Skele the level 5 Skeleton Wanderer by Apples4pies

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassWanderer
Level / Exp5 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity19 (base 12)
Constitution18 (base 12)
Magic26 (base 24)
Willpower14 (base 12)
Cunning12 (base 12)

Resources

Life199/199
Mana104/104
Stamina122/122
Positive42/42
Healing Factor1.0711363549268
Regeneration0.26778408873169

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+2%
Mind+10%

Defense: Base

Armour (hardiness)9 (50.65183292883%)
Defense25
Ranged Defense25
Fatigue0
Physical Save24
Spell Save14
Mental Save9

Defense: Resistances

Fire+ 12%( 70%)
Mind+ 16%( 70%)
Physical+ 11%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Nightmare1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Skele wears:
insulating iron helm of constitution (+3) (0 def, 3 armour).

You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (18/18, 109% power, 5 apr).
You gain 4.60 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 2.15 gold from the transmogrification of
reinforced leather armour of resilience (12 def, 7 armour).
You gain 2.26 gold from the transmogrification of
steady rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 4.04 gold from the transmogrification of
plaguebringer's iron longsword (103% power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (102% power, 2 apr).
You gain 1.34 gold from the transmogrification of
elm longbow of cold.
You gain 0.25 gold from the transmogrification of
iron greatmaul (115% power, 1 apr).
You gain 2.54 gold from the transmogrification of
balanced iron dagger of massacre (114% power, 5 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 471%; cd 9).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You feel very confident walking into this place.
Saving game...

Saving done.