










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 49 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:51 / 159Killed by naga myrmidon at level 8 on the 33rd Dusk 122nd year of Ascendancy at 13:41 Killed by Guts at level 14 on the 77th Dusk 122nd year of Ascendancy at 22:42 Killed by Guts at level 14 on the 78th Dusk 122nd year of Ascendancy at 11:47 Killed by Xanotta the bloated horror at level 14 on the 79th Dusk 122nd year of Ascendancy at 10:25 Killed by Weirdling Beast at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:21 Killed by Weirdling Beast at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:30 Killed by Guts at level 15 on the 14th Haze 122nd year of Ascendancy at 15:54 Killed by Guts at level 17 on the 15th Haze 122nd year of Ascendancy at 23:05 Killed by Kikan the dwarf at level 18 on the 65th Haze 122nd year of Ascendancy at 19:14 Killed by Aerebrera the devourer at level 18 on the 70th Haze 122nd year of Ascendancy at 08:16 Killed by Aerebrera the devourer at level 18 on the 70th Haze 122nd year of Ascendancy at 12:48 Killed by Aerebrera the devourer at level 18 on the 70th Haze 122nd year of Ascendancy at 17:16 Killed by Aerebrera the devourer at level 18 on the 70th Haze 122nd year of Ascendancy at 21:23 Killed by Aerebrera the devourer at level 18 on the 71st Haze 122nd year of Ascendancy at 02:06 Killed by Aerebrera the devourer at level 18 on the 71st Haze 122nd year of Ascendancy at 06:43 Killed by Aerebrera the devourer at level 18 on the 71st Haze 122nd year of Ascendancy at 11:20 Killed by Aerebrera the devourer at level 18 on the 71st Haze 122nd year of Ascendancy at 15:26 Killed by Velyldana the greater teluvorta at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 08:53 Killed by Velyldana the greater teluvorta at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 12:53 Killed by orc high cryomancer at level 25 on the 6th Pyre 123rd year of Ascendancy at 03:21 Killed by Arolle the venom wyrm at level 25 on the 6th Pyre 123rd year of Ascendancy at 09:20 Killed by elven blood mage at level 27 on the 26th Pyre 123rd year of Ascendancy at 01:49 Killed by Gymina the elven mage at level 28 on the 26th Pyre 123rd year of Ascendancy at 14:55 Killed by elven cultist at level 28 on the 27th Pyre 123rd year of Ascendancy at 03:49 Killed by ghoulking at level 32 on the 54th Pyre 123rd year of Ascendancy at 14:58 Killed by ghast at level 32 on the 54th Pyre 123rd year of Ascendancy at 18:55 Killed by blinkwyrm at level 32 on the 55th Pyre 123rd year of Ascendancy at 17:58 Killed by Bethevena the barrow wight at level 32 on the 56th Pyre 123rd year of Ascendancy at 02:40 Killed by The Master at level 33 on the 59th Pyre 123rd year of Ascendancy at 15:57 Killed by ghoulking at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:03 Killed by armoured skeleton warrior at level 33 on the 59th Pyre 123rd year of Ascendancy at 21:59 Killed by Grand Corruptor at level 34 on the 3rd Flare 123rd year of Ascendancy at 00:48 Killed by ghast at level 35 on the 51st Dusk 123rd year of Ascendancy at 14:43 Killed by orc high pyromancer at level 36 on the 60th Dusk 123rd year of Ascendancy at 02:30 Killed by Guts at level 38 on the 8th Decay 123rd year of Ascendancy at 16:34 Killed by Guts at level 38 on the 8th Decay 123rd year of Ascendancy at 21:39 Killed by Guts at level 38 on the 8th Decay 123rd year of Ascendancy at 23:54 Killed by Guts at level 38 on the 9th Decay 123rd year of Ascendancy at 02:49 Killed by Guts at level 38 on the 9th Decay 123rd year of Ascendancy at 05:04 Killed by Guts at level 38 on the 9th Decay 123rd year of Ascendancy at 07:19 Killed by Guts at level 38 on the 9th Decay 123rd year of Ascendancy at 09:37 Killed by Guts at level 39 on the 9th Decay 123rd year of Ascendancy at 16:50 Killed by Guts at level 39 on the 9th Decay 123rd year of Ascendancy at 19:05 Killed by Guts at level 39 on the 9th Decay 123rd year of Ascendancy at 21:30 Killed by Guts at level 39 on the 9th Decay 123rd year of Ascendancy at 23:45 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 03:50 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 06:12 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 08:37 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 10:52 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 13:07 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 16:52 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 19:27 Killed by Guts at level 39 on the 10th Decay 123rd year of Ascendancy at 21:44 Killed by Guts at level 39 on the 1st Wintertide 124th year of Ascendancy at 01:09 Killed by Guts at level 39 on the 1st Wintertide 124th year of Ascendancy at 03:24 Killed by Guts at level 39 on the 1st Wintertide 124th year of Ascendancy at 05:39 Killed by Emirille the orc necromancer at level 39 on the 21st Regrowth 124th year of Ascendancy at 