Yill the level 10 Yeek Archmage by wolf_pilgram

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp10 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution5 (base 10)
Magic34 (base 34)
Willpower35 (base 24)
Cunning18 (base 11)

Resources

Life104/104
Mana207/248
Healing Factor0.94571268249155
Regeneration4.0192789005891

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible7

Offense: Mainhand

Damage15
Accuracy4
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower32
Crit Chance13%
Speed1

Offense: Mind

Mindpower28
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Fire+10%
Darkness+10%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense17
Ranged Defense17
Fatigue2
Physical Save10
Spell Save22
Mental Save26

Defense: Resistances

Lightning+ 21%( 70%)
Light+ 15%( 70%)
Temporal+ 6%( 70%)
Blight+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
1/5
3/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

failed
done
done

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Yill the Yeek Archmage level 10
8th Flare 122nd year of Ascendancy at 01:30
see stats

Log

Lore found: Surefire
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Illuminate is ready to use.
Talent Dominant Will is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the south (white worm mass)).


Yill casts
Flame.
Yill hits White worm mass for 96 fire damage.
Yill killed White worm mass!

Yill casts
Manathrust.
Yill hits White worm mass for 102 arcane damage.
Yill killed White worm mass!

Manathrust is still on cooldown for 2 turns.

Manathrust is still on cooldown for 2 turns.

Flame is still on cooldown for 1 turns.

Yill casts
Lightning.
Yill's spell attains critical power!
Yill hits White worm mass for 113 lightning damage.
Yill killed White worm mass!
Talent Flame is ready to use.

Yill casts
Flame.
Yill deactivates
Shielding.
Yill activates
Shielding.