












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced CN 1.5.10Escorts Enhanced |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Gunslinger |
Level / Exp | 45 / 96% |
Size | big |
Lifes / Deaths | Killed by gunner at level 5 on the 12nd Retaking 124th year of Ascendancy at 14:26 / 153Killed by Yeti Patriarch at level 8 on the 17th Retaking 124th year of Ascendancy at 09:06 Killed by sun-mage at level 10 on the 19th Retaking 124th year of Ascendancy at 21:57 Killed by sun-mage at level 10 on the 20th Retaking 124th year of Ascendancy at 17:13 Killed by sunwall vindicator at level 11 on the 22nd Retaking 124th year of Ascendancy at 07:24 Killed by sunwall vindicator at level 11 on the 22nd Retaking 124th year of Ascendancy at 07:57 Killed by sun-mage at level 11 on the 22nd Retaking 124th year of Ascendancy at 10:55 Killed by sun-mage at level 11 on the 22nd Retaking 124th year of Ascendancy at 11:31 Killed by sunwall guard at level 11 on the 23rd Retaking 124th year of Ascendancy at 10:59 Killed by High Guard Talosis at level 13 on the 27th Retaking 124th year of Ascendancy at 00:36 Killed by Islibreda the steam giant gunslinger at level 14 on the 27th Retaking 124th year of Ascendancy at 22:22 Killed by Arch-Merchant Kaltor at level 14 on the 28th Retaking 124th year of Ascendancy at 01:04 Killed by Arch-Merchant Kaltor at level 14 on the 28th Retaking 124th year of Ascendancy at 01:34 Killed by Arch-Merchant Kaltor at level 14 on the 28th Retaking 124th year of Ascendancy at 02:00 Killed by multi-hued drake at level 15 on the 30th Retaking 124th year of Ascendancy at 16:53 Killed by multi-hued drake hatchling at level 15 on the 30th Retaking 124th year of Ascendancy at 17:38 Killed by multi-hued drake at level 15 on the 30th Retaking 124th year of Ascendancy at 18:12 Killed by multi-hued drake at level 15 on the 30th Retaking 124th year of Ascendancy at 18:39 Killed by undead drake at level 16 on the 31st Retaking 124th year of Ascendancy at 06:51 Killed by undead drake at level 16 on the 31st Retaking 124th year of Ascendancy at 07:34 Killed by Guba the awoken tentacle tree at level 16 on the 31st Retaking 124th year of Ascendancy at 11:53 Killed by Guba the awoken tentacle tree at level 16 on the 31st Retaking 124th year of Ascendancy at 12:20 Killed by Guba the awoken tentacle tree at level 16 on the 31st Retaking 124th year of Ascendancy at 12:50 Killed by Guba the awoken tentacle tree at level 16 on the 31st Retaking 124th year of Ascendancy at 13:17 Killed by Guba the awoken tentacle tree at level 16 on the 31st Retaking 124th year of Ascendancy at 13:44 Killed by undead wyrm at level 16 on the 31st Retaking 124th year of Ascendancy at 15:49 Killed by undead drake at level 16 on the 31st Retaking 124th year of Ascendancy at 16:24 Killed by undead drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 03:51 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 05:04 Killed by storm wyrm at level 17 on the 32nd Retaking 124th year of Ascendancy at 05:51 Killed by ice wyrm at level 17 on the 32nd Retaking 124th year of Ascendancy at 06:41 Killed by ice wyrm at level 17 on the 32nd Retaking 124th year of Ascendancy at 08:06 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 14:08 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 14:40 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 19:43 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 20:25 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 21:04 Killed by multi-hued drake at level 17 on the 32nd Retaking 124th year of Ascendancy at 21:38 Killed by undead drake at level 18 on the 33rd Retaking 124th year of Ascendancy at 03:38 Killed by fire drake hatchling at level 18 on the 33rd Retaking 124th year of Ascendancy at 06:00 Killed by netherworm mass at level 18 on the 33rd Retaking 124th year of Ascendancy at 19:16 Killed by netherworm mass at level 18 on the 33rd Retaking 124th year of Ascendancy at 19:50 Killed by luminous horror at level 18 on the 33rd Retaking 124th year of Ascendancy at 20:18 Killed by luminous horror at level 18 on the 33rd Retaking 124th year of Ascendancy at 20:48 Killed by netherworm mass at level 18 on the 33rd Retaking 124th year of Ascendancy at 21:22 Killed by luminous horror at level 18 on the 33rd Retaking 124th year of Ascendancy at 21:53 Killed by luminous horror at level 18 on the 33rd Retaking 