











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Writhing One |
Level / Exp | 21 / 31% |
Size | medium |
Lifes / Deaths | Killed by corrupted dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:30 / 172Killed by corrupted dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:49 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:31 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:42 Killed by Belivena the green worm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:16 Killed by rattlesnake at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:33 Killed by giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 00:08 Killed by Ce'Nudhetta the brown bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:09 Killed by Ce'Novea the midge swarm at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:26 Killed by Z'quikzshl the skeletal mold at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:59 Killed by The Possessed at level 10 on the 2nd Mirth 122nd year of Ascendancy at 23:20 Killed by Elyda the gelatinous cube at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:57 Killed by minotaur at level 11 on the 6th Mirth 122nd year of Ascendancy at 00:19 Killed by Porina the minotaur at level 11 on the 6th Mirth 122nd year of Ascendancy at 01:12 Killed by bandit at level 11 on the 6th Mirth 122nd year of Ascendancy at 05:35 Killed by thief at level 11 on the 7th Mirth 122nd year of Ascendancy at 10:42 Killed by thief at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:37 Killed by minotaur at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:51 Killed by Minotaur of the Labyrinth at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:10 Killed by blue jelly at level 12 on the 8th Mirth 122nd year of Ascendancy at 04:14 Killed by Adudana the treant at level 12 on the 1st Flare 122nd year of Ascendancy at 01:47 Killed by black crystal at level 12 on the 1st Flare 122nd year of Ascendancy at 09:57 Killed by thief at level 13 on the 1st Flare 122nd year of Ascendancy at 19:25 Killed by Gethra the rogue at level 13 on the 1st Flare 122nd year of Ascendancy at 19:52 Killed by Gethra the rogue at level 13 on the 1st Flare 122nd year of Ascendancy at 20:05 Killed by giant venus flytrap at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:28 Killed by crimson crystal at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:36 Killed by giant venus flytrap at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:12 Killed by Shardskin at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:30 Killed by worm that walks (servant of Asen) at level 13 on the 3rd Flare 122nd year of Ascendancy at 00:03 Killed by storm drake at level 14 on the 3rd Flare 122nd year of Ascendancy at 05:45 Killed by worm that walks (servant of Asen) at level 14 on the 4th Flare 122nd year of Ascendancy at 00:06 Killed by Isena the sand-drake at level 14 on the 8th Flare 122nd year of Ascendancy at 08:55 Killed by Xeryrin the red ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 20:13 Killed by Xeryrin the red ooze at level 14 on the 8th Flare 122nd year of Ascendancy at 20:29 Killed by Glebeth the sand-drake at level 14 on the 8th Flare 122nd year of Ascendancy at 23:47 Killed by white jelly at level 14 on the 9th Flare 122nd year of Ascendancy at 03:31 Killed by Sandworm Queen at level 14 on the 9th Flare 122nd year of Ascendancy at 08:13 Killed by Asen at level 15 on the 9th Flare 122nd year of Ascendancy at 14:53 Killed by Liseth the sandworm at level 15 on the 9th Flare 122nd year of Ascendancy at 15:08 Killed by ritch flamespitter at level 15 on the 9th Flare 122nd year of Ascendancy at 15:24 Killed by thought-forged bowman at level 15 on the 10th Flare 122nd year of Ascendancy at 03:02 Killed by Arakira the sand-drake at level 15 on the 10th Flare 122nd year of Ascendancy at 06:16 Killed by Dildum the thalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 20:51 Killed by Dildum the thalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 21:06 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 21:53 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 22:20 Killed by Eroumae the shalore at level 15 on the 7th Dusk 122nd year of Ascendancy at 22:34 Killed by Ssindan the krog at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:41 Killed by Slare the halfling at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:53 Killed by Orarnon the human at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:15 Killed by Orarnon the human at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:26 Killed by storm drake hatchling at level 16 on the 23rd Dusk 122nd year of Ascendancy at 19:16 Killed by forest wight at level 16 on the 24th Dusk 122nd year of Ascendancy at 02:15 Killed by Emarin the skeleton archer at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:13 Killed by Mayodabeth the degenerated skeleton warrior at level 16 on the 24th Dusk 122nd year of Ascendancy at 12:22 Killed by Eilinibrewen the yellow jelly at level 16 on the 24th Dusk 122nd year of Ascendancy at 20:49 Killed by skeleton assassin at level 16 on the 24th Dusk 122nd year of Ascendancy at 23:39 Killed by