










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 28 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:03 0 / 8Killed by Belatira the degenerated skeleton archer at level 7 on the 3rd Summertide 122nd year of Ascendancy at 04:27 Killed by Mayeriama the slumbering polar bear at level 14 on the 17th Dusk 122nd year of Ascendancy at 22:42 Killed by Adulle the minotaur at level 19 on the 40th Dusk 122nd year of Ascendancy at 03:32 Killed by Isluda the snow giant at level 20 on the 42nd Dusk 122nd year of Ascendancy at 19:02 Killed by Vorywe the Thug at level 21 on the 64th Dusk 122nd year of Ascendancy at 23:05 Killed by Urkis, the High Tempest at level 24 on the 77th Dusk 122nd year of Ascendancy at 15:45 Killed by Eilinorassra the wolf at level 28 on the 55th Haze 122nd year of Ascendancy at 09:21 |
Primary Stats
| Strength | 59 (base 36) |
| Dexterity | 38 (base 23) |
| Constitution | 27 (base 16) |
| Magic | 74 (base 55) |
| Willpower | 25 (base 17) |
| Cunning | 28 (base 12) |
Resources
| Mana | 287/337 |
| Negative | 126/131 |
| Vim | 208/208 |
| Life | -483/767 |
| Positive | 106/131 |
| Stamina | 61/218 |
| Paradox | 400 |
| Healing Factor | 1.6986945338483 |
| Regeneration | 25.905091641187 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 2 |
| See Stealth | 11 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 60 |
| Crit Chance | 18% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 60 |
| Crit Chance | 14% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +37% |
| Arcane | +18% |
| Cold | +3% |
| All | 0% |
| Temporal | +3% |
| Physical | +12% |
| Fire | +8% |
| Nature | +8% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +24% |
| Arcane | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.381474180285 (85.404685247777%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 16 |
| Physical Save | 36 |
| Spell Save | 38 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Temporal | + 20%( 70%) |
| Nature | + 13%( 70%) |
| Lightning | + 10%( 70%) |
| Cold | + 28%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Bleed Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 31.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 655% for 10 turns (49 total) and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Nightfall | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Glyphs | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.20 |
| 3/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 135. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Winterdash the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% blight Ignore resists +15% blight When Hit 4 cold On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 defense ------ Armor +8 Fatigue +3% Resistance +7% lightning +8% temporal +6% cold Life Regen +6.00 Healmod +13% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Hazedare the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% blight +3% temporal +3% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% temporal Blind Resist +21% Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +8 See Stealth +11 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Duvanarinik' (0 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +8 Con offense ------ Physical Crit +3.0% Critical power +10.00% Ignore resists +10% acid defense ------ Armor +10 Fatigue +4% Unlife -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Deepsseam the dwarven-steel gauntlets (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +2 Dex offense ------ On-Hit 6 physical Damage +4% physical Accuracy +20 (+5 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Armor +9 Fatigue +3% Resistance +9% darkness other ------- Light +3 Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bregukath [power 206] (20 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +5% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 34% Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | savior's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 12 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 19 defense ------ Physical save +7 (+4 eff.) Spell save +9 (+4 eff.) Mind save +9 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | gold amulet 'Mardekath'0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Mag +3 Wil +10 Lck offense ------ Critical power +13.00% Physical Power +15 (+3 eff.) Spellpower +9 (+3 eff.) Mindpower +7 (+4 eff.) Damage +16% blight +8% fire +9% arcane Accuracy +11 (+2 eff.) defense ------ Defense +14 (+5 eff.) Mind save +5 (+2 eff.) Resist unseen 13% Confus Resist +15% Amulets make your neck look great! |
| In main hand | Ce'Nilethra (48-67 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +17 mind On Hit: * 18% chance to reduce all saves and defense by 19 While equipped: Stats +3 Mag +1 Wil +11 Cun offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +12 (+4 eff.) Mind save +12 (+6 eff.) Disarm Resist +35% other ------- Psi when Hit +0.08 One-handed war axes. This item has been sent to the Item's Vault. |
| Around waist | Issoromihell the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +20 (+7 eff.) Resistance +9% darkness +3% cold Spell save +12 (+5 eff.) Life +51.00 Confus Resist +20% A belt that goes around your waist. |