21:43 Killed by faerlhing at level 39 on the 28th Pyre 124th year of Ascendancy at 17:31 Killed by orc high pyromancer at level 40 on the 36th Pyre 124th year of Ascendancy at 18:49 Killed by onilug at level 40 on the 43rd Pyre 124th year of Ascendancy at 06:45 Killed by onilug at level 41 on the 43rd Pyre 124th year of Ascendancy at 08:00 Killed by Doomed Shade of Guts at level 41 on the 53rd Pyre 124th year of Ascendancy at 16:35 Killed by orc high cryomancer at level 41 on the 64th Pyre 124th year of Ascendancy at 08:00 Killed by multi-hued drake at level 41 on the 65th Pyre 124th year of Ascendancy at 11:37 Killed by multi-hued drake at level 41 on the 65th Pyre 124th year of Ascendancy at 14:16 Killed by overpowered greater multi-hued wyrm at level 42 on the 65th Pyre 124th year of Ascendancy at 16:32 Killed by overpowered greater multi-hued wyrm at level 42 on the 65th Pyre 124th year of Ascendancy at 19:29 Killed by overpowered greater multi-hued wyrm at level 43 on the 65th Pyre 124th year of Ascendancy at 21:38 Killed by orc cryomancer at level 43 on the 66th Pyre 124th year of Ascendancy at 03:04 Killed by stone golem at level 43 on the 66th Pyre 124th year of Ascendancy at 06:05 Killed by orc necromancer at level 44 on the 76th Pyre 124th year of Ascendancy at 22:15 Killed by ghast at level 44 on the 5th Dusk 124th year of Ascendancy at 18:25 Killed by ghast at level 44 on the 17th Dusk 124th year of Ascendancy at 04:13 Killed by skeleton warrior at level 45 on the 31st Dusk 124th year of Ascendancy at 09:17 Killed by Layylemina the devourer at level 45 on the 31st Dusk 124th year of Ascendancy at 11:41 Killed by Velossra the lesser vampire at level 45 on the 31st Dusk 124th year of Ascendancy at 16:06 Killed by Guts at level 45 on the 34th Dusk 124th year of Ascendancy at 20:36 Killed by Tannen at level 45 on the 35th Dusk 124th year of Ascendancy at 17:22 Killed by Drolem at level 45 on the 35th Dusk 124th year of Ascendancy at 21:11 Killed by war hound at level 46 on the 41st Dusk 124th year of Ascendancy at 20:00 Killed by Xanugawyn the minotaur at level 46 on the 42nd Dusk 124th year of Ascendancy at 10:36 Killed by Greater Mummy Lord at level 46 on the 45th Dusk 124th year of Ascendancy at 17:21 Killed by Greater Mummy Lord at level 46 on the 45th Dusk 124th year of Ascendancy at 18:46 Killed by Greater Mummy Lord at level 46 on the 45th Dusk 124th year of Ascendancy at 20:21 Killed by Greater Mummy Lord at level 46 on the 45th Dusk 124th year of Ascendancy at 23:46 Killed by Greater Mummy Lord at level 46 on the 46th Dusk 124th year of Ascendancy at 09:20 Killed by Greater Mummy Lord at level 46 on the 46th Dusk 124th year of Ascendancy at 21:10 Killed by Greater Mummy Lord at level 46 on the 47th Dusk 124th year of Ascendancy at 02:01 Killed by Greater Mummy Lord at level 46 on the 47th Dusk 124th year of Ascendancy at 09:37 Killed by Greater Mummy Lord at level 46 on the 48th Dusk 124th year of Ascendancy at 20:28 Killed by Greater Mummy Lord at level 46 on the 49th Dusk 124th year of Ascendancy at 05:21 Killed by Greater Mummy Lord at level 46 on the 49th Dusk 124th year of Ascendancy at 09:31 Killed by Greater Mummy Lord at level 46 on the 49th Dusk 124th year of Ascendancy at 14:46 Killed by Greater Mummy Lord at level 46 on the 49th Dusk 124th year of Ascendancy at 20:51 Killed by Greater Mummy Lord at level 46 on the 49th Dusk 124th year of Ascendancy at 23:40 Killed by Rirefal the halfling at level 47 on the 50th Haze 124th year of Ascendancy at 12:45 Killed by orc elite fighter at level 47 on the 63rd Haze 124th year of Ascendancy at 00:33 Killed by Elite Combat Trainer Layukira at level 47 on the 63rd Haze 124th year of Ascendancy at 01:45 Killed by Warbear Betuda at level 47 on the 63rd Haze 124th year of Ascendancy at 04:32 Killed by Elite Combat Trainer Eilinybeth at level 47 on the 63rd Haze 124th year of Ascendancy at 16:07 Killed by Elite Combat Trainer Eilinybeth at level 47 on the 63rd Haze 124th year of Ascendancy at 19:11 Killed by Elite Combat Trainer Eilinybeth at level 47 on the 63rd Haze 124th year of Ascendancy at 21:37 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 00:59 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 04:52 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 09:08 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 12:20 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 15:32 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 18:26 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 64th Haze 124th year of Ascendancy at 23:03 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 65th Haze 124th year of Ascendancy at 02:14 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 65th Haze 124th year of Ascendancy at 06:43 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 65th Haze 124th year of Ascendancy at 11:23 