














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 27 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Lanonhrodi the shalore at level 11 on the 27th Dusk 122nd year of Ascendancy at 22:20 0 / 8Killed by Salothra the giant green ant at level 20 on the 38th Haze 122nd year of Ascendancy at 13:59 Killed by Yvura the squid at level 22 on the 41st Haze 122nd year of Ascendancy at 08:26 Killed by Tomikgu the halfling at level 26 on the 1st Wintertide 123rd year of Ascendancy at 16:58 Killed by Xada the ghast at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 21:28 Killed by Xada the ghast at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 22:27 Killed by Belibrera the stone troll at level 27 on the 18th Regrowth 123rd year of Ascendancy at 19:53 Killed by Belibrera the stone troll at level 27 on the 18th Regrowth 123rd year of Ascendancy at 20:02 |
Primary Stats
| Strength | 34 (base 13) |
| Dexterity | 54 (base 34) |
| Constitution | 26 (base 13) |
| Magic | 36 (base 27) |
| Willpower | 20 (base 12) |
| Cunning | 83 (base 57) |
Resources
| Mana | 288/306 |
| Vim | 204/204 |
| Life | -320/904 |
| Steam | 80/100 |
| Stamina | 209/253 |
| Paradox | 300 |
| Healing Factor | 1.2416586254956 |
| Regeneration | 16.451976787817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 55 |
| Crit Chance | 41% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 55 |
| Crit Chance | 38% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +3% |
| Physical | +12% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +10% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 46.551211628464 (93.607947236566%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 14 |
| Physical Save | 20 |
| Spell Save | 19 |
| Mental Save | 45 |
Defense: Resistances
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 28%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 62% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 336 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Artifice | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom. Escort: lost tinker (level 1 of Heart of the Gloom)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Voreldawe the gloomy white wolf. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by Liserin the copperhead snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 20. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour)3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex offense ------ Steampower +3 (+1 eff.) Damage +10% fire defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +8% Resistance +10% fire Pinning Resist +50% These boots have a 6% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (86 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (146 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 7/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Light source | brass lantern 'Emelunor'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +2 Dex +4 Con offense ------ Physical Crit +1.0% Physical Power +15 (+4 eff.) defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Filthsun (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +14 Cun +4 Wil offense ------ Mindpower +9 (+3 eff.) Damage +3% light Ignore resists +10% mind defense ------ Armor +3 Fatigue +3% Resistance +6% nature Mind save +12 (+4 eff.) other ------- Psi when Hit +0.08 A cap made of leather. |
| On hands | sand dwarven-steel gauntlets of dexterity (+2) (0 def, 8 armour) 1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 physical Damage +3% physical Accuracy +10 (+3 eff.) defense ------ Armor +8 Fatigue +3% Disarm Resist +80% other ------- Talents +3 Iron Grip Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-Hit, radius 1 +7 physical On-crit, radius 2 +8 physical On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Quenchmarrow the ash totem of healing [power 200] (7/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +10% cold defense ------ Defense +5 (+2 eff.) Resistance +12% mind +3% temporal Disarm Resist +20% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Brodyrethel0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +10.00% Physical Power +20 (+5 eff.) defense ------ Life +87.00 Life Regen +13.00 Healmod +11% Disarm Resist +22% Pinning Resist +25% Stun Resist +25% Knockbk Resist +22% other ------- Max stamina +20.00 Rings make your fingers look great! |
| On fingers | gladiator's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Cun +6 Con offense ------ Physical Power +6 (+2 eff.) On-Hit 7 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 25 other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Umbral Razor (25-32 power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. * splashes acid on your target dealing 45 damage and reducing their armor While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 7/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 82.51 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -22% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +100 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel dagger 'Gylaith' (25-32 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 nature On-Hit, radius 1 +60 20% chance of physical repulsion On-crit, radius 2 +4 physical On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) Damage +9% physical Accuracy +20 (+5 eff.) Ignore Armor +1 defense ------ Resistance +6% light other ------- Max stamina +30.00 Sharp, short and deadly. |