124th year of Ascendancy at 22:25 Killed by luminous horror at level 18 on the 33rd Retaking 124th year of Ascendancy at 22:59 Killed by netherworm mass at level 18 on the 33rd Retaking 124th year of Ascendancy at 23:35 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 02:27 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 03:00 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 03:28 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 04:01 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 04:31 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 05:03 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 05:35 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 07:18 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 07:53 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 08:27 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 08:59 Killed by luminous horror at level 18 on the 34th Retaking 124th year of Ascendancy at 09:30 Killed by Glorukira the cold drake hatchling at level 18 on the 34th Retaking 124th year of Ascendancy at 15:38 Killed by undead drake at level 18 on the 34th Retaking 124th year of Ascendancy at 16:45 Killed by ice wyrm at level 19 on the 35th Retaking 124th year of Ascendancy at 04:49 Killed by cold drake at level 19 on the 35th Retaking 124th year of Ascendancy at 05:22 Killed by storm drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 07:29 Killed by storm drake at level 19 on the 35th Retaking 124th year of Ascendancy at 08:27 Killed by storm drake at level 19 on the 35th Retaking 124th year of Ascendancy at 09:10 Killed by storm drake at level 19 on the 35th Retaking 124th year of Ascendancy at 09:54 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 12:25 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 12:59 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 13:39 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 14:13 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 14:42 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 15:22 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 15:57 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 16:44 Killed by multi-hued drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 18:30 Killed by undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 20:11 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 20:43 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 21:17 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 21:54 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 22:26 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 22:57 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 23:26 Killed by Beluwyn the undead drake hatchling at level 19 on the 35th Retaking 124th year of Ascendancy at 23:58 Killed by multi-hued drake hatchling at level 19 on the 36th Retaking 124th year of Ascendancy at 00:31 Killed by Beluwyn the undead drake hatchling at level 19 on the 36th Retaking 124th year of Ascendancy at 01:00 Killed by Beluwyn the undead drake hatchling at level 19 on the 36th Retaking 124th year of Ascendancy at 01:34 Killed by Beluwyn the undead drake hatchling at level 19 on the 36th Retaking 124th year of Ascendancy at 02:07 Killed by Belithra the fire drake at level 20 on the 36th Retaking 124th year of Ascendancy at 04:36 Killed by fire drake hatchling at level 20 on the 36th Retaking 124th year of Ascendancy at 05:20 Killed by fire drake hatchling at level 20 on the 36th Retaking 124th year of Ascendancy at 16:20 Killed by storm drake at level 20 on the 37th Retaking 124th year of Ascendancy at 03:33 Killed by stone golem at level 21 on the 37th Retaking 124th year of Ascendancy at 06:40 Killed by orc grand summoner at level 21 on the 37th Retaking 124th year of Ascendancy at 07:27 Killed by fire drake hatchling at level 21 on the 37th Retaking 124th year of Ascendancy at 08:03 Killed by fire drake at level 21 on the 37th Retaking 124th year of Ascendancy at 09:10 Killed by fire drake at level 21 on the 37th Retaking 124th year of Ascendancy at 09:51 Killed by spire dragon at level 21 on the 37th Retaking 124th year of Ascendancy at 10:19 Killed by fire wyrm at level 21 on the 37th Retaking 124th year of Ascendancy at 10:59 Killed by storm drake hatchling at level 21 on the 37th Retaking 124th year of Ascendancy at 12:47 Killed by storm wyrm at level 21 on the 