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 65th Haze 124th year of Ascendancy at 15:56 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 65th Haze 124th year of Ascendancy at 20:57 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 66th Haze 124th year of Ascendancy at 01:54 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 66th Haze 124th year of Ascendancy at 06:36 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 66th Haze 124th year of Ascendancy at 11:04 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 66th Haze 124th year of Ascendancy at 15:44 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 66th Haze 124th year of Ascendancy at 20:06 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 67th Haze 124th year of Ascendancy at 00:37 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 67th Haze 124th year of Ascendancy at 05:15 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 67th Haze 124th year of Ascendancy at 09:47 Killed by Elite Combat Trainer Eilinybeth at level 48 on the 67th Haze 124th year of Ascendancy at 14:24 Killed by Elite Combat Trainer Bethibrelle at level 48 on the 67th Haze 124th year of Ascendancy at 20:50 Killed by Elite Combat Trainer Bethibrelle at level 48 on the 68th Haze 124th year of Ascendancy at 01:29 Killed by Elite Combat Trainer Iserenne at level 48 on the 68th Haze 124th year of Ascendancy at 05:33 Killed by Elite Combat Trainer Iserenne at level 48 on the 68th Haze 124th year of Ascendancy at 09:40 Killed by Elite Combat Trainer Iserenne at level 48 on the 68th Haze 124th year of Ascendancy at 13:53 Killed by orc elite fighter at level 48 on the 68th Haze 124th year of Ascendancy at 18:03 Killed by Elite Combat Trainer Iserenne at level 48 on the 68th Haze 124th year of Ascendancy at 22:06 Killed by Elite Combat Trainer Iserenne at level 48 on the 69th Haze 124th year of Ascendancy at 02:26 Killed by Elite Combat Trainer Iserenne at level 48 on the 69th Haze 124th year of Ascendancy at 06:36 Killed by Elite Combat Trainer Iserenne at level 48 on the 69th Haze 124th year of Ascendancy at 10:38 Killed by Elite Combat Trainer Bethibrelle at level 48 on the 69th Haze 124th year of Ascendancy at 14:52 Killed by Elite Combat Trainer Bethibrelle at level 48 on the 69th Haze 124th year of Ascendancy at 18:59 Killed by Elite Combat Trainer Iserenne at level 48 on the 69th Haze 124th year of Ascendancy at 23:06 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 03:22 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 07:39 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 11:58 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 16:26 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 20:45 Killed by Elite Combat Trainer Iserenne at level 48 on the 70th Haze 124th year of Ascendancy at 22:21 Killed by Atamathon the Giant Golem at level 48 on the 1st Wintertide 125th year of Ascendancy at 11:33 Killed by Atamathon the Giant Golem at level 48 on the 1st Wintertide 125th year of Ascendancy at 13:21 Killed by Atamathon the Giant Golem at level 48 on the 1st Wintertide 125th year of Ascendancy at 14:21 Killed by Atamathon the Giant Golem at level 48 on the 1st Wintertide 125th year of Ascendancy at 18:21 Killed by Atamathon the Giant Golem at level 48 on the 1st Wintertide 125th year of Ascendancy at 21:42 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 01:49 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 05:26 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 08:59 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 12:22 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 15:46 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 19:52 Killed by Atamathon the Giant Golem at level 48 on the 2nd Wintertide 125th year of Ascendancy at 23:26 Killed by Combat Trainer Adorawyn at level 48 on the 10th Regrowth 125th year of Ascendancy at 09:11 Killed by shadow at level 49 on the 13rd Regrowth 125th year of Ascendancy at 02:26 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 13rd Regrowth 125th year of Ascendancy at 11:20 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 13rd Regrowth 125th year of Ascendancy at 22:02 |
Primary Stats
| Strength | 60 (base 49) |
| Dexterity | 60 (base 49) |
| Constitution | 69 (base 62) |
| Magic | 14 (base 13) |
| Willpower | 63 (base 52) |
| Cunning | 23 (base 9) |
Resources
| Life | 1685/1685 |
| Stamina | 336/336 |
| Healing Factor | 1.7027219866912 |
| Regeneration | 56.26841037257 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 8 |
| Infravision | 8 |
| See Invisible | 6 |
| ESP Range | 20 |
| ESP Kinds | dragon, horror |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 61 |
| Crit Chance | 17% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | +14% |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 89.723073231957 (96.438666929426%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 31 |
