes resistances penetration: +15% nature Changes damage: +33% blight / +15% cold / +6% temporal Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes stats: +1 Cun Changes resistances: +6% temporal Changes damage: +30% blight / +9% temporal Talent granted: +1 Command Staff Critical mult.: +31.00% Mana each turn: +0.40 Spellpower: +32 (+7 eff.) Spell crit. chance: +14% Light radius: +3 See invisible: +22 It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 25 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+3 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 37 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +12% blight / +12% cold / +9% lightning Changes damage: +18% lightning / +12% cold / +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 145.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+9 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: -7 Str / +7 Wil Changes resistances penetration: +12% lightning Changes damage: +25% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum hate: +6.00 Maximum psi: +10.00 Maximum vim: +44.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +17% Mental crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +21 (+5 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +6% darkness Maximum wards: +2 cold Changes damage: +25% cold Talents granted: +3 Ward +1 Command Staff Critical mult.: +14.00% Physical save: +6 (+1 eff.) Disease immunity: +20% Only die when reaching: -20.00 life Spellpower: +17 (+4 eff.) Spell crit. chance: +16% Damage Shield penetration: +13% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Damage Shield Power: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() infernal dragonbone starstaff of fate (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% Physical save: +10 (+2 eff.) Spell save: +12 (+4 eff.) Mental save: +14 (+7 eff.) Spellpower: +24 (+6 eff.) Spell crit. chance: +13% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 16 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +1 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +22% Bonus block near projectiles: +16 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 50 power out of 150/150) : Effective talent level: 3.0 Power cost: 50 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 294.50. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 4). Damage (radius 1) on hit: +12 arcane / +9 fire When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +6 Str / +2 Wil Changes damage: +3% mind / +8% physical Critical mult.: +5.00% Mindpower: +15 (+5 eff.) One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +8 cold Damage (radius 1) on hit: +8 mind When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +21 Physical crit. chance: +10.0% Changes resistances penetration: +12% physical Changes damage: +3% mind / +9% temporal Critical mult.: +22.00% Maximum hate: +2.00 Mindpower: +25 (+9 eff.) One-handed war axes. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 Damage (Melee): +20 darkness Damage (radius 2) on crit: +8 temporal When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +27% fire Changes resistances penetration: +15% darkness Changes damage: +6% darkness / +6% fire One-handed war axes. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 16% chance to slow global speed by 53% Damage (Melee): +15 darkness Damage (radius 1) on hit: +8 nature Damage against: +15% Living When wielded/worn: Changes resistances: +3% temporal / +6% fire Changes damage: +3% mind Mental crit. chance: +3% One-handed war axes. |
![]() balanced voratun waraxe of enduring (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +13 (+3 eff.) Changes stats: +14 Con / +14 Wil Disarm immunity: +36% Maximum life: +45.00 One-handed war axes. |
![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to reduce all saves and defense by 26 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +12 mind / +8 nature / +13 cold When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +3% nature Critical mult.: +5.00% Mana when firing critical spell: +2.00 Maximum mana: +100.00 One-handed war axes. |
![]() flaming voratun waraxe of rage (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +8 Str Changes damage: +12% physical One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 32 Damage (Melee): +20 blight Damage (radius 1) on hit: +16 temporal When wielded/worn: Changes stats: +3 Cun / +10 Wil Changes resistances penetration: +15% nature Reduces incoming crit damage: 15.00% One-handed war axes. |
![]() Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+3 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 17 power out of 20/20) : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 208.79 physical damage, and inflicting bleeding for another 104.39 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +9% blight / +3% temporal Changes damage: +3% darkness Stealth bonus: +8 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -12% Changes stats: +3 Cun / +8 Mag Changes resistances penetration: +5% physical Maximum encumbrance: +53 Stamina each turn: +2.00 Mana each turn: +0.10 Maximum mana: +29.00 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 25 power out of 30/30) : Effective talent level: 5.2 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 20 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Str / +9 Dex / +5 Wil / +9 Cun / +3 Con Changes resistances: +5% arcane / +3% physical Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +22 (+11 eff.) Disease immunity: +20% Maximum life: +60.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: +21% acid / +12% temporal / +31% cold / +20% fire / +17% lightning Changes damage: +6% cold Spell save: +13 (+4 eff.) Size category: +1 A belt that goes around your waist. |
