











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 50 / 2408% |
| Size | small |
| Lifes / Deaths | Killed by forest troll at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:18 / 61Killed by bandit at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:08 Killed by thief at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:50 Killed by thief at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:02 Killed by bandit at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:16 Killed by Yvydhethra the vampire at level 7 on the 77th Haze 122nd year of Ascendancy at 14:47 Killed by Yvydhethra the vampire at level 7 on the 77th Haze 122nd year of Ascendancy at 15:05 Killed by Yvydhethra the vampire at level 7 on the 77th Haze 122nd year of Ascendancy at 15:15 Killed by Yvydhethra the vampire at level 7 on the 77th Haze 122nd year of Ascendancy at 15:24 Killed by Yvydhethra the vampire at level 7 on the 77th Haze 122nd year of Ascendancy at 15:34 Killed by skeleton warrior at level 8 on the 1st Allure 123rd year of Ascendancy at 02:25 Killed by Yvydhethra the vampire at level 12 on the 39th Regrowth 123rd year of Ascendancy at 05:18 Killed by Yvydhethra the vampire at level 12 on the 39th Regrowth 123rd year of Ascendancy at 05:45 Killed by Yvydhethra the vampire at level 12 on the 39th Regrowth 123rd year of Ascendancy at 06:17 Killed by Elodata the master vampire at level 12 on the 39th Regrowth 123rd year of Ascendancy at 09:36 Killed by Celia at level 12 on the 39th Regrowth 123rd year of Ascendancy at 16:28 Killed by Celia at level 12 on the 39th Regrowth 123rd year of Ascendancy at 17:24 Killed by skeleton warrior at level 12 on the 39th Regrowth 123rd year of Ascendancy at 17:57 Killed by Celia at level 12 on the 39th Regrowth 123rd year of Ascendancy at 18:50 Killed by Celia at level 12 on the 39th Regrowth 123rd year of Ascendancy at 19:16 Killed by Celia at level 12 on the 39th Regrowth 123rd year of Ascendancy at 19:38 Killed by skeleton warrior at level 12 on the 39th Regrowth 123rd year of Ascendancy at 19:51 Killed by greater gwelgoroth at level 14 on the 76th Regrowth 123rd year of Ascendancy at 15:16 Killed by orc corruptor at level 14 on the 76th Regrowth 123rd year of Ascendancy at 16:40 Killed by Arotta the broken golem at level 15 on the 8th Pyre 123rd year of Ascendancy at 10:52 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 04:05 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 05:01 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 05:16 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 05:48 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 06:18 Killed by The Glass Golem at level 16 on the 10th Pyre 123rd year of Ascendancy at 06:51 Killed by Grand Corruptor at level 22 on the 6th Mirth 123rd year of Ascendancy at 00:30 Killed by saw horror at level 22 on the 3rd Summertide 123rd year of Ascendancy at 07:10 Killed by Poltergeist Eye of Summer at level 22 on the 3rd Summertide 123rd year of Ascendancy at 11:24 Killed by Poltergeist Tirakai's Maul at level 23 on the 3rd Summertide 123rd year of Ascendancy at 16:50 Killed by elven cultist at level 25 on the 9th Dusk 123rd year of Ascendancy at 00:53 Killed by Chronolith Clone at level 28 on the 47th Dusk 123rd year of Ascendancy at 04:50 Killed by Grgglck's Tentacle at level 28 on the 57th Dusk 123rd year of Ascendancy at 06:46 Killed by Lord of Skulls (warrior) at level 33 on the 16th Haze 123rd year of Ascendancy at 00:12 Killed by corrupted vampire at level 34 on the 23rd Haze 123rd year of Ascendancy at 09:26 Killed by Emath the Blightborn at level 35 on the 25th Haze 123rd year of Ascendancy at 01:45 Killed by orc pyromancer at level 36 on the 77th Haze 123rd year of Ascendancy at 16:29 Killed by orc high cryomancer at level 37 on the 36th Regrowth 124th year of Ascendancy at 13:17 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Regrowth 124th year of Ascendancy at 18:44 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Regrowth 124th year of Ascendancy at 18:53 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Regrowth 124th year of Ascendancy at 19:14 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Regrowth 124th year of Ascendancy at 19:31 Killed by The One That Writes at level 40 on the 39th Regrowth 124th year of Ascendancy at 15:35 Killed by The One That Writes at level 40 on the 39th Regrowth 124th year of Ascendancy at 16:54 Killed by Zuburima the luminous horror at level 40 on the 39th Regrowth 124th year of Ascendancy at 20:24 Killed by The One That Writes at level 40 on the 39th Regrowth 124th year of Ascendancy at 20:40 Killed by The One That Hunts at level 40 on the 39th Regrowth 124th year of Ascendancy at 21:58 Killed by The One That Writes at level 40 on the 39th Regrowth 124th year of Ascendancy at 22:59 Killed by The One That Hunts at level 40 on the 40th Regrowth 124th year of Ascendancy at 00:23 Killed by The One That Writes at level 40 on the 40th Regrowth 124th year of Ascendancy at 01:08 Killed by orc high pyromancer at level 41 on the 41st Regrowth 124th year of Ascendancy at 00:16 Killed by orc pyromancer at level 41 on the 42nd Regrowth 124th year of Ascendancy at 06:51 Killed by Silumina the orc pyromancer at level 42 on the 46th Regrowth 124th year of Ascendancy at 01:58 Killed by Gloruwen the Storm Terror at level 50 on the 7th Allure 125th year of Ascendancy at 08:39 Killed by Atamathon the Giant Golem at level 50 on the 8th Mirth 125th year of Ascendancy at 11:25 Killed by Bieraka at level 50 on the 8th Mirth 125th year of Ascendancy at 11:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 95 (base 59) |