| In off hand | elemental stralite mace (36-50 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane Weapon Damage 36.0 - 50.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 81 acid damage (1/turn) While equipped: offense ------ Damage +5% acid Ignore resists +9% acid Blunt and deadly. |
| Cloak | cashmere cloak 'Erentir' (2 def, 14 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +20.00% Physical Power +25 (+5 eff.) Ignore Armor +2 defense ------ Armor +14 Defense +2 (+1 eff.) Resistance +16% cold Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Islunor' (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Dex offense ------ Damage +9% arcane Ignore resists +15% arcane defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +6% Physical save +7 (+4 eff.) Life +50.00 Life Regen +6.00 Healmod +23% other ------- Light +3 A suit of armour made of mail. |
Inventory
blink rune of the sneak (range 5; phase 15; cd 20)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 15; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 31; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 60; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 227; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Radhyromimas the Rimeblight0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +6% cold +10% temporal +3% light +3% mind Pinning Resist +22% Knockbk Resist +20% Amulets make your neck look great! |
insulating copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +10% fire +10% cold Amulets make your neck look great! |
steel amulet 'Turydir'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +2 Dex +1 Wil +2 Con offense ------ Ignore resists +10% arcane defense ------ Resistance +12% light +14% darkness +12% mind Blind Resist +21% Confus Resist +23% other ------- See Invisibility +3 Amulets make your neck look great! |
Mayywen the Blastrip0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +6% physical Ignore resists +20% lightning +10% physical defense ------ Armor +6 Resistance +6% cold +5% physical Physical save +9 (+4 eff.) Life Regen +2.00 Stun Resist +27% Rings make your fingers look great! |
Torytonik the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +5.00% Physical Power +7 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +30 (+14 eff.) defense ------ Defense +15 (+5 eff.) Resistance +5% arcane other ------- Psi when Hit +0.04 Rings make your fingers look great! |
steel ring 'Ivena'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Mag offense ------ Spell Crit +1% When Hit 6 blight defense ------ Resistance +6% nature +9% blight Poison Resist +15% Disease Resist +14% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +1.00 Vim-on-crit +2.00 Rings make your fingers look great! |
warrior's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
wizard's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life +21.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
Xerutira the steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 light +5 darkness Damage Against +8% Undead +7% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: Stats +3 Wil offense ------ When Hit 4 mind On-Hit (Melee): * 20% chance to reduce armor by 34% Sharp, short and deadly. |
dwarven-steel dagger 'Fogpain' (30-40 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Arcane Weapon Damage 30.5 - 39.6 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +16 mind +16 physical On Critical: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Resistance +3% darkness Sharp, short and deadly. |
iron dagger 'Blazesmasher' (16-21 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 16.0 - 20.8 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 mind While equipped: offense ------ Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 other ------- Light +2 Sharp, short and deadly. |
Anuregondil (22-36 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Arcane Weapon Damage 22.5 - 36.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 24 * Create an explosion dealing 81 acid damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: Stats +1 Mag +1 Wil offense ------ Damage +12% acid Ignore resists +13% acid other ------- Mana/turn +0.08 Max vim +20.00 Infravision +2 Massive two-handed swords. |
hateful dwarven-steel longsword of massacre (27-38 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 27.0 - 37.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 darkness Damage Against +9% Living Sharp, long, and deadly. |
dwarven-steel mace 'Mardadil' (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 25.5 - 35.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex offense ------ Physical Crit +8.0% Critical power +10.00% Physical Power +9 (+2 eff.) defense ------ Resistance +6% acid +6% cold +18% lightning Blunt and deadly. |
