ok the level 12 Orc Sawbutcher by Orilot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassSawbutcher
Level / Exp12 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 27)
Dexterity13 (base 10)
Constitution36 (base 23)
Magic9 (base 10)
Willpower11 (base 10)
Cunning29 (base 25)

Resources

Life406/410
Steam100/100
Healing Factor1.3679860426837
Regeneration10.376895001317

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage63
Accuracy27
Crit Chance7%
APR4
Speed1.00

Offense: Offhand

Damage27
Accuracy27
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower9
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+11%
Physical+3%

Defense: Base

Armour (hardiness)32.335093952971 (47.857809501309%)
Defense23
Ranged Defense23
Fatigue33
Physical Save30
Spell Save7
Mental Save14

Defense: Resistances

Lightning+ 15%( 70%)
Temporal+ 13%( 70%)
Fire+ 53%( 70%)
Physical+ 7%( 70%)
Cold+ 27%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance0%
Pinning Resistance45%
Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
5/5
1/5
1/5
Steamtech / Sawmaiming1.30
1/5
1/5
1/5
0/5
Steamtech / Butchery1.30
5/5
1/5
1/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
2/5
4/5
1/5
1/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
active
done
active
active

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By ok the Orc Sawbutcher level 10
21st Retaking 124th year of Ascendancy at 21:29
see stats

Log

You gain 0.50 gold from the melting of steel waraxe (10-14 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
arcing steel waraxe of massacre (16-22 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.27 gold from the melting of
thought-forged steel steamsaw (14-21 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.22 gold from the melting of
corrosive steel steamsaw (14-21 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Titan.
You gain 4.43 gold from the melting of
cured leather sling of enduring.
You collect a new ingredient:
lump of steel (1).
You gain 3.77 gold from the melting of
balanced steel mace of erosion (13-18 power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.17 gold from the melting of
dwarven-steel longsword of crippling (23-32 power, 4 apr).
You gain 0.50 gold from the melting of
ash longbow.
You gain 0.50 gold from the melting of
ash longbow.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (29-43 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (12-16 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.86 gold from the melting of
thought-forged steel battleaxe of erosion (18-27 power, 2 apr).
You gain 3.04 gold from the melting of
wizard's gold ring of perseverance.
You gain 1.09 gold from the melting of
shatter afflictions rune of the warrior (absorb 71; cd 12).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 50%).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Ok deactivates
Grinding Shield.
Ok activates
Grinding Shield.