





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 36 (base 35) |
| Dexterity | 13 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 27 (base 27) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 591/591 |
| Mana | 184/184 |
| Stamina | 193/193 |
| Healing Factor | 1.2711363549268 |
| Regeneration | 1.2711363549268 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 33 |
| Crit Chance | 1% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
Defense: Base
| Armour (hardiness) | 44.26934837382 (74.651787968034%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 30 |
| Physical Save | 29 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Light | + 14%(100%) |
| All | + 4%(100%) |
| Physical | + 16%(100%) |
| Fire | + 14%(100%) |
| Nature | + 16%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 temporal, 5 cold, 3 nature, 3 arcane |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Lavabore (15 def, 15 armour, 119 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +15 (+7 eff.) Fatigue: +8% On shield block: * Deals 54 light and fire damage to each enemy blocked Changes resistances: +10% light / +10% fire Talent granted: +1 Block Maximum life: +80.00 Handheld deflection devices. |
| Main armor | dwarven-steel plate armour 'Dourqueen' (10 def, 16 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +16 Defense: +10 (+5 eff.) Fatigue: +22% Changes stats: +1 Str / +1 Dex Changes resistances penetration: +20% blight Changes damage: +9% darkness A suit of armour made of metal plates. |
| In main hand | Hurahor the steel mace (14-19 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 When wielded/worn: Armour penetration: +2 Armour: +4 Defense: +20 (+9 eff.) Damage when hit (Melee): 4 physical Physical save: +12 (+6 eff.) Stamina each turn: +2.00 Maximum stamina: +30.00 Blunt and deadly. |
Inventory
Winterwrack (34-50 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 23% Damage (Melee): +12 light / +4 cold Damage (radius 2) on crit: +8 cold When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * 20% chance to reduce armor by 23% Changes damage: +6% acid Disarm immunity: +45% Light radius: +3 Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Cobrazeal' (32-47 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 31% Damage (Melee): +12 darkness Damage against: +12% Living When wielded/worn: Defense: +5 (+3 eff.) Changes resistances penetration: +10% nature Changes damage: +6% light Spell save: +6 (+4 eff.) Confusion immunity: +20% Massive two-handed battleaxes. |
Duathelbiter the dwarven-steel dagger (18-23 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage Shield penetration (this weapon only): +20% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 6% * 10% chance to reduce all saves and defense by 6 Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +3% physical Sharp, short and deadly. |
Eremygund the steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +7 darkness Damage (radius 1) on hit: +7 fire Damage against: +6% Living When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +1 Str Changes damage: +6% physical / +9% mind / +3% temporal Sharp, short and deadly. |
dwarven-steel dagger 'Wildsun' (16-21 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 lightning / +8 cold / +16 nature Damage (radius 1) on hit: +8 lightning When wielded/worn: Damage when hit (Melee): 6 nature Changes resistances penetration: +5% nature Sharp, short and deadly. |
BrandhackerRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +100% Damage (radius 2) on crit: +33 fire When wielded/worn: Accuracy: +26 (+9 eff.) Armour penetration: +11 Physical crit. chance: +5.0% Ammo reloads per turn: +2 Changes resistances: +12% fire Changes resistances penetration: +11% all / +14% fire Global speed: +4% Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword 'Chaleresarak' (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 14 Damage (Melee): +6 blight When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +3 Str Changes damage: +6% physical / +9% temporal Critical mult.: +15.00% Sharp, long, and deadly. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+10 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. This item has been sent to the Item's Vault. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+5 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. This item has been sent to the Item's Vault. |
Carrionpain the dwarven-steel waraxe (21-29 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 23% * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (radius 1) on hit: +8 nature When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances penetration: +5% nature Light radius: +2 One-handed war axes. |
Serpentedge (19-27 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +10 lightning / +14 cold / +20 temporal When wielded/worn: Changes resistances: +9% temporal Changes resistances penetration: +5% lightning / +9% cold / +15% nature Light radius: +3 Movement speed: +26% One-handed war axes. |
Xera the Thunderbloom (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +4 Con Changes resistances: +39% cold / +9% all Changes damage: +9% lightning / +35% cold / +9% nature Poison immunity: +24% Disease immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +24% Confusion immunity: +26% Stun/Freeze immunity: +20% A pair of boots made of leather. |
Amirin the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes damage: +6% arcane Critical mult.: +17.00% Maximum mana: +80.00 Spellpower: +10 (+5 eff.) Damage Shield penetration: +30% A suit of armour made of leather. |
enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Mental save: +13 (+11 eff.) Life regen: +4.00 Maximum life: +28.00 Healing mod.: +12% A suit of armour made of metal plates. |
Erydekor the Radiancepower (18/18, 40-55 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 39.5 - 55.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 31% * 20% chance to create vines that bind the target to the ground dealing 15 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 15 physical damage Damage (Ranged): +29 physical Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +4 light Arrows are used with bows to pierce your foes to death. |
Achievements
Log
Ran for 3 turns (stop reason: interesting character).
Character control switched to golem (servant of Myssera).
You transfer Vargh Redemption to the online item's vault.
Saving done.
Character control switched to Myssera.
Character control switched to golem (servant of Myssera).
Saving game...
Saving done.
You transfer Titan to the online item's vault.
Saving done.
Character control switched to Myssera.
Character control switched to golem (servant of Myssera).
Saving game...
Saving done.
You transfer Firewalker (15 def, 2 armour) to the online item's vault.
Saving done.
Character control switched to Myssera.
Character control switched to golem (servant of Myssera).
Saving game...
Saving done.
You transfer Frost Treads (1 def, 4 armour) to the online item's vault.
Saving done.
Character control switched to Myssera.
Character control switched to golem (servant of Myssera).
Saving game...
Saving done.
You transfer Focus Whip (19-21 power, 7 apr) to the online item's vault.
Saving done.




























