Irin the level 7 Higher Necromancer by Odhrean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower22 (base 16)
Cunning11 (base 11)

Resources

Life-260/53
Mana191/202
Soul10/12
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Darkness+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save26
Mental Save20

Defense: Resistances

Cold+ 27%( 70%)
Lightning+ 27%( 70%)
Light+ 43%( 70%)
All+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech
You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

You cannot go into the wilds with the following effects: Stunned, Off-balance, Soul Leech

Irin casts
Ghost Walk.
Irin's form becomes intangible!

Rinagan the human shoves Skeleton warrior aside.

Irin uses
Infusion: Wild.
Irin is not stunned anymore.

Irin is cured!

Irin lessens the pain.

Talent Infusion: Regeneration is ready to use.
Talent Invoke Darkness is ready to use.
Talent Command Staff is ready to use.
Irin hits Rinagan the human for 15 lightning damage.
Irin hits Skeleton warrior for 16 lightning damage.
Rinagan the human casts
Invoke Darkness.
Rinagan the human hits Irin for 76 darkness damage.
Irin the level 7 higher necromancer was shadowed to death by Rinagan the human on level 1 of Ambush!.