![]() balancing drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Dex / +5 Cun / +6 Con Mental save: +12 (+6 eff.) Mindpower: +7 (+3 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +20 (+4 eff.) Changes stats: +4 Dex / +5 Con Changes resistances: +8% acid / +2% physical / +22% fire / +9% cold / +10% lightning Changes resistances penetration: +26% lightning Changes damage: +9% mind / +6% lightning A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +10% temporal / +3% mind Changes resistances penetration: +10% cold Changes damage: +12% lightning / +9% cold / +6% mind A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 472.50 cold damage and condensing the air into freezing vapors that deal 157.50 cold damage (based on Magic) each turn for 10 turns Activation costs 25 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Dex / +4 Wil / +7 Cun Changes resistances: +21% lightning Changes damage: +6% mind Spell save: +9 (+3 eff.) Mental save: +7 (+3 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes stats: +2 Wil Changes resistances: +12% acid / +6% fire Changes damage: +12% lightning Mental save: +8 (+4 eff.) Poison immunity: +20% Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 50 power out of 60/60) : Effective talent level: 1.0 Power cost: 50 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 164.97 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 10 nature Changes stats: +3 Dex / +4 Wil / +7 Cun Changes resistances: +3% light Changes damage: +6% nature Maximum life: +48.00 Mental crit. chance: +6% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Changes stats: +1 Cun / +4 Mag Changes resistances: +5% arcane / +27% darkness / +13% all Changes resistances penetration: +6% temporal / +8% physical Changes damage: +6% blight / +9% physical / +18% darkness / +10% temporal Critical mult.: +14.00% Physical save: +12 (+3 eff.) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +10 Wil Changes resistances: +13% all Changes resistances penetration: +25% blight Changes damage: +3% blight / +27% temporal / +38% arcane Mana when firing critical spell: +2.00 Maximum mana: +205.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +8% Damage Shield penetration: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Damage when hit (Melee): 6 arcane Changes stats: +1 Mag Changes resistances: +13% blight / +12% acid / +22% darkness / +13% all Changes damage: +13% blight / +15% darkness / +3% arcane Physical save: +19 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Changes stats: +2 Str / +12 Mag / +2 Wil Changes resistances: +17% mind / +6% darkness / +12% light / +13% all Changes resistances penetration: +6% temporal / +5% light / +12% physical Changes damage: +27% light / +5% physical / +17% mind / +6% temporal Reduces incoming crit damage: 5.00% Maximum life: +41.00 Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+7 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 41 power out of 50/50) : Effective talent level: 1.0 Power cost: 41 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) : Effective talent level: 3.9 Power cost: 13 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +1 Cun Changes resistances: +13% temporal / +11% all Changes damage: +6% lightning / +13% temporal Psi when hit: +0.08 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 43% * 10% chance to reduce all saves and defense by 26 Damage when hit (Melee): 8 mind Changes stats: +2 Con Changes resistances: +22% lightning / +9% acid / +15% nature / +11% all Changes damage: +15% lightning / +19% nature / +6% acid Poison immunity: +27% Disease immunity: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects when hit in melee: * 8% chance to slow global speed by 53% * 7 arcane resource burn Changes resistances: +18% blight / +24% acid / +15% all Changes resistances penetration: +12% darkness / +18% physical Changes damage: +18% darkness / +19% physical Spell save: +3 (+1 eff.) Cut immunity: +20% Life regen: +2.20 Only die when reaching: -20.00 life Maximum life: +110.00 Maximum hate: +14.