| Physical Save | 50 |
| Spell Save | 67 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 38%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 9%( 45%) |
| Physical | + 40%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 60% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Pinning Resistance | 22% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 515 damage for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -693 life. The duration and life will increase by 1% for every 1% life you have lost (currently 693 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Highborn |
| beneficial effect | The target is surrounded by a magical shield, absorbing 515/515 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Guts. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 913. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bodan the pair of dwarven-steel boots (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +8 Fatigue: +3% Poison immunity: +20% Disease immunity: +10% Silence immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | StormkillCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +12 Changes resistances penetration: +10% lightning Stun/Freeze immunity: +20% Knockback immunity: +20% Life regen: +4.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% cold / +15% fire / +15% lightning Grants telepathy: Dragon Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | cleansing dragonbone totem of healing [power 554] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 554 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +27% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | SilibethCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +25 (+8 eff.) Fatigue: -6% Changes stats: +2 Con Changes resistances: +2% physical Maximum encumbrance: +24 Life regen: +4.00 Maximum life: +80.00 See invisible: +6 Healing mod.: +20% Rings make your fingers look great! |
| Around waist | Polera the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Changes stats: +5 Dex Physical save: +5 (+2 eff.) Only die when reaching: -20.00 life Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 40% Wil, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +8 Changes stats: +3 Cun Changes resistances: +10% darkness Mental save: +10 (+3 eff.) Maximum life: +57.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating voratun plate armour of command (13 def, 22 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +13 (+5 eff.) Fatigue: +22% Changes stats: +4 Cun Mental save: +18 (+5 eff.) Life regen: +5.90 Stamina each turn: +1.10 A suit of armour made of metal plates. |
| Cloak | restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% nature / +11% blight Physical save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Life regen: +6.00 Only die when reaching: -50.00 life Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
Prismatic Rune (6 turns; lightning, physical, darkness, nature, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 darkness, 3 nature, 3 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (402.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 459.03 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
savior's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +18 (+6 eff.) Spell save: +17 (+4 eff.) Mental save: +13 (+4 eff.) Amulets make your neck look great! |
stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +25% Knockback immunity: +24% Amulets make your neck look great! |
warrior's stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% physical Blindness immunity: +26% Stamina each turn: +0.60 Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
MorningbrandPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+6 eff.) Damage (Melee): 40 light Damage (Ranged): 28 light Damage when hit (Melee): 2 darkness Changes stats: +17 Str / +6 Mag / +16 Con Changes resistances: +12% light Changes resistances penetration: +15% light Changes damage: +23% light / +6% darkness Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Ring of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
SamahadCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +20 (+7 eff.) Changes stats: +2 Dex / +2 Mag / +3 Wil / +6 Con Critical mult.: +20.00% Spell save: +16 (+4 eff.) Only die when reaching: -60.00 life Maximum stamina: +25.00 See invisible: +6 Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.53 cold and 18.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gold ring 'Bethadheba'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +11% mind / +9% fire Changes resistances penetration: +25% acid Changes damage: +11% mind Stun/Freeze immunity: +20% Life regen: +4.00 Maximum life: +100.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
gold ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