elemental dwarven-steel mace (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane Weapon Damage 26.0 - 36.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 81 cold damage (1/turn) While equipped: offense ------ Damage +11% cold Ignore resists +8% cold Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Weapon Damage 10.0 - 11.0 Nature Uses 30% Wil, 50% Mag, 50% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+6 eff.) Damage +8% physical +8% cold +8% fire defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Thermal Focus (14-15 power, 32 apr, fire damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 14.0 - 15.4 Fire Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% cold While equipped: offense ------ Mind Crit +8% Mindpower +16 (+8 eff.) Damage +20% fire +20% cold Ignore resists +12% fire +12% cold defense ------ Resistance +20% fire +20% cold Spell save +12 (+5 eff.) other ------- Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Tureduhor the Winterraze (27-38 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 27.0 - 37.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Mag offense ------ Physical Crit +7.0% Physical Power +10 (+2 eff.) Damage +6% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 other ------- Mana/turn +0.08 Max mana +80.00 One-handed war axes. |
enhanced dwarven-steel waraxe of evisceration (17-24 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 17.0 - 23.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +4 Dex +5 Mag +4 Wil +3 Cun +6 Con offense ------ Physical Crit +9.0% Physical Power +8 (+2 eff.) One-handed war axes. |
Bethylramissra1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag offense ------ Damage +9% acid defense ------ Crit Resistance 10.00% Life Regen +0.90 Healmod +12% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 See Invisibility +3 A belt that goes around your waist. |
Blazequeller1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +9% fire Against +18% Summoned defense ------ Resistance +6% darkness +5% arcane +3% light Resist Against +16% Summoned A belt that goes around your waist. |
Boltschism1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Cun +7 Wil offense ------ Against +15% Summoned When Hit 2 lightning defense ------ Resist Against +15% Summoned other ------- Max hate +6.00 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +5 Wil +10 Cun +7 Lck offense ------ Against +18% Summoned defense ------ Resist Against +20% Summoned Stealth +8 other ------- Disarm Traps +10 Infravision +4 A belt that goes around your waist. |
Belimakan the linen cloak (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Mag +3 Con offense ------ Ignore resists +5% mind defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 29.27 to 36.59 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Falitorasus (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +2% Critical power +10.00% Mindpower +10 (+5 eff.) Damage +3% mind On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Armor +3 Fatigue +2% Resistance +6% blight Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
alchemist's rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Str +2 Mag +2 Wil offense ------ Physical Power +6 (+1 eff.) On-Hit 4 acid 3 fire 3 cold 4 lightning defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duvegosus the Filthparry (0 def, 13 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +5% nature defense ------ Armor +13 Fatigue +5% Physical save +11 (+5 eff.) Blind Resist +10% Cut Resist +10% Pinning Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+6 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+5 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron helm 'Salavena' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Mag offense ------ Damage +6% physical defense ------ Armor +3 Fatigue +5% Physical save +10 (+5 eff.) Spell save +3 (+2 eff.) Unlife -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +10% darkness defense ------ Defense +1 (+0 eff.) Resistance +15% darkness A pointy cloth hat, very wizardly... |
enlightening stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +15 (+7 eff.) A suit of armour made of mail. |
stralite mail armour of acid resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Master While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +16% acid A suit of armour made of mail. |
stralite mail armour of command (13 def, 14 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +14 Defense +13 (+4 eff.) Fatigue +12% Mind save +14 (+7 eff.) A suit of armour made of mail. |
Bilathastir the voratun shield (0 def, 13 armour, 221 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex offense ------ Physical Crit +18.0% Physical Power +12 (+2 eff.) When Hit 20 lightning On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 Fatigue +8% Resistance +17% lightning +27% acid Life +20.00 other ------- Talents +1 Block Handheld deflection devices. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
228 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 110.95 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 110.95 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Yarylathagund2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Cun offense ------ Mindpower +5 (+3 eff.) defense ------ Resistance +3% blight +6% nature Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Uruzilahor [power 165] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +4 Dex +2 Con offense ------ Physical Power +10 (+2 eff.) Ignore resists +20% arcane +20% acid defense ------ Armor +4 Resistance +5% arcane Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing ash totem of healing [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wacky Wanderer 23 the Skeleton Wanderer level 24