worm that walks (servant of Asen) at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:25 Killed by skeleton master archer at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:59 Killed by netherworm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 07:17 Killed by Eilinimira the ghoul at level 16 on the 25th Dusk 122nd year of Ascendancy at 08:42 Killed by Eilinimira the ghoul at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:01 Killed by blade horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 09:39 Killed by venom drake hatchling at level 17 on the 25th Dusk 122nd year of Ascendancy at 14:44 Killed by oozing horror at level 17 on the 25th Dusk 122nd year of Ascendancy at 15:14 Killed by skeleton archer at level 17 on the 25th Dusk 122nd year of Ascendancy at 15:28 Killed by armoured skeleton warrior at level 17 on the 25th Dusk 122nd year of Ascendancy at 17:26 Killed by Salegawe the giant red ant at level 17 on the 26th Dusk 122nd year of Ascendancy at 03:01 Killed by Salegawe the giant red ant at level 17 on the 26th Dusk 122nd year of Ascendancy at 03:09 Killed by snow giant thunderer at level 17 on the 26th Dusk 122nd year of Ascendancy at 08:25 Killed by white ooze at level 17 on the 26th Dusk 122nd year of Ascendancy at 14:52 Killed by Aderaba the lesser vampire at level 17 on the 26th Dusk 122nd year of Ascendancy at 15:52 Killed by armoured skeleton warrior at level 17 on the 26th Dusk 122nd year of Ascendancy at 15:59 Killed by skeleton mage at level 17 on the 26th Dusk 122nd year of Ascendancy at 19:08 Killed by Xanariwe the skeleton master archer at level 17 on the 27th Dusk 122nd year of Ascendancy at 00:13 Killed by cold drake at level 17 on the 27th Dusk 122nd year of Ascendancy at 08:46 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:09 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:18 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 09:35 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 10:30 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 11:02 Killed by cold drake at level 18 on the 27th Dusk 122nd year of Ascendancy at 13:05 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:42 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 15:06 Killed by cold drake hatchling at level 18 on the 27th Dusk 122nd year of Ascendancy at 16:51 Killed by bloated horror at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:01 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:10 Killed by ice wyrm at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:43 Killed by Islimina the skeleton warrior at level 18 on the 27th Dusk 122nd year of Ascendancy at 21:02 Killed by Zubulralle the ghoul at level 18 on the 27th Dusk 122nd year of Ascendancy at 21:11 Killed by skeleton warrior at level 18 on the 27th Dusk 122nd year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 01:08 Killed by armoured skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 05:41 Killed by skeleton mage at level 18 on the 28th Dusk 122nd year of Ascendancy at 10:51 Killed by skeleton warrior at level 18 on the 28th Dusk 122nd year of Ascendancy at 11:12 Killed by skeleton mage at level 18 on the 28th Dusk 122nd year of Ascendancy at 11:21 Killed by skeleton master archer at level 19 on the 28th Dusk 122nd year of Ascendancy at 11:42 Killed by grave wight at level 19 on the 28th Dusk 122nd year of Ascendancy at 11:58 Killed by skeleton assassin at level 19 on the 28th Dusk 122nd year of Ascendancy at 12:12 Killed by fire drake hatchling at level 19 on the 28th Dusk 122nd year of Ascendancy at 13:07 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:02 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:19 Killed by skeleton warrior at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:29 Killed by ghast at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:43 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 18:57 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 19:07 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 19:21 Killed by thief at level 19 on the 28th Dusk 122nd year of Ascendancy at 21:39 Killed by naga myrmidon at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:14 Killed by skeleton magus at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:21 Killed by ice wyrm at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:29 Killed by ice wyrm at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:53 Killed by Aletta Soultorn at level 19 on the 28th Dusk 122nd year of Ascendancy at 23:48 Killed by orc cryomancer at level 19 on the 29th Dusk 122nd year of Ascendancy at 01:53 Killed by orc cryomancer at level 19 on the 29th Dusk 122nd year of Ascendancy at 02:06 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 03:59 Killed by Dozing Cyrayalle at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:03 Killed by Sleeping Gletira at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:07 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:22 Killed by Dozing Belymina at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:53 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 05:28 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 