Vikeme the level 6 Yeek Mindslayer by Arnold925100

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp6 / 38%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 23)
Dexterity14 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower24 (base 18)
Cunning20 (base 16)

Resources

Life120/120
Psi74/74
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+22.7836465099%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage29
Accuracy29
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save9
Spell Save11
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
1/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
1/5
0/5
0/5
Psionic / Projection1.30
1/5
1/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
3/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done

Equipment

Psionic focus
Main armor
Light source
On hands
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Vikeme the Yeek Mindslayer level 6
7th Dusk 122nd year of Ascendancy at 01:52
see stats

Log

Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:40.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).