37th Retaking 124th year of Ascendancy at 13:49 Killed by storm wyrm at level 21 on the 37th Retaking 124th year of Ascendancy at 14:18 Killed by cold drake at level 21 on the 37th Retaking 124th year of Ascendancy at 16:58 Killed by storm drake at level 22 on the 37th Retaking 124th year of Ascendancy at 22:45 Killed by spire dragon at level 22 on the 38th Retaking 124th year of Ascendancy at 01:12 Killed by luminous horror at level 22 on the 38th Retaking 124th year of Ascendancy at 04:57 Killed by orc mage-hunter at level 23 on the 38th Retaking 124th year of Ascendancy at 07:01 Killed by ice wyrm at level 23 on the 38th Retaking 124th year of Ascendancy at 07:36 Killed by multi-hued drake at level 24 on the 39th Retaking 124th year of Ascendancy at 05:31 Killed by shadow at level 24 on the 39th Retaking 124th year of Ascendancy at 09:55 Killed by Ureslak the Eternal at level 24 on the 39th Retaking 124th year of Ascendancy at 10:40 Killed by Ureslak the Eternal at level 24 on the 39th Retaking 124th year of Ascendancy at 11:26 Killed by Ureslak the Eternal at level 24 on the 39th Retaking 124th year of Ascendancy at 12:08 Killed by blinkwyrm at level 25 on the 39th Retaking 124th year of Ascendancy at 16:11 Killed by ice wyrm at level 25 on the 39th Retaking 124th year of Ascendancy at 18:21 Killed by Glorayanne the awoken tentacle tree at level 26 on the 40th Retaking 124th year of Ascendancy at 02:23 Killed by ice wyrm at level 26 on the 40th Retaking 124th year of Ascendancy at 14:45 Killed by minotaur at level 27 on the 40th Retaking 124th year of Ascendancy at 17:07 Killed by onilug at level 27 on the 41st Retaking 124th year of Ascendancy at 00:36 Killed by onilug at level 27 on the 41st Retaking 124th year of Ascendancy at 01:10 Killed by Poribeth the mecharachnid flame thrower at level 28 on the 43rd Retaking 124th year of Ascendancy at 06:21 Killed by Automated Defense System at level 29 on the 44th Retaking 124th year of Ascendancy at 14:54 Killed by lesser vampire at level 30 on the 45th Retaking 124th year of Ascendancy at 01:18 Killed by steam defence turret at level 32 on the 49th Retaking 124th year of Ascendancy at 04:11 Killed by steam defence turret at level 32 on the 49th Retaking 124th year of Ascendancy at 07:09 Killed by orc cryomancer at level 33 on the 49th Retaking 124th year of Ascendancy at 23:55 Killed by orc pyromancer at level 33 on the 50th Retaking 124th year of Ascendancy at 01:06 Killed by orc pyromancer at level 33 on the 50th Retaking 124th year of Ascendancy at 01:54 Killed by steam giant flameshot at level 33 on the 50th Retaking 124th year of Ascendancy at 12:21 Killed by steam defence turret at level 33 on the 50th Retaking 124th year of Ascendancy at 13:00 Killed by steam defence turret at level 34 on the 51st Retaking 124th year of Ascendancy at 02:02 Killed by steam defence turret at level 35 on the 51st Retaking 124th year of Ascendancy at 20:18 Killed by steam defence turret at level 35 on the 51st Retaking 124th year of Ascendancy at 20:53 Killed by orc necromancer at level 35 on the 52nd Retaking 124th year of Ascendancy at 10:26 Killed by blinkwyrm at level 35 on the 52nd Retaking 124th year of Ascendancy at 10:56 Killed by greater multi-hued wyrm at level 36 on the 52nd Retaking 124th year of Ascendancy at 13:25 Killed by greater multi-hued wyrm at level 36 on the 52nd Retaking 124th year of Ascendancy at 14:04 Killed by Salotira the steam giant guard at level 36 on the 1st Revenge 124th year of Ascendancy at 13:56 Killed by Council Member Tormak at level 38 on the 3rd Revenge 124th year of Ascendancy at 12:40 Killed by Council Member Pendor at level 40 on the 3rd Revenge 124th year of Ascendancy at 14:28 Killed by Council Member Palaquie at level 40 on the 3rd Revenge 124th year of Ascendancy at 15:09 Killed by luminous horror at level 42 on the 4th Revenge 124th year of Ascendancy at 21:55 Killed by radiant horror at level 42 on the 4th Revenge 124th year of Ascendancy at 22:45 Killed by radiant horror at level 42 on the 5th Revenge 124th year of Ascendancy at 02:25 Killed by searing horror at level 42 on the 5th Revenge 124th year of Ascendancy at 03:11 Killed by luminous horror at level 42 on the 5th Revenge 124th year of Ascendancy at 04:02 Killed by Grgglck the Devouring Darkness at level 43 on the 6th Revenge 124th year of Ascendancy at 04:42 Killed by Grgglck the Devouring Darkness at level 43 on the 6th Revenge 124th year of Ascendancy at 06:03 Killed by Grgglck the Devouring Darkness at level 43 on the 6th Revenge 124th year of Ascendancy at 08:51 Killed by titan vile spewer at level 43 on the 6th Revenge 124th year of Ascendancy at 11:54 Killed by gunner's Inner Demon at level 45 on the 8th Revenge 124th year of Ascendancy at 23:13 |
