Alodar the Archmage the level 17 Cornac Archmage by HeWhoTots

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp17 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity19 (base 10)
Constitution31 (base 27)
Magic45 (base 32)
Willpower37 (base 30)
Cunning21 (base 11)

Resources

Life302/302
Mana332/332
Healing Factor1.2758714593978
Regeneration1.3396650323677

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite1

Offense: Mainhand

Damage9
Accuracy26
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower50
Crit Chance14%
Speed1

Offense: Mind

Mindpower28
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+18%
Nature+5%
Lightning+6%
Cold+26%
Arcane+6%
Fire+6%
All0%

Offense: Damage Penetration

Cold+8%
Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save27
Spell Save32
Mental Save28

Defense: Resistances

Acid+ 24%( 70%)
Nature+ 16%( 70%)
Arcane+ 33%( 70%)
Cold+ 36%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
5/5
1/5
3/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
4/5
1/5
1/5
2/5
Spell / Temporal1.30
1/5
2/5
1/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
3/5
1/5
2/5
Spell / Conveyance1.30
5/5
1/5
4/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

failed
done
done
active
done
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Alodar the Archmage the Cornac Archmage level 13
22nd Dusk 122nd year of Ascendancy at 11:11
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Alodar the Archmage the Cornac Archmage level 10
10th Flare 122nd year of Ascendancy at 17:37
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Alodar the Archmage the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 13:08
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Alodar the Archmage the Cornac Archmage level 9
5th Flare 122nd year of Ascendancy at 00:48
see stats

Log

You gain 2.67 gold from the transmogrification of iron longsword of crippling (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.90 gold from the transmogrification of
insulating copper amulet of mastery (0.11 Spell / Meta).
You gain 2.63 gold from the transmogrification of
cleansing copper amulet of willpower (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.


Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.

There is a A gate into the Maze here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).