| Dexterity | 25 (base 8) |
| Constitution | 69 (base 43) |
| Magic | 37 (base 15) |
| Willpower | 119 (base 61) |
| Cunning | 108 (base 59) |
Resources
| Life | 1692/1692 |
| Hate | 100/100 |
| Equilibrium | 5 |
| Healing Factor | 1.5157586723034 |
| Regeneration | 17.052285063413 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 76 |
| Crit Chance | 52% |
| APR | 64 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 164 |
| Accuracy | 76 |
| Crit Chance | 52% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 120 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| All | +11% |
| Physical | +39% |
| Mind | +48% |
| Nature | +31% |
Offense: Damage Penetration
| Acid | +25% |
| All | +15% |
| Physical | +25% |
| Mind | +45% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 37 (73.292302510663%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 52 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 46%( 70%) |
| All | + 36%( 70%) |
| Physical | + 65%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 62%( 70%) |
| Mind | + 58%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 68% |
| Fear Resistance | 18% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 710% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Cursed / Gloom | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Bieraka. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Bieraka. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Bieraka. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Bieraka. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Bieraka. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Salevea the large brown snake. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Bieraka. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Bieraka. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2811. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Glathra'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +7 Wil / +6 Mag Changes resistances penetration: +15% all Changes damage: +6% acid / +12% mind Reduces incoming crit damage: 10.00% Maximum life: +61.00 Light radius: +7 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Quick as Thought (10% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 5.5 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | stralite pearl ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +5 Changes resistances: +5% all Life regen: +11.00 Maximum life: +75.00 Healing mod.: +15% Rings make your fingers look great! |
| On fingers | Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: -5% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: -20 (-7 eff.) Confusion immunity: +30% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 93 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Eyal's Will (22-24 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+3 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 161.10 slime damage for 18 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+5 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 100.82 to 126.03 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Rhumas the TempestbrazeCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Fatigue: -9% Damage when hit (Melee): 8 mind Changes stats: +8 Str / +8 Con Changes resistances: +15% lightning / +6% mind Changes resistances penetration: +15% lightning Maximum encumbrance: +35 Mental save: +13 (+4 eff.) Confusion immunity: +50% Rings make your fingers look great! |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sootlash the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce damage dealt by 44% Damage when hit (Melee): 10 blight Changes resistances: +40% darkness Changes damage: +15% blight / +27% fire / +35% darkness Rings make your fingers look great! |