Primary Stats
Strength | 68 (base 22) |
Dexterity | 86 (base 60) |
Constitution | 76 (base 42) |
Magic | 9 (base 10) |
Willpower | 32 (base 10) |
Cunning | 104 (base 60) |
Resources
Life | 1201/1201 |
Steam | 100/100 |
Healing Factor | 0.94924640308508 |
Regeneration | 4.2029710318936 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 10 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 74 |
Accuracy | 67 |
Crit Chance | 33% |
APR | 8 |
Speed | 1.50 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
화염 | +16% |
시간 | +15% |
Nature | +26% |
Mind | +18% |
All | +6% |
Offense: Damage Penetration
Nature | +20% |
Defense: Base
Armour (hardiness) | 68.335093952971 (47.857809501309%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 21 |
Physical Save | 46 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
빛 | + 34%( 70%) |
Acid | + 62%( 70%) |
Lightning | + 70%( 70%) |
화염 | + 43%( 70%) |
Darkness | + 31%( 70%) |
Physical | + 43%( 70%) |
Cold | + 40%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Pinning Resistance | 69% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (3/3)
Implants | 효과 기술 레벨: 1.0 Implant: Steam Generator사용 유형: 사용형 Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | 효과 기술 레벨: 1.0 Implant: Medical Injector사용 유형: 사용형 Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | 효과 기술 레벨: 1.0 Implant: Medical Injector사용 유형: 사용형 Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Gunner training | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | 활성 |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | 활성 |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | 성공 |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | 활성 |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | 성공 |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | 성공 |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | 성공 |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | 활성 |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | 활성 |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | 성공 |
Equipment
머리 | ![]() 요구사항: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +13 Defense: +4 (+1 eff.) Fatigue: +10% Changes stats: +6 Str / +6 Con Changes resistances: +10% all Blindness immunity: +50% Light radius: +6 A Helmet. But with steam power! |
주갑옷 | ![]() 요구사항: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +34 Defense: +10 (+3 eff.) Fatigue: +17% Damage when hit (Melee): 50 physical Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% 화염 / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
허리 | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -12% Changes stats: +4 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +15% Summoned Maximum encumbrance: +30 Maximum life: +30.00 A belt that goes around your waist. |
주무기 | ![]() 요구사항: - 민첩 30 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 On weapon crit: * project a beam of lightning Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10% Activation costs 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
발 | ![]() 요구사항: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +9 Str / +11 Dex Changes damage: +10% 화염 Talent granted: +2 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
목 | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +9 Dex / +5 Cun / +8 Con Life regen: +3.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
전통 | ![]() 요구사항: - 민첩 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. When wielded/worn: Talent granted: +5 Explosive Shell Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
망토 | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +24% lightning Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Stun/Freeze immunity: +40% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
손 | ![]() 요구사항: - Heavy armour training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Fatigue: +5% Effects when hit in melee: * 20 arcane resource burn Changes stats: +3 Cun Changes resistances: +8% darkness Talent granted: +1 Sand Shredder Spell save: +10 (+5 eff.) Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : 효과 기술 레벨: 1.8 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
