Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 23 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by gigantic sandworm tunneler at level 23 on the 77th Pyre 122nd year of Ascendancy at 02:56 5 / 1 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 16 (base 11) |
| Constitution | 25 (base 25) |
| Magic | 14 (base 10) |
| Willpower | 51 (base 45) |
| Cunning | 40 (base 31) |
Resources
| Life | -53/472 |
| Equilibrium | 60 |
| Healing Factor | 1.1771862175204 |
| Regeneration | 15.009124273385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 32 |
| Crit Chance | 12% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 32 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.85 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
Offense: Damage Penetration
| Fire | +2% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 7.1 |
| Ranged Defense | 11.1 |
| Fatigue | 9 |
| Physical Save | 14.35 |
| Spell Save | 21.375 |
| Mental Save | 36.800102748202 |
Defense: Resistances
| Fire | + 15%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Meditation |
| talent | Master Summoner |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases armour by 14. Elemental Harmony |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | sneakthief's voratun ring sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun / +5 Dex Rings can have magical properties. |
| On fingers | conjurer's gold ring of blasting conjurer's gold ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +6 Wil Damage when the wearer hits(melee): 7 lightning / 5 physical Damage when the wearer is hit: 6 lightning / 5 physical Spellpower: +7 Rings can have magical properties. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | thorny mindstar of flames (8-8.8 power, 24 apr, nature damage) thorny mindstar of flames (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 fire Changes resistances: +2% fire Changes resistances penetration: +2% fire Changes damage: +3% fire Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On feet | stalker's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) stalker's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: +3% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| In off hand | mossy mindstar of life (3-3.3 power, 12 apr, nature damage) mossy mindstar of life (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
mossy mindstar of balance (3-3.3 power, 12 apr, nature damage) mossy mindstar of balance (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Fololo the Cornac Summoner level 17
76th Pyre 122nd year of Ascendancy at 01:18 see stats
Level 10
Got a character to level 10.By Fololo the Cornac Summoner level 10
75th Pyre 122nd year of Ascendancy at 03:58 see stats
Level 20
Got a character to level 20.By Fololo the Cornac Summoner level 20
76th Pyre 122nd year of Ascendancy at 12:33 see stats
Log
Fololo hits Iceblock for 6 fire damage.
Gigantic sandworm tunneler hits Fololo for 39 physical damage.
Fololo hits gigantic sandworm tunneler for 3 physical, 3 fire, 3 lightning damage (total 7.85).
Ritch flamespitter uses Flamespit.
Dire wolf hits Fololo for 18 physical damage.
Ritch flamespitter hits dire wolf for 18 fire damage.
Fololo hits dire wolf for 3 physical, 4 fire, 3 lightning damage (total 9.15).
Shadowblade performs a critical strike!
Shadowblade hits Fololo for 9 cold, 19 physical, 5 darkness, 10 physical, 5 darkness damage (total 44.47).
Fololo hits dire wolf for 8 nature, 4 lightning, 3 physical, 6 nature, 4 lightning, 3 physical damage (total 25.00).
Fololo hits shadowblade for 3 physical, 4 fire, 3 lightning, 3 physical, 4 fire, 3 lightning damage (total 17.50).
Dire wolf howls
Gigantic sandworm tunneler hits Fololo for 38 physical damage.
Fololo hits gigantic sandworm tunneler for 3 physical, 3 fire, 3 lightning damage (total 7.85).
Dire wolf howls
Fololo uses Nature's Balance.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits dire wolf for 18 fire damage.
Shadowblade hits Fololo for 6 cold, 14 physical, 5 darkness, 10 physical, 5 darkness damage (total 36.31).
Fololo hits shadowblade for 3 physical, 4 fire, 3 lightning, 3 physical, 4 fire, 3 lightning damage (total 17.50).
Dire wolf hits Fololo for 16 physical damage.
Fololo hits dire wolf for 3 physical, 3 fire, 3 lightning damage (total 8.07).
Gigantic sandworm tunneler uses Grab.
Fololo is pinned to the ground.
Gigantic sandworm tunneler hits Fololo for 57 physical damage.
Gigantic sandworm tunneler killed Fololo!
Fololo hits gigantic sandworm tunneler for 3 physical, 3 fire, 3 lightning damage (total 7.85).
Fololo the level 23 cornac summoner was eviscerated to death by a gigantic sandworm tunneler on level 29 of The Arena.
