Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Werebeast Class 1.0.1 Items Vault 1.0.1 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.1 Inventory Show All Tabs By Default 1.0.1 Auto-Transmo Gems 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 10 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 2nd Mirth 122nd year of Ascendancy at 20:45 0 / 6Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 13:09 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 14:33 Killed by Minotaur of the Labyrinth at level 9 on the 2nd Summertide 122nd year of Ascendancy at 07:02 Killed by Ondardod the thalore at level 10 on the 6th Flare 122nd year of Ascendancy at 04:43 Killed by Unrre the halfling at level 10 on the 6th Flare 122nd year of Ascendancy at 04:50 |
Primary Stats
| Strength | 16 (base 14) |
| Dexterity | 29 (base 27) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 31 (base 26) |
Resources
| Life | -103/263 |
| Stamina | 140/140 |
| Healing Factor | 1 |
| Regeneration | 1.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Barehand
| Damage | 35 |
| Accuracy | 38 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.45 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
| Cold | +4% |
Defense: Base
| Armour (hardiness) | 14 (66%) |
| Defense | 23.801 |
| Ranged Defense | 23.801 |
| Fatigue | 8.5 |
| Physical Save | 9.8 |
| Spell Save | 18.45 |
| Mental Save | 16.1 |
Defense: Resistances
| Light | + 9%( 70%) |
| Cold | + 18%( 70%) |
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 124 life. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 11/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| On hands | polar iron gauntlets of strength (+2) (0 def, 1 armour) polar iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 cold Changes resistances: +6% cold Changes damage: +4% cold When used to modify unarmed attacks: Base power: 15.0 - 21.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Ice Breath (10% chance level 1). Burst (radius 2) on crit: +6 cold Damage conversion: 26% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Yvyrarin (0 def, 3 armour) Yvyrarin (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +5 Wil Changes resistances: +9% light Spell save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | mule's copper ring of fire (+22%) mule's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +21 Rings can have magical properties. |
| Around neck | inertial copper amulet of magic (+2) inertial copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Pinning immunity: +20% Stamina each turn: +0.30 Amulets can have magical properties. |
| Main armor | troll-hide cured leather armour (2 def, 4 armour) troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +1.50 A suit of armour made of leather. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 30/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. psychic's healing infusion (heal 80)psychic's healing infusion (heal 80) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 80 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe of crippling (9-13.5 power, 1 apr)acidic iron battleaxe of crippling (9-13.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid When wielded/worn: Physical crit. chance: +6.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. rough leather armour of Toknor (1 def, 2 armour)rough leather armour of Toknor (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 Armour: +2 Defense: +1 Fatigue: +6% Critical mult.: +11.00% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By Haral the Cornac Brawler level 10
2nd Summertide 122nd year of Ascendancy at 07:48 see stats
The Arena
Unlocked Arena mode.By Haral the Cornac Brawler level 8
5th Mirth 122nd year of Ascendancy at 15:59 see stats
Unstoppable
Returned from the dead.By Haral the Cornac Brawler level 10
6th Flare 122nd year of Ascendancy at 04:43 see stats
Log
Haral hits ghoulking for 10 cold, 27 physical, 5 cold damage (total 40.54).
Unrre the halfling casts Invoke Darkness.
Unrre the halfling hits Haral for 126 darkness damage.
Haral breathes ice!
Ondardod the thalore shrugs off the effect 'Frozen'!
Skeleton archer shrugs off the effect 'Frozen'!
Skeleton archer uses Reload.
Skeleton archer misses Haral.
Haral hits ghoulking for 11 cold, 32 physical, 5 cold, 51 cold damage (total 97.51).
Haral killed ghoulking!
Haral hits skeleton archer for 55 cold damage.
Haral hits Ondardod the thalore for 55 cold damage.
Talent Double Strike is ready to use.
Ondardod the thalore casts Invoke Darkness.
Ondardod the thalore hits Haral for 109 darkness damage.
Skeleton archer misses Haral.
Haral counters the attack!
Haral hits skeleton archer for 11 cold, 30 physical, 6 cold damage (total 45.21).
Ondardod the thalore misses Haral.
Haral hits Ondardod the thalore for 13 cold, 36 physical, 6 cold damage (total 53.70).
Skeleton archer shoots!
Skeleton archer hits Haral for 13 physical damage.
Skeleton archer shoots!
Skeleton archer misses Haral.
Unrre the halfling casts Invoke Darkness.
Saving game...
