Harehor the level 9 Whitehoof Sawbutcher by Adrian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassSawbutcher
Level / Exp9 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 30)
Dexterity11 (base 10)
Constitution19 (base 17)
Magic22 (base 10)
Willpower7 (base 10)
Cunning17 (base 16)

Resources

Life-7/304
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+60%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage54
Accuracy37
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage29
Accuracy37
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)18.73 (48.103448275862%)
Defense15
Ranged Defense15
Fatigue3
Physical Save29
Spell Save17
Mental Save14

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
3/5
4/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
5/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
active
active

Equipment

On feet
Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Harehor the Whitehoof Sawbutcher level 7
16th Retaking 124th year of Ascendancy at 03:03
see stats

Log


Harehor uses To The Arms.

Sun-mage recruit starts to bleed.

Sun-mage recruit is suffering and fails to concentrate on dealing damage.

Harehor hits Sun-mage recruit for 77 physical, 6 temporal (83 total damage).
Sun-mage recruit hits Harehor for 5 light damage.
Bleeding from Harehor hits Sun paladin for
10 physical damage.
Bleeding from Harehor hits Sun-mage recruit for
8 physical damage.
Sun-mage recruit misses Harehor.
Sun paladin recruit misses Harehor.
Sun-mage recruit casts Searing Light.

Sun-mage recruit hits Harehor for 34 light damage.
Sun paladin hits Harehor for 13 physical, 9 light (21 total damage).
Orc retaliator uses Explosive Saw.

Sun paladin shrugs off the effect 'Explosive Saw'!

Sun-mage recruit's light area effect hits
Harehor for 17 light damage.
Bleeding from Harehor hits Sun paladin for
10 physical damage.
Bleeding from Harehor hits Sun-mage recruit for
8 physical damage.
Sun-mage recruit casts Searing Light.

Harehor shrugs off the effect 'Blinded'!
Sun-mage recruit hits Harehor for 7 physical, (7 total damage).
Sun-mage recruit hits Harehor for 23 light damage.

Sun-mage recruit's light area effect hits
Harehor for 11 light damage.
Sun-mage recruit is suffering less.

Sun paladin stops bleeding.

Bleeding from Harehor hits Sun-mage recruit for
8 physical damage.
Sun-mage recruit casts Firebeam.

Saving game...