marksman's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Blindness immunity: +25% Infravision radius: +4 See stealth: +8 See invisible: +7 Rings make your fingers look great! |
mule's steel ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +24% lightning Changes damage: +12% lightning Maximum encumbrance: +22 Rings make your fingers look great! |
painweaver's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 (+5 eff.) Changes damage: +6% all Mental save: +9 (+3 eff.) Confusion immunity: +24% Spellpower: +8 (+2 eff.) Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes damage: +6% all Life regen: +13.00 Maximum life: +58.00 Spellpower: +10 (+4 eff.) Mindpower: +13 (+4 eff.) Healing mod.: +14% Rings make your fingers look great! |
solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +13.00 Maximum life: +64.00 Mindpower: +13 (+4 eff.) Healing mod.: +12% Rings make your fingers look great! |
steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +24% Pinning immunity: +22% Knockback immunity: +24% Maximum life: +22.00 Rings make your fingers look great! |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +17.00 Maximum life: +58.00 Healing mod.: +14% Rings make your fingers look great! |
stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+4 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
Poltergeist's Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +8 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
elemental voratun battleaxe of torment (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +14% cold Changes damage: +21% cold Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 34.60 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level.chilling voratun greatmaul (66-98 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +21 cold Massive two-handed mauls. |
Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 115% Str, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 0 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Latafayn (68-109 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stats: 40% Wil, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 40% Wil, 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+0 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
enhanced voratun greatsword (62-100 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Str / +12 Dex / +9 Mag / +12 Wil / +13 Cun / +12 Con Massive two-handed swords. |
voratun greatsword 'Shimmersun' (87-139 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 87.0 - 139.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 58% Damage (radius 1) on hit: +8 lightning When wielded/worn: Changes resistances: +9% lightning / +6% light / +15% darkness / +18% blight Changes damage: +9% light / +12% lightning Light radius: +2 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of crippling (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +14.0% Changes stats: +5 Dex Combat speed: +10% Sharp, long, and deadly. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+19 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 48.37 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.05 (up to a maximum of 24.18 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of illumination (30-36 power, 6 apr, blight element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +11 (+4 eff.) Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +15 (+9 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 40.27 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding ash vilestaff of invocation (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +15% blight Talent granted: +1 Command Staff Life regen: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +18 (+12 eff.) Spell crit. chance: +2% Healing mod.: +12% It can be used to conjure elemental energy in a radius 4 cone, dealing 29.26 to 35.11 blight damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
monstrous hardened leather belt of containmentPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +4 Str / +5 Con Physical save: +8 (+3 eff.) Maximum life: +53.00 Maximum mana: +38.00 Maximum stamina: +36.00 Maximum hate: +15.00 Maximum psi: +29.00 Maximum vim: +26.00 Maximum pos.energy: +27.00 Maximum neg.energy: +22.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.focusing elven-silk robe of darkness (+25%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag / +8 Wil Changes resistances: +25% darkness / +15% all Changes damage: +17% darkness Mana each turn: +0.18 Psi each turn: +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 153.55 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level.drakeskin leather gloves of butchering (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +12 Physical power: +11 (+4 eff.) Armour: +3 Changes resistances: +10% blight Spell save: +22 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm 'Emelobretha' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +6 Dex / +4 Wil / +3 Cun Mindpower: +4 (+1 eff.) Light radius: +3 See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's dwarven-steel helm of ire (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +2 Con Changes resistances: +10% nature Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +60.00 Healing mod.: +14% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.psion's elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +15% mind Changes damage: +13% mind Physical save: +11 (+4 eff.) Mental save: +13 (+4 eff.) Maximum psi: +31.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +23% acid / +19% fire / +29% cold A suit of armour made of mail. |
