Magic Bill the level 1 Dwarf Archmage by Goobster42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassArchmage
Level / Exp1 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution15 (base 10)
Magic16 (base 18)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life-6/110
Mana89/130
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage8
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save10
Spell Save11
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

To celebrate the release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Magic Bill casts
Lightning.
Magic Bill hits Giant rabbit for 56 lightning damage.
Magic Bill killed Giant rabbit!

Talent Lightning is ready to use.

Orc archer uses
Infusion: Regeneration.
Orc archer starts regenerating health quickly.


Orc archer shoots!

Orc archer's Shoot hits
Magic Bill for 12 physical damage.
Orc archer shoots!

Orc archer shoots!

Magic Bill casts
Lightning.
Magic Bill hits Orc archer for 50 lightning damage.
Orc archer's Shoot hits
Magic Bill for 12 physical damage.
Orc archer stops regenerating health quickly.

Orc archer shoots!

Orc archer shoots!

Lightning is still on cooldown for 1 turns.

Magic Bill uses
Resilience of the Dwarves.
Magic Bill's skin turns to stone.

Orc archer's Shoot hits
Magic Bill for 8 physical damage.
Magic Bill the level 1 dwarf archmage was battered to death by an orc archer on level 1 of Escape from Reknor.