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +14% temporal Changes damage: +12% arcane / +14% temporal Maximum mana: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Damage when hit (Melee): 8 blight Changes stats: +10 Mag Changes resistances: +15% blight Changes damage: +15% arcane / +15% blight Maximum encumbrance: +42 Physical save: +15 (+3 eff.) Mana each turn: +0.16 Spellpower: +15 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 103 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +3% acid / +6% fire / +6% cold Changes resistances penetration: +20% fire Maximum encumbrance: +21 Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 35.60 blight damage and is poisoned for 142.41 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Armour: +3 Changes resistances: +9% darkness / +2% physical Changes resistances penetration: +8% physical Only die when reaching: -60.00 life Spellpower: +5 (+1 eff.) Spell crit. chance: +1% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Effects on melee hit: * 22% chance to reduce all saves and defense by 26 Damage when hit (Melee): 2 blight Changes stats: +4 Mag / +6 Wil / +5 Cun Changes resistances: +12% blight / +3% fire Changes damage: +3% blight Physical save: +12 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+6 eff.) Spellpower: +11 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +17 (+6 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 4 fire Changes resistances: +9% nature Changes resistances penetration: +25% lightning / +10% physical / +10% fire Changes damage: +12% lightning / +9% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Fatigue: +2% Changes stats: +2 Cun / +3 Wil Physical save: +5 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() fleetfooted pair of voratun boots of tirelessness (8 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +4% Changes stats: +12 Dex Stamina each turn: +1.30 Maximum stamina: +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +16 (+4 eff.) Changes stats: +4 Cun / +5 Con Changes resistances: +3% lightning / +2% physical / +3% light Changes resistances penetration: +5% cold Physical save: +22 (+5 eff.) Mental save: +25 (+12 eff.) Blindness immunity: +10% Cut immunity: +22% Only die when reaching: -20.00 life Infravision radius: +3 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() scholar's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +1.30 Maximum stamina: +25.00 Spellpower: +12 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage (Melee): 13 temporal Damage (Ranged): 10 temporal Changes resistances: +21% cold / +8% temporal Changes damage: +6% acid / +6% temporal Reduces incoming crit damage: 15.00% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 12% It can be used to activate talent Darkfire (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 150.42 fire damage and 153.67 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 71.17 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes resistances: +3% lightning / +3% fire Changes resistances penetration: +20% lightning / +5% cold / +5% fire Changes damage: +9% fire Physical save: +7 (+1 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +13 Damage (Melee): 13 physical Damage when hit (Melee): 8 darkness / 6 fire Changes resistances: +9% acid Changes damage: +15% acid / +11% physical / +6% darkness / +24% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 276.91 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Spell save: +10 (+3 eff.) Maximum life: +80.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Damage when hit (Melee): 10 fire Changes stats: +6 Str Changes resistances penetration: +10% mind Changes damage: +21% darkness / +30% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 14 blight Changes stats: +3 Mag Changes resistances: +10% blight / +5% arcane / +18% light Changes resistances penetration: +25% acid Changes damage: +11% blight / +6% arcane Reduces incoming crit damage: 15.00% Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage (Melee): 14 acid Changes stats: +4 Cun Changes resistances: +9% acid / +6% cold Changes resistances penetration: +25% lightning Changes damage: +11% acid / +18% darkness Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +5.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 110.65 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+3 eff.) Fatigue: +3% Damage when hit (Melee): 10 lightning Changes stats: +6 Str / +7 Dex Changes resistances: +6% temporal Physical save: +9 (+2 eff.) Maximum life: +40.00 It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.9 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1021.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 light / 10 cold Changes resistances: +10% fire / +17% cold Changes damage: +9% light Physical save: +16 (+4 eff.) Stamina when hit: +1.70 Equilibrium when hit: +1.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.97 to 134.91 lightning damage (89.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 32 Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 32 * 27% chance to reduce damage dealt by 22% Damage when hit (Melee): 8 blight / 2 fire Changes resistances: +16% lightning / +16% temporal / +3% blight / +9% fire Changes damage: +6% fire Stamina when hit: +1.70 Equilibrium when hit: +0.90 A cap made of leather. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 nature Changes stats: +2 Mag / +9 Wil / +3 Cun / +2 Con Changes resistances: +14% lightning / +15% temporal / +6% acid / +15% blight / +10% cold / +6% nature / +14% fire Mental save: +15 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Damage when hit (Melee): 8 physical Changes resistances: +22% darkness / +3% acid Changes damage: +15% darkness Confusion immunity: +20% Healing mod.: +10% A pointy cloth hat, very wizardly... |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +3 Armour: +1 Defense: +5 (+1 eff.) Fatigue: +1% Changes stats: +1 Str / +3 Con A cap made of leather. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +7 Wil / +5 Cun Changes resistances: +30% acid / +9% temporal Changes resistances penetration: +25% temporal Changes damage: +20% acid / +6% temporal Spell save: +12 (+4 eff.) Mental save: +18 (+9 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +8% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 4.0 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 169 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 22% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 11 physical Changes stats: +9 Con Changes resistances: +3% physical Changes resistances penetration: +25% nature / +25% temporal Physical save: +22 (+5 eff.) Stamina each turn: +3.37 Only die when reaching: -89.80 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-8 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+12 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 25 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 10 light Changes resistances: +10% fire / +18% light / +7% cold Changes resistances penetration: +25% fire Changes damage: +18% fire A cap made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Defense: +2 (+0 eff.) Changes stats: +3 Str / +1 Dex / +5 Wil / +5 Cun Changes resistances: +19% acid / +22% cold Changes damage: +13% acid / +15% cold Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% nature / +5% blight A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +4 Fatigue: +4% Changes stats: +2 Dex Changes resistances: +6% lightning / +8% fire / +6% darkness / +6% cold Changes resistances penetration: +15% darkness / +15% physical Changes damage: +15% physical Stamina each turn: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 4 acid Changes stats: +3 Str / +4 Wil Changes resistances: +11% cold / +12% mind / +4% all Changes resistances penetration: +5% acid Allows you to breathe in: water Physical save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() insulating voratun helm of absorption (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +7% fire / +11% cold Stamina when hit: +1.80 Equilibrium when hit: +1.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +5 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 43% Changes resistances: +23% acid / +22% fire / +3% blight / +12% cold Changes resistances penetration: +5% acid Changes damage: +12% acid Allows you to breathe in: water A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +12% Changes resistances: +20% acid / +33% fire / +15% cold Changes damage: +6% fire / +12% cold Life regen: +4.00 Stamina each turn: +1.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+4 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +22 Str / +4 Dex / +8 Mag / +8 Wil / +5 Con Changes resistances: +42% lightning / +3% nature Changes damage: +3% nature / +3% cold Maximum life: +67.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +10% Mindpower: +24 (+8 eff.) Mental crit. chance: +10% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +25% Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +9 Con Changes resistances: +11% darkness / +12% fire / +6% mind / -16% light Changes resistances penetration: +10% nature Physical save: +15 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+4 eff.) Disease immunity: +20% Disarm immunity: +20% Maximum life: +100.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 41 power out of 80/80) : Effective talent level: 3.0 Power cost: 41 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 37.25 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 2 arcane Changes resistances: +27% lightning / +14% mind / +5% arcane Mental save: +34 (+17 eff.) A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn Changes resistances: +24% lightning / +9% physical / +6% darkness / +6% blight / +27% fire / +5% arcane / +3% nature Physical save: +16 (+4 eff.) A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns Activation costs 41 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 21 power out of 50/50) : Effective talent level: 2.0 Power cost: 21 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 60.56 to 181.69 lightning damage (121.12 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +7.0% Armour: +8 Defense: +33 (+8 eff.) Fatigue: +8% Changes stats: +3 Str Changes resistances: +20% nature Changes resistances penetration: +10% nature Changes damage: +9% darkness Stamina each turn: +1.30 See invisible: +18 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 29 cooldown : Effective talent level: 6.5 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 238 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 10 power out of 16/16) : Effective talent level: 4.0 Power cost: 10 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 220.11 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 380.70 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 21 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 43% Changes stats: +8 Cun / +4 Wil Changes resistances: +29% fire Changes damage: +6% nature Equilibrium when hit: +0.16 Mindpower: +30 (+10 eff.) A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+9 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+8 eff.) Spell save: +35 (+11 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+3 