Gurt the level 6 Ogre Sun Paladin by Markeef

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp6 / 13%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic35 (base 25)
Willpower9 (base 10)
Cunning14 (base 10)

Resources

Life208/208
Positive65/65
Healing Factor1.0191526171258
Regeneration2.2930933885329

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible7

Offense: Mainhand

Damage34
Accuracy17
Crit Chance11%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+3%
Arcane+4%
Cold+5%
All0%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)25.413408721348 (65.897138898113%)
Defense5
Ranged Defense5
Fatigue27
Physical Save14
Spell Save15
Mental Save14

Defense: Resistances

Acid+ 5%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Darkness+ 5%( 70%)
Cold+ 33%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
3/5
0/5
0/5
Celestial / Sun1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
4/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

Quests

active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Gurt the Ogre Sun Paladin level 6
7th Haze 122nd year of Ascendancy at 21:04
see stats

Log

Talent Sun Ray is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.70 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Gurt picks up (d.):
potent elm magestaff (12-14 power, 2 apr, arcane element).
You pickup 0.80 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.70 gold pieces.

Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 1.20 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, arcane element).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.