Emudhevea the living mindstar (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 mind When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 17 Damage (Melee): 10 mind / 11 darkness Changes stats: +7 Cun Changes resistances: +6% darkness Changes damage: +8% mind / +8% darkness Talent granted: +1 Attune Mindstar Critical mult.: +23.00% Physical save: +6 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +17% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Wintersage the living mindstar (18-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 cold Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +12 cold When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% fire Changes damage: +27% arcane Talent granted: +1 Attune Mindstar Life regen: +2.00 Mana each turn: +0.08 Vim when firing critical spell: +2.26 Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +44.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Unlightlord the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 44% Damage when hit (Melee): 4 light Changes stats: +5 Str / +6 Dex / +5 Cun / +6 Con / +9 Lck Changes resistances: +9% fire / +12% darkness / +17% cold Trap disarming bonus: +18 Stealth bonus: +9 Physical save: +12 (+3 eff.) Spell save: +6 (+2 eff.) Light radius: +3 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt 'Iveriaritta'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Changes stats: +10 Dex / +10 Cun / +9 Lck Changes resistances: +15% acid / +15% fire / +5% arcane / +15% cold Changes resistances penetration: +25% arcane Changes damage: +6% arcane Trap disarming bonus: +15 Stealth bonus: +9 Mental crit. chance: +11% Infravision radius: +4 A belt that goes around your waist. |
Elenatar the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 17 * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +3 Dex / +4 Mag / +6 Wil / +4 Cun / +2 Con Changes damage: +24% temporal Talent mastery: +0.30 Technique / Combat training Spell save: +9 (+3 eff.) Stamina each turn: +0.80 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightvice the elven-silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Str / +8 Con Changes resistances: +45% fire / +15% all Changes resistances penetration: +20% darkness / +17% physical Changes damage: +24% physical / +25% darkness / +30% fire / +26% nature / +9% light Physical save: +15 (+4 eff.) Poison immunity: +50% Disease immunity: +50% Maximum stamina: +30.00 Maximum hate: +12.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chelin the Cureworm (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 23% chance to reduce all saves and defense by 56 Changes stats: +7 Dex / +8 Mag / +15 Lck Changes resistances penetration: +28% nature Changes damage: +34% arcane Stealth bonus: +15 Spellpower: +34 (+4 eff.) A pair of boots made of leather. |
Silyssra the pair of drakeskin leather boots (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+4 eff.) Changes stats: +10 Dex / +3 Wil / +13 Lck Changes resistances penetration: +15% mind Stealth bonus: +11 Life regen: +11.00 Psi when hit: +0.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Healing mod.: +18% A pair of boots made of leather. |
Thundertaint (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Armour: +5 Effects on melee hit: * 20% chance to reduce all saves and defense by 56 Changes stats: +14 Lck / +8 Dex Changes resistances: +9% mind / +9% lightning Changes resistances penetration: +5% mind Changes damage: +6% lightning / +9% darkness Stealth bonus: +11 Life regen: +7.00 Healing mod.: +20% A pair of boots made of leather. |
drakeskin leather gloves 'Shockwhisper' (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +3 Damage (Melee): 9 acid / 8 fire / 6 cold / 9 lightning Changes stats: +5 Dex / +5 Mag / +5 Wil Changes damage: +6% lightning / +6% blight Critical mult.: +11.00% Life regen: +10.00 Stamina each turn: +1.90 Mana each turn: +0.12 Maximum stamina: +37.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +15% Mental crit. chance: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When used to modify unarmed attacks: Base power: 36.0 - 39.6 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +14 ice / +29 fire / +18 acid / +25 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Eruregolach' (10 def, 9 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +9 Defense: +10 (+4 eff.) Fatigue: +5% Damage (Melee): 14 lightning Effects when hit in melee: * 35 arcane resource burn Changes stats: +2 Str / +5 Dex Changes resistances: +10% lightning Changes damage: +9% lightning Critical mult.: +20.00% Spell save: +23 (+8 eff.) Mental save: +15 (+5 eff.) Stamina each turn: +2.00 Maximum life: +80.00 When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). On weapon hit: * 32 arcane resource burn Damage (radius 2) on crit: +15 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
stralite mail armour 'Isiba' (14 def, 16 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +14 (+5 eff.) Fatigue: +12% Changes stats: +7 Cun / +8 Wil Changes resistances: +8% acid / +12% cold / +25% fire Changes resistances penetration: +20% mind Allows you to breathe in: water Mental save: +18 (+6 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +5.00 A suit of armour made of mail. |