손가락 | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +25 (+7 eff.) Changes damage: +6% all Spellpower: +19 (+4 eff.) Mindpower: +25 (+8 eff.) Rings make your fingers look great! |
손가락 | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +1 Dex / +7 Wil / +7 Cun Changes resistances: +1% physical Changes damage: +12% mind Critical mult.: +15.00% Mental save: +3 (+1 eff.) Mindpower: +18 (+6 eff.) Mental crit. chance: +3% Rings make your fingers look great! |
도구 | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Cun / +4 Str Changes resistances: +30% lightning / +30% acid Changes damage: +9% 시간 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
광원 장비 | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% 빛 Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +9 Infravision radius: +4 It can be used to activate talent 월광 광선, placing all other charms into a 8 cooldown : 효과 기술 레벨: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: 달의 힘을 담은 그림자 광선을 발사하여 63.16 암흑 피해를 줍니다. 주문력에 따라 피해량이 증가합니다. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: 효과 기술 레벨: 0.0 사용 유형: 사용형 Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 90%. Its effects scale with your 힘 stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: 효과 기술 레벨: 1.0 사용 유형: 사용형 Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your 민첩 stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: 효과 기술 레벨: 0.0 사용 유형: 사용형 Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 주문 (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 요구사항: - 기술 Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% 화염 / -20% cold Changes damage: +10% 화염 / -5% cold Damage affinity(heal): +30% 화염 Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% lightning Cut immunity: +50% Stun/Freeze immunity: +20% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : 효과 기술 레벨: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() voratun amulet 'Scorpioncutter' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to slow global speed by 61% Changes stats: +8 Mag / +10 Wil / +6 Cun Changes resistances: +9% nature / +21% blight Changes damage: +30% blight See invisible: +6 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Con Changes resistances: +12% 시간 Changes damage: +12% 시간 Spell save: +12 (+6 eff.) Maximum stamina: +17.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid Changes damage: +12% acid Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Stun/Freeze immunity: +30% Life regen: +3.00 Rings make your fingers look great! |
![]() warbringer's voratun dagger of persecution (38-50 power, 9 apr) 요구사항: - 민첩 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage against: +19% Unnatural When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +4 Wil / +6 Con Changes resistances penetration: +12% physical Disarm immunity: +31% Sharp, short and deadly. |
![]() 요구사항: - 힘 28 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflict fire damage based on steampower When wielded/worn: Cut immunity: +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
![]() 요구사항: - 힘 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to reduce all saves and defense by 33 Damage (Melee): +20 mind / +8 빛 When wielded/worn: Damage when hit (Melee): 8 빛 Changes stats: +3 Cun / +5 Wil Changes resistances: +12% 빛 Changes resistances penetration: +15% 빛 / +10% lightning Changes damage: +9% 빛 Light radius: +3 Sharp, long, and deadly. |
![]() 요구사항: - 마법 24 - 민첩 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 시간 Damage conversion: 30% 시간 When wielded/worn: Changes damage: +5% 시간 Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() elemental voratun mace of evisceration (47-66 power, 6 apr) 요구사항: - 힘 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) On weapon crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +12% lightning Changes damage: +22% lightning Blunt and deadly. |