Branodegas (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +6 Str Changes resistances: +7% physical / +19% darkness / +3% fire Poison immunity: +10% Teleport immunity: +20% Life regen: +4.00 Maximum life: +77.00 Light radius: +2 Healing mod.: +13% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Blindumbra (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +2 Str / +4 Mag / +4 Con Changes resistances: +15% light Changes damage: +6% mind / +6% light Life regen: +4.60 Stamina each turn: +1.40 Mental crit. chance: +1% Light radius: +3 A suit of armour made of metal plates. |
dwarven-steel plate armour 'Voidbright' (0 def, 15 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage when hit (Melee): 8 arcane Changes stats: +4 Con Changes resistances: +10% acid / +10% cold Changes resistances penetration: +15% darkness Changes damage: +12% darkness Allows you to breathe in: water Critical mult.: +10.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield (0 def, 16 armour, 271.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +16 Fatigue: +8% Changes stats: +5 Con Talent granted: +1 Block Physical save: +11 (+4 eff.) Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
292 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
23 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 292.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blastwish [power 290] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +6 Wil / +1 Mag Changes resistances: +9% lightning Changes damage: +9% cold See invisible: +9 It can be used to blast the opponent's mind dealing 331 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 75 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Morningsweeper [power 434] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +21% acid Changes resistances penetration: +10% light Changes damage: +3% light It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 95] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 192 Base Damage: 95 Armor: 0 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of healing [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Dimgasher' [power 260] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +15% light / +3% lightning Changes resistances penetration: +20% darkness Changes damage: +3% fire It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle [power 225] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 492 Base Damage: 243 Armor: 12 All Resist: 24 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Layomina [power 338] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Mag Changes resistances: +9% lightning / +6% cold / +6% nature Silence immunity: +20% Teleport immunity: +10% Only die when reaching: -20.00 life It can be used to create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Guts the Higher Berserker level 34
62nd Pyre 123rd year of Ascendancy at 22:33 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Guts the Higher Berserker level 15
1st Haze 122nd year of Ascendancy at 07:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Guts the Higher Berserker level 34
61st Pyre 123rd year of Ascendancy at 07:54 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Guts the Higher Berserker level 40
32nd Pyre 124th year of Ascendancy at 03:35 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Guts the Higher Berserker level 41
65th Pyre 124th year of Ascendancy at 11:34 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Guts the Higher Berserker level 46
36th Dusk 124th year of Ascendancy at 04:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Guts the Higher Berserker level 39
27th Pyre 124th year of Ascendancy at 12:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Guts the Higher Berserker level 29
30th Pyre 123rd year of Ascendancy at 14:14 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Guts the Higher Berserker level 19
18th Regrowth 123rd year of Ascendancy at 21:23 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Guts the Higher Berserker level 41
53rd Pyre 124th year of Ascendancy at 19:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Guts the Higher Berserker level 36
