| Celestial / Vacuum | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Call a fragment of the cosmic vacuum upon a single target, shredding them for 26 arcane damage. This generates 5.7 Void Energy when used on a hostile target.
Damage and energy gain improve with your Spellpower.
This spell has no cooldown.
Studying the vacuum improves your ability to handle Void Energy, increasing your maximum based on the combined level of your Vacuum spells and your Cunning stat (current bonus: 9) Disrupt
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 30
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Tear open a gate into the heart of the celestial abyss, flooding a radius-4 area with harmful energy that deals 4 arcane damage to all targets within. You recapture some of the energy released for re-use, gaining 35.9 Void Energy.
Damage and energy gain improve with your Spellpower.
Studying the vacuum improves your ability to handle Void Energy, increasing your maximum based on the combined level of your Vacuum spells and your Cunning stat (current bonus: 9) Rift Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 10
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Offer a portion of your gathered Void Energy unto the firmament, triggering a massive backsurge of energy that returns 118% of the spent Void Energy (not including fatigue) over 5 turns. This spell costs the greater of 10 Void Energy or 75% of your current pool.
The rate of return improves with talent level.
Studying the vacuum improves your ability to handle Void Energy, increasing your maximum based on the combined level of your Vacuum spells and your Cunning stat (current bonus: 9) Recombination
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Invite the Void's emptiness into your own body, gaining 4.09 Void Energy per turn while losing 8.4 life per turn from its overwhelming power. These effects are halted when there are no hostiles in sight, as well as if the damage would kill you.
Self damage and Void Energy gain increase with your Spellpower. The efficiency improves with talent level.
Studying the vacuum improves your ability to handle Void Energy, increasing your maximum based on the combined level of your Vacuum spells and your Cunning stat (current bonus: 9) Null Locus
| 0/5 |
| Celestial / Dilation | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Void energy cost: 10
Range: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Shear and contort space violently in a length-10 line, dealing varying Temporal damage to all targets within based on their distance from you. Damage ranges from 26 at range 1 up to 52 at range 10 and beyond.
Damage increases with Spellpower.
This spell has no cooldown. Filament
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 10
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Rapidly flow the space in a 40-degree cone outward, dealing 5 temporal damage to all targets within and pushing nonadjacent targets away from yourself; targets less than 4 tiles away are pushed back 1 tiles, while farther targets are pushed back 1 tiles. This can be resisted via knockback resistance.
Damage increases with Spellpower. Recession
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain void energy cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Tap into the ambient void power that seeps out from empty spaces, altering your Temporal damage and resistance penetration based on how many unoccupied tiles surround you. The effect ranges from no bonus when 2 or fewer tiles are unoccupied up to +7% damage and +15% penetration when all tiles are unoccupied.
An "unoccupied" tile is one which does not have a creature in it and can be targeted through.
The maximum Temporal damage bonus improves with Spellpower. Negative Pressure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 25
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Overflow the surrounding firmament with void power, stretching reality to its breaking point and blasting away the atoms of all targets within radius 10. Affected targets within take temporal damage based on their distance from you, from 2 damage at range 1 up to 10 damage at range 10 and beyond.
Damage increases with Spellpower. Anti-Singularity
| 0/5 |
| Celestial / Chaos | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Summon the withering breath of the Void upon a radius-4 area, dealing 23 arcane damage to all targets within and degrading their physical forms, possibly Spellshocking them. The Spellshock is applied with 11 additional Spellpower.
If at least one hostile target is damaged by this attack, you gain 11.4 Void Energy.
Damage and Void Energy gain improve with Spellpower. Erode
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your study of the deep cosmos has given you insight into how small inconsistencies bloom and grow over time. Any Arcane damage you deal seeps into tiny imperfections within the target's being, lowering their saves by 0.8 for 3 turns. Reapplying the effect refreshes the duration and stacks the penalty indefinitely, with diminishing returns.
The save penalty scales with your Cunning. Quantum Anisotropy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 10
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Channel the surging energy of the Void into a single target, dealing 4 arcane damage, and overpowering them with unstable energy for 5 turns unless they save against your Spellpower. Striking the target with Temporal damage afterwards triggers a violent release of excess energy, dealing 3.1 arcane damage and increasing your Void Energy by 6.1. This effect can be triggered an indefinite number of times over its duration, with diminishing damage and energy gain.
Damage and Void Energy gain improve with Spellpower. Destabilise
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain void energy cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Scatter your targets apart into nothingness under the Void's irresistable pull. While sustained, all Temporal damage you deal is increased by 0.9% for every 4 points that your Spellpower exceeds the target's Spell Save, up to a total of 4.5% increased damage at +20 Spellpower; the boost continues to increase with every 4 points of differece, with geometrically diminishing returns.
