Christopher the level 12 Dwarf Berserker by figureslego113

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp12 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength41 (base 37)
Dexterity16 (base 11)
Constitution33 (base 27)
Magic8 (base 10)
Willpower18 (base 10)
Cunning10 (base 10)

Resources

Life450/450
Stamina113/113
Healing Factor1.4089294477288
Regeneration5.1673149360989

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth11
See Invisible11

Offense: Mainhand

Damage64
Accuracy34
Crit Chance13%
APR16
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+4%
Mind+5%

Offense: Damage Penetration

Mind+20%

Defense: Base

Armour (hardiness)41.883307766991 (86.151787968034%)
Defense16
Ranged Defense16
Fatigue20
Physical Save31
Spell Save25
Mental Save16

Defense: Resistances

Acid+ 19%( 70%)
Cold+ 20%( 70%)
Lightning+ 21%( 70%)
Fire+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance51%
Bleed Resistance50%
Blind Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
1/5
3/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
0/5
0/5
Technique / Bloodthirst1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
2/5
3/5
0/5

Effects

talent
talent

Quests

failed
failed
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Christopher the Dwarf Berserker level 10
11st Profit 122nd year of Ascendancy at 04:44
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Christopher the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 04:43
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Christopher the Dwarf Berserker level 10
17th Profit 122nd year of Ascendancy at 10:03
see stats

Log

You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 16-19 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (13/13, 20-24 power, 1 apr).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 13 armour).
You gain 1.39 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 1.06 gold from the transmogrification of
iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 1.48 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, fire element).
You gain 5.55 gold from the transmogrification of
Brenydogas (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 5.76 gold from the transmogrification of
elm longbow 'Haradudas'.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving game...

Saving done.