![]() 요구사항: - 마법 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Defense: +10 (+3 eff.) Damage when hit (Melee): 2 darkness Changes resistances penetration: +15% darkness Changes damage: +20% blight / +12% darkness / +12% lightning Talent granted: +1 Command Staff Physical save: +8 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+4 eff.) Spellpower: +16 (+4 eff.) Spell crit. chance: +11% Light radius: +3 Talent on hit(spell): Netherblast (20% chance level 3). It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : 효과 기술 레벨: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Rod of Sarrilon (30-36 power, 4 apr, 시간 element) 요구사항: - 마법 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% 시간 Changes damage: +40% 시간 Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 주문 / 시간 Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+9 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() 요구사항: - 민첩 30 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 98% Dam. multiplier: 100% Firing range: +8 On weapon hit: * 50% chance to reload 1 ammo Travel speed: +600% Attacks use: 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
![]() 요구사항: - 민첩 28 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +0.0% Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% 인간형 / +15% 거인 Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
![]() 요구사항: - 민첩 28 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +0.0% Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% 인간형 / +15% 거인 Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
![]() 요구사항: - 민첩 20 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
![]() 요구사항: - 민첩 20 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: -8.0% Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * every third hit always crits. Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
![]() 요구사항: - 민첩 24 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() 요구사항: - 힘 25 - 민첩 40 - 기술 사격 - 기술 Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
![]() 요구사항: - 의지 20 - 민첩 25 - 기술 사격 - 기술 Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 64.90 mind damage (based on Mindpower) in a radius 1 around the target Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+5 eff.) Mental crit. chance: +5% Steampower: +15 (+4 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
![]() 요구사항: - 민첩 20 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +0.0% Attack speed: 100% Dam. multiplier: 50% Firing range: +4 Travel speed: +600% Multiple attacks: +2 Damage (Ranged): +5 physical Attacks use: 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
![]() 요구사항: - 민첩 20 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +0.0% Attack speed: 100% Dam. multiplier: 175% Firing range: +3 Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
![]() 요구사항: - 민첩 48 - 기술 사격 - 기술 Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +800% Damage (radius 2) on crit: +8 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +13.0% Physical power: +9 (+3 eff.) Changes stats: +5 Cun / +4 Str Changes resistances: +6% 빛 Changes resistances penetration: +5% 빛 / +15% cold Changes damage: +3% 비전 Light radius: +2 Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 요구사항: - 민첩 48 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 요구사항: - 민첩 48 - 기술 사격 - 기술 Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() monstrous drakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +9% acid / +8% 화염 / +8% lightning / +8% cold Physical save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() spiritwalker's drakeskin leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag Mana each turn: +0.35 Maximum mana: +44.00 A belt that goes around your waist. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+4 eff.) Has a 50% chance each turn to slash an adjacent enemy for 208 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 화염 Changes resistances: +0% lightning / +10% 화염 / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire Stun/Freeze immunity: +0% All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() battlemaster's elven-silk cloak of Eldoral (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +7 Dex / +1 Cun / +4 Con Talent mastery: +0.40 Technique / Combat training Spell save: +12 (+6 eff.) Stamina each turn: +1.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellcowled elven-silk cloak (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +4 Wil Spell save: +12 (+6 eff.) Maximum mana: +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+12 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 Defense: +15 (+5 eff.) Fatigue: +0% Damage when hit (Melee): 0 physical Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Physical save: +0 (+0 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% It can be used to boost speed by 70% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +6 (+2 eff.) Fatigue: -6% Changes resistances: +9% 화염 Maximum encumbrance: +23 Physical save: +9 (+3 eff.) Spell save: +6 (+3 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% Stamina each turn: +0.50 Maximum stamina: +18.