Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Tutorial Adventure |
| Sex | Female |
| Race | Tutorial Stats |
| Class | Tutorial Adventurer |
| Level / Exp | 1 / 6% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 18 (base 18) |
| Constitution | 15 (base 15) |
| Magic | 20 (base 20) |
| Willpower | 15 (base 15) |
| Cunning | 15 (base 15) |
Resources
| Life | 120/120 |
| Healing Factor | 1 |
| Regeneration | 1 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.5 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20.4 |
| Ranged Defense | 22.4 |
| Fatigue | 12 |
| Physical Save | 26.125 |
| Spell Save | 62.0625 |
| Mental Save | 46.166666666667 |
Defense: Resistances
| All | 0%( 70%) |
Inscriptions (0/3)
Class Talents
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have navigated the Dungeon of Adventurer Enlightenment! Tutorial: combat stats | active |
Equipment
| On feet | Boots of Physical Save (+10) (0 def, 0 armour) Boots of Physical Save (+10) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / feet When wielded/worn: Physical save: +10 Fine boots that increse your physical save by 10. |
| On fingers | Ring of Mental Save (+6) Ring of Mental Save (+6)Crafted by a master 1.00 Encumbrance. Type: jewelry / ring When wielded/worn: Mental save: +6 A ruby-studded ring. |
| Around neck | Amulet of Mindpower (+3) Amulet of Mindpower (+3)Crafted by a master 1.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Mindpower: +3 A beautiful amulet that increases your mindpower by 3. |
| In main hand | iron longsword (7-9.8 power, 2 apr) iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron shield (4 def, 2 armour, 9 dam, 18.5 block) iron shield (4 def, 2 armour, 9 dam, 18.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| On head | Helmet of Accuracy (+6) (0 def, 0 armour) Helmet of Accuracy (+6) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / head When wielded/worn: Accuracy: +6 A finely-wrought helmet that increases your Accuracy by 6. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage) mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Achievements
Log
Zubuvea hits Dull-eyed orc for 31 physical damage.
Dull-eyed orc performs a critical strike!
Zubuvea hits Dull-eyed orc for 32 physical damage.
Dull-eyed orc hits Zubuvea for 7 physical damage.
Dull-eyed orc misses Zubuvea.
Dull-eyed orc misses Zubuvea.
Dull-eyed orc hits Zubuvea for 5 physical damage.
Keen-eyed orc hits Zubuvea for 5 physical damage.
Zubuvea hits Keen-eyed orc for 31 physical damage.
Keen-eyed orc hits Zubuvea for 5 physical damage.
Quest 'Tutorial: combat stats' status updated! (Press 'j' to see the quest log)
You pickup 0.75 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.75 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