volcanic reinforced leather armour of the deep (12 def, 19 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +19 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes resistances: +5% acid / +22% fire / +9% cold / +17% physical Allows you to breathe in: water A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 19.95 cold damage and 24.98 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
30 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 362/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing voratun torque of psionic shield [power 145] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 145 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 52. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of psionic shield [power 147] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 147 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 64. Torques are made by powerful psionics to store psionic powers. |
Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+2 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bieraka the Halfling Cursed level 34
18th Haze 123rd year of Ascendancy at 12:20 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bieraka the Halfling Cursed level 42
46th Regrowth 124th year of Ascendancy at 04:21 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Bieraka the Halfling Cursed level 34
16th Haze 123rd year of Ascendancy at 10:59 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Bieraka the Halfling Cursed level 14
76th Regrowth 123rd year of Ascendancy at 17:17 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bieraka the Halfling Cursed level 43
53rd Regrowth 124th year of Ascendancy at 05:32 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bieraka the Halfling Cursed level 37
36th Regrowth 124th year of Ascendancy at 18:30 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bieraka the Halfling Cursed level 45
48th Dusk 124th year of Ascendancy at 18:55 see stats
Backstabbing Traitor (Exploration mode)
Killed 6 escorted adventurers while you were supposed to save them.By Bieraka the Halfling Cursed level 32
14th Haze 123rd year of Ascendancy at 00:31 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Bieraka the Halfling Cursed level 40
40th Regrowth 124th year of Ascendancy at 01:36 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bieraka the Halfling Cursed level 36
28th Regrowth 124th year of Ascendancy at 16:07 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bieraka the Halfling Cursed level 50
23rd Pyre 125th year of Ascendancy at 17:53 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Bieraka the Halfling Cursed level 50
32nd Regrowth 125th year of Ascendancy at 04:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bieraka the Halfling Cursed level 7
78th Dusk 122nd year of Ascendancy at 05:00 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Bieraka the Halfling Cursed level 50
22nd Regrowth 125th year of Ascendancy at 05:42 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bieraka the Halfling Cursed level 35
25th Haze 123rd year of Ascendancy at 07:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bieraka the Halfling Cursed level 39
37th Regrowth 124th year of Ascendancy at 03:14 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Bieraka the Halfling Cursed level 50
26th Pyre 125th year of Ascendancy at 03:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bieraka the Halfling Cursed level 19
34th Pyre 123rd year of Ascendancy at 23:44 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bieraka the Halfling Cursed level 30
68th Dusk 123rd year of Ascendancy at 23:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bieraka the Halfling Cursed level 43
52nd Regrowth 124th year of Ascendancy at 11:06 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Bieraka the Halfling Cursed level 50
12nd Regrowth 125th year of Ascendancy at 02:09 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Bieraka the Halfling Cursed level 50
22nd Regrowth 125th year of Ascendancy at 09:58 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Bieraka the Halfling Cursed level 50
8th Mirth 125th year of Ascendancy at 11:30 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Bieraka the Halfling Cursed level 46
24th Haze 124th year of Ascendancy at 08:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bieraka the Halfling Cursed level 27
37th Dusk 123rd year of Ascendancy at 15:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bieraka the Halfling Cursed level 39
36th Regrowth 124th year of Ascendancy at 20:22 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Bieraka the Halfling Cursed level 41
43rd Regrowth 124th year of Ascendancy at 06:13 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bieraka the Halfling Cursed level 30
8th Haze 123rd year of Ascendancy at 16:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bieraka the Halfling Cursed level 10
2nd Allure 123rd year of Ascendancy at 03:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bieraka the Halfling Cursed level 20
36th Pyre 123rd year of Ascendancy at 06:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bieraka the Halfling Cursed level 30
