Archer the level 5 Thalore Archer by DonkeyKong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp5 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity30 (base 27)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life166/166
Stamina114/114
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage32
Accuracy31
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (57.155997060385%)
Defense38
Ranged Defense38
Fatigue0
Physical Save10
Spell Save11
Mental Save15

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (20/20, 14-17 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20.5 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.08 gold from the transmogrification of
grounding rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (12-16 power, 2 apr).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (24-36 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Resting starts...

Talent Volley is ready to use.
Talent Pin Down is ready to use.
Talent Evasion is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.