70th Dusk 122nd year of Ascendancy at 01:55 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Wacky Wanderer 23 the Skeleton Wanderer level 11
4th Dusk 122nd year of Ascendancy at 04:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Wacky Wanderer 23 the Skeleton Wanderer level 21
63rd Dusk 122nd year of Ascendancy at 13:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Wacky Wanderer 23 the Skeleton Wanderer level 20
42nd Dusk 122nd year of Ascendancy at 17:18 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wacky Wanderer 23 the Skeleton Wanderer level 24
69th Dusk 122nd year of Ascendancy at 23:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Wacky Wanderer 23 the Skeleton Wanderer level 10
4th Flare 122nd year of Ascendancy at 12:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Wacky Wanderer 23 the Skeleton Wanderer level 20
41st Dusk 122nd year of Ascendancy at 22:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Wacky Wanderer 23 the Skeleton Wanderer level 26
28th Haze 122nd year of Ascendancy at 01:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Wacky Wanderer 23 the Skeleton Wanderer level 25
2nd Haze 122nd year of Ascendancy at 17:28 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Wacky Wanderer 23 the Skeleton Wanderer level 24
70th Dusk 122nd year of Ascendancy at 01:55 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Wacky Wanderer 23 the Skeleton Wanderer level 14
17th Dusk 122nd year of Ascendancy at 22:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Wacky Wanderer 23 the Skeleton Wanderer level 6
10th Mirth 122nd year of Ascendancy at 04:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Wacky Wanderer 23 the Skeleton Wanderer level 24
70th Dusk 122nd year of Ascendancy at 01:55 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Wacky Wanderer 23 the Skeleton Wanderer level 15
26th Dusk 122nd year of Ascendancy at 17:28 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Wacky Wanderer 23 the Skeleton Wanderer level 22
66th Dusk 122nd year of Ascendancy at 04:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Wacky Wanderer 23 the Skeleton Wanderer level 14
18th Dusk 122nd year of Ascendancy at 20:54 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Wacky Wanderer 23 the Skeleton Wanderer level 21
64th Dusk 122nd year of Ascendancy at 23:05 see stats
Log
Eilinorassra the wolf hits Wacky Wanderer 23 for (117 absorbed), 62 physical, 32 physical, 142 physical, 24 fire, 32 physical (291 total damage).
Melee retaliation hits Eilinorassra the wolf for 2 cold, (1 to psi shield), 2 acid, 2 cold, (1 to psi shield), 2 acid (7 total damage).
Wacky Wanderer 23 casts Blade Shear.
Eilinorassra the wolf's is vulnerable to attacks and effects!
Eilinorassra the wolf is weakened by the darkness!
Giant black ant has been cut from the timeline!
Eilinorassra the wolf's armor corrodes!
Wacky Wanderer 23 stops burning.
Talent Whirlwind is ready to use.
Wacky Wanderer 23 hits Greater faeros for 62 temporal damage.
Wacky Wanderer 23 hits Eilinorassra the wolf for (53 to psi shield), 80 physical, 4 mind, (3 to psi shield), 5 physical, (36 to psi shield), 54 physical, (3 to psi shield), 5 physical, (12 to psi shield), 18 acid, (22 to psi shield), 33 temporal, 77 blight, 4 mind, (3 to psi shield), 5 physical, 44 blight, (3 to psi shield), 5 physical (333 total damage).
Wacky Wanderer 23 hits Snow giant for 34 acid, 62 temporal (96 total damage).
Wacky Wanderer 23 hits Multi-hued drake hatchling for 28 acid, 62 temporal (91 total damage).
Wacky Wanderer 23 hits Giant black ant for 34 acid, 64 temporal (98 total damage).
Wacky Wanderer 23 killed Giant black ant!
Betena the faeros activates his torque!
Wacky Wanderer 23 shrugs off the effect 'Silenced'!
Eilinorassra the wolf uses Kinetic Strike.
Wacky Wanderer 23 shrugs off the effect 'Pinned to the ground'!
Melee retaliation hits Eilinorassra the wolf for 2 cold, (1 to psi shield), 2 acid (4 total damage).
Betena the faeros hits Wacky Wanderer 23 for 72 mind damage.
Eilinorassra the wolf hits Wacky Wanderer 23 for 484 physical, 30 physical (514 total damage).
Wacky Wanderer 23 slows down.
Eilinorassra the wolf's Beyond the Flesh hits Wacky Wanderer 23 for 57 physical, 30 physical (87 total damage).
Melee retaliation hits Eilinorassra the wolf for 2 cold, (1 to psi shield), 2 acid (4 total damage).
Eilinorassra the wolf uses Charged Strike.
Eilinorassra the wolf hits Wacky Wanderer 23 for 311 lightning damage.
Melee retaliation hits Eilinorassra the wolf for 2 cold, (1 to psi shield), 2 acid (4 total damage).
Wacky Wanderer 23 the level 28 skeleton wanderer was bolted to death by Eilinorassra the wolf on level 4 of Daikara.

































































































































