The Spirit the level 4 Ghoul Anorithil by confusedCryptid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassAnorithil
Level / Exp4 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity14 (base 10)
Constitution21 (base 10)
Magic22 (base 19)
Willpower5 (base 10)
Cunning11 (base 13)

Resources

Life171/171
Positive59/59
Negative59/59
Healing Factor1.214804467222
Regeneration1.0325837971387

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Barehand

Damage8
Accuracy9
Crit Chance0%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save14
Spell Save9
Mental Save5

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
Around waist
Main armor
Light source
Cloak

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


The Spirit can not wear (in main hand):
Kor's Fall (10-12 power, 0 apr, darkness element) (not enough stat).
The Spirit wears (replacing
cleansing rough leather belt): rough leather belt of life.

You gain 5.25 gold from the transmogrification of
focusing iron torque of gale force [power 105] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.50 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 2.60 gold from the transmogrification of
steady elm longbow of lightning.
You gain 3.16 gold from the transmogrification of
slime-covered iron greatsword of persecution (18-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (11-14 power, 5 apr).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 17 cd).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.