| Cloak | Yarablek (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Physical Power +2 (+0 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +24% lightning +6% cold +3% darkness Unlife -20.00 life Life +40.00 Stun Resist +40% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel plate armour of command (6 def, 15 armour) 17.0 Encumbrance T2 massive armor [Ego++] Psionic While equipped: Stats +6 Cun +4 Wil defense ------ Armor +15 Hardiness +20% Defense +6 (+2 eff.) Fatigue +25% Mind save +27 (+9 eff.) A suit of armour made of metal plates. |
Inventory
medical injector implant of the warrior (efficiency 107% / cooldown 52%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 107% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 6)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 26 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.9 steam per turn. Can be activated for an instant burst of 29 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 169; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 169.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (45 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Eilinomira the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil defense ------ Armor +4 Resistance +3% blight Disease Resist +10% Silence Resist +20% Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+8 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper amulet of mastery (0.11 Cunning / Poisons)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.11 Cunning/Poisons Amulets make your neck look great! |
gold amulet 'Xeryra'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Dex offense ------ Physical Crit +4.0% Critical power +10.00% defense ------ Unlife -60.00 life other ------- Max stamina +10.00 Amulets make your neck look great! |
wanderer's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +3 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
warrior's copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Coalspiker0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% darkness +9% temporal Ignore resists +5% arcane +25% temporal When Hit 2 arcane defense ------ Resistance +12% temporal Life Regen +3.00 Stun Resist +32% Rings make your fingers look great! |
Mardesus0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag offense ------ On-Hit 22 light On-Ranged-Hit 18 light Damage +12% light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +5 (+2 eff.) Resistance +3% light Mind save +9 (+3 eff.) Healmod +10% Silence Resist +20% Pinning Resist +10% Rings make your fingers look great! |
Winterpanic the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun offense ------ Physical Power +7 (+2 eff.) Spellpower +8 (+4 eff.) Mindpower +8 (+3 eff.) On-Hit 8 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 25 defense ------ Resistance +15% mind +6% cold Mind save +6 (+2 eff.) Confus Resist +31% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Woebrawn0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% darkness Ignore resists +10% darkness +10% mind defense ------ Resistance +6% mind +9% light Life +23.00 Disarm Resist +22% Pinning Resist +22% Knockbk Resist +23% other ------- Light +2 Rings make your fingers look great! |
copper ring 'Baregodor'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +1 Con offense ------ Critical power +10.00% defense ------ Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
copper ring 'Splendourscar'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Con offense ------ Physical Power +6 (+2 eff.) Damage +3% light defense ------ Resistance +3% lightning +3% fire +6% nature +6% darkness Rings make your fingers look great! |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +22.00 Disarm Resist +23% Pinning Resist +24% Knockbk Resist +21% Rings make your fingers look great! |
gladiator's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +1 Mag +6 Con offense ------ Physical Power +7 (+2 eff.) On-Hit 10 light On-Ranged-Hit 18 light Damage +10% light Rings make your fingers look great! |
steel ring 'Thunderreek'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +3 Mag offense ------ Spellpower +7 (+4 eff.) On-Hit 11 light On-Ranged-Hit 10 light Damage +11% light +3% mind defense ------ Defense +6 (+2 eff.) Resistance +3% mind +6% lightning Rings make your fingers look great! |
Viperclamor (25-32 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +4 acid While equipped: offense ------ Damage +3% light Ignore resists +20% nature When Hit 10 nature other ------- Light +2 Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (24-32 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 24.5 - 31.9 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +23% Sharp, short and deadly. |