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : 효과 기술 레벨: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 6 시간 / 6 화염 / 11 cold / 6 lightning Damage (Ranged): 8 시간 Changes stats: +3 Mag / +2 Wil / +3 Cun Changes resistances: +5% cold / +9% 시간 Changes damage: +6% darkness / +5% cold / +3% mind / +4% 시간 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 17% Effects when hit in melee: * 30% chance to reduce strength, dexterity, and constitution by 7 * 26% chance to reduce damage dealt by 27% Changes stats: +4 Str / +11 Dex / +4 Cun / +4 Con Changes resistances: +19% mind / +6% acid Changes resistances penetration: +5% lightning / +15% acid Changes damage: +6% lightning Mental save: +19 (+9 eff.) Confusion immunity: +28% Light radius: +0 A cap made of leather. |
![]() 요구사항: - 힘 20 Infused by nature 9.00 Encumbrance. Type: armor / 빛 ; tier 5 When wielded/worn: Armour: +21 Defense: +20 (+7 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 17% Damage (Melee): 9 화염 Damage (Ranged): 8 화염 Damage when hit (Melee): 0 physical Changes resistances: +41% 화염 / +23% physical Changes resistances penetration: +25% acid / +10% 화염 / +25% 빛 Changes damage: +9% acid A suit of armour made of leather. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / 빛 ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : 효과 기술 레벨: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 46.59 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / 빛 ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : 효과 기술 레벨: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 17.93 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() quiver of dragonbone arrows (20/20, 56-78 power, 18 apr) 요구사항: - 민첩 48 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-11 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : 효과 기술 레벨: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.26 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.26 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% 화염 / +6% cold / +6% acid Spellpower: +12 (+3 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% 화염 / +6% cold / +6% acid Spellpower: +12 (+3 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: 화염 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: 화염 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: 화염 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: 화염 Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 284] amazing pain suppressor salve [power 284]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -284 life and reduces all damage by 27% for 7 turns (takes no time to activate) Activation puts 기술 Medical Injector on cooldown for 10 turns. Medical salve. |
great healing salve [power 279] great healing salve [power 279]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 279 Activation puts 기술 Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts 기술 Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 144] simple healing salve [power 144]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 144 Activation puts 기술 Medical Injector on cooldown for 15 turns. Medical salve. |
![]() 요구사항: - 민첩 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +17 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 33 Damage (Ranged): +20 mind Damage (radius 1) on hit: +20 lightning When wielded/worn: Shots are used with slings to pummel your foes to death. |
![]() 요구사항: - 민첩 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 40.0 - 48.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Shots are used with slings to pummel your foes to death. |
![]() 요구사항: - 민첩 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 When wielded/worn: Shots are used with slings to pummel your foes to death. |
![]() 요구사항: - 민첩 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +13.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +13 physical Shots are used with slings to pummel your foes to death. |
![]() 요구사항: - 민첩 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +13.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage Travel speed: +200% Damage (Ranged): +25 physical Shots are used with slings to pummel your foes to death. |
