Krim, the Fancy the level 11 Orc Gunslinger by mizzoryfo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceOrc
ClassGunslinger
Level / Exp11 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity28 (base 27)
Constitution28 (base 16)
Magic9 (base 10)
Willpower16 (base 10)
Cunning30 (base 29)

Resources

Life301/301
Steam100/100
Healing Factor1.1456298990389
Regeneration0.28640747475972

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage22
Accuracy42
Crit Chance16%
APR1
Speed1.00

Offense: Offhand

Damage22
Accuracy42
Crit Chance16%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+6%
Light+5%
All0%

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save31
Spell Save8
Mental Save16

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 9%( 70%)
Temporal+ 9%( 70%)
Physical+ 9%( 70%)
Cold+ 33%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Elusiveness1.30
1/5
1/5
1/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
1/5
0/5
Steamtech / Gunner training1.30
2/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Blacksmith1.10
2/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
1/5
2/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Krim, the Fancy the Orc Gunslinger level 10
21st Retaking 124th year of Ascendancy at 06:08
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 1.25 gold from the melting of
steel plate armour (0 def, 9 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
impenetrable steel plate armour (0 def, 14 armour).
You gain 1.17 gold from the melting of
cured leather armour of cold resistance (6 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel waraxe of massacre (117% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.82 gold from the melting of
steel steamsaw of mind resistance (+10%) (103% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.62 gold from the melting of
balanced steel steamsaw of resilience (109% power, 0 apr).
You gain 2.08 gold from the melting of
ash magestaff of fate (111% power, 3 apr, lightning element).
You gain 2.90 gold from the melting of
mighty hardened leather sling of fire.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (109% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel longsword (114% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (134% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (105% power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.74 gold from the melting of
flaming steel dagger of phasing (105% power, 12 apr).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Talent Implant: Steam Generator is ready to use.