Marrani the level 19 Higher Necromancer by zpg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassNecromancer
Level / Exp19 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity15 (base 10)
Constitution44 (base 38)
Magic48 (base 47)
Willpower20 (base 13)
Cunning15 (base 11)

Resources

Life506/506
Mana186/186
Positive6/104
Souls9/14
Healing Factor1.34
Regeneration7.504

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision1

Offense: Mainhand

Damage30
Accuracy9
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower38.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+20%
Darkness+16%
Blight+6%
Physical+8%
Cold+15%
Nature+20%

Defense: Base

Armour (hardiness)15 (30%)
Defense6.75
Ranged Defense6.75
Fatigue9
Physical Save32.725
Spell Save27.4
Mental Save19.25

Defense: Resistances

Acid+ 4%( 70%)
Blight+ 23%( 70%)
Arcane+ 7%( 70%)
Cold+ 46%( 70%)
All 0%( 70%)
Lightning+ 7%( 70%)
Light+ 4%( 70%)
Temporal+ 4%( 70%)
Darkness+ 51%( 70%)
Fire+ 18%( 70%)
Nature+ 24%( 70%)

Defense: Immunities

Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
2/5
2/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
1/5
1/5
Spell / Grave1.30
2/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
1/5
0/5
Spell / Divination1.20
1/5
1/5
1/5
0/5
Celestial / Light0.80
2/5
1/5
4/5
4/5
Spell / Conveyance1.20
1/5
1/5
1/5
0/5
Race / Higher1.00
2/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
failed
done
done
failed
failed
done
active
done
done
done
active
active
active
active
done
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Marrani the Higher Necromancer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 18:00
see stats
Exterminator Killed 1000 creatures.
By Marrani the Higher Necromancer level 15
43rd Dusk 122nd year of Ascendancy at 17:02
see stats
Level 10 Got a character to level 10.
By Marrani the Higher Necromancer level 10
2nd Flare 122nd year of Ascendancy at 00:46
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Marrani the Higher Necromancer level 17
53rd Dusk 122nd year of Ascendancy at 03:00
see stats
That was close Killed your target while having only 1 life left.
By Marrani the Higher Necromancer level 9
3rd Summertide 122nd year of Ascendancy at 11:26
see stats
The Arena Unlocked Arena mode.
By Marrani the Higher Necromancer level 8
2nd Summertide 122nd year of Ascendancy at 06:56
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Marrani the Higher Necromancer level 18
79th Dusk 122nd year of Ascendancy at 16:01
see stats

Log

Marrani triggers a water jet!
Ran for 2 turns (stop reason: taken damage).

Water jet hits
Marrani for 65 physical damage.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 0.75 gold from the transmogrification of
hardened leather armour (3 def, 6 armour).
You gain 5.75 gold from the transmogrification of
Yvidhetta the pair of hardened leather boots (0 def, 3 armour).
You gain 0.66 gold from the transmogrification of
cleansing hardened leather belt.
You gain 4.29 gold from the transmogrification of
potent ash vilestaff of blasting (19-22.8 power, 3 apr, acid damage).
You gain 3.53 gold from the transmogrification of
hardened leather sling of nature.
You gain 2.26 gold from the transmogrification of
slime-covered dwarven-steel mace of crippling (26-36.4 power, 4 apr).
You gain 1.83 gold from the transmogrification of
insidious poison infusion (23 nature damage, 32% healing reduction).
There is a stair back to the lake of Nur here (press '' or right click to use).