05:40 Killed by ghoulking at level 19 on the 29th Dusk 122nd year of Ascendancy at 09:38 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:14 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:36 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:44 Killed by Lord of Skulls (warrior) at level 19 on the 29th Dusk 122nd year of Ascendancy at 10:51 Killed by elder vampire at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:12 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:17 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:26 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 11:55 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:10 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:25 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:33 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:46 Killed by The Master at level 19 on the 29th Dusk 122nd year of Ascendancy at 12:54 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:06 Killed by armoured skeleton warrior at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:19 Killed by Lord of Skulls (archer) at level 19 on the 29th Dusk 122nd year of Ascendancy at 13:30 Killed by ghoulking at level 20 on the 29th Dusk 122nd year of Ascendancy at 13:39 Killed by war hound at level 20 on the 29th Dusk 122nd year of Ascendancy at 18:11 Killed by Dozing Belymina at level 20 on the 30th Dusk 122nd year of Ascendancy at 04:05 Killed by Dozing Belymina at level 20 on the 30th Dusk 122nd year of Ascendancy at 04:15 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:35 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:44 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 04:55 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:04 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:10 Killed by Dozing Cyrayalle at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:22 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:30 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:36 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:51 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 05:57 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:06 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:15 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:28 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:40 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:50 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 06:58 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:08 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:14 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:23 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:33 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:48 Killed by Sleeping Gletira at level 21 on the 30th Dusk 122nd year of Ascendancy at 07:59 Killed by Siemak the krog at level 21 on the 49th Dusk 122nd year of Ascendancy at 07:18 Killed by Siemak the krog at level 21 on the 49th Dusk 122nd year of Ascendancy at 07:33 Killed by Todirda the thalore at level 21 on the 49th Dusk 122nd year of Ascendancy at 08:01 |
Primary Stats
Strength | 50 (base 46) |
Dexterity | 18 (base 10) |
Constitution | 25 (base 16) |
Magic | 55 (base 43) |
Willpower | 19 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 583/583 |
Mana | 0/265 |
Paradox | 300 |
Insanity | 0/100 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 21.855343200023 |
See Invisible | 31.855343200023 |
Offense: Mainhand
Damage | 69 |
Accuracy | 43 |
Crit Chance | 5% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Nature | +12% |
Cold | +9% |
Mind | +6% |
Lightning | +12% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Acid | +34% |
Cold | +19% |
All | +9% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 12 |
Physical Save | 33 |
Spell Save | 35 |
Mental Save | 24 |
Defense: Resistances
Cold | + 14%( 70%) |
Acid | + 16%( 70%) |
Nature | + 7%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 7%( 70%) |
Lightning | + 12%( 70%) |
Fire | + 14%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Fatigue: +2% Changes stats: +2 Cun / +3 Wil Physical save: +5 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Critical mult.: +5.00% Spell save: +12 (+5 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +10% Maximum psi: +10.00 Mental crit. chance: +5% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+6 eff.) Fatigue: +3% Damage when hit (Melee): 10 lightning Changes stats: +6 Str / +7 Dex Changes resistances: +6% temporal Physical save: +9 (+5 eff.) Maximum life: +40.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 151.6 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Cun / +5 Con Critical mult.: +15.00% Physical save: +6 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +10% temporal / +3% mind Changes resistances penetration: +10% cold Changes damage: +12% lightning / +9% cold / +6% mind A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Damage when hit (Melee): 2 darkness Changes resistances: +12% acid / +3% nature Changes resistances penetration: +25% acid / +9% all Changes damage: +12% nature / +6% acid Blunt and deadly. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 29.61 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +10% cold Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 155 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +3% darkness / +18% temporal Changes damage: +6% mind Pinning immunity: +28% Stun/Freeze immunity: +10% Knockback immunity: +28% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +5% mind Reduces incoming crit damage: 5.00% Mental save: +7 (+3 eff.) Poison immunity: +10% Disarm immunity: +20% Confusion immunity: +37% Psi when hit: +0.12 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Damage (Melee): +12 light Damage against: +7% Undead Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 nature Massive two-handed battleaxes. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +18 acid / +4 temporal / +16 darkness / +32 fire / +15 nature When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +17 Changes resistances penetration: +5% acid / +13% fire / +8% nature / +7% all Changes damage: +3% temporal Global speed: +1% Sharp, short and deadly. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 50 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Defense: +11 (+5 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +5% arcane / +9% mind Changes damage: +3% arcane / +3% mind Disarm immunity: +28% Sharp, long, and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 darkness / +6 light Damage against: +7% Living / +6% Undead Blunt and deadly. |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +4 light Damage (radius 2) on crit: +8 light When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str Changes resistances: +9% light / +6% fire Changes damage: +9% acid Light radius: +2 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Strength 16 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +1 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +22% Bonus block near projectiles: +16 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +9% blight / +3% temporal Changes damage: +3% darkness Stealth bonus: +8 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -12% Changes stats: +3 Cun / +8 Mag Changes resistances penetration: +5% physical Maximum encumbrance: +53 Stamina each turn: +2.00 Mana each turn: +0.10 Maximum mana: +29.00 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +5% darkness Mental save: +6 (+3 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes stats: +2 Wil Changes resistances: +12% acid / +6% fire Changes damage: +12% lightning Mental save: +8 (+4 eff.) Poison immunity: +20% Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +1 Cun Changes resistances: +13% temporal / +11% all Changes damage: +6% lightning / +13% temporal Psi when hit: +0.08 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Armour: +3 Changes resistances: +9% darkness / +2% physical Changes resistances penetration: +8% physical Only die when reaching: -60.00 life Spellpower: +5 (+1 eff.) Spell crit. chance: +1% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes resistances: +3% lightning / +3% fire Changes resistances penetration: +20% lightning / +5% cold / +5% fire Changes damage: +9% fire Physical save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 53.60 mind damage and cripples the target's higher mental functions, reducing cunning by 6 and confusing (21% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +3 Armour: +1 Defense: +5 (+3 eff.) Fatigue: +1% Changes stats: +1 Str / +3 Con A cap made of leather. |
![]() Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% nature / +5% blight A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +5 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 2 arcane Changes resistances: +27% lightning / +14% mind / +5% arcane Mental save: +34 (+16 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+7 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 15 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Travel speed: +200% Damage (Ranged): +8 nature Damage (radius 1) on hit: +8 darkness Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 30 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Asen the Shalore Writhing One level 21
32nd Dusk 122nd year of Ascendancy at 02:12 see stats
By Asen the Shalore Writhing One level 18
27th Dusk 122nd year of Ascendancy at 19:43 see stats
By Asen the Shalore Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 09:42 see stats
By Asen the Shalore Writhing One level 20
29th Dusk 122nd year of Ascendancy at 13:35 see stats
By Asen the Shalore Writhing One level 19
28th Dusk 122nd year of Ascendancy at 12:53 see stats
By Asen the Shalore Writhing One level 16
25th Dusk 122nd year of Ascendancy at 07:16 see stats
By Asen the Shalore Writhing One level 12
8th Mirth 122nd year of Ascendancy at 13:54 see stats
By Asen the Shalore Writhing One level 16
24th Dusk 122nd year of Ascendancy at 08:06 see stats
By Asen the Shalore Writhing One level 19
29th Dusk 122nd year of Ascendancy at 13:35 see stats
Log
Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:25.
Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.
Today is the 53rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)