![]() 요구사항: - 민첩 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 21 Damage (Ranged): +9 cold Damage (radius 2) on crit: +6 cold When wielded/worn: Shots are used with slings to pummel your foes to death. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Changes resistances: +6% lightning Stun/Freeze immunity: +10% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Changes stats: +2 Cun Mental save: +3 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Physical save: +6 (+2 eff.) Pinning immunity: +10% Knockback immunity: +10% Teleport immunity: +100% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour Penetration: +8 Crit. chance: +8.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour Penetration: +8 Crit. chance: +8.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Armour Penetration: +16 Crit. chance: +16.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() quick dragonbone wand of lightning storm [power 350] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (371 total damage) Activation puts all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: 빛 Gems can be sold for money or used in arcane rituals. |
Achievements
By gunner the Orc Gunslinger level 13
25th Retaking 124th year of Ascendancy at 17:45 see stats
By gunner the Orc Gunslinger level 11
23rd Retaking 124th year of Ascendancy at 11:29 see stats
By gunner the Orc Gunslinger level 41
3rd Revenge 124th year of Ascendancy at 16:11 see stats
By gunner the Orc Gunslinger level 41
3rd Revenge 124th year of Ascendancy at 16:11 see stats
By gunner the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 09:18 see stats
By gunner the Orc Gunslinger level 20
36th Retaking 124th year of Ascendancy at 04:31 see stats
By gunner the Orc Gunslinger level 30
44th Retaking 124th year of Ascendancy at 18:35 see stats
By gunner the Orc Gunslinger level 40
3rd Revenge 124th year of Ascendancy at 14:05 see stats
By gunner the Orc Gunslinger level 23
38th Retaking 124th year of Ascendancy at 09:04 see stats
By gunner the Orc Gunslinger level 11
22nd Retaking 124th year of Ascendancy at 11:31 see stats
By gunner the Orc Gunslinger level 30
44th Retaking 124th year of Ascendancy at 23:30 see stats
By gunner the Orc Gunslinger level 31
46th Retaking 124th year of Ascendancy at 02:26 see stats
By gunner the Orc Gunslinger level 27
40th Retaking 124th year of Ascendancy at 20:36 see stats
By gunner the Orc Gunslinger level 37
2nd Revenge 124th year of Ascendancy at 08:51 see stats
Log
Gunner overcomes the gloom
Talent Startling Shot is ready to use.
Talent Net Projector is ready to use.
Talent Explosive Shell is ready to use.
Gunner 의 Vital Shot killed Netherworm mass!
gunner HEALS from darkness damage!
Bleeding from Saw horror가 gunner를 공격했습니다. (25 flat reduction), 0 physical (총 0 피해).
Waking Nightmare from Nightmare horror가 gunner를 공격했습니다. (38 flat reduction), 38 darkness, 3 healing (총 38 피해) [3 healing].
Gunner's Inner Demon uses Vital Shot.
gunner deflects the projectile from Gunner's Inner Demon to the north!
Gunner 의 Vital Shot performs a ranged critical strike against Netherworm mass!
Gunner's Inner Demon 의 Vital Shot performs a ranged critical strike against Ravaging entropic rip!
Gunner's Inner Demon 의 Vital Shot가 Nightmare horror를 공격하여 46 화염 피해를 입혔습니다.
Gunner's Inner Demon 의 Vital Shot가 gunner를 공격했습니다. (38 flat reduction), 6 화염 (총 6 피해).
Gunner's Inner Demon 의 Vital Shot가 Ravaging entropic rip를 공격하여 1891 physical 피해를 입혔습니다.
Gunner's Inner Demon 의 Vital Shot가 Oozing horror를 공격하여 51 화염 피해를 입혔습니다.
Gunner 의 Vital Shot가 Saw horror를 공격하여 63 화염 피해를 입혔습니다.
Gunner 의 Vital Shot가 Netherworm mass를 공격하여 1646 physical 피해를 입혔습니다.
Oozing horror uses Tentacle Grab.
Gunner resists the grab!
Gunner's Inner Demon 의 Vital Shot performs a ranged critical strike against gunner!
Gunner is crippled.
Gunner 의 Vital Shot killed Netherworm mass!
Gunner's Inner Demon 의 Vital Shot가 Nightmare horror를 공격하여 46 화염 피해를 입혔습니다.
Gunner's Inner Demon 의 Vital Shot가 gunner를 공격했습니다. (38 flat reduction), 719 physical (총 719 피해).
Gunner's Inner Demon 의 Vital Shot가 Oozing horror를 공격하여 51 화염 피해를 입혔습니다.
gunner the level 45 orc gunslinger was battered to death by a gunner's Inner Demon on level 1 of Hidden Vault - The Slumbering Caves (2).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gunner's Inner Demon 의 Vital Shot killed gunner!