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+12 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 13 power out of 25/25) : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 16% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 21 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +15% mind / +23% cold Changes resistances penetration: +20% temporal Changes damage: +12% temporal / +21% light / +9% mind Light radius: +3 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 43% Changes resistances: +12% cold / +27% fire Changes resistances penetration: +25% acid Changes damage: +24% lightning A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+2 eff.) Armour: +8 Fatigue: +8% Effects on melee hit: * 22% chance to reduce strength, dexterity, and constitution by 32 Changes stats: +9 Mag / +5 Wil / +7 Cun Changes resistances: +18% physical / +14% light / +18% darkness Changes resistances penetration: +25% blight Changes damage: +18% light / +17% darkness Talent granted: +1 Block Maximum psi: +20.00 Mental crit. chance: +3% Slows Projectiles: +31% Bonus block near projectiles: +75 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+9 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 56.45 to 70.57 light damage (based on Willpower and Cunning) Activation costs 10 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 5 acid Changes resistances: +19% fire Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 lightning / +30 cold / +20 arcane Damage (radius 1) on hit: +20 lightning Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-16 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Defense: +7 (+1 eff.) Damage when hit (Melee): 10 mind Changes stats: +3 Cun / +2 Str Changes resistances: +6% physical Changes resistances penetration: +15% arcane Changes damage: +8% fire / +19% mind / +3% arcane Mental save: +8 (+4 eff.) Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 66 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +9% cold Changes resistances penetration: +15% cold Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 21 power out of 25/25) : Effective talent level: 2.0 Power cost: 21 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 203.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 203.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Critical mult.: +5.00% Spell save: +12 (+4 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +10% Maximum psi: +10.00 Mental crit. chance: +5% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +12 Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +2 Str Changes resistances: +11% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Physical save: +3 (+0 eff.) Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 280.25 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() nightwalker's dwarven lantern of clarity Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Changes stats: +5 Wil Critical mult.: +17.00% Mental save: +15 (+7 eff.) Light radius: +5 See stealth: +20 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 17 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.6 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 756.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 21 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 42.0 - 50.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 When this weapon hits: Curse of Death (20% chance level 4). When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to reduce damage dealt by 22% * 25% chance for lightning to strike from the target to a second target dealing 118 damage Damage (Ranged): +22 blight Damage (radius 1) on hit: +4 darkness / +20 blight Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +3% cold Changes damage: +21% light It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 479 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes damage: +9% blight / +30% cold Critical mult.: +15.00% Spell save: +20 (+6 eff.) Mana when firing critical spell: +2.17 Maximum hate: +8.00 Mental crit. chance: +4% Damage Shield penetration: +33% It can be used to project a gust of wind in a cone knocking enemies back 14 spaces and dealing 670 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 44% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +27% cold / +4% physical Reduces incoming crit damage: 16.70% Mental save: +20 (+10 eff.) Disease immunity: +22% Pinning immunity: +22% It can be used to project a gust of wind in a cone knocking enemies back 14 spaces and dealing 670 physical damage Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 139 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking enemies back 13 spaces and dealing 571 physical damage Activation puts all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes resistances penetration: +10% mind Equilibrium when hit: +0.08 Maximum psi: +20.00 Mindpower: +20 (+7 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 428 Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +25% lightning Changes damage: +12% mind Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1042 Base Damage: 554 Armor: 26 All Resist: 16 Activation puts all charms on cooldown for 21 turns. When used: * Reduce 1 talent cooldowns by 2. * Increase all damage penetration by 21% for 2 turns. * Heal for 59. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 53% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 41 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% * 22% chance to reduce all saves and defense by 26 Changes stats: +4 Cun / +4 Str Changes resistances penetration: +20% darkness Changes damage: +21% acid / +15% darkness / +15% mind Reduces incoming crit damage: 15.00% It can be used to heal yourself and all friendly characters within 10 spaces for 500 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +9% blight Changes damage: +12% blight Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% It can be used to sting an enemy dealing 570 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Asen the Shalore Writhing One level 21
