Harekor Stonecold the level 21 Kruk Yeti Arcane Blade by Klootje

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassArcane Blade
Level / Exp21 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 28)
Dexterity20 (base 11)
Constitution17 (base 13)
Magic47 (base 39)
Willpower30 (base 25)
Cunning28 (base 16)

Resources

Life595/595
Mana215/215
Stamina140/180
Steam100/100
Healing Factor1.2929415192739
Regeneration1.7454710510198

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage66
Accuracy32
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance10%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+20%
Nature+12%
Fire+40%
All0%

Offense: Damage Penetration

Fire+7%
Physical+10%

Defense: Base

Armour (hardiness)40.434080943667 (93.607947236566%)
Defense26
Ranged Defense26
Fatigue35
Physical Save18
Spell Save26
Mental Save20

Defense: Resistances

Cold+ 23%( 70%)
Lightning+ 15%( 70%)
Light+ 39%( 70%)
Nature+ 24%( 70%)
Darkness+ 17%( 70%)
Physical+ 13%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Technique / Magical combat1.30
2/5
1/5
1/5
1/5
Spell / Earth1.30
2/5
1/5
3/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
2/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
4/5
0/5
0/5
Spell / Stone1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
3/5
1/5
1/5
0/5
Spell / Conveyance1.00
1/5
1/5
1/5
0/5
Race / Yeti1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Harekor Stonecold the Kruk Yeti Arcane Blade level 10
47th Retaking 124th year of Ascendancy at 14:28
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By Harekor Stonecold the Kruk Yeti Arcane Blade level 19
48th Revenge 124th year of Ascendancy at 23:08
see stats
Level 10 Got a character to level 10.
By Harekor Stonecold the Kruk Yeti Arcane Blade level 10
42nd Retaking 124th year of Ascendancy at 05:54
see stats
Level 20 Got a character to level 20.
By Harekor Stonecold the Kruk Yeti Arcane Blade level 20
49th Revenge 124th year of Ascendancy at 02:19
see stats

Log

Harekor Stonecold starts regenerating health quickly.
Mayewen the warg stops bleeding.

Talent Arcane Strike is ready to use.
Harekor Stonecold receives 28 healing.
Mayewen the warg hits Harekor Stonecold for 43 physical, 7 acid, 0 arcane (50 total damage).

Harekor Stonecold misses Mayewen the warg.
Talent Create Tinker is ready to use.
Talent Phase Door is ready to use.
Mayewen the warg hits Harekor Stonecold for 44 physical, 7 acid, 0 arcane (51 total damage).
You are yanked out of this place!


You collect a new ingredient:
lump of steel (1).
You gain 1.11 gold from the melting of
prismatic steel plate armour (0 def, 9 armour).
There is a Path to a peak leading to the Sunwall Observatory here (press '' or right click to use).
Harekor Stonecold has regained its confidence.

You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Harekor Stonecold is fully armored again.

Harekor Stonecold is not stunned anymore.

Talent Infusion: Healing is ready to use.
Harekor Stonecold stops regenerating health quickly.

Talent Inner Power is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Algid Rage is ready to use.
Rested for 35 turns (stop reason: hostile spotted to the southwest (Anorithil patrol)).