dwarven-steel dagger 'Weepgash' (20-26 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Rare] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 nature On-Hit, radius 1 +12 fire On Hit: * splashes acid on your target dealing 46 damage and reducing their armor While equipped: offense ------ Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +12% nature Sharp, short and deadly. |
elm longbow 'Stormkiller'4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +4 light On-Hit, radius 1 +4 lightning On-crit, radius 2 +8 lightning While equipped: Stats +3 Str offense ------ Physical Power +9 (+2 eff.) Damage +12% light Ignore resists +10% lightning other ------- Light +1 Longbows are used to shoot arrows at your foes. |
Tehor4.0 Encumbrance T4 sling 1H weapon [Random Unique] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +7 acid +16 arcane On-Hit, radius 1 +8 blight On Hit: 10% Arcane Vortex level 4 While equipped: Stats +7 Mag offense ------ Spellpower +5 (+3 eff.) Damage +15% acid +7% temporal +12% arcane +9% physical Ignore resists +5% blight +8% temporal +8% physical other ------- Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Polelranor the Lightfury1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +2.0% Critical power +10.00% Physical Power +5 (+1 eff.) When Hit 6 light defense ------ Resistance +1% physical Life +33.00 A belt that goes around your waist. |
grounding rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +2 (+0 eff.) defense ------ Resistance +5% lightning +6% temporal Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+2 eff.) defense ------ Resistance +0% lightning A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shadezephyr the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Defense +6 (+2 eff.) Resistance +3% light Spell save +6 (+3 eff.) Life +31.00 Life Regen +4.00 Disease Resist +10% Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hailclash (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con offense ------ Damage +6% darkness +18% cold Ignore resists +10% cold On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +4 Fatigue +3% Resistance +24% acid Physical save +13 (+7 eff.) Mind save +13 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivonor the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +3 Unlife -20.00 life Life +20.00 Life Regen +3.00 Healmod +13% Stun Resist +20% A pair of boots made of leather. |
Tarrorand the Rotbreak (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +1 Resistance +5% lightning +6% temporal +3% light Crit Resistance 10.00% A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -4% Physical save +5 (+3 eff.) other ------- Encumbrance +20 Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
quiver of ash arrows 'Salyvena' (19/19, 30-42 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Master Weapon Damage 30.0 - 42.0 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.5% Capacity 19 On-ranged-hit +8 arcane On-Hit, radius 1 +8 arcane On-crit, radius 2 +4 arcane On Hit: * Create an explosion dealing 57 acid damage (1/turn) On Critical: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Shivercast' (18/18, 30-43 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Nature/Master/Psionic Weapon Damage 30.5 - 42.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +9.5% Capacity 18 On-ranged-hit +15 lightning +11 physical +4 mind +12 cold On-Hit, radius 1 +12 cold On-crit, radius 2 +11 lightning +4 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
180 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Borikalthoyon (dig speed 13 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Critical power +15.00% Physical Power +7 (+2 eff.) Mindpower +30 (+10 eff.) Damage +7% nature Ignore resists +10% mind +10% temporal Ignore Armor +6 defense ------ Resistance +12% nature Physical save +7 (+4 eff.) Spell save +9 (+5 eff.) Mind save +8 (+2 eff.) Life +59.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Shockquick' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% lightning +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (22/22, 52-62 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 52.0 - 62.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +12.5% Capacity 22 On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Plaguevalor' (11/14, 19-23 power, 2 apr)3.0 Encumbrance T2 shot ammo [Random Unique] Arcane/Psionic Weapon Damage 19.0 - 22.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 14 On-ranged-hit +12 physical +11 darkness +4 nature Damage Against +5% Living On-Hit, radius 1 +8 darkness On-crit, radius 2 +12 nature On Hit: * 20% chance to reduce damage dealt by 20% * 10% chance to slow global speed by 51% * 20% chance to knock the target back 3 spaces and deal 154 physical damage On Critical: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Shots are used with slings to pummel your foes to death. |