32nd Dusk 122nd year of Ascendancy at 02:12 see stats
By Asen the Shalore Writhing One level 41
23rd Dusk 123rd year of Ascendancy at 14:40 see stats
By Asen the Shalore Writhing One level 46
63rd Regrowth 124th year of Ascendancy at 10:39 see stats
By Asen the Shalore Writhing One level 35
76th Pyre 123rd year of Ascendancy at 23:15 see stats
By Asen the Shalore Writhing One level 36
17th Dusk 123rd year of Ascendancy at 23:16 see stats
By Asen the Shalore Writhing One level 47
36th Pyre 124th year of Ascendancy at 03:27 see stats
By Asen the Shalore Writhing One level 29
33rd Regrowth 123rd year of Ascendancy at 12:09 see stats
By Asen the Shalore Writhing One level 45
68th Haze 123rd year of Ascendancy at 19:59 see stats
By Asen the Shalore Writhing One level 46
51st Regrowth 124th year of Ascendancy at 14:33 see stats
By Asen the Shalore Writhing One level 34
1st Pyre 123rd year of Ascendancy at 18:41 see stats
By Asen the Shalore Writhing One level 27
10th Allure 123rd year of Ascendancy at 08:29 see stats
By Asen the Shalore Writhing One level 42
54th Dusk 123rd year of Ascendancy at 00:44 see stats
By Asen the Shalore Writhing One level 21
67th Dusk 122nd year of Ascendancy at 08:23 see stats
By Asen the Shalore Writhing One level 18
27th Dusk 122nd year of Ascendancy at 19:43 see stats
By Asen the Shalore Writhing One level 45
10th Allure 124th year of Ascendancy at 11:42 see stats
By Asen the Shalore Writhing One level 44
7th Haze 123rd year of Ascendancy at 11:37 see stats
By Asen the Shalore Writhing One level 44
42nd Haze 123rd year of Ascendancy at 16:18 see stats
By Asen the Shalore Writhing One level 38
18th Dusk 123rd year of Ascendancy at 02:57 see stats
By Asen the Shalore Writhing One level 45
6th Decay 123rd year of Ascendancy at 15:39 see stats
By Asen the Shalore Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 09:42 see stats
By Asen the Shalore Writhing One level 20
29th Dusk 122nd year of Ascendancy at 13:35 see stats
By Asen the Shalore Writhing One level 30
59th Regrowth 123rd year of Ascendancy at 05:23 see stats
By Asen the Shalore Writhing One level 40
21st Dusk 123rd year of Ascendancy at 07:25 see stats
By Asen the Shalore Writhing One level 50
74th Pyre 124th year of Ascendancy at 03:16 see stats
By Asen the Shalore Writhing One level 43
5th Haze 123rd year of Ascendancy at 01:16 see stats
By Asen the Shalore Writhing One level 50
2nd Mirth 124th year of Ascendancy at 11:48 see stats
By Asen the Shalore Writhing One level 26
7th Allure 123rd year of Ascendancy at 20:43 see stats
By Asen the Shalore Writhing One level 19
28th Dusk 122nd year of Ascendancy at 12:53 see stats
By Asen the Shalore Writhing One level 28
10th Allure 123rd year of Ascendancy at 11:30 see stats
By Asen the Shalore Writhing One level 50
2nd Mirth 124th year of Ascendancy at 11:46 see stats
By Asen the Shalore Writhing One level 16
25th Dusk 122nd year of Ascendancy at 07:16 see stats
By Asen the Shalore Writhing One level 43
5th Haze 123rd year of Ascendancy at 05:33 see stats
By Asen the Shalore Writhing One level 12
8th Mirth 122nd year of Ascendancy at 13:54 see stats
By Asen the Shalore Writhing One level 45
72nd Haze 123rd year of Ascendancy at 07:22 see stats
By Asen the Shalore Writhing One level 27
9th Allure 123rd year of Ascendancy at 13:52 see stats
By Asen the Shalore Writhing One level 16
24th Dusk 122nd year of Ascendancy at 08:06 see stats
By Asen the Shalore Writhing One level 19
29th Dusk 122nd year of Ascendancy at 13:35 see stats
Log
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Character control switched to Asen.
Character control switched to worm that walks (servant of Asen).
Saving game...
Saving done.
Talent Cyst Burst is ready to use.
Talent Pestilent Blight is ready to use.
There is an item here: journal
Worm that walks (servant of Asen) picks up (g.): fire opal.
Worm that walks (servant of Asen) picks up (g.): bloodstone.
There is an item here: drakeskin leather cap
You pickup 0.70 gold pieces.
There is an item here: voratun mace
There is an item here: pair of voratun boots
There is an item here: voratun helm
There is an item here: elven-silk robe
There is an item here: ominous, dark runed staff
Worm that walks (servant of Asen) no longer seems to be in sync with his ally.
Worm that walks (servant of Asen) stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Epidemic is ready to use.
Worm that walks (servant of Asen) casts Self-destruction.
Character control switched to Asen.