










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Betilerin the large white snake at level 13 on the 1st Summertide 122nd year of Ascendancy at 20:25 2 / 3Killed by Adeldawyn the copperhead snake at level 14 on the 9th Flare 122nd year of Ascendancy at 06:32 Killed by bloated ooze at level 19 on the 19th Dusk 122nd year of Ascendancy at 11:21 |
Primary Stats
| Strength | 47 (base 47) |
| Dexterity | 18 (base 10) |
| Constitution | 24 (base 24) |
| Magic | 24 (base 24) |
| Willpower | 13 (base 10) |
| Cunning | 21 (base 11) |
Resources
| Life | 569/720 |
| Stamina | 164/164 |
| Vim | 158/159 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 28 |
| Crit Chance | 16% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Light | +18% |
| Darkness | +3% |
| Cold | +3% |
| Lightning | +10% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 48.812421605777 (81.151787968034%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 19 |
| Physical Save | 18 |
| Spell Save | 6 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 6%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 15%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 9%( 70%) |
| Darkness | + 6%( 70%) |
Defense: Immunities
| Confusion Resistance | 41% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 19.42 fire damage per turn. Burning |
| detrimental effect | The target is hexed, granting it 19% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
| detrimental effect | The target is losing hope, all damage it does is reduced by 10%. Numbing Darkness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Gloruvena the Gloomkarma (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +3% mind Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 5 * 20% chance to reduce damage dealt by 5% ----- def ----- Armour +1 Fatigue -5% Resists +3% darkness Max.HP +32.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
| Light source | Olymarolach the Radiancewar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% light +6% acid Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Olyregen (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +4% physical Blind- +10% ---------- misc Stam/ret +1.00 Equi/ret +0.90 A cap made of leather. |
| Tool | overpowered steel torque of gale force [power 250] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 112 physical damage Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Mind.save +6 (+1 eff.) Confus- +21% Rings make your fingers look great! |
| On fingers | marksman's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +10% lightning Acc +10 (+2 eff.) ----- def ----- Resists +20% lightning Rings make your fingers look great! |
| Around waist | rough leather belt 'Isoganne'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% fire +5% arcane +3% cold Max.HP +31.00 Confus- +20% A belt that goes around your waist. |
| In main hand | thought-forged iron greatmaul of massacre (29-44 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master/Psionic Power 29.5 - 44.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 5 While equipped: Stats +3 Cun +3 Wil Massive two-handed mauls. |
| On hands | Duskslice (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid +9% light +3% darkness Res.pen +5% acid Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 5% ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Isliwen the Brightwedge (12 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Res.pen +5% light On Hit (Melee): * 20% chance to reduce damage dealt by 5% ----- def ----- Armour +16 Defense +12 (+6 eff.) Fatigue +22% Resists +3% light +7% physical Phys.save +12 (+4 eff.) Mind.save +23 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | Snowvein (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +3% cold Melee Ret 8 mind ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Zanadeharadar the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +1% physical Crit.chn- 15.00% Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 96; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, temporal, darkness, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 temporal, 5 darkness, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
balanced iron battleaxe of massacre (24-36 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +29% Massive two-handed battleaxes. |
iron greatmaul of erosion (19-29 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Nature Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 nature Massive two-handed mauls. |
Dourrace (22-36 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +8 acid On Hit: * 20% chance to reduce all saves and defense by 5 While equipped: ----- def ----- Resists +3% mind Massive two-handed swords. |
balanced steel greatsword of erosion (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +30% Massive two-handed swords. |
iron greatsword (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
thought-forged iron greatsword of massacre (26-41 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master/Psionic Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 mind On Hit: * 16% chance to reduce all saves and defense by 5 While equipped: Stats +2 Cun +3 Wil Massive two-handed swords. |
Daimithad the steel mace (17-23 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 13 While equipped: dps ---------- Res.pen +5% physical Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +5 (+2 eff.) Resists +3% temporal +6% mind +3% nature Disease- +13% Blunt and deadly. |
creative vined mindstar of life (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +19.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +2% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel steamgun of dampening4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: ----- def ----- Resists +8% acid +8% lightning +8% fire +7% cold +3% all Spell.save +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