The damage boost increases with talent level. Extradiruation
| 0/5 |
| Celestial / Collapse | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Void energy cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Implode reality around a single target and fuse their atoms together, dealing 28 temporal damage and reducing their Temporal resistance by 5.3% for 4 turns. The effect can be stacked up to 4 times; if the target is more than 5 tiles away, they suffer an additional stack when hit. The target can save against your Spellpower - 5 to block the effect.
Damage and resistance penalty improve with your Spellpower. Degeneration
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Distort reality around yourself into a tight knot, allowing you to pour more power into the same space. While sustained, all Temporal damage you do is increased based on your current Void Energy level. The boost increases linearly from 0% when at empty up to 7.1% when at 30 Void Energy; it increases further indefinitely as your Void Energy increases, but with geometrically diminishing returns. The first time you deal Temporal damage in a game turn, you lose 20% of your current Void Energy.
The boost rate increases with talent level. Compressed Space
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Weigh collapsing targets down with the lingering energy of your combat, crushing them further into nothingness. Your Degeneration debuffs have their resistance reduction multiplied by 111% whenever the target is suffering from at least 3 cleansable detrimental effects. Degeneration itself does not count towards this number.
The multiplier improves with talent level. Downshifting
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Consume the energy released by your targets as they are crushed by the Void. Any Degeneration effect you apply that has 2 or more stacks will have a 2.44% chance per stack of reducing the cooldown of each of your Celestial spells by 1 each turn, to a maximum of 9.8% at 4 stacks. The chance is rolled separately for each talent.
Cooldown reduction chance improves with talent level. Emissive Accretion
| 0/5 |
| Celestial / Subspace | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Void energy cost: 5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Dive below normal reality into the Void's undercurrents, in which you may move without using a turn up to 3 times before being forced back into conventional spacetime. Actions other than moving will still take time, but will not interrupt the effect.
The number of free movements you can take improves with talent level. Voidwalk
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Void energy cost: 5
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Saturate your surroundings with Void energy, shifting adjacent walls out of phase as you move near them and rendering them temporarily passable. All disrupted walls will remain in this state so long as this talent is sustained, after which they have a 12.5% chance of returning to normal each game turn, displacing any creatures within to the nearest empty tile. Maintaining this effect is exhausting, draining 6.2 Void Energy per turn and 6.2 additional Void Energy each time you move while sustained.
Energy efficiency improves with talent level. Antiphase
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Void energy cost: 20
Range: 6
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Plunge a radius-2 area into the depths of subspace, rendering it impossible to traverse while still allowing projectiles and sight to pass over it for as long as this talent is sustained. You can maintain this effect for up to 2 turns; upon deactivation, the affected area immediately returns to normal.
Creatures in the subduction zone upon activation will be displaced into the nearest passable terrain within 10 tiles.
Duration improves with talent level. Subduction
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 30
Range: 3
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Briefly draw out reality into a long, infinitely-fine string, allowing you to seamlessly jump to a targeted location in range 3 before releasing the firmament back to its natural form. The extreme distortion has a 75% chance of carrying other targets in radius 4 along with you, depositing them randomly within 3 tiles of your destination. Attempting to teleport to an invalid tile will cause you to lose control of your jump and land randomly.
The range improves with talent level. Tesseract
| 0/5 |
| Celestial / Dissolution | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Void energy cost: 10
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Rapidly flow space around targets in a 12-degree cone to scour them of their energy, dealing 4 arcane/temporal damage and stunning them unless they save against your Spellpower. The duration of the stun varies based on a target's distance: from 1 turn for adjacent targets up to 1 turns for targets at least 6 tiles away.
The damage improves with your Spellpower. Equalise
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain void energy cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Churn and coil space around yourself to disperse the energy of incoming blows, reducing all damage taken by 13% and returning the absorbed damage over 2 turns while sustained. Deactivating this talent releases the remaining stored damage harmlessly as reality around yourself restabilises.
Block rate and the time to return damage increase with talent level. Diffusion Field
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Beckon to the Void to devour reality around you whenever you access its gifts. Every time you cast a spell that costs Void Energy, all enemies in radius 10 that are at least 5 tiles away lose 16.6% of a turn unless they save against your Spellpower. This talent can drain no more than an entire turn from a target before they can act again.
Turn loss increases with talent level. Regress
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You have immersed yourself in study of the Void's hungering ebbs and flows, learning to touch its very pulse as you tear reality asunder. Any time you deal Temporal damage to a target at least 5 spaces away, a brief Void bridge is created that releases 0.7 stored damage from your Diffusion Field harmlessly into the ether. This effect can be triggered any number of times per turn, with diminishing returns.
The damage dissipation improves with your Spellpower. Blackbody Radiation
| 0/5 |