Jimmy the level 5 Ogre Necromancer by jabagg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassNecromancer
Level / Exp5 / 88%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution12 (base 12)
Magic30 (base 23)
Willpower19 (base 17)
Cunning18 (base 12)

Resources

Life88/88
Mana173/173
Soul12/14
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy3
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save17
Mental Save12

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 21%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Jimmy the Ogre Necromancer level 1
74th Pyre 122nd year of Ascendancy at 13:48
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 15-21 power, 5 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron battleaxe (16-23 power, 1 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 23; cd 14).
There is a previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Jimmy picks up (a.):
iron longsword (11-15 power, 2 apr).
Ran for 3 turns (stop reason: hostile spotted to the south (elven guard)).