9th Haze 123rd year of Ascendancy at 21:21 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Guts the Higher Berserker level 37
30th Haze 123rd year of Ascendancy at 16:22 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Guts the Higher Berserker level 36
68th Dusk 123rd year of Ascendancy at 05:00 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Guts the Higher Berserker level 45
31st Dusk 124th year of Ascendancy at 01:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Guts the Higher Berserker level 18
70th Haze 122nd year of Ascendancy at 07:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Guts the Higher Berserker level 36
62nd Dusk 123rd year of Ascendancy at 16:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Guts the Higher Berserker level 46
41st Dusk 124th year of Ascendancy at 19:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Guts the Higher Berserker level 15
1st Haze 122nd year of Ascendancy at 06:24 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Guts the Higher Berserker level 43
66th Pyre 124th year of Ascendancy at 00:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Guts the Higher Berserker level 10
39th Dusk 122nd year of Ascendancy at 01:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Guts the Higher Berserker level 20
19th Regrowth 123rd year of Ascendancy at 09:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Guts the Higher Berserker level 30
42nd Pyre 123rd year of Ascendancy at 23:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Guts the Higher Berserker level 40
30th Pyre 124th year of Ascendancy at 00:39 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Guts the Higher Berserker level 44
21st Dusk 124th year of Ascendancy at 00:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Guts the Higher Berserker level 20
20th Regrowth 123rd year of Ascendancy at 18:20 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Guts the Higher Berserker level 29
30th Pyre 123rd year of Ascendancy at 06:57 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Guts the Higher Berserker level 41
43rd Pyre 124th year of Ascendancy at 07:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Guts the Higher Berserker level 25
6th Pyre 123rd year of Ascendancy at 12:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Guts the Higher Berserker level 38
30th Haze 123rd year of Ascendancy at 19:20 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Guts the Higher Berserker level 46
35th Dusk 124th year of Ascendancy at 21:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Guts the Higher Berserker level 18
16th Regrowth 123rd year of Ascendancy at 01:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Guts the Higher Berserker level 7
13rd Dusk 122nd year of Ascendancy at 22:54 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Guts the Higher Berserker level 15
1st Haze 122nd year of Ascendancy at 07:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Guts the Higher Berserker level 24
72nd Regrowth 123rd year of Ascendancy at 08:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Guts the Higher Berserker level 34
45th Dusk 123rd year of Ascendancy at 01:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Guts the Higher Berserker level 44
18th Dusk 124th year of Ascendancy at 22:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Guts the Higher Berserker level 24
71st Regrowth 123rd year of Ascendancy at 19:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Guts the Higher Berserker level 27
15th Pyre 123rd year of Ascendancy at 00:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Guts the Higher Berserker level 17
41st Haze 122nd year of Ascendancy at 08:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Guts the Higher Berserker level 33
60th Pyre 123rd year of Ascendancy at 01:46 see stats
Log
Grushnak, Battlemaster of the Pride uses Shield Slam.
Grushnak, Battlemaster of the Pride roars triumphantly.
Grushnak, Battlemaster of the Pride hits Guts for 1 nature damage.
Guts the level 49 higher berserker was splurged to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 3 of Grushnak Pride.
Guts's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grushnak, Battlemaster of the Pride killed Guts!
Saving game...
Talent Shattering Blow is ready to use.
Talent Death Dance is ready to use.
Talent Rune: Shielding is ready to use.
Talent Daunting Presence is ready to use.
Talent Infusion: Healing is ready to use.
Talent Berserker Rage is ready to use.
Today is the 14th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving done.
Guts activates Berserker Rage.
Guts activates Daunting Presence.
You are sent back to the material plane!
Guts uses Wrath of the Highborn.
Guts radiates power.
Guts casts Rune: Shielding.
A shield forms around Guts.















































































































