Scorchspike the elm totem of healing [power 110] (7/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ When Hit 6 fire defense ------ Resistance +3% blight Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Sleetsun' [power 266] (7/20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +3 Wil offense ------ When Hit 6 cold defense ------ Resistance +3% acid +6% temporal +3% blight other ------- Wards +4 acid +4 light +2 arcane +4 nature Talents +1 Ward Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wacky Wanderer 9 the Skeleton Wanderer level 26
70th Haze 122nd year of Ascendancy at 06:12 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Wacky Wanderer 9 the Skeleton Wanderer level 19
11st Haze 122nd year of Ascendancy at 18:19 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Wacky Wanderer 9 the Skeleton Wanderer level 19
26th Haze 122nd year of Ascendancy at 11:26 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Wacky Wanderer 9 the Skeleton Wanderer level 27
8th Allure 123rd year of Ascendancy at 20:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Wacky Wanderer 9 the Skeleton Wanderer level 20
39th Haze 122nd year of Ascendancy at 05:22 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wacky Wanderer 9 the Skeleton Wanderer level 27
10th Allure 123rd year of Ascendancy at 20:11 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Wacky Wanderer 9 the Skeleton Wanderer level 24
55th Haze 122nd year of Ascendancy at 11:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wacky Wanderer 9 the Skeleton Wanderer level 22
42nd Haze 122nd year of Ascendancy at 09:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wacky Wanderer 9 the Skeleton Wanderer level 10
21st Dusk 122nd year of Ascendancy at 08:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Wacky Wanderer 9 the Skeleton Wanderer level 20
38th Haze 122nd year of Ascendancy at 09:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Wacky Wanderer 9 the Skeleton Wanderer level 26
60th Haze 122nd year of Ascendancy at 06:19 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Wacky Wanderer 9 the Skeleton Wanderer level 26
70th Haze 122nd year of Ascendancy at 06:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wacky Wanderer 9 the Skeleton Wanderer level 8
11st Dusk 122nd year of Ascendancy at 15:10 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Wacky Wanderer 9 the Skeleton Wanderer level 26
70th Haze 122nd year of Ascendancy at 06:12 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Wacky Wanderer 9 the Skeleton Wanderer level 25
56th Haze 122nd year of Ascendancy at 12:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Wacky Wanderer 9 the Skeleton Wanderer level 12
42nd Dusk 122nd year of Ascendancy at 11:50 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Wacky Wanderer 9 the Skeleton Wanderer level 23
46th Haze 122nd year of Ascendancy at 14:12 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Wacky Wanderer 9 the Skeleton Wanderer level 16
5th Haze 122nd year of Ascendancy at 00:57 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Wacky Wanderer 9 the Skeleton Wanderer level 27
18th Regrowth 123rd year of Ascendancy at 19:54 see stats
Log
Wacky Wanderer 9 hits Belibrera the stone troll for 27 physical, 6 physical, 3 physical (36 total damage).
Melee retaliation hits Wacky Wanderer 9 for 14 fire damage.
Wacky Wanderer 9 uses Whirlwind.
Wacky Wanderer 9 becomes a whirlwind of weapons!
Belibrera the stone troll resists the shadowy cut
Belibrera the stone troll is no longer sleeping.
Wacky Wanderer 9 hits Belibrera the stone troll for 17 darkness, 17 physical, 6 physical, 17 acid, 35 physical, 3 nature, 5 physical (101 total damage).
Melee retaliation hits Wacky Wanderer 9 for 12 fire, 12 fire (24 total damage).
Belibrera the stone troll uses Block.
Belibrera the stone troll is no longer poisoned.
Belibrera the stone troll is less vulnerable.
Belibrera the stone troll's deep wound closes.
Bleeding from Wacky Wanderer 9 hits Belibrera the stone troll for (10 blocked), 0 physical (0 total damage).
Wacky Wanderer 9 casts Pulverizing Auger.
Wacky Wanderer 9 hits Belibrera the stone troll for (23 blocked), 0 physical (0 total damage).
Belibrera the stone troll uses Skullcracker.
Wacky Wanderer 9 wanders around!
Belibrera the stone troll hits Wacky Wanderer 9 for 291 physical damage.
Talent Vitality is ready to use.
Bleeding from Wacky Wanderer 9 hits Belibrera the stone troll for 10 physical damage.
Wacky Wanderer 9 is confused and fails to use Attack.
Belibrera the stone troll casts Demon Seed.
Wacky Wanderer 9 is recovering from the damage!
Belibrera the stone troll misses Wacky Wanderer 9.
Belibrera the stone troll hits Wacky Wanderer 9 for 430 blight, 48 fire (478 total damage).
Greater Weapon Focus from Belibrera the stone troll hits Wacky Wanderer 9 for 419 blight damage.
Wacky Wanderer 9 the level 27 skeleton wanderer was fouled to death by Belibrera the stone troll on level 1 of Dreadfell.
Belibrera the stone troll prepares for the next kill!






































































































































