








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 8 / 32% |
| Size | big |
| Lifes / Deaths | Killed by Velutira the skeleton warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:17 / 1 |
Primary Stats
| Strength | 24 (base 13) |
| Dexterity | 29 (base 22) |
| Constitution | 25 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 30 (base 25) |
Resources
| Life | -7/283 |
| Stamina | 88/136 |
| Healing Factor | 1.2245178243369 |
| Regeneration | 2.7551651047581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 42 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 4 |
| Physical Save | 17 |
| Spell Save | 15 |
| Mental Save | 16 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Light | + 36%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On hands | [vs. iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Unarmed combat: Power 12.0 - 16.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Around neck | [vs. restful copper amulet (Around neck)]restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) HP.reg +2.00 (-) Amulets make your neck look great! |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| Around waist | [vs. nightruned rough leather belt of the giants (Around waist)]nightruned rough leather belt of the giants 1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) ----- def ----- Resists +6%(-) light +6%(-) darkness Spell.save +6 (+6 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. linen cloak of the Shaloren (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1(-) Mag +1(-) Wil ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | [vs. insulating rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)]insulating rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Dex ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) fire +6%(-) cold A cap made of leather. |
Inventory
[vs. Infusion: Regeneration (on body)]regeneration infusion of the duelist (heal 162; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Beolar the iron greatmaul (18-28 power, 1 apr)5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Nature Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +1.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Apr +4 Massive two-handed mauls. |
iron greatsword of persecution (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Disrupt Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Against +9% Unnatural While equipped: Stats +3 Wil Massive two-handed swords. |
mighty elm longbow of fire4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +14% fire Longbows are used to shoot arrows at your foes. |
iron longsword (11-15 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Frostwolf the iron mace (18-25 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +12% cold Melee Ret 2 cold ----- def ----- Mind.save +3 (+3 eff.) Blunt and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 60.28 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (121). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm starstaff (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. nightruned rough leather belt of the giants (Around waist)]Eilinoyata the Arcpride 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +9% lightning +6% temporal +0%(-6%) light +12% mind +0%(-6%) darkness Spell.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Size +0 (-1) A belt that goes around your waist. |
[vs. iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Unarmed combat: Power 8.0 - 8.8(-4.0 - -8.0) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-1.0%) Atk.spd 125% (+25%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Unarmed combat: Power 8.0 - 8.8(-4.0 - -8.0) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 (-2) Crit +6.0% (+4.0%) Atk.spd 125% (+25%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]impenetrable iron mail armour (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (+8) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) A suit of armour made of mail. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Max.HP +41.00 Heal.mod +0% (-10%) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick iron torque of mindblast [power 90] (10 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 90 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
cleansing elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 06:05 see stats
Log
PunchyFrog misses Something.
PunchyFrog hits Something for 33 physical, 12 light (45 total damage).
PunchyFrog hits Something for 14 light damage.
Something hits PunchyFrog for (7 flat reduction), 11 physical, (7 flat reduction), 6 darkness, (3 flat reduction), 0 fire, (7 flat reduction), 3 physical, (7 flat reduction), 6 darkness (25 total damage).
Something hits PunchyFrog for (7 flat reduction), 24 physical, (7 flat reduction), 2 nature (26 total damage).
Something performs a melee critical strike against PunchyFrog!
PunchyFrog is recovering from the damage!
PunchyFrog is crippled.
PunchyFrog is no longer pinned.
Talent Spinning Backhand is ready to use.
Something hits PunchyFrog for (7 flat reduction), 22 physical, (7 flat reduction), 8 physical (30 total damage).
Something hits PunchyFrog for (7 flat reduction), 14 physical, (7 flat reduction), 14 physical, (7 flat reduction), 2 fire (29 total damage).
PunchyFrog hits Something for 45 physical, 13 light (58 total damage).
Something hits PunchyFrog for (7 flat reduction), 13 physical, (7 flat reduction), 6 darkness, (3 flat reduction), 0 fire, (7 flat reduction), 2 physical, (7 flat reduction), 6 darkness (26 total damage).
Something hits PunchyFrog for (7 flat reduction), 28 physical, (7 flat reduction), 2 nature (30 total damage).
Something misses PunchyFrog.
Something hits PunchyFrog for (7 flat reduction), 18 physical (18 total damage).
Something hits PunchyFrog for (7 flat reduction), 13 physical, (7 flat reduction), 6 physical, (7 flat reduction), 2 fire (21 total damage).
Something performs a melee critical strike against PunchyFrog!
Something hits PunchyFrog for (7 flat reduction), 21 physical, (7 flat reduction), 6 darkness, (3 flat reduction), 0 fire, (7 flat reduction), 1 physical, (7 flat reduction), 6 darkness (33 total damage).
PunchyFrog uses Infusion: Regeneration.
PunchyFrog starts regenerating health quickly.
Something misses PunchyFrog.
Something performs a melee critical strike against PunchyFrog!
PunchyFrog is covered in acid!
Something hits PunchyFrog for (7 flat reduction), 19 physical, (7 flat reduction), 19 physical (38 total damage).
Something hits PunchyFrog for (7 flat reduction), 14 physical, (7 flat reduction), 12 physical (26 total damage).
PunchyFrog the level 8 cornac brawler was disembowelled to death by Velutira the skeleton warrior on level 2 of Ruins of Kor'Pul.






































































