Murdertime the level 6 Higher Necromancer by coolhandluq

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassNecromancer
Level / Exp6 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower24 (base 16)
Cunning12 (base 12)

Resources

Life-75/158
Mana165/165
Positive0/65
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4

Offense: Mainhand

Damage13
Accuracy5
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense0
Ranged Defense0
Fatigue3
Physical Save13.35
Spell Save18.9
Mental Save21.3

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
2/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

done
done
active
active
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Murdertime is cured!
Murdertime lessens the pain.

Murdertime uses Gift of the Highborn.

Murdertime starts regenerating health quickly.

Talent Healing Light is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Command Staff is ready to use.

Talent Invoke Darkness is ready to use.

Murdertime casts Invoke Darkness.

Murdertime hits Skeleton warrior for 120 darkness damage.
Murdertime killed Skeleton warrior!

You pickup 0.50 gold pieces.

Murdertime feels pain again.


Resting starts...

Talent Invoke Darkness is ready to use.
Murdertime stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Talent Gift of the Highborn is ready to use.

Murdertime is encased in ice!

Something hits
Murdertime for 160 cold damage.

Yellow jelly's Slime Spit hits
Murdertime for (6 to ice), 10 lightning, (6 to ice), 10 nature (19 total damage).
Saving game...