64th Dusk 123rd year of Ascendancy at 04:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bieraka the Halfling Cursed level 40
38th Regrowth 124th year of Ascendancy at 16:06 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bieraka the Halfling Cursed level 50
51st Haze 124th year of Ascendancy at 14:13 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Bieraka the Halfling Cursed level 21
68th Pyre 123rd year of Ascendancy at 10:14 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Bieraka the Halfling Cursed level 50
9th Allure 125th year of Ascendancy at 17:02 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Bieraka the Halfling Cursed level 27
43rd Dusk 123rd year of Ascendancy at 21:58 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bieraka the Halfling Cursed level 46
26th Haze 124th year of Ascendancy at 19:27 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bieraka the Halfling Cursed level 26
10th Dusk 123rd year of Ascendancy at 23:39 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bieraka the Halfling Cursed level 50
70th Regrowth 125th year of Ascendancy at 19:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bieraka the Halfling Cursed level 39
38th Regrowth 124th year of Ascendancy at 03:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bieraka the Halfling Cursed level 37
36th Regrowth 124th year of Ascendancy at 19:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bieraka the Halfling Cursed level 36
25th Haze 123rd year of Ascendancy at 11:28 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Bieraka the Halfling Cursed level 50
26th Pyre 125th year of Ascendancy at 03:51 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bieraka the Halfling Cursed level 12
32nd Regrowth 123rd year of Ascendancy at 21:44 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bieraka the Halfling Cursed level 7
65th Haze 122nd year of Ascendancy at 23:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bieraka the Halfling Cursed level 50
51st Haze 124th year of Ascendancy at 20:26 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Bieraka the Halfling Cursed level 50
20th Pyre 125th year of Ascendancy at 14:53 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Bieraka the Halfling Cursed level 24
2nd Dusk 123rd year of Ascendancy at 10:31 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Bieraka the Halfling Cursed level 50
26th Pyre 125th year of Ascendancy at 03:52 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bieraka the Halfling Cursed level 43
68th Regrowth 124th year of Ascendancy at 13:32 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bieraka the Halfling Cursed level 20
53rd Pyre 123rd year of Ascendancy at 18:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bieraka the Halfling Cursed level 27
37th Dusk 123rd year of Ascendancy at 08:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bieraka the Halfling Cursed level 22
6th Mirth 123rd year of Ascendancy at 16:10 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Bieraka the Halfling Cursed level 50
8th Mirth 125th year of Ascendancy at 11:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bieraka the Halfling Cursed level 33
16th Haze 123rd year of Ascendancy at 00:28 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Bieraka the Halfling Cursed level 15
8th Pyre 123rd year of Ascendancy at 00:45 see stats
Log
A shield forms around Atamathon the Giant Golem.
The One That Hunts briefly catches sight of you!
LIFE LOST WARNING!
Atamathon the Giant Golem's fire burn area effect hits Bieraka for (65 antimagic), 0 fire (0 total damage).
Atamathon the Giant Golem's fire burn area effect hits The One That Hunts for 0 fire damage.
Bieraka uses Luck of the Little Folk.
Bieraka seems more aware.
Bieraka uses Nature's Equilibrium.
Bieraka performs a melee critical strike against Atamathon the Giant Golem!
The shield around Atamathon the Giant Golem crumbles.
Bieraka tries to evade attacks.
You revel in attacking a weakened foe! (+2 hate)
The Way rejects its former captors!
Atamathon the Giant Golem is being stalked by Bieraka!
Atamathon the Giant Golem is no longer being stalked by Bieraka.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Atamathon the Giant Golem reflects damage back to Bieraka!
Bieraka hits Atamathon the Giant Golem for (138 absorbed), 972 mind, 9 darkness, 22 mind (1003 total damage).
Atamathon the Giant Golem hits Bieraka for 807 mind damage.
Bieraka the level 50 halfling cursed was psyched to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Saving game...
Bieraka receives 1167 healing from Nature's Equilibrium.
Ran for 2 turns (stop reason: interesting character).
Saving done.
New Achievement: Fool of a Took! (Exploration mode)!
New Achievement: Utterly Destroyed (Exploration mode)!











































































