slime-covered iron waraxe of massacre (15-21 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 27% One-handed war axes. |
Getolerach the Shockvengeance =mag=1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Mag dps ---------- Spell.crit +2% Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Resists +3% lightning +6% fire +6% cold A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Runeldil the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil +4 Mag dps ---------- Phys.crit +1.0% Phys.pwr +23 (+6 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.stam +20.00 Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Snowsteel the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% cold Melee Ret 2 acid 2 nature On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Resists +18% nature +7% all ---------- misc Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mind (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +9% all Mind.save +21 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hailpierce (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +2% Resists +6% mind +3% cold ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
heroic rough leather gloves (0 def, 5 armour)1.0 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +6 (+1 eff.) Max.HP +41.00 Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +4 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Naba the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +15% lightning +9% acid Heal.mod +20% A cap made of leather. |
Kindlebreacher the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +9% cold +12% fire A cap made of leather. |
Velaldatira the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% acid Spell.save +3 (+1 eff.) Stun/Frz- +20% A cap made of leather. |
impenetrable iron mail armour of resilience (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Aerathra the Nimbuswing (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +10% lightning +10% mind ----- def ----- Armour +13 Fatigue +22% Resists +3% mind +3% acid A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
188 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 31.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 31.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
storming pouch of steel shots of erosion (16/20, 17-21 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Ranged+ +7 nature +14 lightning On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Victor the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 17:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Victor the Cornac Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 08:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Victor the Cornac Doombringer level 20
19th Dusk 122nd year of Ascendancy at 20:14 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Victor the Cornac Doombringer level 10
4th Mirth 122nd year of Ascendancy at 05:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Victor the Cornac Doombringer level 14
5th Flare 122nd year of Ascendancy at 06:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Victor the Cornac Doombringer level 16
1st Dusk 122nd year of Ascendancy at 11:13 see stats
Log
Share the Pain hits Victor's Inner Demon for (8 abyssal shield), 8 physical, (2 abyssal shield), 2 mind, (2 abyssal shield), 2 acid (13 total damage).
Victor hits Victor's Inner Demon for (3 abyssal shield), 3 fire (3 total damage).
Melee retaliation hits Victor's Inner Demon for (0 abyssal shield), 0 darkness, (5 abyssal shield), 5 blight, (5 abyssal shield), 5 fire, (1 abyssal shield), 1 mind (13 total damage).
Share the Pain hits Victor for (3 abyssal shield), 3 physical, (0 abyssal shield), 0 mind, (0 abyssal shield), 0 acid (6 total damage).
Melee retaliation hits Victor for (0 abyssal shield), 0 darkness, (1 abyssal shield), 1 blight, (1 abyssal shield), 1 fire, (0 abyssal shield), 0 mind (4 total damage).
Victor's Inner Demon hits Victor for (1 abyssal shield), 1 fire (1 total damage).
Melee retaliation hits Victor's Inner Demon for (0 abyssal shield), 0 darkness, (5 abyssal shield), 5 blight, (5 abyssal shield), 5 fire, (1 abyssal shield), 1 mind (13 total damage).
Victor hits Victor's Inner Demon for (11 abyssal shield), 21 physical, (4 abyssal shield), 4 mind, (2 abyssal shield), 2 acid, (3 abyssal shield), 3 fire, (11 abyssal shield), 15 fire (47 total damage).
Victor's surge ends.
Victor is free from the psy worm.
Victor's Inner Demon's surge ends.
Victor's Inner Demon returns to normal.
Burning from Victor's Inner Demon hits Victor for (2 abyssal shield), 2 fire (3 total damage).
Burning Shock from Victor hits Victor's Inner Demon for (9 abyssal shield), 9 fire (9 total damage).
Burning from Victor hits Victor's Inner Demon for (10 abyssal shield), 12 fire (12 total damage).
Victor's Inner Demon activates Precise Strikes.
Melee retaliation hits Victor for (0 abyssal shield), 0 darkness, (1 abyssal shield), 1 blight, (1 abyssal shield), 1 fire, (0 abyssal shield), 0 mind (4 total damage).
Victor hits Victor's Inner Demon for (10 abyssal shield), 15 physical (15 total damage).
Victor killed Victor's Inner Demon!
Talent Burning Sacrifice is ready to use.
Burning from Victor's Inner Demon hits Victor for (4 abyssal shield), 4 fire (5 total damage).
Victor is dazed!
Talent Reckless Strike is ready to use.
Burning from Victor's Inner Demon hits Victor for (4 abyssal shield), 4 fire (5 total damage).
Saving game...
Saving done.
































































































