Log
Resting starts...
Talent Fire Drake is ready to use.
Yeek the Summoner stops being poisoned.
Talent Minotaur is ready to use.
Talent Hydra is ready to use.
Talent Stone Golem is ready to use.
Rested for 56 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Yeek the Summoner summons a Fire Drake!
Yeek the Summoner's mind surges with critical power!
Yeek the Summoner summons a Minotaur!
Yeek the Summoner summons a 3-headed hydra!
Yeek the Summoner's mind surges with critical power!
3-headed hydra is poisoned!
Yeek the Summoner hits fire drake for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner hits fire drake for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 1 nature damage.
Yeek the Summoner hits 3-headed hydra for 2 nature damage.
Saving done.
Character control switched to lost man.