Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 38 / 29% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 45 (base 17) |
| Dexterity | 69 (base 57) |
| Constitution | 60 (base 35) |
| Magic | 12 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 65 (base 51) |
Resources
| Life | 1283/1283 |
| Stamina | 196/196 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15.168417806145% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 8 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 62 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.6 |
| Crit Chance | 28% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19 (59.094827586207%) |
| Defense | 36.858474576271 |
| Ranged Defense | 36.858474576271 |
| Fatigue | 5.1815732758621 |
| Physical Save | 28.375 |
| Spell Save | 22.4 |
| Mental Save | 41.116666666667 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Pinning Resistance | 23% |
| Blind Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 485 damage for 8 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 7 turns. While Heroism is active, you will only die when reaching -358 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Has a 39% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.6 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | invigorating pair of voratun boots of rushing (0 def, 5 armour) invigorating pair of voratun boots of rushing (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +3 Str / +2 Con Stamina each turn: +0.70 Maximum life: +53.00 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.3 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | polar voratun gauntlets of dexterity (+2) (0 def, 3 armour) polar voratun gauntlets of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Damage (Melee): 5 cold Changes stats: +2 Dex Changes resistances: +5% cold Changes damage: +4% cold When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +15 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 5). Burst (radius 2) on crit: +5 ice Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | thaloren iron helm of the bounder (0 def, 3 armour) thaloren iron helm of the bounder (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +6 Dex / +4 Wil Changes resistances: +6% blight Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | psionicist's steel ring of tenacity psionicist's steel ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+3 eff.) Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +22.00 Rings can have magical properties. |
| On fingers | rogue's steel ring of sensing rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 (+6 eff.) Changes stats: +5 Cun Blindness immunity: +22% Infravision radius: +4 See stealth: +8 See invisible: +8 Rings can have magical properties. |
| Around neck | insulating gold amulet of strength (+4) insulating gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +16% fire / +13% cold Amulets can have magical properties. |
| Main armor | cured leather armour of command (7 def, 8 armour) cured leather armour of command (7 def, 8 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +7 (+4 eff.) Fatigue: +7% Changes stats: +2 Cun Mental save: +11 (+4 eff.) A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing drakeskin leather belt of the vagrant balancing drakeskin leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Dex / +5 Cun / +4 Con Mental save: +9 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +11% A belt that goes around your waist. |
Inventory
blazebringer's voratun battleaxe of erosion (54.5-81.75 power, 4 apr) blazebringer's voratun battleaxe of erosion (54.5-81.75 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 nature / +27 temporal Burst (radius 2) on crit: +26 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +7% Massive two-handed battleaxes. |
earthen yew magestaff of wizardry (20-24 power, 4 apr, cold element) earthen yew magestaff of wizardry (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Armour Hardiness: +7% Changes stats: +4 Mag / +4 Wil Changes damage: +20% cold Talent granted: +1 Command Staff Physical save: +8 (+4 eff.) Maximum mana: +51.00 Spellpower: +16 (+12 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
thunderous orichalcum trident of paradox (52.5-84 power, 16 apr) thunderous orichalcum trident of paradox (52.5-84 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 34% chance to daze Damage (Melee): +17 temporal When wielded/worn: Damage when hit (Melee): 17 temporal Changes stats: +6 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +5 Con Changes resistances: +26% temporal Changes resistances penetration: +17% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blurring rough leather belt of the giants blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Defense: +8 (+5 eff.) Stealth bonus: +5 Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
stabilizing dwarven-steel helm of dexterity (+2) (0 def, 4 armour) stabilizing dwarven-steel helm of dexterity (+2) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Dex Physical save: +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun plate armour of delving (9 def, 16 armour) fortifying voratun plate armour of delving (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +14 Str / +5 Con Changes resistances: +18% darkness / +11% physical Maximum life: +86.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Eljas the Ogre Brawler level 19
75th Pyre 122nd year of Ascendancy at 22:25 see stats
Arena Battler 50
Got to wave 50 in the arena.By Eljas the Ogre Brawler level 34
79th Pyre 122nd year of Ascendancy at 05:01 see stats
Level 10
Got a character to level 10.By Eljas the Ogre Brawler level 10
75th Pyre 122nd year of Ascendancy at 02:33 see stats
Level 20
Got a character to level 20.By Eljas the Ogre Brawler level 20
76th Pyre 122nd year of Ascendancy at 01:26 see stats
Level 30
Got a character to level 30.By Eljas the Ogre Brawler level 30
78th Pyre 122nd year of Ascendancy at 00:01 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Eljas the Ogre Brawler level 37
1st Mirth 122nd year of Ascendancy at 09:36 see stats
Size matters
Did over 600 damage in one attack.By Eljas the Ogre Brawler level 28
77th Pyre 122nd year of Ascendancy at 13:30 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Eljas the Ogre Brawler level 37
1st Mirth 122nd year of Ascendancy at 05:53 see stats
Log
Talent Uppercut is ready to use.
Talent Combination Kick is ready to use.
You pickup 2.30 gold pieces.
You pickup 0.65 gold pieces.
Talent Double Strike is ready to use.
You pickup 0.70 gold pieces.
There is an item here: earthen yew magestaff of wizardry (20-24 power, 4 apr, cold element)
There is an item here: thaloren iron helm of the bounder (0 def, 3 armour)
You pickup 0.55 gold pieces.
There is an item here: earthen yew magestaff of wizardry (20-24 power, 4 apr, cold element)
There is an item here: thaloren iron helm of the bounder (0 def, 3 armour)
Eljas picks up (d.): thaloren iron helm of the bounder (0 def, 3 armour).
Eljas picks up (b.): earthen yew magestaff of wizardry (20-24 power, 4 apr, cold element).
Eljas wears (replacing stabilizing dwarven-steel helm of dexterity (+2) (0 def, 4 armour)): thaloren iron helm of the bounder (0 def, 3 armour).
Resting starts...
Rested for 10 turns (stop reason: all resources and life at maximum).
Eljas activates Exploit Weakness.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Eljas deactivates Exploit Weakness.
Eljas deactivates Striking Stance.
